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A State Machine Diagram is a UML behavioral diagram that models the dynamic behavior of systems by representing different states and transitions based on events. It is essential for defining how objects transition between states and can be applied in various fields such as software development, embedded systems, and automotive design. Key components include states, transitions, actions, and the ability to model complex systems with composite states and parallel transitions.

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0% found this document useful (0 votes)
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Sem

A State Machine Diagram is a UML behavioral diagram that models the dynamic behavior of systems by representing different states and transitions based on events. It is essential for defining how objects transition between states and can be applied in various fields such as software development, embedded systems, and automotive design. Key components include states, transitions, actions, and the ability to model complex systems with composite states and parallel transitions.

Uploaded by

nnm24cse23
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© © All Rights Reserved
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STATE MACHINE

DIAGRAMS
INTRODUCTION

 A State Machine Diagram is a UML


behavioral diagram used to model dynamic
system behavior.
 Represents different states of an object and
the transitions between them based on
events.
 Used in software design, embedded
systems, and process modeling.
IMPORTANCE OF STATE MACHINE
DIAGRAMS
 Models finite states of a system.
 Defines how an object transitions from one
state to another.
 Uses events and conditions to trigger state
changes.
 Can represent simple or complex system
behavior.
BASIC COMPONENTS OF A STATE
MACHINE DIAGRAM
1. States:
 Initial State: Starting point (black-filled circle).
 Final State: End of state transitions (double
circle).
 Simple State: Represents a single state.
 Composite State: Contains sub-states.
2. Transitions:
 Represent changes between states.
 Triggered by events or conditions.
3. Actions:
 Entry Action: Performed when entering a
state.
 Exit Action: Performed when leaving a state.
 Internal Action: Performed within the state.
4. Composite States:
 A composite state contains multiple sub-
states within it.
 Helps in modeling complex systems with
hierarchical state transitions.
5. Self Transition:
 A self-transition is when a state transitions
back to itself.
 Used when an event repeats within the same
state.
6. Fork
 A fork transition splits one state into multiple
parallel states.

7. Join
 A join transition merges multiple states into
a single state.
Example
APPLICATIONS OF STATE MACHINE
DIAGRAMS
 Software Development – Used to model object
lifecycle, UI navigation, and AI-driven decision-
making in applications.
 Embedded Systems & IoT – Helps design traffic
control systems, smart home automation, and
microcontroller programming.
 Automotive & Aerospace – Used in self-driving cars,
flight control systems, and engine state transitions.
 Business Process & E-commerce – Models order
tracking, banking transactions, and healthcare
patient management.
 Game Development & AI – Defines NPC behavior,
player states, and game progression.
THANK YOU

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