Eye Tracking Using ANN
Eye Tracking Using ANN
Contents
Input Frame
Pre-Processing
Bayesian Classifier
Clustering
Post-Processing
Yes
Saccades Fixations
Skin Electrodes
Electrodes placed on the skin around the eye socket Measures electrical differences the between the retina and cornea
GOOD POINTS: Both eyes can be recorded together Least expensive Simple to use DOWNFALLS: It is limited to horizontal and vertical movements Poor accuracy for absolute positioning
Contact Lens
A non-slipping contact lens fits over corneal bulge. Tracking is recorded by affixing a magnetic coil or mirror to the lens. GOOD POINTS:
Provides
DOWNFALLS:
Extremely
awkward, uncomfortable for the user Interferes with blinking Covers only a limited range of eye movements
Head Mounted
Small camera and light source mounted to users head via a headband or helmet Reports the angle of the users eye with respect to his or her head. Two data sources can determine the line of gaze in physical space.
GOOD POINTS: Doesnt restrict the users head movements (including locations away from the computer screen) DOWNFALLS: More awkward to use than the desk-based system as the user has to have instrument mounted to head.
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Remote Systems
Most practical method of eye tracking Uses Illuminator/eye camera Tracking visible features of the eye Head movements can be distinguished from eye movements by tracking 2 points
GOOD POINTS: Allows for a fair range of head movements Accurate, fast and affordable Not intrusive DOWNFALLS: Head still needs to stay within camera range. Delicate to calibrate and operate
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eye fixations provide measurement of visual interest but do not provide a measure of cognitive interest.
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Previous Research/Applications
2 Main Categories
Interface
Interactive
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Overview
Challenging of the controversial Scanpath Theory (Noton and Stark, 1971) The Scanpath Theory
Argues that its improbable that the eye is controlled by specific features of a visual display Rejects the explanation that subjects are driven by habits Since Internet users are repeatedly exposed to certain visual displays of information, the Web is an ideal stimulus to test this theory. Many studies dispute the Scanpath Theory
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Tell whether users are looking at the screen Tell whether users are reading or scanning. Learn the relative intensity of a users attention to various parts of a web page
Determine whether a user is searching for a specific item Compare user scan patterns
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Let you know whether users actually see something Prove that users didnt see something Determine why users are looking at something Test everybody
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Research Applications/Studies:
the first eyetracking study documenting the actual second-by-second behavior of users of online news sites
Tracked what subjects read and their movements from page to page.
Used 67 subjects in two cities Subjects were readers of online news - people who visited newsrelated sites at least three times a week.
Each screen was analyzed by: Format (what layout elements attracted users) Topics Actions Time spent on page
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Research Applications/Studies:
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Research Applications/Studies:
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Research Applications/Studies:
The eyes of online news readers then come back to the photos and graphics
for an average of one second. Long enough to perceive the ad (but what about animated ads?)
Statistics of how different users (by age, sex) navigate through online news
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Interactive Applications
Accessibility System Enhancement Non-Command Based Systems Virtual Displays
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Interactive Applications:
Accessibility
Eye tracking can allow people to use their eyes to communicate Its users include people with brain injuries, cerebral palsy, multiple sclerosis, muscular dystrophy, spinal cord injuries, spinal muscular atrophy, strokes, etc.
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Interactive Applications:
System Enhancement
Aimed toward users whose hands are occupied Potential Problems:
Some will find the eye movement based interface better (faster, more convenient and more natural) while others may feel uncomfortable. Too unnatural to use in critical situations?
Eye tracking may be best used to act as a supplemental input or display method.
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Interactive Applications:
paddleball game
The
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Interactive Applications:
Virtual Displays
Making VR more realistic
If accurate, the user cannot detect the difference between this arrangement and the large, high-resolution display it emulates.
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Eye tracking equipment is still improving, and is not quite there yet but has an exciting future!
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VIDEOS
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VIDEOS
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VIDEOS
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Links:
RESEARCH LINKS
Gaze-Based Interaction Group http://www.cs.uta.fi/research/hci/gaze/links.php A page of links about various eye tracking projects and research studies User Interface Engineering http://world.std.com/%7Euieweb/index.html Stanford Poynter Project http://www.poynter.org/eyetrack2000/index.htm Critique on Study: http://www.poynter.org/centerpiece/071200alan.htm Technology News: New Software Replaces Computer Keyboards with Eyes: August 23, 2002 http://www3.cosmiverse.com/news/tech/0802/tech08230201.html An interesting article on a software has been named "Dasher", that claims to "exploit our eyes' natural ability to navigate and identify familiar patterns. It is the result of work done by a team at Cavendish Laboratory in Cambridge, UK. An eye-tracking device allows users to select letters from the screen. The Little Prince (interactive childrens story experiment) I. Starker and R.A. Bolt, A Gaze-Responsive Self-Disclosing Display, Proc. ACM CHI 90 Human Factors in Computing Systems Conference pp. 3-9, Addison-Wesley/ACM Press (1990).
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Links :
ANALYSIS SOFTWARE
SensoMotoric Instruments http://www.smi.de/ specializes in the development and integration of eye movement measuring and evaluation systems Seeing Machines http://www.seeingmachines.com/products.htm Creators of faceLAB -a head, face and gaze tracking technology that measures the position of a human head, gaze direction and blink events. GazeTracker http://www.a-s-l.com/gazetracker.htm Software that consolidates the information that researchers need to conduct their web design and software usability studies into one piece of software. EYETECH DIGITAL SYSTEMS, INC. http://www.eyetechds.com/ Software to operate your PC hands free ARRINGTON RESEARCH, INC. http://www.arringtonresearch.com/ -creators of eye tracking hardware and software
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Links :
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Bibliography
Crowe, Eric C. and Narayanan, Hari. Comparing interfaces based on what users watch and do. In Proceedings of Eye Tracking Research & Applications Symposium 2000, pages 29 -- 36. ACM, 2000. Hayhoe, Mary M. , Ballard,Dana H., Triesch, Jochen, Shinoda, Hiroyuki, Aivar, Pilar, and Sullivan, Brian. Vision in Natural and Virtual Environments. In Proceedings of Eye Tracking Research & Applications Symposium 2002, pages 7 -- 13. ACM, 2002.
Jacob. Robert J.K., "Eye Tracking in Advanced Interface Design," HCI Lab, Naval Research Laboratory http://www.eecs.tufts.edu/~jacob/papers/barfield.html
Josephson, Sheree (Weber State University, USA) and Holmes, Michael E. (Ball State University). Visual Attention to Repeated Internet Images: Testing the Scanpath Theory on the World Wide Web. In Proceedings of Eye Tracking Research & Applications Symposium 2002, pages 43 -- 49. ACM, 2002.
Description of a study that challenges the Scanpath Theory, concluding that other forces such as visual features or memory may be of importance.
Lewenstein, M., Edwards, G., Tatar, D., and DeVigal, A. Stanford-Poynter Project. See http://www.poynter.org/eyetrack2000/index.htm. 2000.
Schroeder, W. (1998, September/October). What Is Eye Tracking Good for? User Interface Engineering. [On-Line] Available URL: http://world.std.com/~uieweb/eyetrack2.htm
Schroeder, W. (1998, September/October). Testing web sites with eye-tracking. User Interface Engineering. [On-Line] Available URL: http://world.std.com/~uieweb/eyetrack1.htm
Vertegall, Roel. Designing Attentive Interfaces. In Proceedings of Eye Tracking Research & Applications Symposium 2002, pages 23 -- 30. ACM, 2002.
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