BTech C++-1
BTech C++-1
TECHNOLOGY
BEEE 165
[email protected]
OBJECTIVES
B. Application software is used to accomplish specific tasks other than just running the computer system. Application
software may consist of a single program, such as an image viewer; a small collection of programs (often called a software
package) that work closely together to accomplish a task, such as a spreadsheet or text processing system; a larger
collection (often called a software suite) of related but independent programs and packages that have a common user
interface or shared data format, such as Microsoft Office, which consists of closely integrated word processor, spreadsheet,
database, etc.; or a software system, such as a database management system, which is a collection of fundamental programs
that may provide some service to a variety of other independent applications.
Comparison Application Software and System Software
System Software Application Software
Computer software, or just software is a
general term primarily used for digitally stored Application software, also known as an
data such as computer programs and other application or an "app", is computer software
kinds of information read and written by designed to help the user to perform specific
Dependency: System software can run independently of the Application software cannot run without the
If multiple media are present, the BIOS searches through a pre-determined yet programmable list, and
Dual-boot computers allow the alternative loading of multiple operating systems with the help of an
GRUB Stage 1, residing in the master boot record, launches GRUB Stage 2, residing anywhere in the
Read X, Y, Z
Compute Sum (S) as X + Y + Z
Compute Average (A) as S / 3
Compute Product (P) as X x Y x Z
3 REASONS FOR USING ALGORITHMS
Abstraction
Reusability
EFFICIENCY
process. Each step in the process is represented by a different symbol and contains a short
description of the process step.
The flow chart symbols are linked together with arrows showing the process flow direction.
A flowchart typically shows the flow of data in a process, detailing the operations/steps in a
A flowchart describes what operations (and in what sequence) are required to solve a given
problem
WHAT FLOWCHART ARE USED FOR
The purpose of all flow charts is to communicate how a process
works or should work without any technical or group specific jargon.
Flowcharts are used in analyzing, designing, documenting or
managing a process or program in various fields.
FLOWCHART
Write (Display) the Sum, Average and Product
Effective analysis: With the help of flowchart, problem can be analysed in more effective way.
Proper documentation: Program flowcharts serve as a good program documentation, which is needed for various
purposes.
Efficient Coding: The flowcharts act as a guide or blueprint during the systems analysis and program
development phase.
Efficient Program Maintenance: The maintenance of operating program becomes easy with the help of flowchart.
Complex logic: Sometimes, the program logic is quite complicated. In that case, flowchart
Alterations and Modifications: If alterations are required the flowchart may require re-drawing
completely.
problem.
The essentials of what is done can easily be lost in the technical details of how it is done.
WHEN TO USE A FLOWCHART
To communicate to others how a process is done.
A flowchart is generally used when a new project begins in order to plan for the project.
A flowchart helps to clarify how things are currently working and how they could be improved. It also assists in finding the key
elements of a process, while drawing clear lines between where one process ends and the next one starts.
Developing a flowchart stimulates communication among participants and establishes a common understanding about the process.
Flowcharts are used to help team members, to identify who provides inputs or resources to whom, to establish important areas for
monitoring or data collection, to identify areas for improvement or increased efficiency, and to generate hypotheses about causes.
It is recommended that flowcharts be created through group discussion, as individuals rarely know the entire process and the
Flowcharts are very useful for documenting a process (simple or complex) as it eases the understanding of the process.
Flowcharts are also very useful to communicate to others how a process is performed and enables understanding of the logic of a
process.
FLOWCHART SYMBOLS &
GUIDELINES
Flowcharts are usually drawn using some standard symbols; however,
some special symbols can also be developed when required. Some
standard symbols, which are frequently required for flowcharting
many computer programs are shown below.
Terminator: An oval flow chart shape indicates the start or end of the
process, usually containing the word “Start” or “End”.
FLOWCHART SYMBOLS &
GUIDELINES
Process: A rectangular flow chart shape indicates a normal/generic process flow
step. For example, “Add 1 to X”, “M = M*F” or similar.
Decision: A diamond flow chart shape indicates a branch in the process flow. This
symbol is used when a decision needs to be made, commonly a Yes/No question or
True/False test.
Connector: A small, labelled, circular flow chart shape used to indicate a jump in
the process flow. Connectors are generally used in complex or multi-sheet
diagrams.
FLOWCHART SYMBOLS &
GUIDELINES
Data: A parallelogram that indicates data input or output (I/O) for a process.
Examples: Get X from the user, Display X.
Delay: used to indicate a delay or wait in the process for input from some other
process.
Arrow: used to show the flow of control in a process. An arrow coming from one
symbol and ending at another symbol represents that control passes to the symbol
the arrow points to.
In drawing a proper flowchart, all necessary requirements should be listed out in logical order.
The flowchart should be neat, clear and easy to follow. There should not be any room for ambiguity in
A process symbol can have only one flow line coming out of it.
For a decision symbol, only one flow line can enter it, but multiple lines can leave it to denote possible
answers.
The terminal symbols can only have one flow line in conjunction with them.
BASIC FLOWCHART
Example: Consider a problem of finding the largest number between A and
B
Algorithm for the above problem is as follows:
Read A, B
If A is less than B
BIG=B
SMALL = A
Else
BIG=A
SMALL = B
Write (Display) BIG, SMALL Flowchart for the above algorithm will look like:
Given below is the Detailed Flowchart
of an Order Filling Process which
shows the sub-steps involved in the
process and also reveals the delays that
occur when the materials required are
not available in the inventory
By learning C++, you can create applications that will run on a wide variety of
hardware platforms such as personal computers running Windows, Linux,
UNIX, and Mac OS X, as well as small form factor hardware such as Arduino–
based boards
WHY LEARN C++ PROGRAMMING?
it allows them to create fast, compact programs that are robust and
portable.
Line 1: this is known as a pre-processor directive. it instructs the compiler to locate the file that
contains code for a library known as iostream. This library contains code that allows for input
Line 2: Every C++ program must have a method known as main(). It is referred to as the entry
point for the application when you start execution of the program on your computer. The int
portion is the return type of the method. The empty parentheses () after the method name
indicate that this is a method and that it takes no arguments, in other words, there are no
(pronounced "see out") to send the text Hello World! to the console for output and display. The std:: prefix to this
command is a way of indicating that cout is part of a namespace known as std. The :: is used to indicate that cout
Also notice that the line ends with a semi-colon. C++ statements are terminated with semi-colons.
Line 5: The return statement is used to end a function or method when a value is expected to be sent back to a
caller. In this case, the caller is the operating system and the value returned is an integer value of 0. If the program
reaches this statement, returning a value of 0 is an indication to the operating system that the code has been
executed successfully. In the past, programmers would return 0 to indicate successful execution and non-zero
Line 6: This line closes out the body of the function main() and is necessary so the compiler knows where the
function or method ends, but is also used for other purposes that will be covered later in the course on variable
C++ is a case sensitive language. Case sensitivity means that your keywords and variable
declarations must match the case. For example, a C++ keyword for a constant type is const.
If you were to type Const or CONST, the compiler would not know that your intention was to
use the keyword const.
Aside from the case sensitivity, C++ also has a defined outline for program code and specific
"elements" found in a typical C++ application. These elements consist of:
Preprocessor directives which are used to have the compiler execute tasks prior to compiling
the source code
using directives which are utilized to indicate which namespaces to include in a source code
file
a function header which consists of a return type, function name, and parameters
a function body containing the code that performs the actions required of that function
statements that are contained in the C++ source code file
comments for documenting the source code for programmers to understand what the code is intended to do
curly braces to enclose bodies of statements. Commonly used to denote the body of a function or a flow
C++ source code also permits judicious use of white space (tabs, spaces, new lines) to create code that is
easier to read. The compiler completely ignores the white space, with a small exception concerning if
statements that will be covered later. It is highly recommended that you make use of white space to indent
and separate lines of code to aid in readability of your source code files.
NOTE: Unlike Python, indenting lines after the for statement does not tell the compiler to execute those
indented lines as part of the for statement. In C++, multiple statements for a single for statement, must be
enclosed in curly braces. This will be covered more in Module 3, Control Statements.
C++ Statements
A C++ program is comprised of various components such as functions, methods, classes, etc. The instructions that
form part of a C++ program typically reside inside of functions or methods. These functions are comprised of C++
statements. You will find yourself using various types of statements in your C++ code as listed here:
declarations - these are used to declare variables and constants that will be used in your application
assignments - these are used to assign values to variables in your application code
executable statements - these are used to perform operations and execute instructions. Examples would be cout <<
You will use these statement types throughout this and successive courses on C++.
C++ Install IDE
int main()
{
cout << "Hello World!";
return 0;
}
Line 1: #include <iostream> is a header file library that lets us work with input and output objects, such as cout (used in
line 5). Header files add functionality to C++ programs.
Line 2: using namespace std means that we can use names for objects and variables from the standard library.
Don't worry if you don't understand how #include <iostream> and using namespace std works. Just think of it as
something that (almost) always appears in your program.
Line 3: A blank line. C++ ignores white space.
Line 4: Another thing that always appear in a C++ program, is int main(). This is called a function. Any code inside its
curly brackets {} will be executed.
Line 5: cout (pronounced "see-out") is an object used to output/print text. In our example it will output "Hello World".
Note: Every C++ statement ends with a semicolon ;.
Note: The body of int main() could also been written as:
int main () { cout << "Hello World! "; return 0; }
Remember: The compiler ignores white spaces. However, multiple lines makes the code more readable.
Line 6: return 0 ends the main function
C++ Output (Print Text)
• The cout object, together with the << operator, is used to output values/print text:
• Example:
• #include <iostream>
using namespace std;
int main()
• {
cout << "Hello World!";
return 0;
}
• You can add as many cout objects as you want. However, note that it does not insert a new line at
the end of the output:
• Example:
• #include <iostream>
using namespace std;
int main() {
cout << "Hello World!";
cout << "I am learning C++";
return 0;
C++ Comments
Comments can be used to explain C++ code, and to make it more readable. It can also be used
to prevent execution when testing alternative code. Comments can be singled-lined or
multi-lined.
Single-line comments start with two forward slashes (//).
Any text between // and the end of the line is ignored by the compiler (will not be executed).
This example uses a single-line comment before a line of code:
Example:
// This is a comment
cout << "Hello World!";
C++ Multi-line Comments
Multi-line comments start with /* and ends with */.
Any text between /* and */ will be ignored by the compiler
Example:
/* The code below will print the words Hello World!
to the screen, and it is amazing */
cout << "Hello World!";
C++ Variables
Variables are containers for storing data values.
In C++, there are different types of variables (defined with different
keywords), for example:
int - stores integers (whole numbers), without decimals, such as 123 or -
123
double - stores floating point numbers, with decimals, such as 19.99 or -
19.99
char - stores single characters, such as 'a' or 'B'. Char values are
surrounded by single quotes
string - stores text, such as "Hello World". String values are surrounded
by double quotes
bool - stores values with two states: true or false
Declaring (Creating) Variables
• To create a variable, you must specify the type and assign it a value:
• Syntax
• type variable = value;
• Where type is one of C++ types (such as int), and variable is the name of the variable (such as x or myName).
The equal sign is used to assign values to the variable.
• To create a variable that should store a number, look at the following example:
• Example:
• int myNum = 15;
cout << myNum;
• You can also declare a variable without assigning the value, and assign the value later:
• Example:
• int myNum;
myNum = 15;
cout << myNum;
• Note that if you assign a new value to an existing variable, it will overwrite the previous value
• Example:
• int myNum = 15; // myNum is 15
myNum = 10; // Now myNum is 10
cout << myNum; // Outputs 10
• However, you can add the const keyword if you don't want others (or yourself) to override existing values (this
Other Types
A demonstration of other data types
Example:
• Example:
The precision of a floating point value indicates how many digits the
value can have after the decimal point.
The addition assignment operator (+=) adds a value to a variable: = x=5 x=5
Example += x += 3 x=x+3
x += 5; *= x *= 3 x=x*3
/= x /= 3 x=x/3
%= x %= 3 x=x%3
|= x |= 3 x=x|3
^= x ^= 3 x=x^3
== Equal to x == y
!= Not equal x != y
Logical operators are used to determine the logic between variables or values:
&& Logical and Returns true if both statements are true x < 5 && x < 10
! Logical not Reverse the result, returns false if the result is !(x < 5 && x < 10)
true
Strings are used for storing text.
A string variable contains a collection of characters surrounded
by double quotes:
Example
Create a variable of type string and assign it a value:
string greeting = "Hello";
To use strings, you must include an additional header file in the
source code, the <string> library:
Example
// Include the string library
#include <string>
• Note: String indexes start with 0: [0] is the first character. [1] is the second character, etc.
• This example prints the second character in myString:
• Example
• string myString = "Hello";
cout << myString[1];
// Outputs e
• To change the value of a specific character in a string, refer to the index number, and use single quotes:
• Example
• string myString = "Hello";
myString[0] = 'J';
cout << myString;
// Outputs Jello instead of Hello
User Input Strings
It is possible to use the extraction operator >> on cin to display a string entered by a user:
Example
string firstName;
cout << "Type your first name: ";
cin >> firstName; // get user input from the keyboard
cout << "Your name is: " << firstName;
That's why, when working with strings, we often use the getline() function to
read a line of text. It takes cin as the first parameter, and the string variable as
second:
• Example
• string fullName;
cout << "Type your full name: ";
getline (cin, fullName);
cout << "Your name is: " << fullName;
library. The using namespace std line can be omitted and replaced with
the std keyword, followed by the :: operator for string (and cout) objects:
• Example
• #include <iostream>
#include <string>
int main() {
std::string greeting = "Hello";
std::cout << greeting;
return 0;
}
• It is up to you if you want to include the standard namespace library or not.
C++ Math
• C++ has many functions that allows you to perform mathematical tasks on numbers.Max
and min
• The max(x,y) function can be used to find the highest value of x and y:
• Example
• And the min(x,y) function can be used to find the lowest value of x and y:
• Example
• Example
• Note that if is in lowercase letters. Uppercase letters (If or IF) will generate an error.
• In the example below, we test two values to find out if 20 is greater than 18. If the condition is true, print some text:
• Example
• if (20 > 18) {
cout << "20 is greater than 18";
}
• We can also test variables:
• Example
• int x = 20;
int y = 18;
if (x > y) {
cout << "x is greater than y";
}
• Example explained
• In the example above we use two variables, x and y, to test whether x is greater than y
(using the > operator). As x is 20, and y is 18, and we know that 20 is greater than 18, we
The else Statement
• Use the else statement to specify a block of code to be executed if the condition is false.
• Syntax
• if (condition) {
// block of code to be executed if the condition is true
} else {
// block of code to be executed if the condition is false
}
• Example
• int time = 20;
if (time < 18) {
cout << "Good day.";
} else {
cout << "Good evening.";
}
// Outputs "Good evening."
• Example explained
• In the example above, time (20) is greater than 18, so the condition is false. Because of this, we move
on to the else condition and print to the screen "Good evening". If the time was less than 18, the
The else if Statement
• Use the else if statement to specify a new condition if the first condition is false.
• Syntax
• if (condition1) {
// block of code to be executed if condition1 is true
} else if (condition2) {
// block of code to be executed if the condition1 is false and condition2 is true
} else {
// block of code to be executed if the condition1 is false and condition2 is false
}
• Example
• int time = 22;
if (time < 10) {
cout << "Good morning.";
} else if (time < 20) {
cout << "Good day.";
} else {
cout << "Good evening.";
}
// Outputs "Good evening."
• Example explained
• In the example above, time (22) is greater than 10, so the first condition is false. The next condition, in the else if statement, is
also false, so we move on to the else condition since condition1 and condition2 is both false - and print to the screen "Good
evening".
• However, if the time was 14, our program would print "Good day."
Short Hand If...Else (Ternary Operator)
• If you have only one statement to execute, one for if, and one for else, you can put
it all on the same line:
• Syntax
• variable = (condition) ? expressionTrue : expressionFalse;
• Instead of writing:
• Example
• int time = 20;
if (time < 18) {
cout << "Good day.";
} else {
cout << "Good evening.";
}
• You can simply write:
• Example
• int time = 20;
string result = (time < 18) ? "Good day." : "Good evening.";
C++ Switch Statements
• Use the switch statement to select one of many code blocks to be • Example
executed. • int day = 4;
switch (day) {
• The switch statement allows us to execute a block of code among many case 1:
alternatives. cout << "Monday";
break;
• Syntax case 2:
• switch(expression) { cout << "Tuesday";
case x: break;
case 3:
// code block cout << "Wednesday";
break; break;
case y: case 4:
// code block cout << "Thursday";
break; break;
case 5:
default: cout << "Friday";
// code block break;
} case 6:
cout << "Saturday";
• This is how it works: break;
• The switch expression is evaluated once. case 7:
cout << "Sunday";
• The value of the expression is compared with the values of each case. break;
• If there is a match, the associated block of code is executed. default:
cout<<“ Have a nice day”;
• The break and default keywords are optional, and will be described
later in this chapter }
• The example below uses the weekday number to calculate the weekday // Outputs "Thursday" (day 4)
Flowchart of switch Statement
The break Keyword
• When C++ reaches a break keyword, it breaks out of the switch
block.
• This will stop the execution of more code and case testing inside
the block.
• When a match is found, and the job is done, it's time for a break.
There is no need for more testing.
• A break can save a lot of execution time because it "ignores" the
execution of all the rest of the code in the switch block.
The default Keyword
• The default keyword specifies some code to run if there is no case match:
• Example
• int day = 4;
switch (day) {
case 6:
cout << "Today is Saturday";
break;
case 7:
cout << "Today is Sunday";
break;
default:
cout << "Looking forward to the Weekend";
}
// Outputs "Looking forward to the Weekend"
• Run example »
• Note: The default keyword must be used as the last statement in the switch, and it does not need a break.
// Program to build a simple calculator using switch
Statement cout << num1 << " + " << num2 << " = " << num1 + num2;
break;
#include <iostream> case '-':
using namespace std; cout << num1 << " - " << num2 << " = " << num1 - num2;
break;
int main() case '*':
{ cout << num1 << " * " << num2 << " = " << num1 * num2;
break;
char oper; case '/':
float num1, num2; cout << num1 << " / " << num2 << " = " << num1 / num2;
break;
cout << "Enter an operator (+, -, *, /): ";
default:
cin >> oper; // operator is doesn't match any case constant (+, -, *, /)
cout << "Error! The operator is not correct";
cout << "Enter two numbers: " << endl;
break;
cin >> num1 >> num2; }
return 0;
}
switch (oper) {
case '+':
#include <iostream> cout << "Well done" << endl;
break;
using namespace std; case 'D' :
cout << "You passed" << endl;
break;
int main() case 'F' :
cout << "Better try again" << endl;
{ break;
// local variable declaration: default :
cout << "Invalid grade" << endl;
char grade; }
cout << "Enter your grade" << endl; cout << "Your grade is " << grade << endl;
return 0;
cin>>grade; }
switch(grade) {
case 'A' :
cout << "Excellent!" << endl;
break;
case 'B' :
case 'C' :
C++ Loops
• A loop statement allows us to execute a statement or group of statements multiple times.
• It execute a block of code as long as a specified condition is reached.
• Loops are handy because they save time, reduce errors, and they make code more readable.
• It’s made of four types
While loop
Repeats a statement or group of statements while a given condition is true. It tests the condition before
executing the loop body.
For loop
Execute a sequence of statements multiple times and abbreviates the code that manages the loop variable.
Do...while loop
Like a ‘while’ statement, except that it tests the condition at the end of the loop body.
Nested loops
You can use one or more loop inside any another ‘while’, ‘for’ or ‘do..while’ loop.
C++ While Loop
• The while loop loops through a block of code as long as a specified
condition is true:
• Syntax
• while (condition) {
// code block to be executed
}
• In the example below, the code in the loop will run, over and over again,
as long as a variable (i) is less than 5:
• Example
• int i = 0;
while (i < 5) {
cout << i << "\n";
i++;
}
The Do/While Loop
• The do/while loop is a variant of the while loop. This loop will execute the code
block once, before checking if the condition is true, then it will repeat the loop as long
as the condition is true.
• Syntax
• do {
// code block to be executed
}
while (condition);
• The example below uses a do/while loop. The loop will always be executed at least
once, even if the condition is false, because the code block is executed before the
condition is tested:
• Example
• int i = 0;
do {
cout << i << "\n";
i++;
}
while (i < 5);
C++ For Loop
• When you know exactly how many times you want to loop through a block of code, use the for loop instead of
a while loop:
• Syntax
• for (statement 1; statement 2; statement 3) {
// code block to be executed
}
• Statement 1 is executed (one time) before the execution of the code block.
• Statement 2 defines the condition for executing the code block.
• Statement 3 is executed (every time) after the code block has been executed.
• The example below will print the numbers 0 to 4:
• Example
• for (int i = 0; i < 5; i++) {
cout << i << "\n";
}
• Run example »
• Example explained
• Statement 1 sets a variable before the loop starts (int i = 0).
• Statement 2 defines the condition for the loop to run (i must be less than 5). If the condition is true, the loop will start over
again, if it is false, the loop will end.
• Statement 3 increases a value (i++) each time the code block in the loop has been executed.
Another Example
• This example will only print even values between 0 and 10:
• Example
• for (int i = 0; i <= 10; i = i + 2) {
cout << i << "\n";
}
C++ Break
• You have already seen the break statement used in an earlier chapter of this tutorial.
It was used to "jump out" of a switch statement.
• The break statement can also be used to jump out of a loop.
• This example jumps out of the loop when i is equal to 4:
• Example
• for (int i = 0; i < 10; i++) {
if (i == 4) {
break;
}
cout << i << "\n";
}
• Run example »
C++ Continue
• The continue statement breaks one iteration (in the loop), if a specified
condition occurs, and continues with the next iteration in the loop.
• This example skips the value of 4:
• Example
• for (int i = 0; i < 10; i++) {
if (i == 4) {
continue;
}
cout << i << "\n";
}
Break and Continue in While Loop
• You can also use break and continue in while loops:
• Break Example
• int i = 0;
while (i < 10) {
cout << i << "\n";
i++;
if (i == 4) {
break;
}
}
• Continue Example
• int i = 0;
while (i < 10) {
if (i == 4) {
i++;
continue;
}
cout << i << "\n";
i++;
}
C++ Arrays
• Arrays are used to store multiple values in a single variable, instead of declaring separate
variables for each value.
• To declare an array, define the variable type, specify the name of the array followed
by square brackets and specify the number of elements it should store:
• string cars[4];
• We have now declared a variable that holds an array of four strings. To insert values to it,
we can use an array literal - place the values in a comma-separated list, inside curly braces:
• string cars[4] = {"Volvo", "BMW", "Ford", "Mazda"};
• Run example »
• Note: Array indexes start with 0: [0] is the first element. [1] is the
second element, etc.
Change an Array Element
• To change the value of a specific element, refer to the index number:
• Example
• cars[0] = "Opel";
• Example
• string cars[4] =
{"Volvo", "BMW", "Ford", "Mazda"};
cars[0] = "Opel";
cout << cars[0];
// Now outputs Opel instead of Volvo
Loop Through an Array
• You can loop through the array elements with the for loop.
• The following example outputs all elements in the cars array:
• Example
• string cars[4] =
{"Volvo", "BMW", "Ford", "Mazda"};
for(int i = 0; i < 4; i++) {
cout << cars[i] << "\n";
}
Omit Array Size
• You don't have to specify the size of the array. But if you don't, it will only be as big as the elements that are
inserted into it:
• string cars[] = {"Volvo", "BMW", "Ford"}; // size of array is always 3
• This is completely fine. However, the problem arise if you want extra space for future elements. Then you have
to overwrite the existing values:
• string cars[] = {"Volvo", "BMW", "Ford"};
string cars[] = {"Volvo", "BMW", "Ford", "Mazda", "Tesla"};
• If you specify the size however, the array will reserve the extra space:
• string cars[5] = {"Volvo", "BMW", "Ford"}; // size of array is 5, even though
it's only three elements inside it
• Now you can add a fourth and fifth element without overwriting the others:
• string cars[3] = {"Mazda"};
string cars[4] = {"Tesla"};
Omit Elements on Declaration
• It is also possible to declare an array without specifying the
elements on declaration, and add them later:
• string cars[5];
string cars[0] = {"Volvo"};
string cars[1] = {"BMW"};
...
Creating References
• A reference variable is a "reference" to an existing variable, and it is created with
the & operator:
• string food = "Pizza"; // food variable
string &meal = food; // reference to food
• Now, we can use either the variable name food or the reference name meal to refer to
the food variable:
• Example
• string food = "Pizza";
string &meal = food;
• Run example »
• Note: The memory address is in hexidecimal form (0x..). Note that you may not get the same result in your program.
• And why is it useful to know the memory address?
• References and Pointers (which you will learn about in the next chapter) are important in C++, because they give you
the ability to manipulate the data in the computer's memory - which can reduce the code and improve the
perfomance.
• These two features are one of the things that make C++ stand out from other programming langues, like Python and
Java.
Creating Pointers
• You learned from the previous chapter, that we can get the memory address of a variable by using the & operator:
• Example
• string food = "Pizza"; // A food variable of type string
• Run example »
• A pointer however, is a variable that stores the memory address as its value.
• A pointer variable points to a data type (like int or string) of the same type, and is created with the * operator. The address of the variable you're working with is assigned to the pointer:
• Example
• string food = "Pizza"; // A food variable of type string
string* ptr = &food; // A pointer variable, with the name ptr, that stores the address of food
• Run example »
• Example explained
• Create a pointer variable with the name ptr, that points to a string variable, by using the asterisk sign * (string* ptr). Note that the type of the pointer has to match the type of the variable you're working with.
• Use the & operator to store the memory address of the variable called food, and assign it to the pointer.
• Now, ptr holds the value of food's memory address.
• Tip: There are three ways to declare pointer variables, but the first way is preferred:
• string* mystring; // Preferred
string *mystring;
string * mystring;
Get Memory Address and Value
• In the example above, we used the pointer variable to get the memory address of a variable (used together
with the & reference operator). However, you can also use the pointer to get the value of the variable, by
using the * operator (the dereference operator):
• Example
• string food = "Pizza"; // Variable declaration
string* ptr = &food; // Pointer declaration
// Reference: Output the memory address of food with the pointer (0x6dfed4)
cout << ptr << "\n";
• Run example »
• Note that the * sign can be confusing here, as it does two different things in our code:
• When used in declaration (string* ptr), it creates a pointer variable.
• When not used in declaration, it act as a dereference operator.
Modify the Pointer Value
• You can also change the pointer's value. But note that this will also change the value of the original variable:
• Example
• string food = "Pizza";
string* ptr = &food;
// Access the memory address of food and output its value (Pizza)
cout << *ptr << "\n";
int main() {
// Create and open a text file
ofstream MyFile("filename.txt");
// Use a while loop together with the getline() function to read the file line by
line
while (getline (MyReadFile, myText)) {
// Output the text from the file
cout << myText;
}
• Example Explained
• myFunction() is the name of the function
• void means that the function does not have a return value. You will learn
more about return values later in the next chapter
• inside the function (the body), add code that defines what the function
should do
Call a Function
• Declared functions are not executed immediately. They are "saved for later use", and will be executed later, when they are called.
• To call a function, write the function's name followed by two parentheses () and a semicolon ;
• In the following example, myFunction() is used to print a text (the action), when it is called:
• Example
• Inside main, call myFunction():
• // Create a function
void myFunction() {
cout << "I just got executed!";
}
int main() {
myFunction(); // call the function
return 0;
}
• Run example »
• A function can be called multiple times:
• Example
• void myFunction() {
cout << "I just got executed!\n";
}
int main() {
myFunction();
myFunction();
myFunction();
return 0;
}
• Note: If a user-defined function, such as myFunction() is declared after the main() function, an error will occur. It is because C++ works from top to bottom; which means that if the function is not declared above main(), the program is
unaware of it:
• Example
• int main() {
myFunction();
return 0;
}
void myFunction() {
cout << "I just got executed!";
}
// Error
• Run example »
• However, it is possible to separate the declaration and the definition of the function - for code optimization.
• You will often see C++ programs that have function declaration above main(), and function definition below main(). This will make the code better organized and easier to read:
• Example
• // Function declaration
void myFunction();
// Function definition
void myFunction() {
cout << "I just got executed!";
}
Parameters and Arguments
• Information can be passed to functions as a parameter. Parameters act as variables inside the function.
• Parameters are specified after the function name, inside the parentheses. You can add as many parameters as you want, just separate them with a comma:
• Syntax
• void functionName(parameter1, parameter2, parameter3) {
// code to be executed
}
• The following example has a function that takes a string called fname as parameter. When the function is called, we pass along a first name, which is used inside the function
to print the full name:
• Example
• void myFunction(string fname) {
cout << fname << " Refsnes\n";
}
int main() {
myFunction("Liam");
myFunction("Jenny");
myFunction("Anja");
return 0;
}
// Liam Refsnes
// Jenny Refsnes
// Anja Refsnes
• Run example »
• When a parameter is passed to the function, it is called an argument. So, from the example above: string fname is a parameter,
while Liam, Jenny and Anja are arguments.
Multiple Parameters
• You can add as many parameters as you want:
• Example
• void myFunction(string fname, int age) {
cout << fname << " Refsnes. " << age << " years old. \n";
}
int main() {
myFunction("Liam", 3);
myFunction("Jenny", 14);
myFunction("Anja", 30);
return 0;
}
• Run example »
• Note that when you are working with multiple parameters, the function call must have the same number of arguments as
there are parameters, and the arguments must be passed in the same order.
Return Values
• The void keyword, used in the examples above, indicates that the function should not return a value. If you want the function to return a value, you can use a data type (such as int, string, etc.) instead of void, and use the return keyword inside the
function:
• Example
• int myFunction(int x) {
return 5 + x;
}
int main() {
cout << myFunction(3);
return 0;
}
// Outputs 8 (5 + 3)
• Run example »
• This example returns the sum of a function with two parameters:
• Example
• int myFunction(int x, int y) {
return x + y;
}
int main() {
cout << myFunction(5, 3);
return 0;
}
// Outputs 8 (5 + 3)
• Run example »
• You can also store the result in a variable:
• Example
• int myFunction(int x, int y) {
return x + y;
}
int main() {
int z = myFunction(5, 3);
cout << z;
return 0;
}
// Outputs 8 (5 + 3)
Pass By Reference
• In the examples above, we used normal variables when we passed parameters to a function. You can also
pass a reference to the function. This can be useful when you need to change the value of the arguments:
• Example
• void swapNums(int &x, int &y) {
int z = x;
x = y;
y = z;
}
int main() {
int firstNum = 10;
int secondNum = 20;
// Call the function, which will change the values of firstNum and
secondNum
swapNums(firstNum, secondNum);
return 0;
}
Function Overloading
• With function overloading, multiple functions can have the same name with different parameters:
• Example
• int myFunction(int x)
float myFunction(float x)
double myFunction(double x, double y)
• Consider the following example, which have two functions that adds numbers of different types:
• Example
• int plusFuncInt(int x, int y) {
return x + y;
}
int main() {
int myNum1 = plusFuncInt(8, 5);
double myNum2 = plusFuncDouble(4.3, 6.26);
cout << "Int: " << myNum1 << "\n";
cout << "Double: " << myNum2;
return 0;
}
• Instead of defining two functions that should do the same thing, it is better to overload one.
• In the example below, we overload the plusFunc function to work for both integers and
doubles:
Example
int plusFunc(int x, int y)
{
return x + y;
}
int main() {
int myNum1 = plusFunc(83, 5);
double myNum2 = plusFunc(6.3, 5.2);
cout << "Int: " << myNum1 << "\n";
cout << "Double: " << myNum2;
return 0;
}
C++ Classes/Objects
• C++ is an object-oriented programming language.
• Everything in C++ is associated with classes and objects, along with its
attributes and methods. For example: in real life, a car is an object.
The car has attributes, such as weight and color, and methods, such
as drive and brake.
• A class is a user-defined data type that we can use in our program, and
Create a Class
To create a class, use the class keyword:
Example
Create a class called "MyClass":
class MyClass { // The class
public: // Access specifier
int myNum; // Attribute (int variable)
string myString; // Attribute (string variable)
};
Example explained
The class keyword is used to create a class called MyClass.
The public keyword is an access specifier, which specifies that members (attributes
and methods) of the class are accessible from outside the class. You will learn more about
access specifiers later.
Inside the class, there is an integer variable myNum and a string variable myString.
When variables are declared within a class, they are called attributes.
At last, end the class definition with a semicolon ;.
Create an Object
In C++, an object is created from a class. We have already created the class named MyClass, so now we can use this to
create objects.
To create an object of MyClass, specify the class name, followed by the object name.
To access the class attributes (myNum and myString), use the dot syntax (.) on the object:
Example
Create an object called "myObj" and access the attributes:
class MyClass { // The class
public: // Access specifier
int myNum; // Attribute (int variable)
string myString; // Attribute (string variable)
};
int main() {
MyClass myObj; // Create an object of MyClass
int main() {
// Create an object of Car
Car carObj1;
carObj1.brand = "BMW";
carObj1.model = "X5";
carObj1.year = 1999;
int main()
{
MyClass myObj; // Create an object of MyClass
myObj.myMethod(); // Call the method
return 0;
}
• Run example »
To define a function outside the class definition, you have to declare it inside the class and then define it outside of the class. This is done by
Outside Example
• class MyClass { // The class
public: // Access specifier
void myMethod(); // Method/function declaration
};
int main() {
MyClass myObj; // Create an object of MyClass
myObj.myMethod(); // Call the method
return 0;
}
Parameters
• You can also add parameters:
• Example
• #include <iostream>
using namespace std;
class Car {
public:
int speed(int maxSpeed);
};
int main() {
Car myObj; // Create an object of Car
cout << myObj.speed(200); // Call the method with an argument
return 0;
}
Constructors
• A constructor in C++ is a special method that is automatically called when an object of a class is created.
• To create a constructor, use the same name as the class, followed by parentheses ():
• Example
• class MyClass { // The class
public: // Access specifier
MyClass() { // Constructor
cout << "Hello World!";
}
};
int main() {
MyClass myObj; // Create an object of MyClass (this will call the
constructor)
return 0;
}
• Run example »
• Note: The constructor has the same name as the class, it is always public, and it does not have any return value.
Constructor Parameters
• Constructors can also take parameters (just like regular functions), which can be useful for setting initial values for attributes.
• The following class have brand, model and year attributes, and a constructor with different parameters. Inside the constructor we set the attributes equal to the constructor parameters (brand=x, etc). When we call the constructor (by creating an object of the class), we pass parameters to the constructor,
which will set the value of the corresponding attributes to the same:
• Example
• class Car { // The class
public: // Access specifier
string brand; // Attribute
string model; // Attribute
int year; // Attribute
Car(string x, string y, int z) { // Constructor with parameters
brand = x;
model = y;
year = z;
}
};
int main() {
// Create Car objects and call the constructor with different values
Car carObj1("BMW", "X5", 1999);
Car carObj2("Ford", "Mustang", 1969);
// Print values
cout << carObj1.brand << " " << carObj1.model << " " << carObj1.year << "\n";
cout << carObj2.brand << " " << carObj2.model << " " << carObj2.year << "\n";
return 0;
}
• Run example »
• Just like functions, constructors can also be defined outside the class. First, declare the constructor inside the class, and then define it outside of the class by specifying the name of the class, followed by the scope resolution :: operator, followed by the name of the constructor (which is the same
as the class):
• Example
• class Car { // The class
public: // Access specifier
string brand; // Attribute
string model; // Attribute
int year; // Attribute
Car(string x, string y, int z); // Constructor declaration
};
int main() {
// Create Car objects and call the constructor with different values
Car carObj1("BMW", "X5", 1999);
Car carObj2("Ford", "Mustang", 1969);
// Print values
cout << carObj1.brand << " " << carObj1.model << " " << carObj1.year << "\n";
cout << carObj2.brand << " " << carObj2.model << " " << carObj2.year << "\n";
return 0;
}
Access Specifiers
• By now, you are quite familiar with the public keyword that appears in all of our class examples:
• Example
• class MyClass { // The class
public: // Access specifier
// class members goes here
};
• Run example »
• The public keyword is an access specifier. Access specifiers define how the members (attributes and methods) of a class can be accessed. In the example above, the members are public - which means that they can be accessed and modified from outside the code.
• However, what if we want members to be private and hidden from the outside world?
• In C++, there are three access specifiers:
• public - members are accessible from outside the class
• private - members cannot be accessed (or viewed) from outside the class
• protected - members cannot be accessed from outside the class, however, they can be accessed in inherited classes. You will learn more about Inheritance later.
• In the following example, we demonstrate the differences between public and private members:
• Example
• class MyClass {
public: // Public access specifier
int x; // Public attribute
private: // Private access specifier
int y; // Private attribute
};
int main() {
MyClass myObj;
myObj.x = 25; // Allowed (public)
myObj.y = 50; // Not allowed (private)
return 0;
}
class Employee {
private:
// Private attribute
int salary;
public:
// Setter
void setSalary(int s) {
salary = s;
}
// Getter
int getSalary() {
return salary;
}
};
int main() {
Employee myObj;
myObj.setSalary(50000);
cout << myObj.getSalary();
return 0;
}
• Run example »
• Example explained
• The salary attribute is private, which have restricted access.
• The public setSalary() method takes a parameter (s) and assigns it to the salary attribute (salary = s).
• The public getSalary() method returns the value of the private salary attribute.
• Inside main(), we create an object of the Employee class. Now we can use the setSalary() method to set the value of the private attribute to 50000. Then we call the getSalary() method on the object to
return the value.
Why Encapsulation?
• It is considered good practice to declare your class attributes as
private (as often as you can). Encapsulation ensures better control
of your data, because you (or others) can change one part of the
code without affecting other parts
• Increased security of data
C++ Inheritance
• In C++, it is possible to inherit attributes and methods from one class to another. We group the "inheritance concept" into two
categories:
• derived class (child) - the class that inherits from another class
• base class (parent) - the class being inherited from
• In the example below, the Car class (child) inherits the attributes and methods from the Vehicle class (parent):
• Example
• // Base class
class Vehicle {
public:
string brand = "Ford";
void honk() {
cout << "Tuut, tuut! \n" ;
}
};
// Derived class
class Car: public Vehicle {
public:
string model = "Mustang";
};
int main() {
Car myCar;
myCar.honk();
cout << myCar.brand + " " + myCar.model;
return 0;
}
• Run example »
• Why And When To Use "Inheritance"?
Multilevel Inheritance
• A class can also be derived from one class, which is already derived from another class.
• In the following example, MyGrandChild is derived from class MyChild (which is derived from MyClass).
• Example
• // Base class (parent)
class MyClass {
public:
void myFunction() {
cout << "Some content in parent class." ;
}
};
int main() {
MyGrandChild myObj;
myObj.myFunction();
return 0;
}
Multiple Inheritance
• A class can also be derived from more than one base class, using a comma-separated list:
• Example
• // Base class
class MyClass {
public:
void myFunction() {
cout << "Some content in parent class." ;
}
};
// Derived class
class MyChildClass: public MyClass, public MyOtherClass {
};
int main() {
MyChildClass myObj;
myObj.myFunction();
myObj.myOtherFunction();
return 0;
}
Access Specifiers
You learned from the
Access Specifiers chapter that there are three specifiers available in C++. Until no
w, we have only used public (members of a class are accessible from outside the c
lass) and private (members can only be accessed within the class). The third specif
ier, protected, is similar to private, but it can also be accessed in the inherited class
.
• Example
// Base class
class Employee {
protected: // Protected access specifier
int salary;
// Derived class
class Programmer: public Employee {
public:
int bonus;
void setSalary(int s) {
salary = s;
}
int getSalary() {
return salary;
}
};
int main() {
Programmer myObj;
myObj.setSalary(50000);
myObj.bonus = 15000;
cout << "Salary: " << myObj.getSalary() << "\n";
cout << "Bonus: " << myObj.bonus << "\n";
return 0;
}
• https://codescracker.com/cpp/program/cpp-program-calculate-stude
nt-grade.htm
• https://codingshiksha.com/c/c-program-to-build-a-student-report-car
d-of-school-or-college-management-system-full-project-for-beginners
/