Design Thinking Ppt - Revised
Design Thinking Ppt - Revised
Design
THINKING
It’s like putting
yourself in
Introduction
someone else’s
shoes to figure
out the best way
to solve a
challenge.
Design Thinking is a
creative problem-
solving process that
helps us to understand
a problem from
different perspectives
Hi there! I can feel and come up with
you! innovative solutions.
e s s i o n
p r o g r
The design
Background t h
of
i n k i n
t
g
m
a
s u b j e c u rn e y
s
a
a
de
its jo arious
1960s - Attempts u g h v
t h ro l d s o f
Were Made to fi e t i on
l i s a
Make Design
1980s pecia the
sIDEATE
1970s over
Scientific a d e s .
dec
Wicke We b b e r in s :
n e
g sn’t
a ll e i d .
h
c oble rsto m o
e
Th e pr nde any
h u m .
P
• T a r l y a re u s e s h t
d ro b l e
c l e h e re l e c a n m i g
• T ssib lutio w
po so o ne .
e r y dt
v lea ble m s i g
r er
h t
• E
m
n e
s
p ro n o o b e t t s .
e ’ s only tion
h e r r— olu
• T nswe rse s
Wicked problems" are a wo
or
complex, difficult-to-
define challenges that
don’t have clear
solutions. They often
involve multiple factors
like human behavior,
changing needs, and
PROBLEM: Arranging
colored blocks according to
a set of rules.
Scientists
LAWSON
BRYAN
Vs
Designers
• Systematically
explored every
possible
• Quickly created
multiple
arrangements of
combination of colored blocks.
blocks. • Tested these
• Formulated a arrangements to
hypothesis about see if they fi t the
the fundamental rules. Scientists prioritize problem
rule to follow. • Focused on analysis, while designers prioritize
solution generation.
• Focused on solving generating many
the problem solutions and
through methodical eliminating those
SCIENTISTS
exploration. that DESIGNERS
did not work.
CO-FOUNDED THE HASSO
DAVID PLATTNER INSTITUTE OF
O Founded IDEO - an DESIGN AT STANFORD
HA S S KELLEY
influential design UNIVERSITY (D.SCHOOL) IN
T N E R
PL A T F
and consulting firm 2005.The institute wanted to
n f o
U rd
T E O that helped create a replicable
S
N t
SaT I T i ty popularize the methodology that could
I i v e r s be applied across
n
U S IG N concept of design industries to tackle
DE thinking
The across
d.school complex problems in a
industries.
became a hub for user-centered manner.
teaching design
thinking to
students from
diverse fields—not
just design, but
also engineering,
business, and
social sciences.
DO WE
We are all surrounded by
problems—whether it's NEED
something small like fixing a NEW
broken pen or something big like WAYS TO
making our school more fun.
SOLVE
Accordin
g to
In my
perspecti
P R O BL E M
In my
me....!! opinion... ve...!!
S?
!!
Now TEST
DESIRABILITY
KEY AREAS
FEASIBILITY
VIABILITY
DESIRABL
EDesirability is about
understanding what people
need or want. It’s all about
empathy, meaning we put
ourselves in someone else’s
o P e o p l e
shoes to know what would
D
make their lives easier or
W an t I t?
better.
Do I have
the
FEASIBLE
materials,
time, and
knowledge
to turn my
idea into
Feasibility is about reality?
checking if you can
actually build or create the
idea using the tools,
technology, and resources
available.
Can my idea
I A BL E
V
survive in the
real world?
a c a n
u r i d e
u r e y o u l d
k i n g s i t s h o
u t m a e a n s
i s a b o T h i s m w a y ,
i l i ty o rl d . a b l e
Viab e re a l w
s u sta i n
o u rc e s ,
t i n th rk i n a t, r e s
l as to w o o f c o s
a b l e t e r m s e n t..
be t’ s in v i ro n m
e r t h a he e n
whe t h t o n t
im p a c
or
EMPATHISE
UNDERSTAND THE PROBLEM
E
ideas to a both practical , mind
few that and mapping, or
imaginative sketching to
seem most
T O T Y P E
P RO
o a l i s t o • Create low-cost models,
T h e g
n o t to
learn, e
sketches, or digital
c t th
perfe t t h i s representations.
l u t i o n a
so
stage.
• Focus on basic
functionality rather than
perfection.
• Develop different
prototypes to test various
aspects of the solution.
n t o
o p e r
B e n g o
i
n
re fi s i t i n g
i
1.Understand
r e v r
l i e
ear es
a g
Impediments
s t o n
s
ba teste d 2.What works??
the lts.
r e s u 3.Iteration - Till it
works
4.Get feedback - Do
modifications
T E S T
REMEM B E R ! !
DESIGN
THINKING IS...
A flexible and The key is to The goal is not
iterative process, remain open to just to solve
where each step learning and problems, but to
builds on the refining develop
previous one to throughout the meaningful,
create process. practical, and
innovative and innovative
THANK
YOU!