Dale's Cone of Experience
Dale's Cone of Experience
DALE’S CONE OF
EXPERIENCE
By Jay Ann Cani
PROPONENT OF DALE’S CONE OF
EXPERIENCE
Edgar Dale (April 27,
1900 in Benson,
Minnesota, – March 8,
•An American
1985 educationist who
in Columbus, Ohio)
developed the Cone of Experience.
•He made several contributions to audio
and visual instruction, including a
methodology for analyzing the content of
motion pictures.
WHAT IS DALE’S CONE OF
EXPERIENCE?
•First introduced in Dale’s 1946
book, Audio-Visual Methods in
Teaching
•Designed to “show the progression
of learning experiences” (Dale (1969)
p. 108) from the concrete to the
abstract
•
WHAT IS DALE’S CONE OF
EXPERIENCE?
• The cone of experience is a pictorial device use to
explain the interrelationships of the various types of audio-
visual media, as well as their individual “positions” in the
learning process.
• The more sensory channels possible in interacting with a resource, the better
the chance that many students can learn from it.
• Each level of the cone above its base moves a learner a step further away
from real- life experiences, so experiences focusing only on the use of verbal
symbols are the furthest removed from real life.
PRINCIPLES ON THE CONE OF
EXPERIENCE:
• Motion pictures (also television) is where it is on the cone because
it is an observational experience with little or no opportunity to
participate or use senses other than seeing and hearing.
• Contrived
• Verbal symbols
• Dramatized
Iconic – pictorial experiences
• Demonstrations
• Study trips
• Exhibits
• Educational television
• Motion pictures
• Recordings, radio, still pictures
ENACTIVE
direct
experiences
DIRECT AND PURPOSEFUL
EXPERIENCES
• Direct, first hand experiences
• Have direct participation in the
outcome
• Use of all our senses
• Examples:
Working in a homeless shelter
Tutoring younger children
CONTRIVED EXPERIENCES
• Reconstructed experiences
• Can be used to simplify an event or
idea to its most important parts
• Divided into two categories
Acting – actual participation (more concrete)
Observing – watching a dramatization take place (more
abstract)
ICONIC
pictorial
experiences
ICONIC EXPERIENCES ON THE
CONE
• Progressively moving toward greater use
of imagination
• Successful use in a classroom depends on
how much imaginative involvement the
method can illicit from students
• Involves:
Demonstrations Study trips
Exhibits Motion pictures
Educational television
DEMONSTRATIONS