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Types of Reality

The document discusses the various types of reality technologies, including Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR), highlighting their definitions, devices, and effects. It explores their applications across different sectors such as education, healthcare, and retail, as well as the environmental changes they bring. The future of these technologies is anticipated to integrate more deeply into daily life, enhancing experiences while also raising concerns about privacy and security.

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0% found this document useful (0 votes)
12 views11 pages

Types of Reality

The document discusses the various types of reality technologies, including Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR), highlighting their definitions, devices, and effects. It explores their applications across different sectors such as education, healthcare, and retail, as well as the environmental changes they bring. The future of these technologies is anticipated to integrate more deeply into daily life, enhancing experiences while also raising concerns about privacy and security.

Uploaded by

aabodom
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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NAME

JEFFREY
MAXIMUS
BODOM
TOPIC

TYPES OF
REALITY( AUGMENTE
D,VIRTUAL AND MIXED
REALITY)
TABLE OF CONTENT
• WHAT IS REALITY

• TYPES OF REALITY (Augmented, mixed and virtual)

• DEVICES ASSOCIATED WITH EACH TYPE

• NEGATIVE AND POSITIVE EFFECTS OF REALITY

• SIMILARITY BETWEEN REALITY AND THE REAL WORLD

2
• USES OF RELAITY

• ENVIRONMENTAL CHANGES

• FUTURE OF REALITY

• CONCLUSION
What is Reality?
Reality in computing refers
to how technology alters
or enhances our
perception of the real
world, primarily
through augmented reality
Lorem ipsum (AR),
dolorvirtual
sit amet,
reality (VR),
consectetuer andadipiscing elit.(MR).
mixed reality 3
Maecenas porttitor
Each ofcongue
these massa.
Fusce posuere, technologies
magna sed provides
pulvinar
unique
ultricies, purus experiences
lectus malesuada by
combining
libero, sit amet commodo digitalmagna
contenteros
quis urna. with our physical
surroundings.
Types of Reality

Augmented Virtual
Realty(AR) Reality(VR)

Virtual reality immerses users in a


Augmented reality enhances the real completely computer-generated
world by overlaying digital information— environment, isolating them from
such as images, sounds, and sensory the physical world. Users typically
stimuli—onto a user's view of their wear VR headsets that provide a
environment. This is achieved through 360-degree view of this virtual
devices like smartphones, tablets, or AR
space.
glasses

MIXED 4

REALITY(MR)

Mixed reality combines elements of both AR


and VR to create environments where
physical and digital objects coexist and
interact in real-time. This technology allows
for more complex interactions than either AR
or VR alone, enabling users to engage with
both real-world and digital elements
simultaneously
DEVICES
ASSOCIATED AUGMENTED REALITY MIXED REALITY(MR)

WITH EACH 1. Smartphones & Tablets


2. AR Glasses
1. MR Headsets
2. Smart Glasses
3. Cameras and Sensors for MR

TYPE
3. AR Headsets
4.Wearables (Like 4.Wearable MR Displays (AR
Clothing)
Smartwatches)

VIRTUAL REALITY(VR)

1. Standalone VR Headsets
5 2. PC-Connected VR Headsets
3. Console-Based VR Systems
4. PC-Connected VR Headsets
NEGATIVE AND POSITIVE EFFECTS

NEGATIVE EFFECTS
Virtual Reality (VR), Augmented Reality
(AR), and Mixed Reality (MR) can
cause physical discomfort, including eye
strain, dizziness, and headaches, especially
with prolonged use. These technologies can
also lead to addiction, social isolation, and
detachment from the real world, as users
spend more time in virtual environments.
There are also concerns over privacy, data
collection, and security risks. Additionally,
over-dependence on these technologies
could impact mental health and cognitive
development.

6 POSITIVE EFFECTS
Augmented Reality (AR), Virtual Reality
(VR), and Mixed Reality (MR) bring many
benefits. They help with learning by
creating interactive experiences for fields
like medicine and engineering.
In healthcare, they are used for pain relief
and therapy. These technologies also
improve training by letting people practice
safely, make remote work easier, and offer
new entertainment options. AR
improves shopping experiences, and they
all help people with disabilities access
new opportunities.
SIMILARITY BETWEEN REALITY AND
REAL LIFE

Immediate
Interacting with USING OUR Responses
space SENSES
Real Life: Real Life:
Real Life: We use our senses (sight, sound, touch) to When we interact with something, the world
In the real world, we move and touch things, and understand and interact with the world. reacts right away—like opening a door or picking
the world reacts to what we do. AR, VR, and MR: up an object.
AR, VR, and MR: AR, VR, and MR:
• AR: Adds digital information to the real
• AR: Digital objects are added to the real world, mainly using sight and sound. • AR: Digital objects change in real-time
world. • VR: Fully surrounds us in a digital world, based on what we do in the real world.
• VR: We move and interact in a fully digital using sight, sound, and sometimes touch • VR: The virtual world changes
world. (via special devices). immediately when we move, touch, or
• MR: Combines both real and digital things, • MR: Combines the real and digital worlds, interact with things.
so we can interact with both at the same letting us see, touch, and hear both real • MR: Real and digital things react to each
time. and virtual things. other in real-time based on what we do.

7
USES OF REALITY
• :
AUGUMENTED REALITY Augmented Reality (AR) enhances the real world by adding digital elements like images, text, or
sounds. It is used in education to create interactive learning experiences, such as 3D models of the human body.
In gaming, AR blends virtual characters with the real world, as seen in Pokémon Go. Retail uses AR for virtual try-ons,
Mallowing customers to see how products look before buying. Healthcare benefits from AR in surgery, providing real-
time data overlays. AR also improves navigation, helping users with directions through their phones, and is used
in advertising to create engaging, interactive campaigns.

• VIRTUAL REALITY: Virtual Reality (VR) is used in many industries to create immersive, digital
experiences. In education, VR helps students explore complex subjects like history or science
through interactive simulations. Gaming benefits from VR by fully immersing players in virtual
worlds, enhancing the gaming experience. In healthcare, VR is used for medical training, allowing
students to practice surgeries in a safe, simulated environment. It is also used in therapy to treat
conditions like PTSD and anxiety by exposing patients to controlled virtual
scenarios. Architecture uses VR to visualize building designs, while tourism offers virtual tours of
distant locations.

• MIXED REALITY: Mixed Reality (MR) blends the physical and digital worlds, allowing them to interact in real-time.
In education, MR enables students to engage with both real and virtual objects, making learning more interactive and hands-
on. In healthcare, MR helps doctors visualize patient data or 3D scans during surgeries, improving accuracy. Design and
architecture use MR to overlay digital models on real-world spaces, allowing for better collaboration and visualization of
prototypes. In manufacturing, MR assistsDesigned
in training workers by overlaying instructions on physical machinery. Retail also uses 8
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MR to create immersive shopping experiences, combining virtual products with the real world.
ENVIRONMENTAL CHANGES
• Augmented reality (AR), virtual reality (VR), and mixed reality
(MR) are transforming various sectors. In cities, AR aids
navigation and urban planning, while MR creates interactive
public spaces. VR enables remote work, training, and healthcare
simulations, offering immersive experiences. These technologies
promote sustainability by reducing waste (e.g., virtual try-ons)
and improving energy efficiency. In healthcare, AR and MR
enhance surgeries and patient care, while VR supports therapy
and medical training. AR also boosts safety in transportation by
providing real-time navigation. Overall, AR, VR, and MR are
making environments more efficient, engaging, and eco-friendly,
shaping the future of work, living, and learning.

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Future Of Reality

The future of MR, VR, and AR will mix the


digital and real worlds. AR will make
everyday tasks easier with smart glasses,
while VR will change gaming, training, and
healthcare with realistic simulations. MR will
create interactive environments in homes
10 and public spaces. These technologies,
boosted by 5G, will allow real-time,
immersive experiences. People will use them
for work, education, and entertainment, and
they will become part of daily life. However,
concerns about privacy, security, and ethics
will need to be addressed. In the end, MR,
VR, and AR will transform how we live, learn,
and interact.
• In conclusion, MR, VR, and AR are rapidly changing how we interact with both the
digital and physical worlds. These technologies are enhancing everyday
experiences, transforming industries like healthcare, education, entertainment,
and retail, and enabling new ways of work and communication. As they become
more integrated into daily life, they promise to create more immersive, efficient,
and personalized environments. However, their widespread adoption also brings
challenges related to privacy, security, and ethical concerns. As these
technologies continue to evolve, they will undoubtedly reshape the future,
offering endless possibilities while requiring careful management to ensure
responsible use.
• 4o mini

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