0% found this document useful (0 votes)
5 views

MASTERING SCRATCH PROJECT BASICS

This document provides a guide on how to choose, hide, delete, and draw sprites in Scratch, as well as how to insert and manipulate Scratch blocks. It explains the difference between bitmap and vector modes for drawing sprites and introduces motion commands, distinguishing between absolute and relative motion blocks. Additionally, it covers the use of arguments in Scratch blocks to customize their behavior.
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
5 views

MASTERING SCRATCH PROJECT BASICS

This document provides a guide on how to choose, hide, delete, and draw sprites in Scratch, as well as how to insert and manipulate Scratch blocks. It explains the difference between bitmap and vector modes for drawing sprites and introduces motion commands, distinguishing between absolute and relative motion blocks. Additionally, it covers the use of arguments in Scratch blocks to customize their behavior.
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 22

MASTERING SCRATCH

PROJECT BASICS
LESSON 3
CHOOSE SPRITE FROM THE LIBRARY

-To insert a new sprite from the library on the


stage, we do the following steps:
1. Click the Choose a Sprite button on the
sprite list pane.
2. A Library of sprites will open. There is a
variety of options that Scratch will provide.
3. Click the desired sprite. It will be
highlighted in blue.
Hide or Delete Sprite

-If we do not want to use the


cat sprite at the moment, we
hide it by clicking the right
button (the eye with slash over
it)
-We can also delete the selected
sprite either by right-clicking it
and choosing delete, or clicking
the X BUTTON
Draw Sprite

-To draw our sprite, we click the


Paint button
Draw Sprite

-The Costumes tab will be


opened and the scripts area will
turn into a canvas. We may
change the paint into a vector
mode by clicking the Convert to
Bitmap button.
a. Bitmap mode allows us to store
our image as pixels
b. Vector mode allows us to have
smoother and geometric images
INSERT SCRATCH BLOCKS

-Let us now insert some of the most


commonly used blocks in Scratch by
doing these steps.
1. Go to the Looks category or
palette.
2. The default is say (Hello!) block.
Double click it to execute the script.
INSERT SCRATCH BLOCKS

3. Drag the say () block back into the Looks


palette to remove it from the script area.
4. Insert the think () block into the scripts
area. This block is also found in the Looks
palette
5. Double click the block to execute the
script.
INSERT SCRATCH BLOCKS

Most blocks in Scratch allow us to


change the input in certain boxes,
circles or drop-down menus according to
what we specify. These input we can
change later on, are called arguments.
ARGUMENTS
ARGUMENTS
-Let us change the arguments in the say() and think () commands.
ARGUMENTS
-Let us change the arguments in the say() and think () commands.
ARGUMENTS
-We can also use the say () for () seconds or
the think () for () seconds blocks. We use
this blocks if we want to display text for a
specified number of seconds
MOTION COMMANDS
-The motion blocks are classified into
two kinds:
1.Absolute Motion blocks- direct a
sprite to go to a vey specific point on
the stage. The values in the arguments
are the x and y coordinates.
EXAMPLES:
MOTION COMMANDS

-The motion blocks are classified


into two kinds:
2. Relative Motion blocks- such
as move, change, or point can be
classified as having relative
motion
EXAMPLES:

You might also like