Vectors
Vectors
NS (1001)
Vectors
• Vectors and their components
• Unit Vector , adding vector by components
• Multiplying Vectors
Scalars
Not all physical quantities involve a direction. Temperature,
pressure, energy, mass, and time, for example, do not “point” in
the spatial sense. We call such quantities scalars, and we deal
with them by the rules of ordinary algebra. A single value, with a
sign (as in a temperature of 40°F), specifies a scalar
Examples of Scalar
Quantities:
Length
Area
Volume
Time
Mass
Vectors
A vector has magnitude as well as direction, and vectors follow certain
(vector) rules of combination, which we examine in this chapter. A vector
quantity is a quantity that has both a magnitude and a direction and thus can be
represented with a vector.
Examples of Vector
Quantities:
Displacement
Velocity
Acceleration
Force
Vectors
The simplest vector quantity is displacement, or change of position. A
vector that represents a displacement is called, reasonably, a
displacement vector.
Adding Vectors
Geometrically
Suppose that, as in the vector diagram of Fig. 3-
2a, a particle moves from A to B and then later
from B to C.We can represent its overall
displacement (no matter what its actual path)
with two successive displacement vectors, AB and
BC.
The net displacement of these two displacements
is a single displacement from A to C.We call AC
the vector sum (or resultant) of the vectors AB
and BC. This sum is not the usual algebraic sum.
We can represent the relation among
the three vectors in Fig. 3-2b with the
vector equation
Properties of Vector
Addition
Vector addition, defined in this way, has two important
properties.
1. Commutative Law
2. Associative Law
Properties of Vector
Addition
Vector Subtraction
Components of Vectors
Components of Vectors
Check points
Unit Vector
A unit vector is a vector that has a magnitude of exactly 1 and points in a
particular
direction. It lacks both dimension and unit. Its sole purpose is to point—that
is, to specify a direction.
The unit vectors in the positive directions of the x, y, and z axes are
labeled , , and , where the hat is used instead of an overhead arrow as for
other vectors (Fig. 3-13).The arrangement of axes in Fig. 3-13 is said to be a
right-handed coordinate system.
Unit Vector
A B Ax Bx Ay B y Az Bz
Projection of a Vector: Dot
Product
A B AB cos
A
Components A iˆ A cos Ax
A B Ax Bx Ay B y Az Bz
The Scalar Product
The Scalar Product
The Vector Product
Vector Product
C A B
B
B sin
A B B A ?
Vector Product
The quantity ABsin is the area of the
parallelogram formed by A and B
The direction of C is perpendicular to
the plane formed by A and B
Cross product is not commutative
A B - B A
The distributive law
A ( B C ) A B A C
The derivative of cross product
d dA dB
obeys the chain rule
Calculate cross product dt
dt
A B B A
dt
A B ( Ay Bz Az B y )iˆ ( Az Bx Ax Bz ) ˆj ( Ax B y Ay Bx )kˆ
Commutative property
Check points
Example: Finding the Components of an
Acceleration Vector
Example: Finding the Components of an
Acceleration Vector
Example Finding the Direction of Motion
Example Finding the Direction of Motion
Example 3.5 Run Rabbit Run!
Examples