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Design Thinking Ppt - Revised

The document introduces Design Thinking as a creative problem-solving process that emphasizes understanding challenges from multiple perspectives to generate innovative solutions. It outlines the historical development of Design Thinking, key concepts such as empathy, prototyping, and testing, and the importance of feasibility and viability in creating effective solutions. The document also highlights the iterative nature of Design Thinking, encouraging exploration and refinement throughout the problem-solving process.

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0% found this document useful (0 votes)
2 views20 pages

Design Thinking Ppt - Revised

The document introduces Design Thinking as a creative problem-solving process that emphasizes understanding challenges from multiple perspectives to generate innovative solutions. It outlines the historical development of Design Thinking, key concepts such as empathy, prototyping, and testing, and the importance of feasibility and viability in creating effective solutions. The document also highlights the iterative nature of Design Thinking, encouraging exploration and refinement throughout the problem-solving process.

Uploaded by

abhilashlash237
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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FIITJEE GLOBAL SCHOOL

Design
THINKING
It’s like putting
yourself in

Introduction
someone else’s
shoes to figure
out the best way
to solve a
challenge.

Design Thinking is a
creative problem-
solving process that
helps us to understand
a problem from
different perspectives
Hi there! I can feel and come up with
you! innovative solutions.
e s s i o n
p r o g r
The design

Background t h
of
i n k i n
t
g
m
a
s u b j e c u rn e y
s
a
a
de
its jo arious
1960s - Attempts u g h v
t h ro l d s o f
Were Made to fi e t i on
l i s a
Make Design
1980s pecia the
sIDEATE
1970s over
Scientific a d e s .
dec

Herbert A. Horst Rittel - Nigel Cross - Bryan Lawson -


Simon - Design ‘Wicked Designerly Ways Designers VS
as a way of problem’ of Knowing Scientists
thinking
"To understand them, the
systems had to be
constructed, and their
behaviour observed." “The Sciences of
the Artificial” -
1969
Herbert A. Simon
• Prototyping: Simon emphasised the
importance of rapidly creating prototypes to
test ideas early in the process.
• Observation: He stressed the value of using
observation to gather insights and refi ne
prototypes, ensuring solutions are grounded
in real-world feedback.

These concepts form the basis of


two major phases in modern design
thinking: Prototyping and Testing.
Horst Ritte
l and Melv

Wicke We b b e r in s :
n e
g sn’t
a ll e i d .
h
c oble rsto m o
e
Th e pr nde any
h u m .

P
• T a r l y a re u s e s h t

d ro b l e
c l e h e re l e c a n m i g
• T ssib lutio w
po so o ne .
e r y dt
v lea ble m s i g
r er
h t
• E

m
n e

s
p ro n o o b e t t s .
e ’ s only tion
h e r r— olu
• T nswe rse s
Wicked problems" are a wo
or
complex, difficult-to-
define challenges that
don’t have clear
solutions. They often
involve multiple factors
like human behavior,
changing needs, and
PROBLEM: Arranging
colored blocks according to
a set of rules.

Scientists

LAWSON
BRYAN
Vs
Designers
• Systematically
explored every
possible
• Quickly created
multiple
arrangements of
combination of colored blocks.
blocks. • Tested these
• Formulated a arrangements to
hypothesis about see if they fi t the
the fundamental rules. Scientists prioritize problem
rule to follow. • Focused on analysis, while designers prioritize
solution generation.
• Focused on solving generating many
the problem solutions and
through methodical eliminating those
SCIENTISTS
exploration. that DESIGNERS
did not work.
CO-FOUNDED THE HASSO
DAVID PLATTNER INSTITUTE OF
O Founded IDEO - an DESIGN AT STANFORD
HA S S KELLEY
influential design UNIVERSITY (D.SCHOOL) IN
T N E R
PL A T F
and consulting firm 2005.The institute wanted to
n f o
U rd
T E O that helped create a replicable
S
N t
SaT I T i ty popularize the methodology that could
I i v e r s be applied across
n
U S IG N concept of design industries to tackle
DE thinking
The across
d.school complex problems in a
industries.
became a hub for user-centered manner.
teaching design
thinking to
students from
diverse fields—not
just design, but
also engineering,
business, and
social sciences.
DO WE
We are all surrounded by
problems—whether it's NEED
something small like fixing a NEW
broken pen or something big like WAYS TO
making our school more fun.
SOLVE
Accordin
g to
In my
perspecti
P R O BL E M
In my
me....!! opinion... ve...!!
S?
!!

Design Thinking helps us think beyond just one


answer—it makes us explore multiple solutions to
find the best one!
Understand the people
who have the problem. DEFINE
STEPS TO NON- Clearly describe what the
JUDGEMEN
FOLLOW TAL • RESEARC
H
problem is.
Identify
• INTERVIE the
WS primary
1 EMPATHISE • SEEK TO problem
EMPATHI
UNDERST
SE AND
2 DEFINE
IDEA 1 IDEA 3 IDEA 6 IDEA 5 IDEA 2 IDEA 4
PROTOT
3 IDEATE YPE
Create a simple model
of your solution.
All Think of as
4 PROTOTYPE many ideas
ideas as possible. TRY TRY!!
ME!!
worthy IDEATE
5 TEST

Now TEST
DESIRABILITY
KEY AREAS

FEASIBILITY

VIABILITY
DESIRABL
EDesirability is about
understanding what people
need or want. It’s all about
empathy, meaning we put
ourselves in someone else’s
o P e o p l e
shoes to know what would
D
make their lives easier or
W an t I t?
better.
Do I have
the

FEASIBLE
materials,
time, and
knowledge
to turn my
idea into
Feasibility is about reality?
checking if you can
actually build or create the
idea using the tools,
technology, and resources
available.
Can my idea

I A BL E
V
survive in the
real world?
a c a n
u r i d e
u r e y o u l d
k i n g s i t s h o
u t m a e a n s
i s a b o T h i s m w a y ,
i l i ty o rl d . a b l e
Viab e re a l w
s u sta i n
o u rc e s ,
t i n th rk i n a t, r e s
l as to w o o f c o s
a b l e t e r m s e n t..
be t’ s in v i ro n m
e r t h a he e n
whe t h t o n t
im p a c
or
EMPATHISE
UNDERSTAND THE PROBLEM

Use research techniques like


1 observation, surveys, or
interviews.
Engage with the environment
2 where the problem exists.

Collect data on experiences,


3 challenges, and factors
influencing the problem.
Avoid assumptions; focus on
4 concrete insights derived from
research.
A clear understanding of the
problem leads to solutions that
are more effective and
relevant. Empathy ensures that
the right aspects of the
problem are being addressed.
Identif Write
y key
D E FIN a n i s e a n d challen a
E Org
a n a l y s e t h
d
e and ro
causes
ges
ot
concis
proble
e
m Co
e re
gath o f th e st a t e m
e nt
a t i o n . proble
in f o rm m. t ha t c
learly
outline
s t he
i ssu e.
g t h e
e fi n in
Ensure D m
b le
t he pro
proble re c t ly
m c o r e
st a t e m h a t t h
e nt i s u re s t
action
ab le , n ens t io n
too b r ot solu n t
o ad lopm e
THE BEST IDEAS WRONG IDEAS

Great Aweso Creativ


idea! me e idea!
idea!

Narrow Encourage Use methods


E AT
ID
the like
down the
exploration of brainstorming

E
ideas to a both practical , mind
few that and mapping, or
imaginative sketching to
seem most
T O T Y P E
P RO
o a l i s t o • Create low-cost models,
T h e g
n o t to
learn, e
sketches, or digital
c t th
perfe t t h i s representations.
l u t i o n a
so
stage.
• Focus on basic
functionality rather than
perfection.

• Develop different
prototypes to test various
aspects of the solution.
n t o
o p e r
B e n g o
i
n
re fi s i t i n g
i
1.Understand
r e v r
l i e
ear es
a g
Impediments
s t o n
s
ba teste d 2.What works??
the lts.
r e s u 3.Iteration - Till it
works
4.Get feedback - Do
modifications
T E S T
REMEM B E R ! !

DESIGN
THINKING IS...
A flexible and The key is to The goal is not
iterative process, remain open to just to solve
where each step learning and problems, but to
builds on the refining develop
previous one to throughout the meaningful,
create process. practical, and
innovative and innovative
THANK
YOU!

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