Animation-Lesson-1-1_32-Slide
Animation-Lesson-1-1_32-Slide
INSTITUTE OF COMPUTER
STUDIES
Animation
Introduction
Animation
“To animate” means “to give
life to”. Animations are
created from a sequence of
still images. The images are
displayed rapidly in succession
so that the eye is fooled
into perceiving continuous
motion.
Persistence of Vision
This is the tendency of the eye
and brain to continue to
perceive an image even after it
has disappeared.
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RIZAL TECHNOLOGICAL UNIVERSITY
Cities of Mandaluyong and Pasig
INSTITUTE OF COMPUTER STUDIES
History of Animation
In 1824, Peter Roget
published a paper called
“Persistence of Vision With
Regard to Moving Objects.” This
paper describes the
phenomenon that occurs in
human vision where an image
lingers even make
phenomeno after the light
from
p
n the source
ossible. has ceased.
animation led
This
“philosophical” totoys numerous
during the
19th century. These include the
Zoetrope, and the ever famous
Flipbook.
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Cities of Mandaluyong and Pasig
INSTITUTE OF COMPUTER STUDIES
The Animators
A key animator will draw the
key drawings (“key” in the
sense of “important”) in a
animator using
scene, draws the character
of
frames
enough as a guide. The key
layouts thethe
points
to of the
get major
action
across
Republic of the Philippines
RIZAL TECHNOLOGICAL UNIVERSITY
Cities of Mandaluyong and Pasig
INSTITUTE OF COMPUTER STUDIES
Types of Animation
Traditional Animation
• Animators draw images on
a transparent piece on a
top of a lightbox, one frame
at a time.
• Requires very strong drawing
skills.
Republic of the Philippines
RIZAL TECHNOLOGICAL UNIVERSITY
Cities of Mandaluyong and Pasig
INSTITUTE OF COMPUTER STUDIES
2D Vector-based animation
• Computer generated
animations, that uses
the exact same
techniques as traditional
animation.
• The animator has the
option to move the body
parts individually instead
of drawing the characters
over and over.
• Does not require very
strong drawing skills.
Republic of the Philippines
RIZAL TECHNOLOGICAL UNIVERSITY
Cities of Mandaluyong and Pasig
INSTITUTE OF COMPUTER STUDIES
3D Animation
• Also referred to as
Computer Generated Imagery
• Instead of drawing, the
characters are digitally
modeled in the program, and
then fi tted with a “skeleton”
that allows animators to move
the models.
• Body parts are always present
and should be taken into
consideration, not like in 2D
Animation.
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RIZAL TECHNOLOGICAL UNIVERSITY
Cities of Mandaluyong and Pasig
INSTITUTE OF COMPUTER STUDIES
Motion Graphics
• Animate logos commercials
d , ,
television promos or film opening
titles.
• Usually involves animating
images, texts, or video clips.
Republic of the Philippines
RIZAL TECHNOLOGICAL UNIVERSITY
Cities of Mandaluyong and Pasig
INSTITUTE OF COMPUTER STUDIES
Stop Motion
• Any animation that uses objects
that are photographed in a
sequence to create the
illusion of movement.
• The process of stop-motion is
very long, as each object
has to be carefully moved
inch by inch, while it is being
photographed every frame to
create a smooth sequence
of animation
Republic of the Philippines
RIZAL TECHNOLOGICAL UNIVERSITY
Cities of Mandaluyong and Pasig
INSTITUTE OF COMPUTER STUDIES
Types of Stop-Motion
Claymation
• One the most popular
motion form
of stop-
• Working with CLAY or PLAY-
DOH
characters
• Some Claymation uses
metal skeletons on which
clay is molded
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RIZAL TECHNOLOGICAL UNIVERSITY
Cities of Mandaluyong and Pasig
INSTITUTE OF COMPUTER STUDIES
Puppets
• Animation using Puppets (built
with
skeleton rig; some with strings)
• The faces of the characters
can be replaced based on the
expression.
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RIZAL TECHNOLOGICAL UNIVERSITY
Cities of Mandaluyong and Pasig
INSTITUTE OF COMPUTER STUDIES
Cut-out
• Using construction paper
cardboard
or characters and
placing them on paper while
shooting the animation from
above.
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RIZAL TECHNOLOGICAL UNIVERSITY
Cities of Mandaluyong and Pasig
INSTITUTE OF COMPUTER STUDIES
Silhouette
• Also uses cardboard or some
flat material, but the objects
are all black and the shot
is depicted with silhouette
• or
One shadow
of only.
oldest forms of
the stop
motion.
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RIZAL TECHNOLOGICAL UNIVERSITY
Cities of Mandaluyong and Pasig
INSTITUTE OF COMPUTER STUDIES
Pixelation
• Uses people rea
real and to l
environmen create unrea
• ts l
Taking a still(not moving)
videos.
photo, moving things
around and then taking
another photo.
Republic of the Philippines
RIZAL TECHNOLOGICAL UNIVERSITY
Cities of Mandaluyong and Pasig
INSTITUTE OF COMPUTER STUDIES
12 Principles of Animation
The 12 basic principles of
animation is a set of
principles of animation
introduced by the Disney
Animators Ollie Johnston and
Frank Thomas in their 1981
book The Illusion of Life: Disney
Animation. Johnston and
Thomas in turn based their
bookandon their
the eff work
ort to of the
produce
leading Disney
realistic animators more
animations. from
the 1930s
purpos onwards,
ofThe the wasmain
e principles
illusionan character
to
produc to ofthe s laws
e
physics, basic of
adherin
but
more theyissues
also such dealt
g
emotional
abstract timing , and as with
character appeal.
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2. Anticipation
An action occurs in three parts:
1. the preparation for the action -
this is anticipation
2. the action
3. the termination of the action
Anticipation can be the
anatomical preparation for
the action, e.g., retracting a
foot before kicking a ball. It
can also be a device to attract
the viewer's attention to the
proper screen area and to
prepare them for the action,
e.g., raising the arms and
staring at something before
picking it up, or staring
off-screen at something and
then reacting to it before the
action moves on-screen.
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Cities of Mandaluyong and Pasig
INSTITUTE OF COMPUTER STUDIES
3. Staging
This principle is akin to staging
as it is known in theatre and
film. Its purpose is to direct
the audience's attention, and
make it clear what is of
greatest importance in a
scene; what is happening, and
what is about to happen.
Johnston
idea so and
that it
Thomas
is completely
defined
it as "the presentation
unmistakably clear", of any and
whether
idea is an action, a personality,
that
an expression or a mood.
Republic of the Philippines
RIZAL TECHNOLOGICAL UNIVERSITY
Cities of Mandaluyong and Pasig
INSTITUTE OF COMPUTER STUDIES
7. Arcs
Most human and animal
actions
occu along an trajector
r animation
arched y,
and should
movements reproduc
realism.
thes This can apply e
for togreater
a
limb
moving
e by rotating a joint or a
thrown object , along a
moving
parabolic trajectory. The
exception is mechanical
movement, which typically
moves in straight lines.
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RIZAL TECHNOLOGICAL UNIVERSITY
Cities of Mandaluyong and Pasig
INSTITUTE OF COMPUTER STUDIES
8. Secondary action
This is an action that directly
results from another action. It
can be used to increase the
complexity and interest in a
scene. It should always be
subordinate to and not
compete with the primary
action in the scene. An
example might be the facial
expression on a character. The
body would be expressing the
primary action while the
expression adds to it.
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RIZAL TECHNOLOGICAL UNIVERSITY
Cities of Mandaluyong and Pasig
INSTITUTE OF COMPUTER STUDIES
10. Exaggeration
Exaggeration is an eff ect
especially useful for
animation, as perfect
imitation of reality can look
static and dull in cartoons.
The level of exaggeration
depends on whether one
seeks realism or a particular
style, like a caricature or the
style of an artist. The classical
defi nition of exaggeration,
employed by Disney, was to
remain true to reality, just
presenting it in a wilder,
more extreme form.
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Cities of Mandaluyong and Pasig
INSTITUTE OF COMPUTER STUDIES
12. Appeal
Appeal in a cartoon
character corresponds to what
would be called charisma in an
actor. A character who is
appealing is not necessarily
sympathetic — villains or
monsters can also be
appealing — the important
thing is that the viewer feels
the character is real and
interesting. [
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RIZAL TECHNOLOGICAL UNIVERSITY
Cities of Mandaluyong and Pasig
INSTITUTE OF COMPUTER STUDIES
Drawings in
Animation
Rough Drawing
• A rough drawing is always
done fi rst
• It is the skeleton of the
character
• It is done to get a feel on the
weight
and form of the character.
• Often done in a very loose
fashion.
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RIZAL TECHNOLOGICAL UNIVERSITY
Cities of Mandaluyong and Pasig
INSTITUTE OF COMPUTER STUDIES
Clean-up Drawing
• It is the drawings you see in
the finished film
• The artist doing the clean-
up is responsible for the
final line and finished look
of the character or scene.
• Usually done on a new
sheet of paper.
Republic of the Philippines
RIZAL TECHNOLOGICAL UNIVERSITY
Cities of Mandaluyong and Pasig
INSTITUTE OF COMPUTER STUDIES
Inbetween Drawing
• The drawing generated
between two images to give
the appearance that the
fi rst image evolves
smoothly into the second
image.
• The drawing that gives
the appearance of motion.
Republic of the Philippines
RIZAL TECHNOLOGICAL UNIVERSITY
Cities of Mandaluyong and Pasig
INSTITUTE OF COMPUTER STUDIES
Model Sheet
• also known as a character
board, character sheet,
character study or simply a
study
• is a document used to
help standardize the
appearance, poses, and
gestures of an animated
character.
•a communication tool
that a character designer
uses to show other artists
how the character works,
and therefore how he/she/it
should be represented
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RIZAL TECHNOLOGICAL UNIVERSITY
Cities of Mandaluyong and Pasig
INSTITUTE OF COMPUTER STUDIES
• A character DRAWN
according
the to standardize
production's d to as
model
MODEL is “ON-
referred
”
• While character NOT DRAWN
according
a to the
production's standardized
model is referred to as “OFF-
MODEL”
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Cities of Mandaluyong and Pasig
INSTITUTE OF COMPUTER STUDIES
Character rotation
• atemplate that the
character shows sides –
side,
from ¾ and back
allviews. front,
• Its purpose is to show
the character from all sides
Republic of the Philippines
RIZAL TECHNOLOGICAL UNIVERSITY
Cities of Mandaluyong and Pasig
INSTITUTE OF COMPUTER STUDIES
Expression sheet
• helps show what your
character
helpful
looks like
toinsee
diff erent their
situations.
eyes
how brows,nose mout It , is
(beak),features
other h, an
move. d
Republic of the Philippines
RIZAL TECHNOLOGICAL UNIVERSITY
Cities of Mandaluyong and Pasig
INSTITUTE OF COMPUTER STUDIES
Tools in Traditional
Animation
Non-Photo Blue Pencils
These pencils are useful for
doing initial sketches because
they're a shade of pale blue
that doesn't to show up on
copies when you transfer your
work from paper to clear cels.
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RIZAL TECHNOLOGICAL UNIVERSITY
Cities of Mandaluyong and Pasig
INSTITUTE OF COMPUTER STUDIES
• Light Table
• Light
Itbox up your fro
lights
beneat artwork toit make m
h to see transparent
through
reference.
enough for
• Animation/ Drawing
disc
An disc is
animator
animation where drawing
s
needed draw animation.
the s It
placed
for on the
a islightbox and
used to work out camera
moves and panning walk
cycles. It has two sliding
peg bags at the top and
bottom.
Republic of the Philippines
RIZAL TECHNOLOGICAL UNIVERSITY
Cities of Mandaluyong and Pasig
INSTITUTE OF COMPUTER STUDIES
Peg bar
Holds the papers in place
when you’re drawing. Also
makes sure that the paper goes
exactly where it did last time
when you place them back.
POST-TEST