Chapter 5 - Multimedia Design
Chapter 5 - Multimedia Design
Table of Content
1. Navigational structures
2. Storyboard
3. Multimedia interface components
4. Tips for interface design
• When you are done with the planning stage, it
is time for you to organize your content.
• Computer screens are better suited to show
concise chunks of information.
• Very long content/pages are disorienting
because the user has to scroll long distances
and remember what was off-screen.
• Organize your information into short
categories.
Questions to ask yourself:
• What categories should the information be
organized into?
• What are the priorities for these categories
(what is the most important)?
• Can I make the chunks of information flow
without repeating information?
• Are the categories logical and well organized so
that the user can predict where to go to find
what he wants?
• The simplest way to plan and view this flow of
information is to draw a flowchart to show how
the information will be mapped.
Navigational Structures
Navigational Structure
• Linear
• Hierarchical
• Non-Linear
• Composite
Linear
V1
Shapes
V2
V3
Frame
Shapes Shapes Shapes Shapes
V4
S1 S2 S3 S4
Example of storyboard
V5
Shapes
Frame
Shapes
S5
Example of storyboard
V1
Lines
V2
V3
Frame
Lines Lines Lines Lines
V4
S1 S2 S3 S4
Multimedia Interface
Components
• Background and texture
• Buttons, icons and picons
• Rollovers and sliders
• Hotspots and menus
• Feedback
Background and texture
Buttons, icons and picons
Rollovers and sliders
Hotspots and menus
• A section of an image which
when clicked invokes an
action
• In one image there can be
multiple clickable area.
• Menu are used such as pull-
down menus usually place
on the top or the side area
of applications
Feedback
• Immediate response triggered by user’s action.
• E.g. After user answered a question, a pop up
window will respond whether the answer is
correct or not.
Extra Knowledge
Tips for Interface design
• Make sure your information is readable
without straining your eyes. Use appropriate
background and foreground colors. Do not
overuse color and limit the use of strong colors
particularly red.
• The navigational controls should have
indication or visual cues of what are their
function.
• Make sure users do not have to click too many
times to look for specific information.
• Do not put too many things/information in one
place. It will make the screen too ‘busy’.
• Create your interface as simple as possible.
• Make sure the size of text and graphics are
legible.
• Be consistent in the use of symbols and color.
Your navigation controls should be at the same
place so that users will always know where they
are.
• Choose clarity over sophistication.
• Keep Screen Content Simple and Clear
• Good use of Margins and White Space
The police car in the top
image has no relevance
in a presentation on
playgrounds.
Avoid Excessive and Improper Use of Color
Alwin Nikolais (1910-1993) employed lights, Alwin Nikolais (1910-1993) employed lights,
slides, electronic music, and stage prop s slides, electronic music, and stage prop s
to create environments through whi ch to create environments through whi ch
dancers moved, and more important, into dancers moved, and more important, into
which they bl ended. which they bl ended.
Clear
Summary
1. Navigational structures:
• Linear
• Hierarchical
• Non-Linear
• Composite
2. Storyboarding is literally building a story or sample page on
paper that describes roughly the layout.
3. Multimedia interface components:
• Background and texture
• Buttons, icons and picons
• Rollovers and sliders
• Hotspots and menus
• Feedback