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2uy2 Transition Graphs

The document discusses the Theory of Automata, focusing on Transition Graphs (TGs) and their characteristics. It explains how relaxing input restrictions allows for more efficient machines that can accept specific strings, introduces the concept of crashing states, and defines TGs as structures that can read multiple letters at once. Additionally, it touches on Generalized Transition Graphs (GTGs) and the concept of nondeterminism in TGs, emphasizing the role of human choice in determining paths through the machine.

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0% found this document useful (0 votes)
9 views

2uy2 Transition Graphs

The document discusses the Theory of Automata, focusing on Transition Graphs (TGs) and their characteristics. It explains how relaxing input restrictions allows for more efficient machines that can accept specific strings, introduces the concept of crashing states, and defines TGs as structures that can read multiple letters at once. Additionally, it touches on Generalized Transition Graphs (GTGs) and the concept of nondeterminism in TGs, emphasizing the role of human choice in determining paths through the machine.

Uploaded by

i221067
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Theory of Automata

Transition Graphs
Week 3
Contents
• Relaxing the Restriction on Inputs
• Looking at TGs
• Generalized Transition Graphs
• Non-determinism

Theory of Automata 2
Relaxing the Restriction on
Inputs

Theory of Automata 3
Relaxing the restrictions on inputs
• Let’s consider a very specialized FA that accepts only the word baa:

• Beginning at the start state, anything but the string baa will drop
down into the garbage collecting state and never be seen again.
Even the string baabb will fail.
• Hence the language accepted by this FA is L = {baa}

Theory of Automata 4
Relaxing restrictions on input
• Let us relax the restriction that an FA can only read one letter from the
input string at a time

• Suppose we now allow a machine to read either one or two letters of


the input string at a time. Then we may design a machine that accepts
only the word baa with fewer states as the one below:

Theory of Automata 5
Relax restrictions on input
• If we go further to allow a machine to read up to three letters of the
input string at a time, then we may design the machine accepting
only the word baa with even fewer states as follows:

Theory of Automata 6
Relaxing restrictions on input
• The picture on the last page tells us that when the input fails to be of the desired form,
we must go to the garbage collection state and read through the rest of the input,
knowing that we can never leave there.

• The picture on the last page introduces some problems:


– If we begin in the start (-) state and the first letter of the input is an a, we have no direction as to
what to do.

– We also have problem even with the input baaa. The first three letters take us to the accept
state, but then the picture does not tell us where to go when the last a is read. (Remember
that according to the rules of FAs, one cannot stop reading input letters until the input string
completely runs out.)

• We may assume, as a convention, that there is some garbage collection state


associated with the picture on the right, but we do not draw it; and that we must go
and stay there when the input string fails to be of the desired form.

• With this assumption, we can consider the two pictures above to be equivalent, in the
sense that they accept the exact same language.

Theory of Automata 7
Relaxing restrictions on input
• Rather than trying to imagine a garbage collection state as described above, it is more
standard to introduce a new term to describe what happens when an input is running
on a machine and gets into a state from which it cannot escape, even though it has not
yet been fully read.

• Definition: When an input string that has NOT been completely read reaches a state
(final or otherwise) that it cannot leave because there is no outgoing edge that it may
follow, we say that the input (or the machine) crashes at that state. Execution then
terminates and the input must be rejected.

• Note that on an FA it is not possible for any input to crash because there are always an
outgoing a-edge and an outgoing b-edge from each state. As long as there remains
input letters unread, progress is possible.

• There are now two different ways that an input can be rejected: (i) It could peacefully
trace a path ending in a non-final state, or (ii) it could crash while being processed.

Theory of Automata 8
• If we hypothesize that a machine can read one or two letters at a time, then
one may build a machine using only two states that can recognize all words
containing a double letter (aa or bb) as follows:

• We must now realize that we have changed something more fundamental


than just the way the edges are labeled or the number of letters read at a
time: This machine makes us exercise some choice, i.e., we must decide how
many letters to read from the input string each time.

Theory of Automata 9
• As an example for the problems of making choices, let us say that the input is
baa.

• If we first read b and then read aa we will go to the final state. Hence, the
string is accepted.

• If we first read b, then read a, and then read a, we will loop back and be stuck
at the start state. Hence, the string is rejected in this case.

• If we first read two letters ba at once, then there is no edge to tell us where to
go. So, the machine crashes and the input string is rejected.

• What shall we say? Is this input string a word in the language of this machine
or not?

Theory of Automata 10
• The above problems tell us that if we change the definition of our machine to
allow for more than one letter to be read at a time, we must also change the
definition of acceptance.

• We shall say that a string is accepted if there is some way it could be


processed so as to arrive at a final state.

• Due to many difficulties inherent in expanding our definition of machine to


reading more than one letter of input at a time, we shall leave the definition of
finite automaton alone and call these new machines transition graphs.

• Transition graphs were invented by John Myhill in 1957 for reasons that will be
revealed in the next chapter.

Theory of Automata 11
Definition of A Transition Graph
• A transition graph, abbreviated TG, is a collection of three things:
1. A finite set of states, at least one of which is designated as the start
state (-), and some (maybe none) of which are designated as final
states (+).

2. An alphabet ∑ of possible input letters from which input strings are


formed.

3. A finite set of transitions (edge labels) that show how to go from


some states to some others, based on reading specified substrings
of input letters (possibly even the null string Λ).

Theory of Automata 12
• We should note the following from the definition of a TG:

1. Clause 3 in the definition means that every edge is labeled by some string or
strings of letters, not necessarily only one letter.

2. We are NOT requiring that there be any specific number of edges emanating
from any state: Some states may have no edge coming out at all, and some
may have thousands (e.g., edges labeled a, aa, aaa, aaaa, ...).

3. A successful path through a TG is a series of edges forming a path beginning at


some start state (there may be several) and ending at a final state.

4. If we concatenate in order the strings of letters that label each edge in a


successful path, we produce a word that is accepted by this TG.

Theory of Automata 13
Example
• For example, consider the following TG:

• The path from state 1 to state 2 to state 3 back to state 1 and then to the final
state 4 corresponds to the string (abb)(Λ)(aa)(b) = abbaab.

• Some other accepted words are abba, abbaaabba, and b.

• When an edge is labeled with Λ, it means that we can take the ride it offers for
free (without consuming any letter from the input string).

Theory of Automata 14
Example contd.
• If we are presented with a particular string to run on a given TG, we
must decide how to break the string into substrings that may
correspond to the labels of edges in the TG.

• Let’s run the input string abbab on the machine in the previous
slide:

– The substring abb takes us from state 1 to state 2.


– We move to state 3 along the Λ-edge without any substring being
consumed.
– We are now in state 3 and what is left of the input string is the
substring ab. We cannot read aa, so we must read only a and go to
state 4.
– At state 4, we have b left in the input string but no edge to follow, so
we must crash and reject the input string abbab.

Theory of Automata 15
• Because we allow some edges to be traversed for free, it is logical to
allow for the possibility of more than one start state, as illustrated
below:

• These two machines are equivalent, in the sense that all the strings
accepted by the first are accepted by the second and vise versa.
• Important Note: Every FA is also a TG. However, NOT every TG
satisfies the definition of an FA.

Theory of Automata 16
Looking at TGs
In this section, we will consider some more examples of TGs.

Theory of Automata 17
Example

• This TG accepts nothing, not even the null string.


• To be able to accept anything, it must have a final state.

Theory of Automata 18
Example

• This TG accepts only the null string Λ.


• Any other string cannot have a successful path to the final state
through labels of edges because there are no edges (and hence no
labels).
• Any TG in which some start state is also a final state will always
accept the null string Λ. This is also true of FAs.

Theory of Automata 19
Example

• This machine accepts only the words Λ, baa, and abba.


• Anything read while in the final state will cause a crash, because the
final state has no outgoing edges.

Theory of Automata 20
Example

• We can read all the input letters, one at a time, and stay in the left-side
state. When we read a b, if it is the very last letter of the input string,
we can use it to go to the final state. Note that this b must be the very
last letter, because once we are in the right-side state, if we try to read
another letter, we will crash.

• It is possible for an input string ending with a b to follow an


unsuccessful path that does not lead to acceptance (e.g., following the
b-edge too soon and crash, or looping back to the - state when reading
the last b).

• However, all words ending with a b can be accepted by some path.


Hence, the language accepted by this TG is (a + b)*b.

Theory of Automata 21
Example

• In this TG, every edge is labeled with a pair of letters. Thus, for a string
to be accepted, it must have an even number of letters.

• Let’s call the left state the balanced state, and the right state the
unbalanced state.

• If the first pair of letters that we read is a double (aa or bb), then we
stay in the balanced state. While in the balanced state, we have read
an even number of a’s and an even number of b’s.

Theory of Automata 22
EVEN-EVEN
• When a pair of unmatched letters is read (ab or ba), the machine flips
over to the unbalanced state, meaning that it has read an odd number
of a’s and an odd number of b’s.

• We do not return to the balanced state until another unmatched pair is


read. The discovery of two unmatched pairs makes the total number of
a’s and the total number of b’s read from the input string even again.

• This TG accepts exactly the language EVEN - EVEN.

• Recall that EVEN - EVEN is the language of all words containing an even
number of a’s and an even number of b’s, including the null string Λ.

Theory of Automata 23
Quiz-2
• How many start states a TG can have?
At least ONE.
• What is a successful path in TG?
A successful path through a TG is a series of edges forming a path
beginning at some start state (there may be several) and ending at a
final state.
• What is the language of a TG?
If we concatenate in order the strings of letters that label each edge
in a successful path, we produce a word that is accepted by this TG.

Theory of Automata 24
Generalized Transition Graphs
(GTG)

Theory of Automata 25
Definition
A generalized transition graph (GTG) is a collection of three
things:
1. A finite set of states, of which at least one is a start
state and some (maybe none) are final states.
2. An alphabet ∑ of input letters.
3. Directed edges connecting some pairs of states, each
labeled with a regular expression.

Theory of Automata 26
Example
• Consider this GTG:

• This GTG accepts all strings without a double b.


• Note that the word containing the single letter b can take the free
ride along the Λ-edge from start to middle, and then have letter b
read to go to the final state.
• Typo in textbook: The first edge should be labeled (ba + a)* as in the
figure above, not (ab + a)*.

Theory of Automata 27
• Note that there is no difference between the Kleene star closure for
regular expressions and a loop in transition graphs, as illustrated in
the following figure:

• In the first picture we may loop in the middle state or go to the third
state. For not to loop, corresponds to taking the Λ choice from the
b*-edge in the second picture.

Theory of Automata 28
NonDeterminism

Theory of Automata 29
NonDeterminism
• We have already seen that in a TG, a particular string of input letters
may trace through the machine on different paths, depending on
our choice of grouping.

• This figure shows part of some TG.

• The input string abb can go from state 3 to state 4, or to state 5,


depending on whether we read the letters two and one, or all three
at once.

Theory of Automata 30
NonDeterminism
• The ultimate path through the machine is NOT determined by the
input alone. Human choice becomes a factor in selecting the path.
The machine does not make all its own determination.

• Therefore, we say that TGs are nondeterministic.

Theory of Automata 31

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