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AR and VR

This presentation explores Augmented Reality (AR) and Virtual Reality (VR), detailing their definitions, history, technological components, and diverse applications across industries. It highlights key differences between AR and VR, their hardware and software requirements, and notable examples in gaming, education, and healthcare. The document concludes that AR and VR are transformative technologies with significant potential for future growth and innovation.

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Melvin Metra
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0% found this document useful (0 votes)
3 views20 pages

AR and VR

This presentation explores Augmented Reality (AR) and Virtual Reality (VR), detailing their definitions, history, technological components, and diverse applications across industries. It highlights key differences between AR and VR, their hardware and software requirements, and notable examples in gaming, education, and healthcare. The document concludes that AR and VR are transformative technologies with significant potential for future growth and innovation.

Uploaded by

Melvin Metra
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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AR and VR

Exploring Technology, Applications, and Examples


Introduction
This presentation covers Augmented Reality (AR) and Virtual
Reality (VR), exploring their definitions, history, technological
components, applications, and real-world examples.
01
Overview
Definition of AR and
VR
Augmented Reality (AR) enhances the real world by overlaying digital content,
while Virtual Reality (VR) immerses users in a fully digital environment. Both
technologies offer unique user experiences and applications.
History and
evolution
AR and VR technologies have evolved from
simple prototypes in the 1960s to
sophisticated systems used across various
industries today, influenced by advancements
in graphics and computing power.
Key differences
AR adds digital elements to the real world, while VR creates an
entirely virtual space. AR can be experienced through
smartphones, whereas VR typically requires headsets.
02
Technology
Hardware
components
Key hardware components for AR and VR include
displays, sensors, input devices (like controllers),
and powerful computers/graphics cards to render
immersive environments. Each component plays
a critical role in delivering an engaging user
experience.
Software platforms
Software for AR and VR includes development platforms such as Unity and Unreal
Engine, which allow creators to build immersive experiences compatible with
various devices. These platforms support 3D modeling, real-time rendering, and
user interaction.
Sensors and tracking
Sensors, including motion trackers, GPS, and cameras, are essential for both AR and
VR. They track user movements and positions, allowing for interaction with virtual
elements or environments. Accurate tracking enhances immersion and creates a
responsive experience for users.
03
Applications
Gaming and
entertainment
AR and VR revolutionize gaming by providing immersive experiences. Users can
interact with digital elements in their environment or explore virtual worlds,
enhancing engagement and realism. Popular titles include Pokémon GO for AR
and Beat Saber for VR.
Education and
training
AR and VR offer innovative educational tools,
enabling students to engage with complex
subjects through interactive simulations and
virtual field trips. They enhance understanding
and retention of information by providing
experiential learning.
Healthcare and
therapy
In healthcare, AR and VR assist in training medical professionals through
simulations and real-time guidance during procedures. They also provide
therapeutic environments for patients, aiding in the treatment of phobias and
PTSD through controlled exposure.
04
Examples
Popular AR
apps
Some popular AR apps include Snapchat for face
filters and IKEA Place for visualizing furniture in
homes. These applications demonstrate how AR
can enhance everyday experiences by merging
digital content with the real world.
Notable VR
experiences
Notable VR experiences include The Walking Dead: Saints & Sinners and Half-
Life: Alyx, which immerse players in rich narratives and environments,
showcasing the potential of VR technology in gaming and storytelling.
Case studies in
industries
Industries such as real estate and automotive have embraced AR and VR for
virtual tours and design visualization. Case studies highlight how these
technologies improve customer engagement and expedite decision-making.
Conclusions
AR and VR are transformative
technologies reshaping how we interact
with the digital world. Their applications
across various sectors show promising
potential for future growth and innovation.
Thank you!
Do you have any questions?

CREDITS: This presentation template was created by Slidesgo,


and includes icons by Flaticon, and infographics & images by
Freepik

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