EDUCATIONAL TECHNOLOGY 1
EDUCATIONAL TECHNOLOGY 1
Prepared by :
MONASALAM M. DISANGCOPAN,
MPA, MAEDGC, LPT, Ph.D. ( CAR)
Meaning of Educational Technology
Technology – come from the Greek word
techne craft or art
-all the ways people use their inventions and
discoveries to satisfy their needs and desires
-Technology education - A study of
technology, which provides an opportunity for
students to learn about the processes and
knowledge related to technology that are
needed to solve problems and extend human
capabilities.
Competencies in Educational Technology (Professional Education)
View
30% of what they See Images
Demonstrate
Watch
Videos
Attend Apply
Exhibits/Sites
50% of what they Practice
Hear and See Watch A
Demonstration
Participate in Hand-
70% of what on Workshop
Analyze
they say and Design Collaborative
Lesson Design
write Create
Simulate or Model a Real
90% of Thing Evaluate
what they Design/Perform a Presentation -
do Do the Real Thing
DALE’S CONE OF
FOUR PERSPECTIVES ON
EDUCATIONAL TECHNOLOGY
Behaviorism: skinner
Information – processing: Atkinson & Shiffrin
Teaching guidelines: Gagne
Instructional Design System Approaches
Characteristics of Directed
Instruction:
Focus on teaching sequences based
on prerequisite skills
Clear objectives with matching test items
Stressed individualized work
Emphasizes traditional teaching
& assessment methods
Criticisms against Directed
Instruction:
Students Cannot Do Problem
Solving
Activities Demotivating
Students Cannot Work
Cooperatively
retical Foundation of Constructivism
Microword:
Paper
Inert Knowledge, Situated Cognition &
Collaborative Learning
Multiple Intelligence:
Gardner
Characteristics of
constructivism
Focuses on learning through posing
problems, answer exploration, and
product development & presentation
Pursues global goals and specifies
general abilities
Stresses group over individual work
•Wireless Networking
•Visualization
•Interfaces
•Hand – Held Systems
Impact of the four
Trends for Educational
Methods
• Flexibility in classroom organization
and configuration
•Access to computing power in remote
sites
•Ease and flexibility in home networking
•VR (virtual reality) based therapies for
people with disabilities
•Interfaces for people with disabilities
•Constructing environment and
knowledge
•Virtual field trips
•Greater dependence on visual learning
•Decreased emphasis on keyboarding
ure Challenges for Teachers
Visions of Technology’s role in restructuring
education
Replacing teacher functions versus
changing teacher roles
Enhancing existing methods versus
changing the nature of education
The role of distance
learning
Teachers will retain a key
note
Interdisciplinary approaches
will flourish
Research and problem solving skills will
gain attention
Assessment methods will change to reflect
the new curriculum
Distance learning will play a large role
TERMS MEANINGS
Avatar Graphic representation of a real person in
cyberspace
3 – D image that a person can choose to
represent himself in virtual reality