Data Communications
Data Communications
INTRODUCTION
4. Jitter.
Jitter refers to the variation in the packet arrival time. It
is the uneven delay in the delivery of audio or video
packets. For example, let us assume that video packets
are sent every 30 ms. If some of the packets arrive with
3D-ms delay and others with 40-ms delay, an uneven
quality in the video is the result.
INTRODUCTION
Components
A data communications system has five components
INTRODUCTION
• Text
In data communications, text is represented as a bit pattern, a sequence
of bits (Os or Is). Different sets of bit patterns have been designed to
represent text symbols. Each set is called a code, and the process of
representing symbols is called coding. Today, the prevalent coding
system is called Unicode, which uses 32 bits to represent a symbol or
character used in any language in the world. The American Standard
Code for Information Interchange (ASCII), developed some decades ago
in the United States, now constitutes the first 127 characters in Unicode
and is also referred to as Basic Latin. Appendix A includes part of the
Unicode.
DATA REPRESENTATION
• Numbers
Numbers are also represented by bit patterns. However, a code
such as ASCII is not used to represent numbers; the number is
directly converted to a binary number to simplify mathematical
operations. Appendix B discusses several different numbering
systems.
DATA REPRESENTATION
• Images
Images are also represented by bit patterns. In its simplest form, an image is
composed of a matrix of pixels (picture elements), where each pixel is a small
dot. The size of the pixel depends on the resolution. For example, an image can
be divided into 1000 pixels or 10,000 pixels. In the second case, there is a
better representation of the image (better resolution), but more memory is
needed to store the image.
After an image is divided into pixels, each pixel is assigned a bit pattern.
The size and the value of the pattern depend on the image. For an image made
of only black-and-white dots (e.g., a chessboard), a I-bit pattern is enough to
represent a pixel.
IMAGE (CONTINUATION)
If an image is not made of pure white and pure black pixels, you can
increase the size of the bit pattern to include gray scale. For example, to
show four levels of gray scale, you can use 2-bit patterns. A black pixel can
be represented by 00, a dark gray pixel by 01, a light gray pixel by 10, and a
white pixel by 11.
There are several methods to represent color images. One method is
called RGB, so called because each color is made of a combination of three
primary colors: red, green, and blue. The intensity of each color is measured,
and a bit pattern is assigned to it. Another method is called YCM, in which a
color is made of a combination of three other primary colors: yellow, cyan,
and magenta.
DATA REPRESENTATION
• Audio
Audio refers to the recording or broadcasting of sound or music.
Audio is by nature different from text, numbers, or images. It is
continuous, not discrete. Even when we use a microphone to
change voice or music to an electric signal, we create a
continuous signal.
DATA REPRESENTATION
• Video
Video refers to the recording or broadcasting of a picture
or movie. Video can either be produced as a continuous
entity (e.g., by a TV camera), or it can be a combination
of images, each a discrete entity, arranged to convey
the idea of motion
DATA FLOW
Communication between two devices can be simplex, half-duplex, or full-
duplex
DATA FLOW
• Simplex
In simplex mode, the communication is unidirectional, as on a one-
way street. Only one of the two devices on a link can transmit; the other
can only receive.
Keyboards and traditional monitors are examples of simplex devices.
The keyboard can only introduce input; the monitor can only accept
output. The simplex mode can use the entire capacity of the channel to
send data in one direction.
DATA FLOW
• Half-Duplex
In half-duplex mode, each station can both transmit and receive, but not at the
same time. When one device is sending, the other can only receive, and vice versa.
The half-duplex mode is like a one-lane road with traffic allowed in both
directions. When cars are traveling in one direction, cars going the other way must wait.
In a half-duplex transmission, the entire capacity of a channel is taken over by whichever
of the two devices is transmitting at the time. Walkie-talkies and CB (citizens band)
radios are both half-duplex systems.
The half-duplex mode is used in cases where there is no need for communication
in both directions at the same time; the entire capacity of the channel can be utilized for
each direction.
DATA FLOW
• Full-Duplex
In full-duplex mode (alsa called duplex), both stations can transmit
and receive simultaneously.
The full-duplex mode is like a two-way street with traffic flowing
in both directions at the same time. In full-duplex mode, signals going
in one direction share the capacity of the link: with signals going in
the other direction. This sharing can occur in two ways: Either the link
must contain two physically separate transmission paths, one for
sending and the other for receiving; or the capacity of the channel is
divided between signals traveling in both directions.
FULL-DUPLEX (CONTINUATION)