Chapter 7
Chapter 7
Being
Thirteenth Edition, Global Edition
Chapter 7
• Value-Expressive Function:
– Expresses consumer’s values or self-concept
• E G O-Defensive Function:
– Protect ourselves from external threats or internal feelings
• Knowledge Function:
– Need for order, structure, or meaning
2. Value- • because of what the product says Ad stress the AIO of the product
Expressive about his/her identity as a person. e.g. “Straight out of Gym” pull-outs
(Refer Psychographic Segment in the magazine for man who
Analysis that consider how consumer consistently reads the Men’s Fitness
develop a cluster of AIO to express their magazine (A: Hobbies, I: Recreation, O:
identity in Topic 5) Themselves)
• Disclaimers
– message that supply additional information the advertiser is required to provide
(“possible side effects may include nausea, diarrhoea, or death”)
• Native advertising
– refers to digital messages designed to blend into the editorial content of the
publications in which they appear. These messages may look a lot like a regular
article, but they often link to a sponsor’s content.
• Knowledge bias
– implies that a source’s knowledge about a topic is not accurate.
• Reporting bias
– occurs when a source has the required knowledge but we question his or her
willingness to convey it accurately—as when a racket manufacturer pays a star
tennis player to use its products exclusively.
• Shared endorsements
– users who follow or rate a product or service may find that their endorsements
show up on the advertiser’s page. (Facebook and Google)
• Halo effect
– occurs when we assume that persons who rank high on one dimension excel on
others as well. (We assume that good-looking people are smarter, hipper, and
happier than the rest of us.)
• Star power
– messages are more effective when there’s a logical connection between the star
and the product.
– works because celebrities embody cultural meanings—they symbolize important
categories like status and social class
Source: Adapted from David W. Stewart and David H. Furse, “The Effects of Television
Advertising Execution on Recall, Comprehension, and Persuasion,” Psychology &
Marketing 2 (Fall 1985): 135–60. Copyright © 1985 by John Wiley & Sons, Inc. Reprinted
by permission.
• M-commerce
– where marketers promote their goods and services via wireless devices,
including cell phones, PDAs, and iPods
• Social media
– refers to the set of technologies that enable users to create content and
share it with thousands or even millions of others.
• Transmedia storytelling
– strategy typically includes communications media that range from Web
sites, blogs, and email to recorded phone calls and even graffiti
messages scrawled in public spaces.
• Reality engineering
– occurs when marketers appropriate elements of popular culture
and use them as promotional vehicles.
Copyright © 2020 Pearson Education Ltd. All Rights Reserved.
Copyright © 2020 Pearson Education Ltd. All Rights Reserved.
Product Placement and Branded
Entertainment
• Insertion of specific products and use of brand names in
movie/TV scripts
• Directors incorporate branded props for realism
• Is product placement a positive or negative when it comes
to consumer decision-making?