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Lecture 5

The document discusses CPU scheduling, covering basic concepts, scheduling criteria, and various algorithms such as FCFS, SJF, and Round Robin. It evaluates the performance of these algorithms in multiprogrammed operating systems and highlights the importance of selecting appropriate scheduling methods based on system requirements. Additionally, it addresses multiple-processor scheduling and algorithm evaluation techniques, including deterministic modeling and simulations.
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0% found this document useful (0 votes)
3 views

Lecture 5

The document discusses CPU scheduling, covering basic concepts, scheduling criteria, and various algorithms such as FCFS, SJF, and Round Robin. It evaluates the performance of these algorithms in multiprogrammed operating systems and highlights the importance of selecting appropriate scheduling methods based on system requirements. Additionally, it addresses multiple-processor scheduling and algorithm evaluation techniques, including deterministic modeling and simulations.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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CPU Scheduling

Mechanisms and
Performance Evaluation
CPU Scheduling

• Basic Concepts
• Scheduling Criteria
• Scheduling Algorithms
• Thread Scheduling
• Multiple-Processor Scheduling
• Real-Time CPU Scheduling
• Operating Systems Examples
• Algorithm Evaluation/Performance Evaluation
Objectives

• To introduce CPU scheduling, which is the basis for


multiprogrammed operating systems
• To describe various CPU-scheduling algorithms
• To discuss evaluation criteria for selecting a CPU-scheduling
algorithm for a particular system
• To examine the scheduling algorithms of several operating
systems
Basic Concepts

• Maximum CPU utilization


obtained with multiprogramming
• CPU–I/O Burst Cycle – Process
execution consists of a cycle of
CPU execution and I/O wait
• CPU burst followed by I/O burst
• CPU burst distribution is of main
concern
CPU Scheduler
 Short-term scheduler selects from among the processes in
ready queue, and allocates the CPU to one of them
 Queue may be ordered in various ways
 CPU scheduling decisions may take place when a process:
1. Switches from running to waiting state
2. Switches from running to ready state
3. Switches from waiting to ready
4. Terminates
 Scheduling under 1 and 4 is nonpreemptive
 All other scheduling is preemptive(if one task is running , if
second task comes, it will stop)
 Consider access to shared data
 Consider preemption while in kernel mode
 Consider interrupts occurring during crucial OS activities
Dispatcher

• Dispatcher module gives control of the CPU to the process


selected by the short-term scheduler; this involves:
• switching context
• switching to user mode
• jumping to the proper location in the user program to restart
that program
• Dispatch latency – time it takes for the dispatcher to stop
one process and start another running
Scheduling Criteria

• CPU utilization – keep the CPU as busy as possible


• Throughput – # of processes that complete their execution
per time unit
• Turnaround time – amount of time to execute a particular
process
• Waiting time – amount of time a process has been waiting in
the ready queue
• Response time – amount of time it takes from when a request
was submitted until the first response is produced, not output
(for time-sharing environment)
Scheduling Algorithm Optimization
Criteria
• Max CPU utilization
• Max throughput
• Min turnaround time
• Min waiting time
• Min response time
First- Come, First-Served (FCFS) Scheduling

Process Burst Time


P1 24
P2 3
P3 3
• Suppose that the processes arrive in the order: P1 , P2 , P3
The Gantt Chart for the schedule is:

P1 P2 P3
0 24 27 30

• Waiting time for P1 = 0; P2 = 24; P3 = 27


• Average waiting time: (0 + 24 + 27)/3 = 17
FCFS Scheduling (Cont.)
Suppose that the processes arrive in the order:
P2 , P3 , P1
• The Gantt chart for the schedule is:

P2 P3 P1
0 3 6 30

• Waiting time for P1 = 6; P2 = 0; P3 = 3


• Average waiting time: (6 + 0 + 3)/3 = 3
• Much better than previous case
• Convoy effect - short process behind long process
• Consider one CPU-bound and many I/O-bound processes
Shortest-Job-First (SJF) Scheduling

• Associate with each process the length of its next CPU burst
• Use these lengths to schedule the process with the shortest time
• SJF is optimal – gives minimum average waiting time for a
given set of processes
• The difficulty is knowing the length of the next CPU request
• Could ask the user
Example of SJF

ProcessArriva l Time Burst Time


P1 0.0 6
P2 2.0 8
P3 4.0 7
P4 5.0 3

• SJF scheduling chart


P4 P1 P3 P2
0 3 9 16 24

• Average waiting time = (3 + 16 + 9 + 0) / 4 = 7


Example of Shortest-remaining-time-first
• Now we add the concepts of varying arrival times and preemption to the
analysis
ProcessA arri Arrival TimeT Burst Time
P1 0 8
P2 1 4
P3 2 9
P4 3 5
• Preemptive SJF Gantt Chart

P1 P2 P4 P1 P3
0 1 5 10 17 26

• Average waiting time = [(10-1)+(1-1)+(17-2)+(5-3)]/4 = 26/4 = 6.5 msec


Priority Scheduling

• A priority number (integer) is associated with each process

• The CPU is allocated to the process with the highest priority


(smallest integer  highest priority)
• Preemptive
• Nonpreemptive

• SJF is priority scheduling where priority is the inverse of


predicted next CPU burst time

• Problem  Starvation – low priority processes may never


execute

• Solution  Aging – as time progresses increase the priority of


the process
Example of Priority Scheduling

ProcessAarri Burst TimeT Priority


P1 10 3
P2 1 1
P3 2 4
P4 1 5
P5 5 2

• Priority scheduling Gantt Chart

• Average waiting time = (6+0+16+18+1)/5=8.2 msec


Round Robin (RR)

• Each process gets a small unit of CPU time (time quantum q),
usually 10-100 milliseconds. After this time has elapsed, the
process is preempted and added to the end of the ready
queue.
• If there are n processes in the ready queue and the time
quantum is q, then each process gets 1/n of the CPU time in
chunks of at most q time units at once. No process waits
more than (n-1)q time units.
• Timer interrupts every quantum to schedule next process
• Performance
• q large  FIFO
• q small  q must be large with respect to context switch, otherwise
overhead is too high
Example of RR with Time Quantum
=4
Process Burst Time
P1 24
P2 3
P3 3
• The Gantt chart is:

P1 P2 P3 P1 P1 P1 P1 P1
0 4 7 10 14 18 22 26 30

• Typically, higher average turnaround than SJF, but better response


• q should be large compared to context switch time
• q usually 10ms to 100ms, context switch < 10 usec
Multilevel Queue
• Ready queue is partitioned into separate queues, eg:
• foreground (interactive)
• background (batch)
• Process permanently in a given queue
• Each queue has its own scheduling algorithm:
• foreground – RR
• background – FCFS
• Scheduling must be done between the queues:
• Fixed priority scheduling; (i.e., serve all from foreground then from
background). Possibility of starvation.
• Time slice – each queue gets a certain amount of CPU time which it can
schedule amongst its processes; i.e., 80% to foreground in RR
• 20% to background in FCFS
Multilevel Queue Scheduling
Multilevel Feedback Queue

• A process can move between the various queues; aging can be


implemented this way
• Multilevel-feedback-queue scheduler defined by the following
parameters:
• number of queues
• scheduling algorithms for each queue
• method used to determine when to upgrade a process
• method used to determine when to demote a process
• method used to determine which queue a process will enter when that
process needs service
Example of Multilevel Feedback
Queue
• Three queues:
• Q0 – RR with time quantum 8 milliseconds
• Q1 – RR time quantum 16 milliseconds
• Q2 – FCFS

• Scheduling
• A new job enters queue Q0 which is served
FCFS
• When it gains CPU, job receives 8
milliseconds
• If it does not finish in 8 milliseconds, job
is moved to queue Q1
• At Q1 job is again served FCFS and receives 16
additional milliseconds
• If it still does not complete, it is
preempted and moved to queue Q2
Multiple-Processor Scheduling
• CPU scheduling more complex when multiple CPUs are
available
• Homogeneous processors within a multiprocessor
• Asymmetric multiprocessing – only one processor accesses
the system data structures, alleviating the need for data
sharing
• Symmetric multiprocessing (SMP) – each processor is self-
scheduling, all processes in common ready queue, or each
has its own private queue of ready processes
• Currently, most common
• Processor affinity – process has affinity for processor on
which it is currently running
• soft affinity
• hard affinity
• Variations including processor sets
Algorithm Evaluation
• How to select CPU-scheduling algorithm for an OS?
• Determine criteria, then evaluate algorithms
• Deterministic modeling
• Type of analytic evaluation
• Takes a particular predetermined workload and defines the performance
of each algorithm for that workload
• Consider 5 processes arriving at time 0:
Deterministic Evaluation

 For each algorithm, calculate minimum average waiting time


 Simple and fast, but requires exact numbers for input, applies
only to those inputs
 FCS is 28ms:

 Non-preemptive SFJ is 13ms:

 RR is 23ms:
Queueing Models
• Describes the arrival of processes, and CPU and I/O bursts
probabilistically
• Commonly exponential, and described by mean
• Computes average throughput, utilization, waiting time, etc
• Computer system described as network of servers, each with
queue of waiting processes
• Knowing arrival rates and service rates
• Computes utilization, average queue length, average wait time, etc
Little’s Formula
• n = average queue length
• W = average waiting time in queue
• λ = average arrival rate into queue
• Little’s law – in steady state, processes leaving queue must
equal processes arriving, thus:
n=λxW
• Valid for any scheduling algorithm and arrival distribution
• For example, if on average 7 processes arrive per second, and
normally 14 processes in queue, then average wait time per
process = 2 seconds
Simulations

• Queueing models limited


• Simulations more accurate
• Programmed model of computer system
• Clock is a variable
• Gather statistics indicating algorithm performance
• Data to drive simulation gathered via
• Random number generator according to probabilities
• Distributions defined mathematically or empirically
• Trace tapes record sequences of real events in real systems
Evaluation of CPU Schedulers by
Simulation
Implementation
 Even simulations have limited accuracy
 Just implement new scheduler and test in real systems
 High cost, high risk
 Environments vary
 Most flexible schedulers can be modified per-site or per-system
 Or APIs to modify priorities
 But again environments vary
End

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