Lecture 2 -- Uninformed Search JAN 2024 (3)
Lecture 2 -- Uninformed Search JAN 2024 (3)
Chapter 2
Uninformed Search
Recap
What is AI?
Turing Test?
Intelligent agents?
Types of agents?
Today – Course Objectives
Agents that Plan Ahead
Search Problems
Reflex agents:
Choose action based on current percept (and
maybe memory)
May have memory or a model of the world’s
current state
Do not consider the future consequences of
their actions
Consider how the world IS
If…….then agents
Planning agents:
Ask “what if”
Decisions based on (hypothesized)
consequences of actions
Must have a model of how the world evolves in
response to actions
Must formulate a goal (test)
Consider how the world WOULD BE
A state space
“E”, 1.0
A start state and a goal test
State space:
Cities
Successor function:
Roads: Go to adjacent city with
cost = distance
Start state:
Arad
Goal test:
Is state == Bucharest?
Solution?
What’s in a State Space?
The world state includes every last detail of the environment
A search state keeps only the details needed for planning (abstraction)
Problem: Pathing Problem: Eat-All-Dots
States: (x,y) location States: {(x,y), dot booleans}
Actions: NSEW Actions: NSEW
Successor: update location Successor: update location
only and possibly a dot boolean
Goal test: is (x,y)=END Goal test: dots all false
State Space Sizes?
World state:
Agent positions: 120
Food count: 30
Ghost positions: 12
Agent facing: NSEW
Quiz: Safe Passage
Possible futures
A search tree:
A “what if” tree of plans and their outcomes
The start state is the root node
Children correspond to successors
Nodes show states, but correspond to PLANS that achieve those states
For most problems, we can never actually build the whole tree
State Space Graphs vs. Search Trees
Each NODE in in
State Space Graph the search tree is Search Tree
an entire PATH in
the state space S
a G graph. e p
d
b c
b c e h r q
e
d f a a h r p q f
S h We construct both
on demand – and p q f q c G
p q r
we construct as q c G a
little as possible.
a
Quiz: State Space Graphs vs. Search Trees
Consider this 4-state graph: How big is its search tree (from S)?
S G
Search:
Expand out potential plans (tree nodes)
Maintain a fringe (leaf nodes) of partial plans under
consideration
Try to expand as few tree nodes as possible
General Tree Search
Important ideas:
Fringe
Expansion
Exploration strategy
Implementation: d
e
f
Fringe is a LIFO stack S h
p q r
d e p
b c e h r q
a a h r p q f
p q f q c G
q c G a
a
Search Algorithm Properties
Search Algorithm Properties
Complete: Guaranteed to find a solution if one exists?
Optimal: Guaranteed to find the least cost path?
Time complexity?
Space complexity? (stored in fringe) b
1 node
… b nodes
Cartoon of search tree: b2 nodes
b is the branching factor m tiers
m is the maximum depth
solutions at various depths
bm nodes
Number of nodes in entire tree?
1 + b + b2 + …. bm = O(bm)
Depth-First Search (DFS) Properties
What nodes DFS expand?
Some left prefix of the tree. 1 node
b
Could process the whole tree! … b nodes
If m is finite, takes time O(bm) b2 nodes
m tiers
How much space does the fringe take?
Only has siblings on path to root, so O(bm)
Is it complete? bm nodes
m could be infinite, so only if we prevent
cycles (more later)
Is it optimal?
No, it finds the “leftmost” solution,
regardless of depth or cost
Breadth-First Search
Breadth-First Search
Strategy: expand a a G
shallowest node first b c
Implementation: Fringe e
d f
is a FIFO queue S h
p q r
d e p
Search
b c e h r q
Tiers
a a h r p q f
p q f q c G
q c G a
a
Breadth-First Search (BFS) Properties
What nodes does BFS expand?
Processes all nodes above shallowest solution 1 node
b
Let depth of shallowest solution be s … b nodes
s tiers
Search takes time O(bs) b2 nodes
Is it complete? bm nodes
s must be finite if a solution exists, so yes!
Is it optimal?
Only if costs are all 1 (more on costs later)
Quiz: DFS vs BFS
Quiz: DFS vs BFS
p 4 r
15
q
S 0
d 3 e 9 p 1
b 4 c e 5 h 17 r 11 q 16
11
Cost a 6 a h 13 r 7 p q f
contours
p q f 8 q c G
q 11 c G 10 a
a
Uniform Cost Search (UCS) Properties
What nodes does UCS expand?
Processes all nodes with cost less than cheapest solution!
b c1
If that solution costs C* and arcs cost at least , then the …
“effective depth” is roughly C*/ c2
C*/ “tiers”
Takes time O(b ) (exponential in effective depth)
C*/
c3
Is it complete?
Assuming best solution has a finite cost and minimum arc cost
is positive, yes!
Is it optimal?
Yes! (Proof next lecture via A*)
Uniform Cost Issues
Remember: UCS explores increasing cost
… c
contours 1c
2c
3
The good: UCS is complete and optimal!
The bad:
Explores options in every “direction”
No information about goal location
Start Goal
Search Problems