ch9 syllabus
ch9 syllabus
Operating System Concepts – 10th Edition Silberschatz, Galvin and Gagne ©2018
Chapter 9: Memory Management
Background
Contiguous Memory Allocation
Paging
Structure of the Page Table
Swapping
Example: The Intel 32 and 64-bit Architectures
Example: ARMv8 Architecture
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Objectives
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Background
Program must be brought (from disk) into memory and placed within a
process for it to be run
Main memory and registers are only storage CPU can access directly
Memory unit only sees a stream of:
• addresses + read requests, or
• address + data and write requests
Register access is done in one CPU clock (or less)
Main memory can take many cycles, causing a stall
Cache sits between main memory and CPU registers
Protection of memory required to ensure correct operation
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Protection
Need to ensure that a process can access only those addresses in
its address space.
We can provide this protection by using a pair of base and limit
registers define the logical address space of a process
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Hardware Address Protection
CPU must check every memory access generated in user mode to
be sure it is between base and limit for that user
the instructions to loading the base and limit registers are privileged
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Address Binding
Programs on disk, ready to be brought into memory to execute form an
input queue
• Without support, must be loaded into address 0000
Inconvenient to have first user process physical address always at
0000
• How can it not be?
Addresses represented in different ways at different stages of a
program’s life
• Source code addresses usually symbolic
• Compiled code addresses bind to relocatable addresses
i.e., “14 bytes from beginning of this module”
• Linker or loader will bind relocatable addresses to absolute
addresses
i.e., 74014
• Each binding maps one address space to another
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Binding of Instructions and Data to Memory
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Multistep Processing of a User Program
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Logical vs. Physical Address Space
The concept of a logical address space that is bound to a separate
physical address space is central to proper memory management
• Logical address – generated by the CPU; also referred to as
virtual address
• Physical address – address seen by the memory unit
Logical and physical addresses are the same in compile-time and load-
time address-binding schemes; logical (virtual) and physical addresses
differ in execution-time address-binding scheme
Logical address space is the set of all logical addresses generated
by a program
Physical address space is the set of all physical addresses
generated by a program
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Memory-Management Unit (MMU)
Hardware device that at run time maps virtual to physical address
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Memory-Management Unit (Cont.)
Consider simple scheme. which is a generalization of the base-
register scheme.
The base register now called relocation register
The value in the relocation register is added to every address
generated by a user process at the time it is sent to memory
The user program deals with logical addresses; it never sees the real
physical addresses
• Execution-time binding occurs when reference is made to location
in memory
• Logical address bound to physical addresses
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Memory-Management Unit (Cont.)
Consider simple scheme. which is a generalization of the base-
register scheme.
The base register now called relocation register
The value in the relocation register is added to every address
generated by a user process at the time it is sent to memory
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Dynamic Loading
The entire program does need to be in memory to execute
Routine is not loaded until it is called
Better memory-space utilization; unused routine is never loaded
All routines kept on disk in relocatable load format
Useful when large amounts of code are needed to handle
infrequently occurring cases
No special support from the operating system is required
• Implemented through program design
• OS can help by providing libraries to implement dynamic
loading
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Dynamic Linking
Static linking – system libraries and program code combined by the
loader into the binary program image
Dynamic linking –linking postponed until execution time
Small piece of code, stub, used to locate the appropriate memory-
resident library routine
Stub replaces itself with the address of the routine, and executes the
routine
Operating system checks if routine is in processes’ memory address
• If not in address space, add to address space
Dynamic linking is particularly useful for libraries
System also known as shared libraries
Consider applicability to patching system libraries
• Versioning may be needed
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Contiguous Allocation
Main memory must support both OS and user processes
Limited resource, must allocate efficiently
Contiguous allocation is one early method
Main memory usually into two partitions:
• Resident operating system, usually held in low memory with
interrupt vector
• User processes then held in high memory
• Each process contained in single contiguous section of memory
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Contiguous Allocation (Cont.)
Relocation registers used to protect user processes from each other,
and from changing operating-system code and data
• Base register contains value of smallest physical address
• Limit register contains range of logical addresses – each logical
address must be less than the limit register
• MMU maps logical address dynamically
• Can then allow actions such as kernel code being transient and
kernel changing size
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Hardware Support for Relocation and Limit Registers
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Variable Partition
Multiple-partition allocation
• Degree of multiprogramming limited by number of partitions
• Variable-partition sizes for efficiency (sized to a given process’ needs)
• Hole – block of available memory; holes of various size are scattered
throughout memory
• When a process arrives, it is allocated memory from a hole large enough to
accommodate it
• Process exiting frees its partition, adjacent free partitions combined
• Operating system maintains information about:
a) allocated partitions b) free partitions (hole)
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Dynamic Storage-Allocation Problem
How to satisfy a request of size n from a list of free holes?
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Fragmentation
External Fragmentation – total memory space exists to satisfy a
request, but it is not contiguous
Internal Fragmentation – allocated memory may be slightly larger
than requested memory; this size difference is memory internal to a
partition, but not being used
First fit analysis reveals that given N blocks allocated, 0.5 N blocks
lost to fragmentation
• 1/3 may be unusable -> 50-percent rule
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Fragmentation (Cont.)
Reduce external fragmentation by compaction
• Shuffle memory contents to place all free memory together in one
large block
• Compaction is possible only if relocation is dynamic, and is done
at execution time
• I/O problem
Latch job in memory while it is involved in I/O
Do I/O only into OS buffers
Now consider that backing store has same fragmentation problems
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Paging
Physical address space of a process can be noncontiguous;
process is allocated physical memory whenever the latter is
available
• Avoids external fragmentation
• Avoids problem of varying sized memory chunks
Divide physical memory into fixed-sized blocks called frames
• Size is power of 2, between 512 bytes and 16 Mbytes
Divide logical memory into blocks of same size called pages
Keep track of all free frames
To run a program of size N pages, need to find N free frames and
load program
Set up a page table to translate logical to physical addresses
Backing store likewise split into pages
Still have Internal fragmentation
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Address Translation Scheme
Address generated by CPU is divided into:
• Page number (p) – used as an index into a page table which
contains base address of each page in physical memory
• Page offset (d) – combined with base address to define the
physical memory address that is sent to the memory unit
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Paging Hardware
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Paging Model of Logical and Physical Memory
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Paging Example
Logical address: n = 2 and m = 4. Using a page size of 4 bytes and
a physical memory of 32 bytes (8 pages)
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Paging -- Calculating internal fragmentation
Page size = 2,048 bytes
Process size = 72,766 bytes
35 pages + 1,086 bytes
Internal fragmentation of 2,048 - 1,086 = 962 bytes
Worst case fragmentation = 1 frame – 1 byte
On average fragmentation = 1 / 2 frame size
So small frame sizes desirable?
But each page table entry takes memory to track
Page sizes growing over time
• Solaris supports two page sizes – 8 KB and 4 MB
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Free Frames
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Implementation of Page Table
Page table is kept in main memory
• Page-table base register (PTBR) points to the page table
• Page-table length register (PTLR) indicates size of the page
table
In this scheme every data/instruction access requires two memory
accesses
• One for the page table and one for the data / instruction
The two-memory access problem can be solved by the use of a special
fast-lookup hardware cache called translation look-aside buffers
(TLBs) (also called associative memory).
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Translation Look-Aside Buffer
Some TLBs store address-space identifiers (ASIDs) in each
TLB entry – uniquely identifies each process to provide address-
space protection for that process
• Otherwise need to flush at every context switch
TLBs typically small (64 to 1,024 entries)
On a TLB miss, value is loaded into the TLB for faster access
next time
• Replacement policies must be considered
• Some entries can be wired down for permanent fast access
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Hardware
Associative memory – parallel search
P a ge # F ra m e #
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Paging Hardware With TLB
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Effective Access Time
Hit ratio – percentage of times that a page number is found in the TLB
An 80% hit ratio means that we find the desired page number in the
TLB 80% of the time.
Suppose that 10 nanoseconds to access memory.
• If we find the desired page in TLB then a mapped-memory access
take 10 ns
• Otherwise we need two memory access so it is 20 ns
Effective Access Time (EAT)
EAT = 0.80 x 10 + 0.20 x 20 = 12 nanoseconds
implying 20% slowdown in access time
Consider amore realistic hit ratio of 99%,
EAT = 0.99 x 10 + 0.01 x 20 = 10.1ns
implying only 1% slowdown in access time.
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Memory Protection
Memory protection implemented by associating protection bit with
each frame to indicate if read-only or read-write access is allowed
• Can also add more bits to indicate page execute-only, and so on
Valid-invalid bit attached to each entry in the page table:
• “valid” indicates that the associated page is in the process’ logical
address space, and is thus a legal page
• “invalid” indicates that the page is not in the process’ logical
address space
• Or use page-table length register (PTLR)
Any violations result in a trap to the kernel
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Valid (v) or Invalid (i) Bit In A Page Table
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Shared Pages
Shared code
• One copy of read-only (reentrant) code shared among processes
(i.e., text editors, compilers, window systems)
• Similar to multiple threads sharing the same process space
• Also useful for interprocess communication if sharing of read-write
pages is allowed
Private code and data
• Each process keeps a separate copy of the code and data
• The pages for the private code and data can appear anywhere in
the logical address space
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Shared Pages Example
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Swapping
A process can be swapped temporarily out of memory to a backing
store, and then brought back into memory for continued execution
• Total physical memory space of processes can exceed physical
memory
Backing store – fast disk large enough to accommodate copies of all
memory images for all users; must provide direct access to these
memory images
Roll out, roll in – swapping variant used for priority-based scheduling
algorithms; lower-priority process is swapped out so higher-priority
process can be loaded and executed
Major part of swap time is transfer time; total transfer time is directly
proportional to the amount of memory swapped
System maintains a ready queue of ready-to-run processes which
have memory images on disk
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Swapping (Cont.)
Does the swapped out process need to swap back in to same physical
addresses?
Depends on address binding method
• Plus consider pending I/O to / from process memory space
Modified versions of swapping are found on many systems (i.e., UNIX,
Linux, and Windows)
• Swapping normally disabled
• Started if more than threshold amount of memory allocated
• Disabled again once memory demand reduced below threshold
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Schematic View of Swapping
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Context Switch Time including Swapping
If next processes to be put on CPU is not in memory, need to swap out
a process and swap in target process
Context switch time can then be very high
100MB process swapping to hard disk with transfer rate of 50MB/sec
• Swap out time of 2000 ms
• Plus swap in of same sized process
• Total context switch swapping component time of 4000ms (4
seconds)
Can reduce if reduce size of memory swapped – by knowing how
much memory really being used
• System calls to inform OS of memory use via
request_memory() and release_memory()
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Context Switch Time and Swapping (Cont.)
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Swapping on Mobile Systems
Not typically supported
• Flash memory based
Small amount of space
Limited number of write cycles
Poor throughput between flash memory and CPU on mobile
platform
Instead use other methods to free memory if low
• iOS asks apps to voluntarily relinquish allocated memory
Read-only data thrown out and reloaded from flash if needed
Failure to free can result in termination
• Android terminates apps if low free memory, but first writes
application state to flash for fast restart
• Both OSes support paging as discussed below
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Swapping with Paging
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End of Chapter 9
Operating System Concepts – 10th Edition Silberschatz, Galvin and Gagne ©2018