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We take content rights seriously. If you suspect this is your content, claim it here.
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Chapter 9

Subprograms
Chapter 9 Topics
• Introduction
• Fundamentals of Subprograms
• Design Issues for Subprograms
• Local Referencing Environments
• Parameter-Passing Methods
• Parameters That Are Subprograms
• Calling Subprograms Indirectly
• Overloaded Subprograms
• Generic Subprograms
• Design Issues for Functions
• User-Defined Overloaded Operators
• Closures
• Coroutines
Copyright © 2012 Addison-Wesley. All rights reserved. 1-2
Introduction

• Two fundamental abstraction facilities


– Process abstraction
• Emphasized from early days
• Discussed in this chapter
– Data abstraction
• Emphasized in the1980s
• Discussed at length in Chapter 11

Copyright © 2012 Addison-Wesley. All rights reserved. 1-3


Fundamentals of Subprograms

• Each subprogram has a single entry point


• The calling program is suspended during
execution of the called subprogram
• Control always returns to the caller when
the called subprogram’s execution
terminates

Copyright © 2012 Addison-Wesley. All rights reserved. 1-4


Basic Definitions
• A subprogram definition describes the interface to and the
actions of the subprogram abstraction
– In Python, function definitions are executable; in all other languages,
they are non-executable
– In Ruby, function definitions can appear either in or outside of class
definitions. If outside, they are methods of Object. They can be called
without an object, like a function
– In Lua, all functions are anonymous
• A subprogram call is an explicit request that the
subprogram be executed
• A subprogram header is the first part of the definition,
including the name, the kind of subprogram, and the
formal parameters
• The parameter profile (aka signature) of a subprogram is
the number, order, and types of its parameters
• The protocol is a subprogram’s parameter profile and, if it
is a function, its return type

Copyright © 2012 Addison-Wesley. All rights reserved. 1-5


Basic Definitions (continued)

• Function declarations in C and C++ are often


called prototypes
• A subprogram declaration provides the protocol,
but not the body, of the subprogram
• A formal parameter is a dummy variable listed in
the subprogram header and used in the
subprogram
• An actual parameter represents a value or
address used in the subprogram call statement

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Actual/Formal Parameter
Correspondence
• Positional
– The binding of actual parameters to formal parameters
is by position: the first actual parameter is bound to the
first formal parameter and so forth
– Safe and effective
• Keyword
– The name of the formal parameter to which an actual
parameter is to be bound is specified with the actual
parameter
– Advantage: Parameters can appear in any order,
thereby avoiding parameter correspondence errors
– Disadvantage: User must know the formal parameter’s
names

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Formal Parameter Default Values

• In certain languages (e.g., C++, Python, Ruby, Ada, PHP),


formal parameters can have default values (if no actual
parameter is passed)
– In C++, default parameters must appear last because
parameters are positionally associated (no keyword
parameters)

• Variable numbers of parameters


– C# methods can accept a variable number of parameters as long as
they are of the same type—the corresponding formal parameter is an
array preceded by params
– In Ruby, the actual parameters are sent as elements of a hash literal
and the corresponding formal parameter is preceded by an asterisk.
– In Python, the actual is a list of values and the corresponding formal
parameter is a name with an asterisk
– In Lua, a variable number of parameters is represented as a formal
parameter with three periods; they are accessed with a for statement
or with a multiple assignment from the three periods
Copyright © 2012 Addison-Wesley. All rights reserved. 1-8
Procedures and Functions
• There are two categories of subprograms
– Procedures are collection of statements that
define parameterized computations
– Functions structurally resemble procedures
but are semantically modeled on
mathematical functions
• They are expected to produce no side effects
• In practice, program functions have side effects

Copyright © 2012 Addison-Wesley. All rights reserved. 1-9


Design Issues for Subprograms
• Are local variables static or dynamic?
• Can subprogram definitions appear in other
subprogram definitions?
• What parameter passing methods are provided?
• Are parameter types checked?
• If subprograms can be passed as parameters and
subprograms can be nested, what is the
referencing environment of a passed
subprogram?
• Can subprograms be overloaded?
• Can subprogram be generic?
• If the language allows nested subprograms, are
closures
Copyright supported?
© 2012 Addison-Wesley. All rights reserved. 1-10
Local Referencing Environments: Examples

• In most contemporary languages, locals


are stack dynamic
• In C-based languages, locals are by
default stack dynamic, but can be
declared static
• The methods of C++, Java, Python, and
C# only have stack dynamic locals
• In Lua, all implicitly declared variables are
global; local variables are declared with
local and are stack dynamic

Copyright © 2012 Addison-Wesley. All rights reserved. 1-11


Semantic Models of Parameter Passing

• In mode
• Out mode
• Inout mode

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Models of Parameter Passing

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Conceptual Models of Transfer

• Physically move a value


• Move an access path to a value

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Pass-by-Value (In Mode)
• The value of the actual parameter is used to
initialize the corresponding formal parameter
– Normally implemented by copying
– Can be implemented by transmitting an access path but
not recommended (enforcing write protection is not
easy)
– Disadvantages (if by physical move): additional storage
is required (stored twice) and the actual move can be
costly (for large parameters)
– Disadvantages (if by access path method): must write-
protect in the called subprogram and accesses cost
more (indirect addressing)

Copyright © 2012 Addison-Wesley. All rights reserved. 1-15


Pass-by-Result (Out Mode)
• When a parameter is passed by result, no
value is transmitted to the subprogram;
the corresponding formal parameter acts
as a local variable; its value is transmitted
to caller’s actual parameter when control
is returned to the caller, by physical move
– Require extra storage location and copy
operation
• Potential problems:
– whichever formal parameter is
sub(p1, p1);
copied back will represent the current value of
p1
Compute address of list[sub]
– sub(list[sub], sub);
at the beginning of the subprogram or end?
Copyright © 2012 Addison-Wesley. All rights reserved. 1-16
Pass-by-Value-Result (inout Mode)

• A combination of pass-by-value and


pass-by-result
• Sometimes called pass-by-copy
• Formal parameters have local
storage
• Disadvantages:
– Those of pass-by-result
– Those of pass-by-value

Copyright © 2012 Addison-Wesley. All rights reserved. 1-17


Pass-by-Reference (Inout Mode)

• Pass an access path


• Also called pass-by-sharing
• Advantage: Passing process is efficient
(no copying and no duplicated storage)
• Disadvantages
– Slower accesses (compared to pass-by-value)
to formal parameters
– Potentials for unwanted side effects (collisions)
– Unwanted aliases (access broadened)
fun(total, total); fun(list[i], list[j]; fun(list[i], i);

Copyright © 2012 Addison-Wesley. All rights reserved. 1-18


Pass-by-Name (Inout Mode)

• By textual substitution
• Formals are bound to an access method at
the time of the call, but actual binding to
a value or address takes place at the time
of a reference or assignment
• Allows flexibility in late binding
• Implementation requires that the
referencing environment of the caller is
passed with the parameter, so the actual
parameter address can be calculated
Copyright © 2012 Addison-Wesley. All rights reserved. 1-19
Implementing Parameter-Passing Methods

• In most languages parameter


communication takes place thru the run-
time stack
• Pass-by-reference are the simplest to
implement; only an address is placed in
the stack

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Implementing Parameter-Passing Methods

Function header: void sub(int a, int b, int c, int d)


Function call in main: sub(w, x, y, z)
(pass w by value, x by result, y by value-result, z by reference)
Copyright © 2012 Addison-Wesley. All rights reserved. 1-21
Parameter Passing Methods of Major
Languages
• C
– Pass-by-value
– Pass-by-reference is achieved by using pointers as parameters
• C++
– A special pointer type called reference type for pass-by-
reference
• Java
– All parameters are passed are passed by value
– Object parameters are passed by reference
• Ada
– Three semantics modes of parameter transmission: in, out,
in out; in is the default mode
– Formal parameters declared out can be assigned but not
referenced; those declared in can be referenced but not
assigned; in out parameters can be referenced and assigned

Copyright © 2012 Addison-Wesley. All rights reserved. 1-22


Parameter Passing Methods of Major
Languages (continued)
• Fortran 95+
- Parameters can be declared to be in, out, or inout mode
• C#
- Default method: pass-by-value
– Pass-by-reference is specified by preceding both a
formal parameter and its actual parameter with ref
• PHP: very similar to C#, except that either the
actual or the formal parameter can specify ref
• Perl: all actual parameters are implicitly placed in
a predefined array named @_
• Python and Ruby use pass-by-assignment (all
data values are objects); the actual is assigned to
the formal
Copyright © 2012 Addison-Wesley. All rights reserved. 1-23
Type Checking Parameters

• Considered very important for reliability


• FORTRAN 77 and original C: none
• Pascal, FORTRAN 90+, Java, and Ada: it is always
required
• ANSI C and C++: choice is made by the user
– Prototypes
• Relatively new languages Perl, JavaScript, and
PHP do not require type checking
• In Python and Ruby, variables do not have types
(objects do), so parameter type checking is not
possible

Copyright © 2012 Addison-Wesley. All rights reserved. 1-24


Multidimensional Arrays as
Parameters
• If a multidimensional array is passed to a
subprogram and the subprogram is
separately compiled, the compiler needs
to know the declared size of that array to
build the storage mapping function

Copyright © 2012 Addison-Wesley. All rights reserved. 1-25


Multidimensional Arrays as
Parameters: C and C++
• Programmer is required to include the
declared sizes of all but the first subscript
in the actual parameter
• Disallows writing flexible subprograms
• Solution: pass a pointer to the array and
the sizes of the dimensions as other
parameters; the user must include the
storage mapping function in terms of the
size parameters

Copyright © 2012 Addison-Wesley. All rights reserved. 1-26


Multidimensional Arrays as
Parameters: Ada
• Ada – not a problem
– Constrained arrays – size is part of the array’s
type
– Unconstrained arrays - declared size is part of
the object declaration

Copyright © 2012 Addison-Wesley. All rights reserved. 1-27


Multidimensional Arrays as
Parameters: Fortran
• Formal parameters that are arrays
have a declaration after the header
– For single-dimension arrays, the
subscript is irrelevant
– For multidimensional arrays, the sizes
are sent as parameters and used in the
declaration of the formal parameter, so
those variables are used in the storage
mapping function

Copyright © 2012 Addison-Wesley. All rights reserved. 1-28


Multidimensional Arrays as
Parameters: Java and C#

• Similar to Ada
• Arrays are objects; they are all single-
dimensioned, but the elements can be
arrays
• Each array inherits a named constant
(length in Java, Length in C#) that is set to
the length of the array when the array
object is created

Copyright © 2012 Addison-Wesley. All rights reserved. 1-29


Design Considerations for Parameter
Passing

• Two important considerations


– Efficiency
– One-way or two-way data transfer
• But the above considerations are in
conflict
– Good programming suggest limited access to
variables, which means one-way whenever
possible
– But pass-by-reference is more efficient to pass
structures of significant size

Copyright © 2012 Addison-Wesley. All rights reserved. 1-30


Parameters that are Subprogram
Names
• It is sometimes convenient to pass
subprogram names as parameters
• Issues:
1. Are parameter types checked?
2. What is the correct referencing environment
for a subprogram that was sent as a
parameter?

Copyright © 2012 Addison-Wesley. All rights reserved. 1-31


Overloaded Subprograms

• An overloaded subprogram is one that has the


same name as another subprogram in the same
referencing environment
– Every version of an overloaded subprogram has a
unique protocol
• C++, Java, C#, and Ada include predefined
overloaded subprograms
• In Ada, the return type of an overloaded function
can be used to disambiguate calls (thus two
overloaded functions can have the same
parameters)
• Ada, Java, C++, and C# allow users to write
multiple versions of subprograms with the same
name

Copyright © 2012 Addison-Wesley. All rights reserved. 1-32


Generic Subprograms

• A generic or polymorphic subprogram takes


parameters of different types on different
activations
• Overloaded subprograms provide ad hoc
polymorphism
• Subtype polymorphism means that a variable of
type T can access any object of type T or any
type derived from T (OOP languages)
• A subprogram that takes a generic parameter
that is used in a type expression that describes
the type of the parameters of the subprogram
provides parametric polymorphism
- A cheap compile-time substitute for dynamic
binding

Copyright © 2012 Addison-Wesley. All rights reserved. 1-33


Design Issues for Functions
• Are side effects allowed?
– Parameters should always be in-mode to reduce side
effect (like Ada)
• What types of return values are allowed?
– Most imperative languages restrict the return types
– C allows any type except arrays and functions
– C++ is like C but also allows user-defined types
– Ada subprograms can return any type (but Ada
subprograms are not types, so they cannot be
returned)
– Java and C# methods can return any type (but
because methods are not types, they cannot be
returned)
– Python and Ruby treat methods as first-class objects,
soAddison-Wesley.
Copyright © 2012 they can be
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reserved. 1-34
User-Defined Overloaded
Operators
• Operators can be overloaded in Ada, C++,
Python, and Ruby
• A Python example
def __add__ (self, second) :
return Complex(self.real + second.real,
self.imag + second.imag)
Use: To compute x + y, x.__add__(y)

Copyright © 2012 Addison-Wesley. All rights reserved. 1-35


Closures
• A closure is a subprogram and the
referencing environment where it was
defined
– The referencing environment is needed if the
subprogram can be called from any arbitrary place in
the program
– A static-scoped language that does not permit nested
subprograms doesn’t need closures
– Closures are only needed if a subprogram can access
variables in nesting scopes and it can be called from
anywhere
– To support closures, an implementation may need to
provide unlimited extent to some variables (because a
subprogram may access a nonlocal variable that is
normally no longer alive)
Copyright © 2012 Addison-Wesley. All rights reserved. 1-36
Closures (continued)

• A JavaScript closure:
function makeAdder(x) {
return function(y) {return x + y;}
}
...
var add10 = makeAdder(10);
var add5 = makeAdder(5);
document.write(″add 10 to 20: ″ + add10(20) +
″<br />″);
document.write(″add 5 to 20: ″ + add5(20) +
″<br />″);
- The closure is the anonymous function returned
by makeAdder
Copyright © 2012 Addison-Wesley. All rights reserved. 1-37
Closures (continued)
• C#
- We can write the same closure in C# using a nested
anonymous delegate
- Func<int, int> (the return type) specifies a delegate
that takes an int as a parameter and returns and int
static Func<int, int> makeAdder(int x) {
return delegate(int y) {return x + y;};
}
...
Func<int, int> Add10 = makeAdder(10);
Func<int, int> Add5 = makeAdder(5);
Console.WriteLine(″Add 10 to 20: {0}″, Add10(20));
Console.WriteLine(″Add 5 to 20: {0}″, Add5(20));

Copyright © 2012 Addison-Wesley. All rights reserved. 1-38


Coroutines
• A coroutine is a subprogram that has multiple
entries and controls them itself – supported
directly in Lua
• Also called symmetric control: caller and called
coroutines are on a more equal basis
• A coroutine call is named a resume
• The first resume of a coroutine is to its
beginning, but subsequent calls enter at the
point just after the last executed statement in
the coroutine
• Coroutines repeatedly resume each other,
possibly forever
• Coroutines provide quasi-concurrent execution of
program units (the coroutines); their execution is
interleaved,
Copyright but
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reserved. 1-39
Coroutines Illustrated: Possible
Execution Controls

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Coroutines Illustrated: Possible
Execution Controls

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Coroutines Illustrated: Possible
Execution Controls with Loops

Copyright © 2012 Addison-Wesley. All rights reserved. 1-42


Summary
• A subprogram definition describes the actions
represented by the subprogram
• Subprograms can be either functions or
procedures
• Local variables in subprograms can be stack-
dynamic or static
• Three models of parameter passing: in mode, out
mode, and inout mode
• Some languages allow operator overloading
• Subprograms can be generic
• A closure is a subprogram and its ref.
environment
• A coroutine is a special subprogram with multiple
entries
Copyright © 2012 Addison-Wesley. All rights reserved. 1-43

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