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4 Computer-Organization (MemoryAddressing)

The document provides an overview of computer organization, detailing fundamental components such as the CPU, memory subsystem, and I/O subsystem, along with their interconnections via buses. It explains various addressing modes, memory types, and the roles of input/output devices in computer systems. Additionally, it discusses the instruction cycle and the organization of the CPU, including the ALU and registers.

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0% found this document useful (0 votes)
6 views

4 Computer-Organization (MemoryAddressing)

The document provides an overview of computer organization, detailing fundamental components such as the CPU, memory subsystem, and I/O subsystem, along with their interconnections via buses. It explains various addressing modes, memory types, and the roles of input/output devices in computer systems. Additionally, it discusses the instruction cycle and the organization of the CPU, including the ALU and registers.

Uploaded by

JaAaD uu
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 44

Computer Organization

By: Dr. Umer Farooq


Fundamental Components
of Computer
 The CPU (ALU, Control Unit, Registers)
 The Memory Subsystem (Stored Data)
 The I/O subsystem (I/O devices)
Address Bus
Data Bus Memory
CPU
Control Bus Subsystem

I/O Device
Subsystem 2
Each of these Components
are connected through
Buses.
 BUS - Physically a set of wires. The
components of the Computer are
connected to these buses.
 Address Bus
 Data Bus
 Control Bus

3
Address Bus

 Used to specify the address of the


memory location to access.
 Each I/O devices has a unique
address. (monitor, mouse, cd-rom)
 CPU reads data or instructions
from other locations by specifying
the address of its location.

4
Data Bus

 Actual data is transferred via the


data bus.
 When the cpu sends an address to
memory, the memory will send
data via the data bus in return to
the cpu.

5
Control Bus

 Collection of individual control signals.


 Whether the cpu will read or write
data.
 CPU is accessing memory or an I/O
device
 Memory or I/O is ready to transfer
data
6
I/O Bus or Local Bus
 In today’s computers the I/O
controller will have an extra bus
called the I/O bus.
 The I/O bus will be used to access
all other I/O devices connected to
the system.
 Example: PCI bus

7
Instruction Cycles
 Procedure the CPU goes through to
process an instruction.
 1. Fetch - get instruction
 2. Decode - interperate the
instruction
 3. Execute - run the instruction.

8
CPU organization
 CPU controls the Computer
 The CPU will fetch, decode and
execute instructions.
 The CPU has three internal
sections:
– Register section,
– ALU, and
– Control Unit
9
Register Section
 Includes collection of registers and a
bus.
 Processor’s instruction set
architecture are found in this
section.
 Non accessible registers by the
programmer. These are to be used
for registers to latch/handle the
address being accessed and a temp
storage register.
10
Arithmetic/Logic Unit (ALU)

 Performs most Arithmetic and


logical operations.
 Retrieves and stores its
information with the register
section of the CPU.

11
MEMORY ORGANIZATION
• Memory Hierarchy

• Main Memory

• Auxiliary Memory

• Associative Memory

• Cache Memory

• Virtual Memory

• Memory Management Hardware`

12
Memory
Main memory consists of a number of
storage locations, each of which is
identified by a unique address
The ability of the CPU to identify each
location is known as its addressability

Each location stores a word i.e. the


number of bits that can be processed by
the CPU in a single operation. Word
length may be typically 16, 24, 32 or as
many as 64 bits.

A large word length improves system


performance, though may be less efficient on
occasions when the full word length is not
used

13
Memory Hierarchy

MEMORY HIERARCHY

Memory Hierarchy is to obtain the highest possible


access speed while minimizing the total cost of the memory system
Auxiliary memory
Magnetic
tapes I/O Main
processor memory
Magnetic
disks

CPU Cache
memory

Register

Cache

Main Memory

Magnetic Disk

Magnetic Tape
14
Memory Subsystem
 2 Types of Memory:
– ROM : Read Only Memory
 Program that is loaded into memory and
cannot be changed also retains its data
even without power.
– RAM : Random Access Memory
 Also called read/write memory. This type of
memory can have a program loaded and
then reloaded. It also loses its data with no
power.
15
Different ROM Chips
 Masked ROM :
 ROM that is programmed with data when
fabricated. Data will not change once installed.
Hardwired. (Network operating system, Server operating system)
 Programmable ROM (PROM) :
 Capable of being programmed by the user with
a ROM programmer. Not hardwired. (Old ROMs)
 Erasable PROM (EPROM) :
 Much like the PROM this EPROM can be
programmed and then erased by light.
(microcontroller and computer systems)
 EEPROM :
 Another form of EPROM but is reprogrammable
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electrically. (Today’s ROM)
Different RAM Chips
 Dynamic RAM (DRAM) :
 Leaky capacitors. Caps are charged and
slowly leak until they are refreshed to
there original data locations. Ex.
Computer RAM
 Static RAM (SRAM) :
 Much like a register. The contents stay
valid and does not have to be refreshed.
SRAM is faster than DRAM but cost more
Ex. Cache
17
The operation of cache memory

1. Cache fetches data from 2. CPU checks to see


next to current addresses in whether the next instruction
main memory it requires is in cache

Cache
Main
Memory CPU
Memory
(SRAM)
(DRAM)
3. If it is, then the
4. If not, the CPU has to
instruction is fetched from
fetch next instruction from
the cache – a very fast
main memory - a much
position
slower process

= Bus connections 18
Addressing Modes
 Immediate
 Direct
 Indirect
 Register
 Register Indirect
 Displacement (Indexed)
 Stack
19
Immediate Addressing
 Operand is part of instruction
 Operand = address field
 e.g. ADD 5
– Add 5 to contents of accumulator
– 5 is operand
– No memory reference to fetch data
– Fast
– Limited range
20
Immediate Addressing
Diagram
Instruction
Opcode Operand

21
Direct Addressing
 Address field contains address of
operand
 e.g. ADD A
– Add contents of cell A to accumulator
– Look in memory at address A for
operand
 Single memory reference to access
data
 No additional calculations to work
out effective address
 Limited address space
22
Direct Addressing Diagram
Instruction
Opcode Address A
Memory

Operand

23
Direct Addressing Diagram
Instruction
Opcode Address A
Memory

Operand

24
Indirect Addressing (1)
 Memory cell pointed to by address
field contains the address of
(pointer to) the operand
 Effective address (EA) = address
field (A)
 EA = (A)
– Look in A, find address (A) and look
there for operand
 e.g. ADD (A)
– Add contents of cell pointed to by
contents of A to accumulator 25
Indirect Addressing (2)
 Large address space
 2n where n = word length
 May be nested, multilevel, cascaded
– e.g. EA = (((A)))
 Draw the diagram yourself

 Multiple memory accesses to find


operand
 Hence slower

26
Indirect Addressing
Diagram
Instruction
Opcode Address A
Memory

Pointer to operand

Operand

27
Register Addressing (1)
 Operand is held in register named
in address filed
 EA = R
 Limited number of registers
 Very small address field needed
– Shorter instructions
– Faster instruction fetch

28
Register Addressing (2)
 No memory access
 Very fast execution
 Very limited address space
 Multiple registers helps
performance
– Requires good assembly
programming or compiler writing

29
Register Addressing
Diagram
Instruction
Opcode Register Address R
Registers

Operand

30
Register Indirect Addressing

 Similar indirect addressing


 EA = (R)
 Operand is in memory cell pointed
to by contents of register R
 Large address space (2n)
 One fewer memory access than
indirect addressing
31
Register Indirect Addressing Diagram

Instruction
Opcode Register Address R
Memory

Registers

Pointer to Operand Operand

32
Displacement Addressing
 EA = A + (R)
 Address field hold two values
– A = base value
– R = register that holds displacement
or vice versa

33
Displacement Addressing Diagram

Instruction
Opcode Register R Address A
Memory

Registers

Pointer to Operand + Operand

34
Relative Addressing
 A version of displacement
addressing
 R = Program counter, PC
 EA = A + (PC)
 i.e. get operand from A cells from
current location pointed to by PC

35
Base-Register Addressing
 A base address
 SI holds displacement value
 EA = A + SI

36
Indexed Addressing
 A = base
 R = displacement
 EA = A + (R)
 Good for accessing arrays
– EA = A + (R)
– R++

37
Stack Addressing
 Operand is (implicitly) on top of
stack
 e.g.
– ADD Pop top two items from stack
and add

38
Input-Output Organization
 11-1 Peripheral Devices
– I/O Subsystem
 Provides an efficient mode of
communication between the central
system and the outside environment
– Peripheral (or I/O Device)
 Input or Output devices attached to the
computer

39
 A synchronization mechanism may be needed
– The data transfer rate of peripherals is usually slower
than the transfer rate of the CPU
 The operating modes of peripherals are different
from each other
– Each peripherals must be controlled so as not to disturb
the operation of other peripherals connected to the CPU
– Interface
 Special hardware components between the CPU
and peripherals
 Supervise and Synchronize all input and output
transfers I/ O bus
D ata
P ro c esso r Address
C o ntro l

Interfac e Interfac e Interfac e Interfac e

Keybo ard
and Magnetic Magnetic
P rinter
display disk tape
terminal

40
Input/output Devices
 Input/output devices are required for
users to communicate with the
computer.
 In simple terms, input devices bring
information INTO the computer and
output devices bring information OUT
of a computer system. These
input/output devices are also known as
peripherals.
41
Input Devices are:

 Keyboard
 Mouse
 Joystick
 Scanner
 Light Pen
 Touch Screen

42
Output devices are:

 Printers
 Plotters
 Monitor
 LCD

43
Thanks

44

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