Networking
Networking
Networking Basics
2
Networking Basics
• TCP (Transport Control Protocol) is a connection-oriented protocol
that provides a reliable flow of data between two computers.
• TCP provides a point-to-point channel for applications that require
reliable communications
• Reliable
• Error and flow control.
• Order guaranteed.
• Delivery guaranteed.
• Example applications:
– HTTP
– FTP
– Telnet
3
Networking Basics
• UDP (User Datagram Protocol) is a protocol that sends
independent packets of data, called datagrams, from one
computer to another with no guarantees about arrival.
• Not reliable
• Losses, duplicates…
• Order of arrival not guaranteed.
• Delivery not guaranteed.
• Example applications:
– Clock server
– Ping
4
Understanding Ports
• One machine one
address, but several P
o TCP
applications: server
r Client
t
• How to distinguish
different connections?
• A Port is a 16-bit
number that identifies
an application in a app app app app
remote machine.
port port port port
TCP or UDP
Packet
Data port# data
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Understanding Ports
• Port is represented by a positive (16-bit) integer value
• Some ports have been reserved to support common/well
known services:
– ftp 21/tcp
– telnet 23/tcp
– smtp 25/tcp
– login 513/tcp
– HTTP 80
• User level process/services generally use port number value >=
1024
• Use ports 1024-65,535 for your own applications
• Administrator privileges are required for working with ports in
the range 0-1023.
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Sockets
• Sockets provide an interface for programming networks at the
transport layer.
• Network communication using Sockets is very much similar to
performing file I/O
– In fact, socket handle is treated like file handle.
– The streams used in file I/O operation are also applicable to socket-
based I/O
• Socket-based communication is programming language
independent.
– That means, a socket program written in Java language can also
communicate to a program written in Java or non-Java socket
program.
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Socket Communication
• A server (program) runs on a specific
computer and has a socket that is bound to a
specific port. The server waits and listens to
the socket for a client to make a connection
request.
server
Client
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Socket Communication
• If everything goes well, the server accepts the connection.
Upon acceptance, the server gets a new socket bounds to a
different port. It needs a new socket (consequently a different
port number) so that it can continue to listen to the original
socket for connection requests while serving the connected
client.
port
server
port
Client
port Connection
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Sockets and Java Socket Classes
• A socket is an endpoint of a two-way
communication link between two programs
running on the network.
• A socket is bound to a port number so that the
TCP layer can identify the application that data
destined to be sent.
• Java’s .net package provides two classes:
– Socket – for implementing a client
– ServerSocket – for implementing a server
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Java Sockets
Server ServerSocket(1234)
Input/read stream
Socket(“128.250.25.158”, 1234)
It can be host_name like “mandroo.cs.mu.oz.au” 11
Java Networking Classes
IP addresses
InetAddress
Packets
DatagramPacket
Sockets
Socket
ServerSocket
DatagramSocket
URLs
URL
InetAddress Class
•Represents an IP address
•Can convert domain name to IP address
•Performs DNS lookup
•Getting an InetAddress object
• getLocalHost()
• getByName(String host)
• getByAddress(byte[] addr)
You can’t create InetAddress objects by invoking the InetAddress constructor
Instead, invoke static methods of the InetAddress class.These methods
return either a Inet4Address or a Inet6Address both of which extend
InetAddress
}
catch(Exception e){}
}
}
How to program with sockets:
• Server side
• Create a server socket and bind it to a “well-known” port.
• Listen for incoming clients.
• Upon acceptance, create a normal socket for each client.
• Get output and input streams from the socket.
• Communicate with the client through the streams from the socket.
• Close the socket.
• Client side
• Create a normal socket in any available local port.
• Connect it to the remote server (in Java, this is done at creation).
• Communicate with the server through streams from the socket.
• Close the socket.
The ServerSocket Class
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Implementing a Client
1. Create a Socket Object:
client = new Socket( server, port_id );
2. Create I/O streams for communicating with the server.
is = new DataInputStream(client.getInputStream() );
os = new DataOutputStream( client.getOutputStream() );
3. Perform I/O or communication with the server:
– Receive data from the server:
String line = is.readLine();
– Send data to the server:
os.writeBytes("Hello\n");
4. Close the socket when done:
client.close();
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A simple server (simplified code)
// SimpleServer.java: a simple server program
import java.net.*;
import java.io.*;
public class SimpleServer {
public static void main(String args[]) throws IOException {
// Register service on port 1234
ServerSocket s = new ServerSocket(1234);
Socket s1=s.accept(); // Wait and accept a connection
// Get a communication stream associated with the socket
OutputStream s1out = s1.getOutputStream();
DataOutputStream dos = new DataOutputStream (s1out);
// Send a string!
dos.writeUTF("Hi there");
// Close the connection, but not the server socket
dos.close();
s1out.close();
s1.close();
}
}
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A simple client (simplified code)
// SimpleClient.java: a simple client program
import java.net.*;
import java.io.*;
public class SimpleClient {
public static void main(String args[]) throws IOException {
// Open your connection to a server, at port 1234
Socket s1 = new Socket("mundroo.cs.mu.oz.au",1234);
// Get an input file handle from the socket and read the input
InputStream s1In = s1.getInputStream();
DataInputStream dis = new DataInputStream(s1In);
String st = new String (dis.readUTF());
System.out.println(st);
// When done, just close the connection and exit
dis.close();
s1In.close();
s1.close();
}
}
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Run
• Run Server on mundroo.cs.mu.oz.au
– [raj@mundroo] java SimpleServer &
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Socket Exceptions
try {
Socket client = new Socket(host, port);
handleConnection(client);
}
catch(UnknownHostException uhe)
{ System.out.println("Unknown host: " + host);
uhe.printStackTrace();
}
catch(IOException ioe) {
System.out.println("IOException: " + ioe); ioe.printStackTrace();
}
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ServerSocket & Exceptions
• public ServerSocket(int port) throws IOException
– Creates a server socket on a specified port.
– A port of 0 creates a socket on any free port. You can use getLocalPort
() to identify the (assigned) port on which this socket is listening.
– The maximum queue length for incoming connection indications (a
request to connect) is set to 50. If a connection indication arrives
when the queue is full, the connection is refused.
• Throws:
– IOException - if an I/O error occurs when opening the socket.
– SecurityException - if a security manager exists and its checkListen
method doesn't allow the operation.
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Server in Loop: Always up
// SimpleServerLoop.java: a simple server program that runs forever in a single thead
import java.net.*;
import java.io.*;
public class SimpleServerLoop {
public static void main(String args[]) throws IOException {
// Register service on port 1234
ServerSocket s = new ServerSocket(1234);
while(true)
{
Socket s1=s.accept(); // Wait and accept a connection
// Get a communication stream associated with the socket
OutputStream s1out = s1.getOutputStream();
DataOutputStream dos = new DataOutputStream (s1out);
// Send a string!
dos.writeUTF("Hi there");
// Close the connection, but not the server socket
dos.close();
s1out.close();
s1.close();
}
}
}
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Multithreaded Server: For Serving Multiple
Clients Concurrently
Server
Threads
Internet
Client 2
Process
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