Chapter_3
Chapter_3
PowerPoint presentations are compiled from Walker 3rd Edition Instructor CD-ROM
and Dr. Daniel Bullock’s own resources
Scalars and Vectors
• Scalar has only magnitude (size)
– 5 seconds (time)
– 10 kg (mass)
– 13.6 eV (energy)
– 10 m/s (speed)
• Vector has both magnitude (size) and
direction
– 10 m/s North (velocity)
– - 5 m/s2 (acceleration)
– 4.5 Newtons 370 North of West (force)
Vectors
• Vector has tail (beginning) and tip (end)
• A position vector describes the location of a
point
• Can resolve vector into perpendicular
components using a two-dimensional coordinate
system:
tip
tail
Vectors
• Length, angle, and components can be calculated from
each other using trigonometry:
opp Ay
sin
hyp A
adj Ax
cos
hyp A
opp Ay
tan
adj Ax
• Length (magnitude) of the vector A is given by the
Pythagorean theorem
2 2 2 2
A adj opp Ax Ay
Vectors
• Signs of vector components
Adding and Subtracting Vectors
• Adding vectors graphically: Place the tail of the second
at the head of the first. The sum points from the tail of
the first to the head of the last.
Adding Vectors Using Components:
1. Find the components of each vector to
be added.
2. Add the x- and y-components separately.
3. Find the resultant vector.
Adding and Subtracting Vectors
• Subtracting Vectors: The negative of a
vector is a vector of the same magnitude
pointing in the opposite direction. Here, D
= A – B.
Unit Vectors
• Unit vectors are dimensionless vectors of
unit length.
• Multiplying unit vectors by
scalars: the multiplier
changes the length, and the
sign indicates the direction.
Vector Addition
A motor boat is moving 15 km/hr relative to the water.
The river current is 10 km/hr downstream.
How fast does the boat go (relative to the shore)
upstream and downstream?
Start
Finish
Difference
Boat Velocity
Downstream: Place vectors head to tail,
Boat Velocity
Downstream: Place vectors head to tail,
net result,
Boat Velocity
Downstream: Place vectors head to tail,
net result, 25 km/hr downstream
s a b
Commutative law
a b b a
Forces On An Airplane
When will it fly?
Gravity
Propulsion
Net Force?
Forces On An Airplane
When will it fly?
Gravity
Propulsion
Net Force
Plane Dives to the Ground
Forces On An Airplane
When will it fly?
Gravity
Propulsion
Lift
Net Force?
Friction
When will it fly?
Gravity
Propulsion
Lift
Net Force
Plane Flies as long as Lift >
Gravity
Friction
When will it fly?
Gravity
Propulsion
Lift
Air Resistance
Net Force = 0
Equilibrium
Flight
When will it fly?
Gravity
Propulsion
Lift
Air Resistance
Net Force
Plane Flies as long as Lift >
Gravity
AND Propulsion > Air Resistance
Adding (and subtracting) vectors by components
Let’s say I have two vectors:
A Ax x Ay y
I want to calculate the vector
sum of these vectors: B Bx x B y y
A B Ax Bx x Ay B y y
Let’s say the vectors have the following values:
A Ax x Ay y 3 x 4 y
B Bx x B y y 5 x 8 y
A Ax x Ay y 3 x 4 y
y
B Bx x B y y 5 x 8 y B
A B Ax Bx x Ay B y y A
3 5x 4 8y
x
2x 12y
y
B
Our result is consistent
with the graphical method!
A
What’s the magnitude
x of our new vector?
A B 2 12
2 2
opp = 2
y x
adj = 12
x
opp 2 1 1 1 0
tan tan 9.5
adj 12 6 6
Multiplying vectors by scalars:
A Ax x Ay y
a A a Ax x a Ay y
So if the vector A was: A 3x 4 y and
it was multiplied by
the scalar, a = 5 then the new vector:a A 5 3x 5 4y
15x 20 y
Scalar Product: (aka dot product):
a b a b cos
angle between
mag. of a the vectors
mag. of b
Scalar Product: (aka dot product):
a b a b cos
vectors scalars
he dot product is the product
f two quantities:
1) mag. of one vector
2) scalar component of the
second vector along the
direction of the first
a b (a x x a y y a z z ) (bx x by y bz z )
a x bx a y by a z bz
Vector Product (aka cross product)
The vector product produces a new vector who’s magnitude
is given by:
c a b a b sin
The direction of the new vector is given by the,
“right hand rule”
a y bz a z by x - component
c a b a y bz a z by x a x bz a z bx y a x by a y bx z
We’ll look more at the scalar product when we talk about angular
momentum.
Example: a 2x 3 y
b 4 x 2 y
x y z
a b 2 3 0 2 2 3 4x 2 0 0 4 y 2 2 3 4z
4 2 0
4 12x 0 y 4 12z
16x 16z
Example: a 2x 3 y
b 4 x 2 y
x y z
a b 2 3 0 3 0 0 2x 2 0 0 4 y 2 2 3 4z
4 2 0
0x 0 y 4 12z
16z