DT-unit 3
DT-unit 3
Purpose
•To brainstorm quantity and variety of ideas around user
deep needs
•To make ideas tangible and visible through building
prototypes and visualizing the ideal user experience.
PHASE III EXPERIMENT
PHASE III EXPERIMENT
SCAMPER is a creative brainstorming technique that stretches the
parameters of thinking to generate new ideas from different
perspective. Given any object you use SCAMPER to generate new
ideas.
•SUBSTITUTE: What might you substitute? Who else? What else?
Where else? What parts/what materials?
•COMBINE: What might I combine this object with? Can I combine
ideas, objects, function? What this also include or do?
•ADAPT: What might I change? What else is this like? What does
this remind me of? What might I copy?
•MODIFY, MAGNIFY, MINIFY: How might I change it? Bigger,
smaller. What might I increase or decrease? How can I enhance or
diminish attributes such as color, texture, sound, taste, smell,
speed?
PHASE III EXPERIMENT
• PUT TO OTHER USE: Are there other uses of this object? What
happens if I change the context or function or purpose?
• ELIMINIATE: What can I do without? What can I take away or
remove?
• REVERSE, REARRANGE: What if I turned it upside down?
Backwards? Inside out? What if I rearrange any parts, function or
objectives?
PHASE III EXPERIMENT
When to use SCAMPER
•When there is need to generate huge quantities and variety of
ideas
How to use SCAMPER for Ideation
PHASE III EXPERIMENT
PHASE III EXPERIMENT
•User experience journey includes the entire process from how the user
discovers the product, service, process to how he/she uses it to achieve a
goal.
•It consists of phases/stages of the behaviour and touchpoints across time
and space.
•The user journey is based on user insight, deep needs, behaviours and
include interactions, emotions and experiences.
PHASE III EXPERIMENT
User Experience Journey mapping can be done in four steps:
PHASE III EXPERIMENT
PHASE III EXPERIMENT
PROTOTYPING
•It helps us to empathize with the user in terms of the viability of the solution
and further minimizes the risk of failure at large scale.
PHASE III EXPERIMENT
How to carry out Prototyping?
PHASE III EXPERIMENT
How to carry out Prototyping?
PHASE IV ENGAGE
Purpose
Purpose
•This tool shall help to implement the “Solution Concept” by
integrating the solution components and the corresponding activities
into the organization’s current activity system and workflow.
•This shall help to leverage, evolve and refine the existing activity
systems and processes in working smarter.
PHASE V EVOLVE
PHASE V EVOLVE
Purpose
•For the new solution to be integrated in the system, some
organizational shift (big or small) needs to take place.
•This requires Change Management skills and tools.
•From many, REVIEW is one tool, which has people centric
process, tools and techniques for managing people side of the
change.
•It’s a method for reducing and managing resistance to
change in process, technology and organization.
PHASE V EVOLVE
PHASE V EVOLVE
QUICK WINS
•Quick wins are early small successes which are relatively
cheap and easy; improvement is visible; with immediate
benefit and can be implemented quickly.
•It helps secure organizational support and builds momentum
to advance the Big Idea forward.
When to use?
First few baby steps in jump starting the implementation of the
Big Idea.
PHASE V EVOLVE
When to use?
•This is the second last lap of the entire design project before seeking buying in
from the stakeholders.