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Lesson 5

The document discusses the integration of ICT in various content areas, emphasizing the importance of 21st-century literacy skills such as digital, media, and financial literacy. It outlines instructional design models, including Gagne's Nine Events and Bloom's Revised Taxonomy, to enhance teaching and learning through effective use of technology. Additionally, it covers types of distance learning and the relevance of selecting appropriate instructional materials to foster an engaging learning environment.

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vargas.joane55
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0% found this document useful (0 votes)
5 views

Lesson 5

The document discusses the integration of ICT in various content areas, emphasizing the importance of 21st-century literacy skills such as digital, media, and financial literacy. It outlines instructional design models, including Gagne's Nine Events and Bloom's Revised Taxonomy, to enhance teaching and learning through effective use of technology. Additionally, it covers types of distance learning and the relevance of selecting appropriate instructional materials to foster an engaging learning environment.

Uploaded by

vargas.joane55
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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ICT IN

VARIOUS
CONTENT
AREAS
CONTENTS
• 21st Century • Instructional • ICT and Conventional
Literacy Skills Design Models Learning Materials to
Enhance Teaching
and Learning

• Distance Learning • Technology tools • Relevance and


in a Collaborative Appropriateness in
Classroom the Use of
Environment Technology in
Teaching and
Learning

1
21ST CENTURY LITERACY SKILLS
The 21st century has redefined digital literacy. It has
broadened its perspective to include other aspects of the
21st context. These literacies include:
1. Cyber Literacy or Digital Literacy,
2. Media Literacy,
3. Arts and Creativity Literacy,
4. Financial Literacy,
5. Multicultural Literacy or Global Understanding.

2
WHAT ARE DIGITAL LITERACIES?
Digital Literacies are the individual's capabilities
to be able to effectively and responsibly function
and perform in a digital society. The term 'digital
literacy' was coined by Paul Gilster in 1997 and it
came from the discussion of the concepts on,
a. visual literacy when images and non-verbal
symbols try to capture the knowledge;
b. technological literacy requiring one to able to
use technology in addressing a need;
c. computer literacy, which in the one's target;
and
3
d. information literacy which refers to the finding,
THE DIGITAL LITERACIES
Media Literacy - is one's ability to critically read information or
1 content and utilize multimedia in creatively producing communication.

Information Literacy - is locating information from the web and


2 interpreting which evaluates its validity in order that it can be shared.

ICT Literacy - is knowing how to select and use digital devices,


3 applications or services to accomplish tasks requiring the use of the
internet.

4 Communications and Collaboration - are one's capabilities in being


able to participate in the digital networks in the teaching and learning
context. 4
THE DIGITAL LITERACIES
Identity Management - is being able to understand how to ensure
5 safety and security in managing online identity and foster a positive
digital reputation.
Learning Skills - are ways of knowing how to study and learn in a
6 technology-enriched environment; this is knowing how to utilize
technology in addressing the need to learn efficiently.
Digital Scholarship - is being able to link and participate in
7 professional and research practices.

5
THE FOUR Cs OF THE 21ST CENTURY
SKILLS
Critical
It is the ability to differentiate facts makes students express their ideas in
Thinking
from opinions and not only just learn
Communication
the clearest and organized manner.
a set of facts or figures but also
discover these for the sake of
knowing what ought to be.

Creativity Collaboration
requires students to think out of the happens when students know how to
box and take pride in what is uniquely work well with others to accomplish a
theirs. given task or solve a problem at
hand.
6
7
INSTRUCTIONAL DESIGN MODELS
Instructional design models help instructional designers to
make sense of abstract learning theory and enable real
world application. Instructional design models organize and
visualize learning theories and principles to guide
instructional designers through a learning development
process. Stated differently, an instructional design model
can be considered a framework to develop learning
materials. Many of them have common instructional design
principles and patterns.
8
GAGNE’S NINE EVENTS
Gain attention of the students - Use something novel, unusual, or
1 surprising to gain attention. Offer a thought-provoking question that
gets students thinking.
Inform students of the objectives - Describe in detail what students
2 have to do. Let students know the criteria for success .

Stimulate recall of prior learning - Ask questions about students'


3 prior knowledge of the topic. Talk about students' understanding of
previous concepts.

4 Present the content - Organise your information in a clear way that's


easy to understand. Share key vocabulary for the topic.
9
GAGNE’S NINE EVENTS
Provide learning guidance - Provide support as needed – like cues,
5 hints, and prompts. Model different learning strategies – like concept
maps, role play, and visualisations.
Elicit performance - Ask students to do something with their newly-
6 acquired behaviour. Present deep questions and get students to
collaborate with their classmates.
Provide feedback - Tell students what they did or were supposed to
7 do (confirmatory feedback). Let students know how accurate their
response was, and what they need to do to improve (corrective and
remedial feedback)
Assess performance - Test students before beginning the learning to
8 see how much they already know. Test students after the learning to
see how much knowledge or skills they gained.
Enhance retention and transfer - Paraphrase ideas. Use metaphors
9 to aid learning. 10
BLOOM’S REVISED TAXONOMY

11
ADDIE

12
MERRILL’S PRINCIPLES OF
INSTRUCTION

13
ICT AND CONVENTIONAL LEARNING
MATERIALS TO ENHANCE TEACHING AND
LEARNING
1. Digital Learning Resources
• Google Apps
• Microsoft Apps
• Infographic
• Online Whiteboard/Bulletin Board
• Survey Monkey
• QR Code
• Quizziz – quizziz.com
• Padlet – padlet.com
• Quiz Maker - https://testmoz.com/
• Poll Maker - http://www.proprofs.com
• Storytelling Online - http://www.storylineonline.net/
14
ICT AND CONVENTIONAL LEARNING
MATERIALS TO ENHANCE TEACHING AND
LEARNING
1. Digital Learning Resources
• Rubrics Library -
http://school.discoveryeducation.com/schrockguide/assess.html
• Online Journal - http://penzu.com
• Mind Map Tool - https://www.edrawsoft.com/freemind.php
• Interactive Poster - http://www.glogster.com/
• Graphic Organizers -
http://www.educationoasis.com/printables/graphic-Organizers/
• Making a Podcast - https://www.buzzsprout.com/how-to-make-a-
podcast
• Cartoon - http://www.toondoo.com
15
ICT AND CONVENTIONAL LEARNING
MATERIALS TO ENHANCE TEACHING AND
LEARNING
2. Conventional Learning Resources

• Flipcard • Dioram • Rope and Pole


s a Display

• Reali • Writing • Flip


a Board Chart

16
TYPES OF DISTANCE LEARNING
Flexible Learning Environment - Every chance or corner becomes a learning
1 space. It is clear that learning takes place anywhere and this adds to the concept
of flexibility in the learning environment. With technology, students can possibly
continue to join class sessions even if they are not physically around. The learning
space
Onlinebecomes
Distance virtual or mediated.
Learning - Online distance learning is not a new concept.
2 Some schools, higher education institutions in the country, and educational
agencies such as the Southeast Asian Ministers of Education Innovations in
Educational Technology (SEAMEO- INNOTECH) provide this mode of learning. It
allows
MOOCs flexibility
- Anotherin recent
learning to a certain
modality extent.is the Massive Open Online Course
to learning
3 (MOOC). It is a model for delivering learning content online to any person who
wants to take a course. It allows one to pursue learning even outside of university
or higher education formal structure. Those who are working can enrol in MOOCS
with no limit on attendance. 17
TYPES OF DISTANCE LEARNING
Synchronous and Asynchronous - An online chat at real time is a
4 Synchronous session. Course participants meet in a virtual classroom and discuss
a topic in the lesson. Asynchronous session is when questions or tasks are posted
and course participants answer the question or post their reply at any time most
convenient to them. - is a combination of a learning activities wherein a part of
Blended Learning
5 the lesson is delivered online while the other part is handled in actual physical
setting of a classroom. Another way of handling flexible learning is by combining
modalities of instructional delivery.
Online Communities of Learning / Social Networking - A network is defined
6 as that group of individuals who communicates and connects on a regular basis. If
an individual has a personal network of people, one can tap on the potential
contacts for social, educational or professional purposes.
18
TECHNOLOGY TOOLS IN A
COLLABORATIVE CLASSROOM
ENVIRONMENT
• One way to engage students is to give them a
challenge and a chance to work together. An
example is when you give them an issue to
discuss which they can continue talking about
even if they are outside of the class. Students
may continue the discussion and share
information or come up with an agreement by
texting, emailing, chatting, or using the online
document. There are a lot of available tools
and applications that can be used to work
collaboratively with others. Some of these are
skype, wikis, blog, google form, web 19
conferencing, Realtimeboard, among others.
RELEVANCE AND APPROPRIATENESS IN THE USE OF
TECHNOLOGY IN TEACHING AND LEARNING
Principles in Selecting Instructional Materials

Principle of Appropriateness - Instructional media must promote the general


1 and specific goals of the class.

Principle of Authenticity - Instructional media must present accurate up-to-


2 date and dependable information .

Principle of Cost - The goal is to substitute must be considered first or find


3 other materials if the materials you are using is quiet expensive.

Principle of Interest - Instructional materials must stimulate curiosity or satisfy


4 the learner’s need to know It must have the power to motivate, encourage
creativity and imaginative response among users. 20
REFERENCE

https://www.studocu.com/ph/
document/university-of-science-and-
technology-of-southern-philippines/
technology-for-teaching-and-learning-
1/ict-in-various-content-areas/
47407905

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