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Ui and Ux

The document outlines the concepts of UI (User Interface) and UX (User Experience), emphasizing the importance of understanding user needs and constraints in the design process. It describes the stages of design thinking, including empathizing, defining, ideating, prototyping, and testing, while highlighting the significance of desirability, feasibility, and viability in creating effective solutions. Additionally, it provides strategies for fostering divergent thinking in the workplace to enhance creativity and problem-solving capabilities.

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Priyadharshini K
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0% found this document useful (0 votes)
10 views30 pages

Ui and Ux

The document outlines the concepts of UI (User Interface) and UX (User Experience), emphasizing the importance of understanding user needs and constraints in the design process. It describes the stages of design thinking, including empathizing, defining, ideating, prototyping, and testing, while highlighting the significance of desirability, feasibility, and viability in creating effective solutions. Additionally, it provides strategies for fostering divergent thinking in the workplace to enhance creativity and problem-solving capabilities.

Uploaded by

Priyadharshini K
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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UI & UX

• UI – USER INTERFACE
Refers to the interactivity , look and feel
of a product screen or web page.
• UX – USER EXPERIENCE
Refers to users overall experience with
the product or website .
DESIGN : To achieve the goal
within the constraint.
GOAL : 1. What is the purpose ?
2. Who is it for ?
3. Why do they want it ?
CONSTRAINTS : [ TIME , COST , SCOPE ]
1. What material is to be used ?
2. What standards we must adopt ?
3. How much can it cost ?
4. How much time it takes to develop ?
5. Do it cause any health and safety problems ?
PROCESS OF DESIGN
How to recognise successful UX
design ?
• Is the site or product useful ?
• Is it usable ?
• Is it desirable ?
• Have you made it findable ?
Will a user know where to find what they are looking for ?
• Is it accessible ?
• Is it valuable ?
CORE STAGES OF DESIGN
THINKING
• It’s a non –linear iterative process .
• It is used to
• understand users
• challenge assumptions
• redefine problems and
• create innovative solutions
• It is useful to tackle unknown problems .
• It’s a problem solving methodology.
THREE LENSES OF DESIGN
THINKING
THREE LENSES OF DESIGN
THINKING
DESIRABILITY : MEET PEOPLES
NEED
• Look into the Needs , dreams and behaviour of
people .
• Listen to what people wants and not what
organisations wants .
• Thinks about the solution to satisfy these needs
from users point of view .
FEASIBILITY : BE
TECHNOLOGICALLY POSSIBLE
• Once identification of solution is down , team
thinks whether the organisation can implement
it .
• Check whether they have infinite resources and
time .
• If no resources it will plan to increase the
resources .
VIABILITY : GENERATE PROFIT
• Organisation must be able to generate
revenue and profits from the solution .
• It’s for both commercial and non profit
organisation.
STAGES OF DESIGN THINKING
EMPATHIZE
• It is the first stage of design thinking .
• Helps problem solver to better understand the wants , needs and
the objectives of the users .
• The business or individual should try to understand and observe ,
engage and emphasize with the user .
GOAL
• Set aside assumptions and obtain real life insights as to what a
user wants and needs .
• This is about gaining deep insight into user’s perspective .
DEFINE
• Second stage focused on defining the problem .
• Using the information gathered from the users ,
designers and other individuals will determine
the core of the problem that users are facing .
• Develop a problem statement that is human
Centered.
IDEATE
• Individuals begin to create ideas for solving the problems
discovered during the first two stages .
• Designers and others can come up with new solutions that
are different from previously suggested or used.
• Teams may use ideation techniques such as
BRAINSTORMING or idea generation workshops to come
up with as many ideas as possible and slowly narrow the
list with most viable options .
PROTOTYPE
•The prototype May be a mock up of
the product in question that has
been built with the potential
solutions suggested during the
ideation phase.
TEST
• The final stage when designers or other individuals
perform extensive testing on the finished product.
• The finished problem consists of the solutions
( DOCUMENTATION ) that were identified and
investigated during the prototype phase .
• It is typically not the end of the process and involves
identifying additional problems that may need to be
addressed.
WHY IS DESIGN THINK IMPORTANT /
NEEDS FOR DESIGN THINKING
• Design thinking helps individual to focus on the solution rather than
getting stuck on the problem .
• This process allows companies to better understand their customer’s
needs , which in turn allows the business to better meet these needs .
• Enables businesses to come up with new and innovative solutions to
the problem .
• Allows to monitor their customer’s satisfaction as well as allow them
to make changes to their products or service when necessary to
promote increased customer satisfaction.
DIVERGENT AND CONVERGENT THINKING : It’s a cognitive
process associated with creativity and problem solving.
9 ways to think divergently in
the workspace
1. HOST BRAINSTORMING SESSIONS : as a team bring up with
different ideas without judgment.
2. COMPLETE GROUP OR INDIVIDUAL ACTIVITIES: 50 ideas in 10
minutes , involving more people . More people Participate,
more ideas can be drawn .
3. USE COLLABORATION TOOLS : use tools like project
management software to encourage frequent communication
and support the exchange of idea between team members.
4. KEEP A DAILY JOURNAL OF IDEAS : Writing the ideas . Pen it
up.
9 ways to think divergently in
the workspace
5. PRACTICE FREE WRITING : Writing without proofreading or
editing.
6. TRY SUBJECT MAPPING :making ideas visual for better
understanding.
7. CONSIDER BUBBLE SORTING OR MAPPING : drawing ideas or
solutions as a ‘bubble ‘ around the topic .
8. ROLE PLAY : role play some ideas for better interaction in
team .
9. ASK ‘ WHAT IF ‘ QUESTIONS: What if we swap ‘A’ and ‘B’ .

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