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4. Tutorials1_MakingMultimedia

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0% found this document useful (0 votes)
4 views

4. Tutorials1_MakingMultimedia

Uploaded by

ngankim1311tk
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Tutorials

Making
Multimedia
Objective

Students will know


about planning a 3 Students have
1
project opportunities to
practice in a real-
2 Students will know life project.
about producing,
managing, and
designing a project
Main content

1 The four primary stages

4 The hardware and


platform
What is Multimedia?
•Derived from the word “Multi” and
“Media”
- Multi:
* Many
- Media:
* Distribution tool & information
presentation – text, graphic, voice, images,
music and etc.
Definition of Multimedia
Multimedia is a combination of text, graphic, sound,
animation, and video that is delivered interactively
to the user by electronic or digitally manipulated
means.
TEXT
•A broad term for something that contains words
to express something.
•Text is the most basic element of multimedia.
•A good choice of words could help you convey
the intended message to the users (keywords).
GRAPHIC
•Two-dimensional figure or illustration
•It could be produced manually (by drawing,
painting, carving, etc) or by computer graphics
technology.
•Used in multimedia to show more clearly what
a particular information is all about (diagrams,
pictures).
AUDIO
•Produced by vibration, as perceived by the
sense of hearing.
•In multimedia, audio could come in the form of
speech, sound effects and also music score.
ANIMATION
•The illusion of motion created by the
consecutive display of images of static
elements.
•In multimedia, animation is used to further
enhance/enriched the experience of the user to
further understand the information conveyed to
them.
VIDEO
•Video is more towards photorealistic image
sequence/live recording as in comparison
to an animation.
•Video also takes a lot of storage space.
Multimedia là kỹ thuật dựa trên máy tính, trong
đó mô tả và sử dụng đồng thời nhiều dạng
phương tiện chuyển hóa thông tin như: văn bản,
hình ảnh, âm thanh, video, đồ họa, hoạt hình và
bất kỳ phương tiện nào khác…, mà mọi loại
thông tin đều có thể được biểu diễn, xử lý, lưu
trữ, truyền, sản xuất và trình bày bằng kỹ thuật
số, trên nền tảng và hệ sinh thái số.
(PGS.TS Đỗ Thị Thu Hằng (2022), Giáo trình nhập môn
truyền thông đa phương tiện, NXB Thông tin và truyền
thông, tr.28)
Characteristics of Multimedia
Vợ cũ “Vua cá koi” tiết
lộ lý do không ngờ dẫn
tới ly hôn
https://www.saostar.vn/s
ac-mau-cuoc-song/doc-qu
yen-vo-cu-vua-ca-koi-tiet
-lo-ly-do-khong-ngo-dan-
toi-ly-hon-202205131707
357662.html
Thực tế ảo (Virtual Reality - VR): Mô tả một môi
trường mô phỏng bằng máy tính, hình ảnh hiển thị
trên màn hình thông qua kính nhìn 3 chiều, cùng
với các giác quan khác như âm thanh hay xúc
giác...
Thực tế ảo tăng cường (Augmented Reality -
AR): Công nghệ cho phép lồng ghép các đối tượng
ảo vào không gian thực (có thể hiểu đơn giản là kết
hợp thế giới thực với thông tin ảo, không tách ra
không gian ảo riêng như VR), hiển thị qua màn hình
thiết bị làm đối tượng ảo giống như đang tồn tại và
xuất hiện ở thế giới thực.
Virtual Reality (VR) & Augmented Reality (AR)
VR AR
VR mang tới một thế AR kết hợp độc đáo giữa
giới ảo hoàn toàn cho thế giới thực và ảo.
người dùng

VR thay thế hoàn toàn AR cho phép thêm chi


thế giới thực bằng một tiết ảo ngay trong thế
thế giới mô phỏng. giới thực.
Hunger in Los Angeles
VTV dựng lại hiện trường xe tải cứu xe khách
mất thắng đang đổ đèo Bảo Lộc (2016)
1. The Four stages

Designing Deliverin
Planning and
and Testing g
costing
producing
• Stage 1: Planning and costing
– Outlining its messages and objectives.
– Outlining the required multimedia expertise.
– Developing a graphic template, the structure, and navigational
system.
– Estimating a timeline and a budget.
– Prepare a short prototype or proof-of-concept.

The stages of a multimedia project


• Stage 2: Designing and producing
– The planned tasks are performed to create
a finished product.
– The product is revised based on the
continuous feedback received from the
client.

The stages of a multimedia project


• Stage 3: Testing
– The program is tested to ensure that it
meets the objectives of the project, works
on the proposed delivery platforms, and
meets the client requirements.

The stages of a multimedia project


• Stage 4: Delivering
– The final project is packaged and delivered
to the end user.

The stages of a multimedia project


2. The intangibles elements

Creativi Communicat
ty Organizati ion
on
The Intangibles

• Creativity

- In a multimedia project, being


creative implies knowledge of
hardware and software.
The Intangibles
• Organization
– It is essential to develop an organized outline detailing
the skills, time, budget, tools, and resources needed
for the project.
– Assets such as graphics, sound, and the like should be
continuously monitored throughout the project’s
execution.
– A standardized file-naming procedure should be
followed for precise organization and swift retrieval.
The Intangibles

• Communication
–Communication among the workgroup and
client is essential to the efficient and
accurate completion of your project.
–Use quality equipment and software for
stable
and fast networking of the workgroup.
3. Multimedia Skills

The
The sum of
team the
parts
Multimedia Skills
• The team
– Project managers: oversee the entire project.
– Multimedia designers: ensure that the project is visually
pleasing and friendly.
– Interface designers: create an outer-platform that lets the
user access or modify the content.
– Writers: create character, action, and interactivity.
Multimedia Skills

• The team (continued)


–Video specialists: shoot, edit, and prepare footage
for delivery on DVD or the Web.
–Audio specialists: select music and talent, schedule
recording sessions, and digitize recorded material.
–Multimedia programmers: integrate all the
elements of the project using an authoring system
or programming language.
–Producers of multimedia for the Web: coordinate
the creation and changes of web pages.
Multimedia Skills
(continued)

•The sum of the parts


–Collaboration is key to a successful
project.
4. Hardware
Productio
Memory and Input
n
storage devices
platform (Thiết bị đầu
devices vào)

Connectio
Output
ns
devices
(Thiết bị đầu
ra)
Hardware

• Production platforms
– The most significant platforms for producing and
delivering multimedia projects are the Macintosh
operating system and Microsoft Windows.
– Both the Mac and the Win offer a combination of
affordability and software and hardware
availability.
Hardware

• Connections
– Integrated Drive Electronics (IDE)
– Universal Serial Bus (USB)
– FireWire (IEEE 1394)
– Small Computer System Interface
(SCSI)
HARDWARE (CONTINUED)

• Memory and storage devices


• Sufficient memory must be allocated for
storing and archiving files.
• Memory requirements of a multimedia
project depend on the project’s content
and scope.
• The two types of memory are random
access memory (RAM) and read-only
memory (ROM).

This Photo by Unknown Author is licensed under CC BY-SA-N


HARDWARE (CONTINUED)

• Input devices
• An optical character recognition (OCR) device (thiết bị
nhận dạng ký tự quang học) is used to convert printed
matter into ASCII text files.
• Quick Response (QR) codes contain link information to
quickly access a web site.
• Voice recognition systems recognize spoken words
and commands.
• Microphones and cables are used to capture audio.
• Digital cameras use charged-coupled devices (CCDs)
to digitally capture images.
• ……
Hardware
• Output devices
– For better quality audio, external stereo speakers are
required.
– Many multimedia developers use more than one monitor by
adding display adapters to the computer.
– Projectors are used when you have a larger audience than
can be accommodated around a computer monitor.
– Color printers are an important part of any multimedia
production department.
– -----
5. Software
OCR
Text editing 3-D
software
(Phần mềm nhận and word Animatio modelin
dạng ký tự quang
processing n, video, g tools
học)
tools (công cụ and
digital Helpful
Painting chỉnh sửa và xử
lý văn bản) movie accessori
tools tools es
Image
Drawing editing
tools tools
Software
• Text editing and word processing tools
–Word processors such as Microsoft Word
and
WordPerfect are powerful applications that
include spell checkers, table formatters,
thesauruses, and prebuilt templates for
letters, résumés, purchase orders, and other
common documents.
–OpenOffice is a free, downloadable word
processing program.
SOFTWARE

• OCR software
• Converts bitmapped
characters into electronically
recognizable ASCII text
• Makes use of probability and
expert system algorithms This Photo by Unknown Author is licensed under CC BY-SA

• Is very accurate and saves


time and effort
SOFTWARE

• Painting tools allow you to


create and modify bitmap
images.
• Photoshop, Fireworks, and
Painter are examples etc.
• Bitmapped images provide
the greatest choice and
This Photo by Unknown Author is licensed under CC BY-NC-ND

power for rendering fine


detail and effects.
SOFTWARE

• Drawing tools allow you to create and


modify vector graphics.
• CorelDraw, Illustrator, and Canvas are
examples.
• Vector graphics are used by Adobe Flash
to reduce download time and scaling
problems with web graphics. This Photo by Unknown Author is licensed under CC BY-NC

• Many authoring systems can only import


bitmap graphics.
Software
• Painting and drawing software features
include:
– An intuitive graphical user interface
– Scalable dimensions
– Multiple undo capability
– Scalable text font support
– Support for third-party special effect plug-ins
– Layering capability
– Painting features such as smoothing coarse-edged
objects into the background with anti-aliasing
SOFTWARE

• 3-D modeling tools allow rendering of


objects in a three-dimensional
This Photo by Unknown Author is licensed under CC BY-SA

perspective.
• VectorWorks, AutoDesk, Maya, and Strata
3D are examples.
• Many applications allow you to export and
save moving images as QuickTime or AVI
animation files.
• 3D graphics usually take a long time to
render, so plan accordingly.
Software

• 3D modeling software features include:


–Good color and palette management
–Multiple dimension windows and unlimited
cameras
–Lathe and extrude features
–Ability to drag and drop primitive shapes, sculpt
organic objects
–Color and texture mapping
Software
• Image editing tools
–Are specialized and powerful tools for enhancing and
retouching existing bitmapped images.
–Many painting and drawing programs also serve as
image editors.
–Features include conversion of image-data types and
file formats, masking features, employment of virtual
memory scheme, etc.
–Support third-party plug-ins.
SOFTWARE

• Sound editing tools


• Enable the user to see
music as a waveform as
well as hear sound.
• This is done by drawing
a representation of
sound in fine
increments.
Software
• Animation, video, and digital movie tools
–Animation is a sequence of bitmapped graphic
scenes or frames rapidly played back.
–Animations can be made within some authoring
systems by moving objects or sprites to simulate
motion.
–Moviemaking tools take advantage of QuickTime
and AVI formats to create, edit, and present digitized
motion video segments.
Software
• Helpful accessories
–Screen-capture software enables the user

to move bitmapped images by placing


them on the clipboard.
–Format converters are useful for projects
where the source material originates on
different platforms.
6. Authoring systems

card- or
icon-based
page-based
or event-
driven

time-based
Authoring Systems

• Making instant multimedia


–The scope of your project determines the
appropriate production tool.
–Modern office productivity software can
perform
many simple multimedia tasks.
–Most modern PCs have some multimedia
creation tools built in.
Authoring Systems

• Types of authoring tools


–Card- and page-based
authoring tools
–Icon- and object-based
authoring tools
–Time-based authoring tools

This Photo by Unknown Author is licensed under CC BY


Authoring Systems

• Card- and page-based authoring tools


–Elements are arranged like pages of a book or
cards in a stack.
–These tools contain media objects such as
buttons, text fields, and graphic objects.
–LiveCode is an example of a card-based
system.
Authoring Systems

• Card- and page-based authoring tools (continued)


–Characteristics of objects are defined by
properties.
–Objects may contain scripts that specify a
related action.
–One or more intermediate files are usually
required for handling script actions and
routines.
–Cards or pages can contain multiple layers.
Authoring Systems

• Icon- and object-based authoring tools


– Icon-based and object-based tools provide a visual
programming approach to organizing and
presenting multimedia.
– Multimedia elements and interaction cues are
organized as objects in a flow chart.
– Flow charts can be built by dragging appropriate
icons from a library and then adding the content.
Authoring Systems

• Time-based authoring tools


–Time-based tools are best suited for messages
with a beginning and an end.
–Adobe Character Animation and Adobe Director
are time-based development environments.
–HTML5 has replaced several tools to let user
develop animation in web environment.
Authoring Systems

• Objects
–Authoring tools generally treat multimedia
elements as objects.
–Objects exist in a hierarchical order of parent
and child relationships.
–Each object is assigned properties and
modifiers.
–On receiving messages, objects perform tasks
depending on the properties and modifiers.
Authoring Systems

• Choosing an authoring tool


–Editing and organizing features
–Programming features
–Interactivity features
–Performance tuning and playback features
–Delivery, cross-platform, and Internet
playability features
Summary
• The basic stages of a multimedia project are planning and
costing, design and production, and testing and delivery.
• Knowledge of hardware and software, as well as creativity
and organizational skills, are essential for creating a high-
quality multimedia project.
• Multimedia authoring tools provide the framework needed for
organizing and editing multimedia elements in a project.
• The three types of authoring tools are card- or page-based,
icon-based or event-driven, and time-based. Choose an
authoring tool based on editing, organizing, programming,
interactivity, performance tuning, playback, delivery, cross-
platform, and Internet playability features.
Thank you!
Do you have any question?

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