0% found this document useful (0 votes)
22 views7 pages

Components of a VR System

The document outlines the fundamental components of a Virtual Reality (VR) system, which includes hardware and software subsystems. Key hardware components are the VR engine, input devices (such as tracking devices), and output devices (like head-mounted displays and audio systems). The VR engine is crucial for processing and generating graphics, while input and output devices facilitate user interaction and sensory feedback in real-time.

Uploaded by

jonarethme09
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
22 views7 pages

Components of a VR System

The document outlines the fundamental components of a Virtual Reality (VR) system, which includes hardware and software subsystems. Key hardware components are the VR engine, input devices (such as tracking devices), and output devices (like head-mounted displays and audio systems). The VR engine is crucial for processing and generating graphics, while input and output devices facilitate user interaction and sensory feedback in real-time.

Uploaded by

jonarethme09
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 7

Module 1 Virtual Reality Fundamentals and Architecture 21ITO01- Augmented and Virtual Reality

Components of a VR
system

CO1 Demonstrate the underlying enabling technologies of Virtual Reality systems


Module 1 Virtual Reality Fundamentals and Architecture 21ITO01- Augmented and Virtual Reality
• A VR system is made up of 2 major subsystems, the
hardware and software.
• The hardware can be further divided into computer or VR engine
and I/O devices,
• while the software can be divided into application software and
database

CO1 Demonstrate the underlying enabling technologies of Virtual Reality systems


Module 1 Virtual Reality Fundamentals and Architecture 21ITO01- Augmented and Virtual Reality

Virtual Reality System Hardware


• The major components of the hardware are the VR engine or computer
system, input devices and output devices

Input Devices
• The input devices are the means by which the user interacts with the virtual
world.
• They send signals to the system about the action of the user, so as to provide
appropriate reactions back to the user through the output devices in real
time.
• They can be classified into tracking device, point input device, bio-
controllers and voice device.
CO1 Demonstrate the underlying enabling technologies of Virtual Reality systems
Module 1 Virtual Reality Fundamentals and Architecture 21ITO01- Augmented and Virtual Reality
• tracking devices sometimes referred to as position sensors, are used in
tracking the position of the user
• they include, electromagnetic, ultrasonic, optical, mechanical and
gyroscopic sensors, data gloves, neural and bio or muscular controllers

CO1 Demonstrate the underlying enabling technologies of Virtual Reality systems


Module 1 Virtual Reality Fundamentals and Architecture 21ITO01- Augmented and Virtual Reality
VR Engine
• VR engine or computer system has to be selected according
to the requirement of the application
•Graphic display and image generation are some of the most
important factors
and time-consuming task in a VR system
•VE engine depends on the application field, user, I/O devices, level
of immersion and the graphic output required
• it is responsible for calculating and generating graphical models,
object
rendering, lighting, mapping, texturing, simulation and display in
real-time.
•VR engine is the processing power of the computer
•computer processing power is the amount of senses (graphical,
sound, haptic,
CO1 Demonstrate the underlying enabling technologies of Virtual Reality systems
Module 1 Virtual Reality Fundamentals and Architecture 21ITO01- Augmented and Virtual Reality
Output Devices
• The output devices get feedback from the VR engine and pass it on to the
users through the corresponding output devices to stimulate the senses.
• Possible classifications of output devices based on the senses are:
graphics
(visual), audio (aural), haptic (contact or force),smell and taste
•first 3 are frequently used in VR systems, while smell and taste are still
uncommon

HMDs:
• head-mounted display that consists of two screens that display the virtual
world in front of the users
• motion sensors that detect the orientation and position of your head and
adjust the picture accordingly.
• built-in headphones or external audio connectors to output sound.
CO1 Demonstrate the underlying enabling technologies of Virtual Reality systems
Module 1 Virtual Reality Fundamentals and Architecture 21ITO01- Augmented and Virtual Reality
Sensors:
• Sensors are mostly incorporated into the headset of VR.
• They track users’ poses and their head position, detect movement and rotation,
and then pass all this data to the VR processor/computing device
• VR depends upon several sensors, including accelerometers,
gyroscopes, magnetometers, and 6DoF.

Audio system:
• VR provides spatial audio, so the users feel how real the virtual world
is.

Computing device:
• It is a strong, powerful machine that processes and creates the 3-
dimensional world.
• All other input devices pass their data onto it, it tracks the user movement
and renders all the graphics.
• Computing devices should have a large amount of RAM, a good
GPU, a powerful
CO1 Demonstrate the underlyingCPU, and
enabling a sufficient
technologies of Virtual storage device.
Reality systems

You might also like