This document provides a guide on how to choose, hide, delete, and draw sprites in Scratch, as well as how to insert and manipulate Scratch blocks. It explains the difference between bitmap and vector modes for drawing sprites and introduces motion commands, distinguishing between absolute and relative motion blocks. Additionally, it covers the use of arguments in Scratch blocks to customize their behavior.
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MASTERING SCRATCH PROJECT BASICS
This document provides a guide on how to choose, hide, delete, and draw sprites in Scratch, as well as how to insert and manipulate Scratch blocks. It explains the difference between bitmap and vector modes for drawing sprites and introduces motion commands, distinguishing between absolute and relative motion blocks. Additionally, it covers the use of arguments in Scratch blocks to customize their behavior.
Download as PPTX, PDF, TXT or read online on Scribd
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MASTERING SCRATCH
PROJECT BASICS LESSON 3 CHOOSE SPRITE FROM THE LIBRARY
-To insert a new sprite from the library on the
stage, we do the following steps: 1. Click the Choose a Sprite button on the sprite list pane. 2. A Library of sprites will open. There is a variety of options that Scratch will provide. 3. Click the desired sprite. It will be highlighted in blue. Hide or Delete Sprite
-If we do not want to use the
cat sprite at the moment, we hide it by clicking the right button (the eye with slash over it) -We can also delete the selected sprite either by right-clicking it and choosing delete, or clicking the X BUTTON Draw Sprite
-To draw our sprite, we click the
Paint button Draw Sprite
-The Costumes tab will be
opened and the scripts area will turn into a canvas. We may change the paint into a vector mode by clicking the Convert to Bitmap button. a. Bitmap mode allows us to store our image as pixels b. Vector mode allows us to have smoother and geometric images INSERT SCRATCH BLOCKS
-Let us now insert some of the most
commonly used blocks in Scratch by doing these steps. 1. Go to the Looks category or palette. 2. The default is say (Hello!) block. Double click it to execute the script. INSERT SCRATCH BLOCKS
3. Drag the say () block back into the Looks
palette to remove it from the script area. 4. Insert the think () block into the scripts area. This block is also found in the Looks palette 5. Double click the block to execute the script. INSERT SCRATCH BLOCKS
Most blocks in Scratch allow us to
change the input in certain boxes, circles or drop-down menus according to what we specify. These input we can change later on, are called arguments. ARGUMENTS ARGUMENTS -Let us change the arguments in the say() and think () commands. ARGUMENTS -Let us change the arguments in the say() and think () commands. ARGUMENTS -We can also use the say () for () seconds or the think () for () seconds blocks. We use this blocks if we want to display text for a specified number of seconds MOTION COMMANDS -The motion blocks are classified into two kinds: 1.Absolute Motion blocks- direct a sprite to go to a vey specific point on the stage. The values in the arguments are the x and y coordinates. EXAMPLES: MOTION COMMANDS
-The motion blocks are classified
into two kinds: 2. Relative Motion blocks- such as move, change, or point can be classified as having relative motion EXAMPLES:
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