Presentation on Chapter 3
Presentation on Chapter 3
Specific Contents
1. Meaning of 21st Century Learning
2. Frameworks of 21st Century Learning
3. Teacher Use of Technology and Media
4. Student Use of Technology and Media
5. The Concept of Digital and Media Literacy in the
Area of Education
6. The Classroom Continuum: Traditional to Digital
1. Meaning of 21st Century Learning
CIVIC LITERACY
HEALTH LITERACY
Obtain, interpret, and understand basic health information and
services and using such information and services in ways that
enhance health
Understand preventive physical and mental health measures,
including proper diet, nutrition, exercise, risk avoidance, and stress
reduction
Use available information to make appropriate health-related
decisions
Establish and monitor personal and family health goals
Understand national and international public health and safety issues
ENVIRONMENTAL LITERACY
SOLVE PROBLEMS
Solve different kinds of non-familiar problems
in both conventional and innovative ways
Identify and ask significant questions that
clarify various points of view and lead to
better solutions
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INFORATION LITERACY
ACCESS AND EVALUATE INFORMATION
Access information efficiently (time) and effectively (sources)
Evaluate information critically and competently
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MEDIA LITERACY
Analyze Media
• Understand both how and why media messages are
constructed, and for what purposes
• Examine how individuals interpret messages differently,
how values and points of view are included or excluded,
and how media can influence beliefs and behaviors
• Apply a fundamental understanding of the ethical/legal
issues surrounding the access and use of media
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• CREATE MEDIA PRODUCTS
• Understand and utilize the most appropriate
media creation tools, characteristics, and
conventions
• Understand and effectively utilize the most
appropriate expressions and interpretations in
diverse, multi-cultural environments
• ICT (Information, Communications, and
Technology) literacy
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• APPLY TECHNOLOGY EFFECTIVELY
• Use technology as a tool to research, organize, evaluate,
and communicate information
• Use digital technologies (computers, PDAs, media players,
GPS, etc.), communication/networking tools and social
networks appropriately to access, manage, integrate,
evaluate, and create information to successfully function in
a knowledge economy
• Apply a fundamental understanding of the ethical/legal
issues surrounding the access and use of information
technologies
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LIFE and CAREER SKILLS
• Today’s life and work environments require far
more than thinking skills and content
knowledge. The ability to navigate the
complex life and work environments in the
globally competitive information age requires
students to pay rigorous attention to
developing adequate life and career skills
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II. ANALYZE: This second step Hobbs points to involves "using critical thinking
to analyze message purpose, target audience, quality, veracity, credibility, point of
view, and potential effects or consequences of messages." In other words, students
need to be able examine the messages and information they receive from digital
and media and analyze for the common components of rhetoric and
communication. This competency makes students effective consumers as well as
conveyors of digital and media messaging.
III. CREATE: The third step involves "composing or generating content using
creativity and confidence in self-expression, with awareness of purpose, audience,
and composition techniques into the world of digital and media." Students need to
be able to not only effectively consume information, they also need to be able to
be effective content creators in digital and media. In the 21st century, with all the
myriads of digital tools available, those who excel are content generators, so our
students need this competency as well.
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5.3.Blended learning
Blended learning encompasses a wide variety of designs:
the use of a learning management system to support
classroom teaching, for storing learning materials, providing
a course schedule of topics, for online discussion, and for
submitting student assignments, but teaching is still
delivered mainly through classroom sessions;
the use of lecture capture for flipped classrooms, where
students watch the lecture via streamed video then come to
class for discussion or other work.
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alternating or parallel modes: one semester face-to-face on
campus and two semesters online; in the school system, most
courses are on campus but students take can take some courses
online;
hybrid or flexible learning: requiring the redesign of teaching so
that students can do the majority of their learning online, coming
to campus only for very specific face-to-face teaching, such as
labs or hands-on practical work, that cannot be done satisfactorily
online;
hyflex learning: students are given choice in how they participate
in the course and engage with material in the mode that works
best for them over the course and from session to session.
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5.4.Hybrid learning
• There is an important development within blended learning that
deserves special mention, and that is the total re-design of campus-based
classes that takes greater advantage of the potential of technology, which
we call hybrid learning, with online learning combined with focused
small group face-to-face interactions or mixing online and physical lab
experiences. In such designs, the amount of face-to-face contact time is
usually reduced, for instance from three classes a week to one, to allow
more time for students to study online, or the time instructors spend in
class presenting material is reduced, with the content available online
and instructors using their time supporting students’ learning in class. In
hybrid learning the whole learning experience is re-designed, with a
transformation of teaching on campus built around the use of
technology.
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5.5.HyFlex learning
• This is a recent development. A HyFlex class makes class meetings and materials
available so that students can access them online or in-person, during or after class
sessions. All students, regardless of the path taken, should achieve the same learning
objectives. In HyFlex courses, students can choose from one of three participation
paths:
participate in face-to-face synchronous class sessions in-person (in a classroom)
participate in face-to-face class sessions via video conference (e.g., Zoom)
participate fully asynchronously via an LMS or other asynchronous technology
5.6. Summary
Thus ‘blended learning’ can mean minimal rethinking or redesign of classroom
teaching, such as the use of classroom aids, or complete redesign as in flexibly
designed courses, which aim to identify the unique pedagogical characteristics of
face-to-face teaching, with online learning providing flexible access for the rest of
the learning.
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5.7.(Fully) online learning
Fully online learning, with no classroom or on-campus
teaching, is one form of distance education, including:
courses for credit, which will usually cover the same
content, skills and assessment as a campus-based
version, but are available only to students admitted to a
program;
non-credit courses offered only online, such as courses
for continuing professional education;
fully open courses, such as MOOCs.
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• 5.8.A rapidly evolving phenomenon
• These forms of education, once considered somewhat
esoteric and out of the mainstream of conventional
education, were increasingly taking on greater
significance and in some cases becoming mainstream
themselves, before the Covid-19 pandemic hit. The
pandemic has merely accelerated these trends.
• As teachers and instructors become more familiar and
confident with online learning and new technologies,
there will be more innovation in integrating online and
face-to-face teaching.
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• New forms of blended, hybrid and online learning
will emerge over time, as instructors, teachers and
institutional managers continue to experiment to
increase enrolments, improve learning outcomes,
and provide greater flexibility for students and
instructors. However, what is clear is that the
introduction of digital technologies is having a
profound effect on not only the delivery but also
the design of teaching and learning.
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