0% found this document useful (0 votes)
13 views

week-12-lecture-12 (1)

The document outlines the essential components of multimedia project design and development, emphasizing the importance of concept development, content design, and navigation structure. It details the processes involved in general content design, including data collection, analysis, arrangement, and verification, as well as various navigation structures such as linear, hierarchical, and non-linear. Additionally, it highlights the significance of interface design and storyboarding techniques in creating effective multimedia projects.

Uploaded by

telacet362
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
13 views

week-12-lecture-12 (1)

The document outlines the essential components of multimedia project design and development, emphasizing the importance of concept development, content design, and navigation structure. It details the processes involved in general content design, including data collection, analysis, arrangement, and verification, as well as various navigation structures such as linear, hierarchical, and non-linear. Additionally, it highlights the significance of interface design and storyboarding techniques in creating effective multimedia projects.

Uploaded by

telacet362
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 22

Multimedia Project

Design Concepts
Lecture # 8

By

Faraz Khan
1
Multimedia Project
“The Software vehicle, the Message, and the
Content presented on a computer or television
screen together constitute a multimedia
project.”
OR
“A typical software project, using multimedia
technology with specific aim of distributing
explicit information to a well defined
homogeneous or heterogeneous market
segment, using various media technologies
and interactivity, can be called as a
Multimedia project.” 2
Concept Development
► Before proceeding with the actual project
design & development, we may have to
sharply focus our attention on the topic we
have chosen for project.
► One, the concept has been well developed,
these meetings tend to get more
conventional – necessarily involving the
project leader and his team more concerned
about the Development work, technical
problems, progress meetings etc. 3
Project Design &
Development
Multimedia project design and development
involves:
► General Content Design / Development
► Navigation Structure Design / Development
► Media Content Design / Development
► Interface Design / Development
► Storyboarding Techniques
► Program Development or Authoring
► Delivery Design / Development
4
General Content
General Content Design
Design &
&
Development
Development
Q: What do we mean by ‘General Content’ ?
A: It refers to all types of information, in all
possible forms of media collected for the
specific title under production.
► General content design and development
encompasses the following activities:
 Data Collection
 Data Analysis and Filtering
 Data Arrangement and Sequence
 Data Verification 5
Data Collection
► Collectionof relevant information, from all
possible sources is the first step in general
content Design and Development.

► Thesources of information vary, depending


upon the project under production. Good
Books and Libraries, Magazines, Experts
Discussions, Video Interviews and Internet
are some of the global pools, wherein the
required information can be sought.
6
Data Analysis and Filtering
► Not all data collected, are going to be useful for
the project.
► Some are to be edited, some are to be modified
and some others are to be removed altogether
from the project!
► Filteringprocess is generally undertaken by the
field expert – in coordination with the project
manager and designer.
► The Filtered data is neatly reprinted / rearranged,
and several copies of the same are made, for
further proceedings.
7
Data Arrangement and
Sequence

► The filtered data must be arranged in the


proper logical sequence, proceeding from
one portion to another. This forms the
backbone of the ‘Story Board’ that’s going to
be developed.

8
MULTIMEDIA

HARDWARE SOFTWARE

AUDIO

TEXT

GRAPHICS

ANIMATION

VIDEO

MULTIMEDIA
PROJECT

9
CD-ROMS
Data Verification
► Data is verified in this process.
► Authenticity
of the information collected can be
checked up with alternate sources, if any.
► The checked up and verified data, arranged in
proper sequence, results in the Master Information
Booklet - a neatly printed / arranged copy of the
final data – that’ll be distributed to the designers
involved with the project.
► The contents of the Master Booklet, can be called
as the ‘General Contents’ of the specific project.
10
Navigation Structure Design
& Development
► The general content sequence developed in
the earlier phase of multimedia project, must
now be rearranged to suit the multimedia
application development environment.
► Thisprocess specifically called Mapping or
Navigation Mapping results in what’s called
a Navigation Map or Nav Map
11
Navigation Structure Design &
Development

Nav Maps can adopt any one of the following


structure, for their design:
 Linear Structure
 Hierarchical Structure
 Non-Linear Structure
 Composite Structure

12
Linear Structure
► Inlinear structure, the user moves through a
sequential straight lined path, one portion
after another.
► There is absolutely no independence to
move freely in b/w the portions.
► At the most, the user may be given the
option to move one step, forward or
backward.
13
Schematic Representation of Linear Nav Map Structure
Screen 1

Screen 3
Screen 2

Screen 4
14
Hierarchical Structure

► Hierarchical structure provides a top down


tree design.
► Hierarchical
design provides certain amount
of freedom, and yet, retains the rigidity of
the project by selectively restricting the
pathways.

15
Hierarchical Structure
Screen 1

Screen 2 Screen 3

Screen 4 Screen 5 Screen 6

Screen 7 Screen 8 Screen 9


16
Non-Linear Structure
► A truly independent structure.

► Non-Linear structure is not bound by any


restrictions and the users can freely
navigate through any portion of the project.
► Example: Like this MS-PowerPoint software

17
Composite / Compound Structure

► Composite structure is a combination of any


of these three types of structures, discussed
above.
► The usual combination is linear and non –
linear structures in Navigation Map that
allows the users to navigate freely but limits
itself to linear moments in selected portions
of the projects.

18
Composite / Compound Structure

Screen 1 Screen 2 Screen 3

Screen 2 Screen 3

Screen 4 Screen 5 Screen 6

19
Interface Design &
Development
► The front end of the project, that projects
itself before the user, is called ‘Interface’
and designing the same is called ‘Interface
Designing’.

► It’sonly the help of interface design, that,


one producer distinguishes his title from
others b/c the nature of media contents are
almost the same.
20
Storyboarding Techniques
► The story board will decide which elements
has to come from right side, which one from
the left side, how they will combine and form
the compound.

► Story boarding is very simple, yet intuitive


technique which, when used properly will
result in very good results in relatively short
periods of time.

21
End

22

You might also like