L001_Introduction
L001_Introduction
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Introduction
Machine Learning is a sub-set of Artificial
Intelligence
Mario game
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History
• 1950 — Alan Turing creates the “Turing Test” to
determine if a computer has real intelligence. To pass
the test, a computer must be able to fool a human into
believing it is also human.
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• 1985 — Terry Sejnowski invents NetTalk,
which learns to pronounce words the same
way a baby does.
• 1990s — Work on machine learning shifts
from a knowledge-driven approach to a data-
driven approach. Scientists begin creating
programs for computers to analyze large
amounts of data and draw conclusions — or
“learn” — from the results.
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• 1997 — IBM’s Deep Blue beats the world champion
at chess.
• 2006 — Geoffrey Hinton coins the term “deep
learning” to explain new algorithms that let
computers “see” and distinguish objects and text in
images and videos.
• 2010 — The Microsoft Kinect can track 20 human
features at a rate of 30 times per second, allowing
people to interact with the computer via
movements and gestures.
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The study of Machine Learning has grown from
the efforts of a handful of computer engineers
exploring whether computers could learn to play
games and mimic the human brain, and a field
of statistics that largely ignored computational
considerations, to a broad discipline that has
produced fundamental statistical-computational
theories of learning processes.
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Applications of Machine Learning
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Machine Learning Assesment
Theory
• Three Assignments
• Online Quiz
• IAT ExamS
• SEE Exams
Lab
Every lab is assessment
Follow the cycle sheet given in syllabus
Can use python
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