The document outlines the definition of multimedia and its instructional applications, emphasizing its importance in engaging kindergarten learners through various media types. It discusses multimedia kits, hypermedia, interactive media, and virtual reality, highlighting their advantages and limitations in educational settings. Additionally, it provides guidance on integrating multimedia into kindergarten curriculum and creating lessons that utilize these technologies.
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MULTIMEDIA PPT
The document outlines the definition of multimedia and its instructional applications, emphasizing its importance in engaging kindergarten learners through various media types. It discusses multimedia kits, hypermedia, interactive media, and virtual reality, highlighting their advantages and limitations in educational settings. Additionally, it provides guidance on integrating multimedia into kindergarten curriculum and creating lessons that utilize these technologies.
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MULTIMEDIA
Learning Objectives 1 define multimedia;
2 describe the five multimedia instructional
examples; define hypermedia and describe three 3 instructional applications; Identify the advantages and limitations of 4 multimedia; enumerate how multimedia can be 5 integrated into kindergarten curriculum; create lessons for kindergarten using 6 hypermedlo; and write a lesson pian integrating multimedia 7 for kindergarten learners. Introduction: There are various ways of using instructional materials In engaging leamers in the classroom activities. The materials that teachers should use must have a combination of pictures, graphics, test, and movies. Integration of the use of computers could motivate children. The combination of these media is called multimedia. Now, the challenge of teachers is how to make and integrate multimedia in teaching kindergarten learners. In this lesson, the definition of multimedia will be presented as well as the five multimedia examples and how each can be applied to the lesson. Further, it will Identify the advantages and Imitations of using multimedia in teaching and learning the process of young learners. THINK: Multimedia for Teaching and Learning Multimedia integrates traditional and digital media, including text, graphics, video, animation, and audio, allowing information to be stored, communicated, and managed digitally (Smaldino, Lowther, & Russell, 2012; Pavithra, Aathilingam, & Prakash, 2018). The rise of the Internet has significantly increased its demand and popularity. The primary goal of multimedia is to create a multisensory learning experience that enhances engagement and comprehension. Teachers recognize that students have different learning styles—auditory, visual, and tactile—and multimedia helps cater to these differences. By using a variety of media, learning becomes more interactive, improving retention and understanding. Types of Multimedia There are different types of multimedia. These are multimedia kits, hypermedia, interactive Multimedia Hypermedia media, and virtual reality Kits materials that integrate is a collection of teaching is an extension of hypertext, allowing users to different types of media, designed using instructional navigate nonsequential digital content through links. It technology and centered around a single topic enables users to explore information interactively by (Smaldino, Lowther, & Russel, 2012). These kits are clicking hyperlinks to access related documents and available in classrooms for teachers or learners, returning as needed. Unlike textbooks, hypermedia either individually or in small groups. They can be presents information in small, interconnected units teacher-made or commercially available, including rather than a continuous flow. Teachers can design resources like videotapes, audiocassettes, board their own hypermedia to match their teaching styles games, posters, flashcards, activity cards, puppets, and create interactive learning experiences. and more (Smaldino, Russell, Heinich, & Molenda, 2005). Advantages of Hypermedia Multimedia kits benefit both learners and teachers • Engages and sustains learners’ interest. by making lessons more engaging, inspiring • Integrates various media (text, images, audio, creativity, and enhancing curriculum-based learning. video) to enhance understanding. However, improper use of these kits may reduce their • Helps learners see connections between different effectiveness, especially for young learners ideas. (Smaldino, Lowther, & Russel, 2012). • Allows individualized learning based on unique These kits encourage cooperation and hands-on interests. learning, as students can work in groups to • Encourages creativity and collaboration among experiment, solve problems, and complete activities. teachers and students. Types of Multimedia There are different types of multimedia. These are multimedia kits, hypermedia, interactive Hypermedia Interactive media, and virtual reality Limitations of Hypermedia Media is a computer-based instructional method that •Users may get lost due to a lack of structure. combines video and multimedia elements to create an •Some learners may struggle with decision-making engaging learning environment. It allows learners to on what to explore. interact with text, images, videos, and sounds, often •Noninteractive—limited opportunities for practicestored in CD-ROMs or accessible online. and feedback. Computers play a crucial role in interactive media, •Can be complex and time-consuming, making it providing "intelligence" by responding to user inputs difficult for some learners to navigate and and guiding the learning process. The integration of understand. hypermedia and multimedia enhances interaction, making lessons more engaging and adaptable. Hypermedia provides an interactive and exploratory Advantages of Interactive Media learning environment but requires careful • Combines multiple media formats (text, images, implementation to avoid confusion and inefficiency. video, and sound) in an easy-to-use system. • Promotes active learning and participation, even for independent learners. • Can be accessed anytime, at school or home, individually or in groups. • Offers stimulating experiences, especially in subjects like science. Types of Multimedia There are different types of multimedia. These are multimedia kits, hypermedia, interactive Interactive Virtual Reality media, and virtual reality Media (VR) is a computer-based technology that provides Limitations of Interactive Media simulated experiences, ranging from fully immersive • High costs of discs and hardware. (using headsets and 3D environments) to partially • Technology becomes outdated quickly, though immersive (using computers and joysticks). VR is used Internet access has helped reduce costs. in education, military, and medical training, as well as entertainment. Interactive media enhances learning by making Types of Virtual Reality education more engaging, flexible, and interactive, • Fully Immersive VR – Users wear headsets to but accessibility and cost remain challenges. explore and interact with 3D environments. • Partially Immersive VR – Simulated settings using computers and joysticks (e.g., flight simulators). • Desktop VR – Allows students to navigate virtual environments on a standard computer. Advantages of Virtual Reality in Education • Ensures student safety while exploring virtual environments (e.g., jungles, space). • Allows learners to visit places that are not feasible in real life. • Provides opportunities for experiments in simulated Types of Multimedia There are different types of multimedia. These are multimedia kits, hypermedia, interactive media, and virtual reality Virtual Reality (VR)
Limitations of Virtual Reality
• High costs of equipment and software. • Complex technology that requires special setup and maintenance. • Limited availability of educational VR software. Integration of VR into Instruction • Discovery-based learning in subjects like science allows learners to explore and solve problems. • Hypermedia can be used across all subjects to help learners organize and synthesize information. • Interactive media engages learners by allowing them to actively participate in learning tasks. • VR provides unique educational experiences, especially during pandemics or war, when real-world exploration is not possible.