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Mil Report Lesson 2 (1)

The document discusses current and future trends in media and information, focusing on Massive Open Online Courses (MOOCs), wearable technology, 3D environments, ubiquitous learning, and the concept of a paperless society. It highlights how MOOCs provide accessible education through online platforms, while wearable technology enhances real-time information access. Additionally, it emphasizes the shift towards digital communication and transactions, showcasing the potential of these trends to transform various aspects of daily life.

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batocaberanz4
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0% found this document useful (0 votes)
5 views

Mil Report Lesson 2 (1)

The document discusses current and future trends in media and information, focusing on Massive Open Online Courses (MOOCs), wearable technology, 3D environments, ubiquitous learning, and the concept of a paperless society. It highlights how MOOCs provide accessible education through online platforms, while wearable technology enhances real-time information access. Additionally, it emphasizes the shift towards digital communication and transactions, showcasing the potential of these trends to transform various aspects of daily life.

Uploaded by

batocaberanz4
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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MIL

Lesson 2
Current and Future Trends of Media and Information

Reporters:
John Earl Ladub
Ranz Batocabe
Von Abitria
Massive Open Online Courses
EDUCAUSE, a nonprofit organization composed of IT
leaders and professionals, defines MOOC as

“a model for delivering learning content online to any


person who wants to take a course, with no limit on
attendance”
MOOC also response to the challenges faced by
organization and distributed disciplines at a time of
information overload.

It used to be that when you wanted to know about something you


could do a few things ,you could ask someone; you could buy a book;
you could try to figure it out yourself or you could call a school.

MOOC is built for a world where information is everywhere.


Furthermore, MOOCs can be characterized by the following:
1.)A revolutionary approach to education that transitions
from physical setting to a virtual set-up

2.) A kind of learning that is facilitated online, breaking the


norm of having to physically go to traditional schools or
universities for higher education

3.) Utilizes information technologies like analytics to help


instructors evaluate their students’ learning

4.) Emphasizes connectedness (Gonzales, 2016)


MOOCs are asynchronous, open-access, Web-based
courses geared toward enrolling hundreds or thousands of
students at a time.

MOOCs deliver content via recorded video lectures, online


readings, and online assessments, as well as various
degrees of student-student and student-instructor
interaction

People enroll in MOOCs for a range of purposes including:


Career development, college preparations, supplemental
learning, lifelong learning, corporate training, and more.
There is a distinction though as to whether an online learning material
or program is considered as a MOOC. Here are a number of features
that are typically required for a course to be considered a MOOC:
1. Massive - It should allow access to a very large number of
students, much larger than a face-to-face class, or a traditional online
course. It can even reach up to 500,000 learners or more!
2. Open – It does not have an admission process nor qualifications
to be able to register or enroll. MOOCs being open also means free and
open access to educational resources hosted in varied online places.
3. Online – The course is done remotely via the Internet and does
not require physical attendance at a classroom which also means that
anyone from anywhere around the world with an Internet connection
can avail of these courses.
4. Courses - It should have learning objectives to be achieved by
students after certain activities within in a given period of time.
MOOCs are made and hosted by universities and companies
through open enrollment or open registration. However, most of
these institutions do not host MOOCs under their organization per se
but rely on course providers such as Coursera, edX, Udacity, and
many others.

They range in length from 1 to 16 weeks (Bowden, 2019). While


others run on a schedule, MOOCs remain flexible letting you
progress through them at your own pace, that means you are able
to study and go through the lessons and activities according to your
time, schedule, and pacing.

Like in a traditional classroom, students will also be graded through


quizzes, assignments or activity. However, these may come as peer
review which are graded by other students according to a rubric or
automatically-marked tests which are graded directly upon
submission.
MOOCs offer a strong starting point for a number of reasons, including:
• Lack of entry requirements – a MOOC can be taken by anyone who is
interested in the subject matter and able to access the course, regardless of age,
background, or location
• Repetition – a MOOC will often run two or three times a year, ensuring that
students won’t miss their chance
• High quality – MOOCs are led by subject matter experts (SMEs) and supported
by teaching assistants, so that students have access to first-rate educational
resources
• Feasibility – a MOOC usually necessitates around 1-2 hours of study a week for
about 5 weeks, making learning doable for students with busy lives
• Self-paced but supported learning – a MOOC enables students to work
through the course materials and assessments at their own rates while also
interacting with a global learning community (Kurt, 2018).

In sum, MOOCs are a game-changer for higher education. The large scale
availability, the low cost to students, the questions raised around credentialing,
and the analytics that MOOCs provide all create a momentum for new pathways
to education.
Here is a list of 10 of the leading MOOC providers that feature
courses offered by accredited and elite Universities from around the
globe.

1. Coursera
2. edX

Institutional partners, the xConsortium, along with


other leading global members, we present the best
of higher education online, offering opportunity to
anyone who wants to achieve, thrive, and grow.
3. Udacity

Believe that higher education is a basic human


right, and we seek to empower our students to
advance their education and careers.
Students acquire real skills through a series of
online courses and hands-on projects.
4. FutureLearn

Believe learning should be an enjoyable, social


experience, so our courses offer the
opportunity to discuss what you’re learning
with others as you go, helping you make fresh
discoveries and form new ideas.
5. NovoEd
6. Iversity

Our aim is not to replace universities, but to empower


academics.
iversity.org is the European platform for online learning
that enables universities to share a broad range courses
with students from around the globe, providing them
with the opportunity to earn recognized credentials, no
matter where they are.
7. Canvas

Canvas Network offers open, online courses taught


by educators everywhere.
We provides a place and platform where teachers,
students, and institutions worldwide can connect
and chart their own course for personal growth,
professional development, and academic inquiry.
8. Open2Study

Believe in the idea that connecting with other


students is a powerful way to learn.
Unlike students from other platforms, about one in
five Open2Study students are not only completing
their subjects, they’re also passing.
9. Open Learning

OpenLearning is an online learning platform


that goes beyond content delivery to focus
on community, connectedness, and student
engagement.
10. Udemy Faculty Project

We’re the world’s online learning marketplace, where 6


million+ students are taking courses in everything from
programming to yoga to photography–and much, much more.
Each of our 25,000+ courses is taught by an expert instructor,
and every course is available on-demand, so students can learn
at their own pace, on their own time, and on any device.
In Summary of MOOC is one way of learning in a networked world
it’s a Course, Open, Participatory, Distributed, and its supports
lifelong Learning

In one sense Massive Open Online Course is just that it’s a COURSE,
it has facilitators and course materials it has a start and end date
and it has participants but MOOC is not a school it’s just not an
Online Course.. It’s a way to connect and collaborate while
developing digital skills, a way of engaging in the learning process
that engages what it means to be a student,
Wearable Technology
Also known as wearable or fashion technology, wearable technology is a general term which
encompasses a field of smart devices that are worn on the body. This technology is also considered as
a trend in media and information as with it, people and access information through media in a much
faster manner.
Earlier versions of wearable were devices clipped to the body or on pieces of clothing. Today,
however, advancements in technology allowed powerful sensors to have direct contact with the skin.
Thus, the tech gravitated to other body parts: the wrists, fingers, chest, forearms, ears, eyes, forehead,
temple and anywhere else you can think of (yes, even those parts).
• Performing computer-related tasks such as laptops and mobile phones
• Provide sensory and scanning features
• Have some form of communication capability and will allow the
wearer access to information in real time
• Data-input capabilities
• Local storage capabilities
Different fields such as in gaming, music, entertainment, health and
medicine, fitness and wellness, education, transportation, and many
others, have slowly started to adapt to the use of this technology. Let’s
look at these examples of wearable tech:

1. SMARTWATCH

Smartwatches are wrist-worn devices that connect to your


mobile phone. As they are synced to your smart phone, it
allows you to see notifications on your wrist at a glance. This
technology eases the burden of having to constantly open and
check you smartphone text messages, e-mails, or other
notifications. It can even track your physical activity!
2. Fitness Trackers and sports watches

Whether for formal training or just trying to be active


and fit, fitness trackers and sports watches help you get
a better understanding of your fitness activities.
According to GCF Global, they can track the number of
steps you take, your average heart rate, how long you
sleep, and more.
3. Smartglasses

No longer do your specs just help you see things


mmore clearly: smart glasses can link up with your
phone, control the volume of your music and even take
photographs (Stevens, 2018). Google Glass was the first
to launch this technology in 2013.
4. Hearables

Most have had or known earphones and headphones


throughout their lives. Today, these devices, like the ones we
previously discussed, have now also utilized wireless
connectivity as well. These hearables work just like the
traditional earphones and headphones but are already wireless
and are worn in the ear.
5. VR Headsets

VR or Virtual Reality headsets are devices


connected to a PC/games console and show you a
computer-generated virtual reality that fools you
sight and your brain into thinking you are in a
different scenario.
3d Environment

3D or three-dimensional in its literal sense refers to anything that has a width, height, and depth. The
physical world, the realm we live in including us humans, are examples of 3D environments. This technological
concept of a 3D environment is explored to imitate and simulate the physical world through media. Most
common examples of this are computer animations in video games and TV shows. Films have been also among
the most common media modalities that employ 3D. 3D films make objects in their material appear solid to the
audience through the illusion of perception (Gonzales, 2016). If you have been to one of these 3D films, you are
made to wear special 3D glasses which directs each of your eyes to see a slightly different picture. According to
American Paper Optics, a manufacturer of 3D eyewear,
“this is done in the real world by your eyes being spaced apart so each eye has its own slightly different view.
The brain then puts the two pictures together to form one 3D image that has depth to it.
Ubiquitous Learning
Ubiquitous Learning or u-learning is a kind of e-learning experience that “implies a vision of learning which is
connected across all the stages on which we play out our lives. Learning occurs not just in classrooms, but in the
home, the workplace, the playground, the library, museum, and nature center, and in our daily interactions with
others (Bruce, 2009).”
Compared to mobile learning and e-learning, it is a more context-based approach and more adaptive to the
needs and pacing of the learner.
U-learning is a kind of wireless modality where learning takes place at anytime, anywhere, and with
anyone. It benefits from the use of technologies to implement the learning activities and achieve learning
objectives. These technologies incorporate learning materials such as videos, audios, PowerPoint presentations,
or notes with embedded source data in them (Liquigan, 2016). It is a very personalized and dynamic mechanism
that uses devices integrated into the students’ environment. Furthermore, u-learning maximizes the use of any
form of media like media like mobile phones and computers for an efficient use.

However, in the Philippine setting especially in the public education system, most u-learning tools fail to
endure because of the lack of resources and thus, not effectively sustaining the actual needs of the students. It
is, nevertheless, still a promising endeavor that both private and public education institutions hope to embark
on.
Paperless society
A call for faster transactions and greener mechanisms brought paperless
transactions as a viable and useful practice in society. A paperless society is a society
where communication and transactions are done electronically or digitally and all
forms of printed communication have become obsolete. It is characterized by the shift
from letters to e-mails, newspapers to news web pages, books to e-books, and so on
(Gonzales, 2016). Paperless transactions also include cashless dealing which are often
done through credit or debit cards or through virtual wallets like PayMaya and GCash.
Going paperless offer several benefits like acquiring savings on costs
on materials, printing, labor, and storage. In addition, paperless
transactions minimizes the risk of losing or misplacing a digital document
and allows employees to access and edit a digital document, whether
remotely or in the office, then electronically manage or send it. These
documents can also be accessed simultaneously, eliminating the need for
multiple copies and thus saving time and adding to work efficiency.
MOOCs, Wearables, 3D, U-Learning
– these are only a few of the many technological advances that
we can only expect to shape our daily life now and in the future
– the way we communicate, conduct business, and even have fun.

From virtual worlds, wireless devices, artificial intelligence,


holographic images and videos, and so much more. All these trends will
continue to advance, empower, and transform every aspect of our lives.
THANK YOU
For listening

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