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12 Principles of Animation

The document outlines the 12 principles of animation, which include techniques such as Squash and Stretch, Anticipation, and Timing, aimed at enhancing the realism and appeal of animated characters and actions. Each principle serves a specific purpose, from preparing the audience for actions to creating dramatic effects. Additionally, there is an assignment to create a 20-frame animation based on one of the principles, to be submitted by March 24.

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john lennon
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0% found this document useful (0 votes)
4 views

12 Principles of Animation

The document outlines the 12 principles of animation, which include techniques such as Squash and Stretch, Anticipation, and Timing, aimed at enhancing the realism and appeal of animated characters and actions. Each principle serves a specific purpose, from preparing the audience for actions to creating dramatic effects. Additionally, there is an assignment to create a 20-frame animation based on one of the principles, to be submitted by March 24.

Uploaded by

john lennon
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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12 PRINCIPLES OF

ANIMATION
#1. Squash and Stretch
is used to give a sense of weight and flexibility

to drawn or computer-animated objects.


#2. Anticipation
is used to prepare the audience for an action,

and to make the action appear more realistic


#3. Staging
use to direct the audience's attention, and

make it clear what is of greatest importance in

a scene
#4. Straight Ahead and
Pose to Pose
Straight ahead action scenes are animated frame by frame from

beginning to end, while "pose to pose" involves starting with drawing

key frames, and then filling in the intervals later


#5. Follow Through and
Overlapping
Follow Through - Parts of the body continue to move after the action

has stopped

Overlapping - How different parts of a body or object move at different

speeds
#6. Slow In and Slow Out
more pictures are drawn near the beginning and end of an action,

creating a slow in and slow out effect in order to achieve more realistic

movements.
#7. Arcs
Most natural action tends to follow an arched trajectory, and animation

should adhere to this principle by following implied "arcs"


#8. Secondary Action
enhances the main action and provides more detail to the primary action.

These secondary actions can be used to create a character's personality trait

or to depict the character’s emotions.


#9. Timing
efers to the speed of the scene, which is determined by the number of

frames used. If more frames are used, the scene will appear to be slower
#10. Exaggeration
is used to create a dramatic effect and enhance the storytelling. This

technique is applied to actions, expressions, and even poses to make them

more impactful.
#11. Solid Drawing
involves giving characters weight and volume by drawing them in a proper

shape as they would appear in a 3-dimensional space.


#12. Appeal
Creating an appealing character is crucial to make it memorable and exciting
to the audience. The term “appeal” doesn’t only refer to physical
attractiveness but also to the character’s intriguing and charming traits.
PETA #2

Choose a principle from the following principles.


Create a 20 frame animation about the chosen
principle. Place it on a bond paper, cut into 4s,
and put it in a landscape layout.
Submission at March 24

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