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Class-1-Multimedia

Multimedia is the integration of various media types such as text, audio, images, animation, and video, allowing for digital representation and processing. Applications of multimedia utilize multiple media sources, and it can be categorized into linear and non-linear formats. Key concepts include hypertext, which links texts, and hypermedia, which encompasses various media forms, exemplified by the World Wide Web.
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0% found this document useful (0 votes)
8 views

Class-1-Multimedia

Multimedia is the integration of various media types such as text, audio, images, animation, and video, allowing for digital representation and processing. Applications of multimedia utilize multiple media sources, and it can be categorized into linear and non-linear formats. Key concepts include hypertext, which links texts, and hypermedia, which encompasses various media forms, exemplified by the World Wide Web.
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We take content rights seriously. If you suspect this is your content, claim it here.
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MULTIMEDIA TECHNOLOGIES

ppa Sarkar, Assistant Professor, CSE Dept. Islamic University, Ku


 What is Multimedia ?

 Multimedia is the field with the


computer-controlled
concerned integration of graphics,
drawings, still and moving images
text,
animation, audio, and any other media where
(Video),
every
type of information can be represented, stored,
transmitted and processed digitally.
 Multimedia includes a combination of text, audio,
still images, animation, video.

 A Multimedia Application is an Application


which uses a collection of multiple media
sources e.g. text, graphics, images,
sound/audio, animation and/or video.
Text Audio
Images

Graphics Video
TEXT
 When PC's were in their infancy running under MS-
DOS they only displayed text in one size and one
color.
 Text on those early PC's was displayed using the
ASCII charter set which was a series of 2 numbers
that could be sent to the monitor. Each of those two
digit numbers represented an alpha-numerical
character. For example, the ASCII character code
for a lower case a is 97 while the uppercase is 65.
 A text charter was 8 pixels high and 8
pixels wide
 so when a program sent a character 65

to the screen a helper systems


program called ANSI.SYS would send
a signal to the proper location turning
on and off 64 dots appropriately to
make an image of the letter A.
 Later with the use of color monitors which
had multiple size modes which made it
possible to display larger text (still using
the ASCII system).
 Windows and other graphical operating
systems, used a font (a miniature picture)
to paint text on the screen in graphical
mode.
IMAGES
 Turning on or off monitor pixels in graphics mode
can create an alpha numeric character. Obviously
the same process was used to create a picture in
the earlier computers.
 the two shades of gray are added, two shade of
blue to the original black and white.
 There are dozens of computer color mixing systems

and an endless number of custom palettes.


 all computer colors are created by mixing RED

GREEN and BLUE


AUDIO
 Refers to the reproduction and transmission of
sound stored in a digital format. This includes CDs
as well as any sound files stored on a computer.
 In contrast, the telephone system (but not ISDN) is

based on an analog representation of sound.


 Digital sound can be referred as the sound that is
Recorded and stored as a series of numerical
values rather than fluctuations in amplitude.
 Every Soundcard comes with an Analog-to-Digital
Converter (ADC) for recording,
 and a Digital-to-Analog Converter (DAC) for playing

audio.
 The operating system talks to the sound card
to actually handle the recording and playback,
and Audacity(free software) talks to the
operating system so that you can capture
sounds to a file, edit them, and mix multiple
tracks while playing.
ANIMATION/
GRAPHICS
 Animation is a sequential series of still images that
create an illusion of motion.

 Note the difference between animation and video.

 Whereas video takes continuous motion and breaks


it up into discrete frames,
 animation starts with independent pictures and puts

them together to form the illusion of continuous


motion.
 2D animation figures are created and/or edited on
the computer using 2D bitmap graphics or created
and edited using 2D vector graphics. 3D animation
are digitally modeled and manipulated by an
animator.

2D Picture
3D Picture
VIDEO
 Unlike an animation that we can create from
drawings or images a video is created by a
photographic process and converted or ported to a
computer in sets of Frames where each frame has
data stored in every pixel.
 We measure the rate at which frames are displayed

in Frames Per Second (FPS).


 Digital video can be copied with no degradation in

quality.
MULTIMEDIA CATEGORIES
Multimedia may be broadly divided into

 Linear and
 Non-linear categories.
 Linear active content progresses without any
navigational control for the viewer such as a cinema
presentation.
 Non-linear content offers user interactivity to control
progress as used with a computer game or used in
self-paced computer based training.
HYPERTEXT
 Hypertext is a text which contains links to other
texts.
 The term was invented by Ted Nelson around

1965.
HYPERMEDIA
 HyperMedia is not constrained
to be text-based. It can
include other media, e.g.,
graphics, images, and
especially the continuous
media - sound and video.
 Apparently, Ted Nelson was

also the first to use this term.


 The World Wide Web (WWW)

is the best example of


hypermedia applications.
Thanks to all

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