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Memory_Match_Game_Presentation

The document outlines a term project for a memory matching game developed by Chintakrindi Tejaswini using Python and the Pygame library. The game features a 4x4 grid of colored cards where players match pairs to enhance memory skills, with a simple user interface and scoring system. Future improvements may include additional levels, themes, and multiplayer functionality.

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0% found this document useful (0 votes)
2 views

Memory_Match_Game_Presentation

The document outlines a term project for a memory matching game developed by Chintakrindi Tejaswini using Python and the Pygame library. The game features a 4x4 grid of colored cards where players match pairs to enhance memory skills, with a simple user interface and scoring system. Future improvements may include additional levels, themes, and multiplayer functionality.

Uploaded by

7bhi7bhi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPTX, PDF, TXT or read online on Scribd
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Memory

Match-
Digital Cards
Matching Game

TERM PROJECT BY :
NAME OF THE STUDENT:
CHINTAKRINDI TEJASWINI
REGD.NO:
23BQ1A6122
PROJECT GUIDE :
Mr. SYED.BEEBAN BASHA
Associate Professor
A MEMORY-BASED
MATCHING GAME USING
COLORED CARDS.

DEVELOPED USING
Introduction: PYTHON AND PYGAME.

PURPOSE: TO CREATE
AN ENGAGING AND
INTERACTIVE GAME
THAT TESTS MEMORY
SKILLS.
ABSTRACT

• The Memory Matching Game is a Python-based application developed using


the Pygame library. It challenges players to match pairs of cards on a 4x4 grid,
consisting of 16 cards (8 unique color pairs). The game is structured with
Object-Oriented Programming (OOP) principles, where each card is
represented as an object with attributes like color, position, and flip state.
• The game board is generated by randomly shuffling pairs of colors and
arranging them in a grid format. Players interact with the game by clicking on
cards to flip them, aiming to match identical pairs. The game tracks the
player's progress and displays the score as they make matches.
• When all pairs are matched, a success image is shown, and the player is
prompted to restart the game by pressing the 'R' key. The user interface is
simple, with visual feedback including card flips and a dynamic score display.
The game is built for entertainment and cognitive development, with potential
for future enhancements, such as additional levels, improved graphics, or
multiplayer functionality.
Project Objectives

1 2 3 4

- Develop a grid-based - Ensure smooth - Implement success - Explore Python


card matching game. gameplay with intuitive feedback when all programming concepts
controls. matches are found. and Pygame library.
Target Audience

- Educational
- Casual gamers of purposes:
all ages. Enhance memory
and focus skills.
Game Concept

- Players flip - A grid of 16 - Match all


cards to find cards (8 unique pairs to win
matching pairs. pairs). the game.
Gameplay Overview
• - Click on a card to flip it.
• - Match two cards of the same color.
• - If unmatched, cards flip back after a brief
pause.
• - Game ends when all pairs are matched.
Technology Used

- Programming Language: Python

- Library: Pygame

- Tools: Code editor (e.g., VS Code,


PyCharm), Image files for success screens
Features
• - Dynamic card arrangement using random
shuffle.
• - Scoring system: Tracks matched pairs.
• - Success screen with visual feedback.
• - Restart functionality with a single key
press.
Challenges Faced

- Designing the grid layout


dynamically.
- Ensuring accurate card flipping
logic.
- Debugging issues with event
handling in Pygame.
Solutions Implemented
- Used a `create_board` function to dynamically
generate the card layout.

- Developed a `Card` class to handle individual


card states.

- Utilized the Pygame event loop for efficient user


input handling.
Interface Design

- Grid layout with 4x4 cards. - Cards have a default hidden - Success images display
state with a gray color. upon game completion.
Code # Function to create
the game board
colors = CARD_COLORS
* 2 # Duplicate colors
to create pairs

Highlights
(Board
Creation)
board = [colors[i:i +
random.shuffle(colors)
COLS] for i in range(0,
# Shuffle the colors
len(colors), COLS)]
Code Highlights (Card
Class)

• class Card:
• def __init__(self, color, x, y):
• self.color = color
• self.rect = pygame.Rect(x, y, CARD_WIDTH,
CARD_HEIGHT)
• self.is_flipped = False
• self.is_matched = False

• def draw(self, screen):


• if self.is_flipped or self.is_matched:
• pygame.draw.rect(screen, self.color,
self.rect)
• else:
• pygame.draw.rect(screen, GRAY,
self.rect)
if first_card and second_card:
pygame.time.wait(500) # Wait before
checking match
if first_card.color == second_card.color:
Code first_card.is_matched = True
second_card.is_matched = True
Highlights(Game matches += 1
Loop) else:
first_card.is_flipped = False
second_card.is_flipped = False
first_card = None
second_card = None
- Ensured
accurate
collision
detection

Testing
using
`collidepoint`.

and
- Validated
random card
arrangement
after each
restart.

Debugging - Debugged
card flipping
and matching
timing issues.
Game Demo/Walkthrough

- Screenshots or - Initial card grid. - Card flipping - Success screen.


GIFs showcasing: and matching.
User Feedback

• - Tested with friends and family.


• - Positive feedback on:
• - Intuitive gameplay.
• - Colorful design and feedback visuals.
• - Suggestions: Add more levels or
themes.
Improvements
• - Future enhancements:
• - Add a timer for challenging
gameplay.
• - Include themes (e.g., animals,
symbols).
• - Multiplayer mode.
• - Deepened
understanding of
Python and
Pygame.
• - Learned about
Learning
event-driven
Outcomes programming.
• - Improved
problem-solving
and debugging
skills.
Conclusion

- SUCCESSFULLY CREATED AN - ACHIEVED PROJECT OBJECTIVES AND


INTERACTIVE MEMORY GAME. GAINED VALUABLE EXPERIENCE.

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