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3D Internet: M. Suja Sri 08E21A04A2

The document discusses the concept of a 3D internet, which would provide a more immersive experience than the current 2D web. In a 3D internet, users would be represented by customizable avatars that could interact in simulated 3D environments. It proposes an architecture where increased internet speeds, hardware like 3D goggles, and technologies like Intel's Immersive Connected Experiences could minimize latency and provide realistic virtual experiences. Potential applications mentioned include education, shopping, gaming, and live entertainment. The 3D internet is envisioned as the next phase of the web's evolution, combining aspects of the semantic web with interactive 3D virtual spaces.
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0% found this document useful (0 votes)
59 views

3D Internet: M. Suja Sri 08E21A04A2

The document discusses the concept of a 3D internet, which would provide a more immersive experience than the current 2D web. In a 3D internet, users would be represented by customizable avatars that could interact in simulated 3D environments. It proposes an architecture where increased internet speeds, hardware like 3D goggles, and technologies like Intel's Immersive Connected Experiences could minimize latency and provide realistic virtual experiences. Potential applications mentioned include education, shopping, gaming, and live entertainment. The 3D internet is envisioned as the next phase of the web's evolution, combining aspects of the semantic web with interactive 3D virtual spaces.
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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3D INTERNET

Click to edit Master subtitle style

Presented By,

M. SUJA SRI 08E21A04A2


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Contents
Introduction 3D internet, why? 3D internet, what? 3D internet architecture Technical implications and solutions Applications Conclusion reference
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INTRODUCTION
Internet is a treasure-trove of information Purposes of using internet are communication, entertainment ,information ,service ,e-commerce Initial stage of the web was web 1.0
a small number of writers created Web pages for a large number of readers

We are currently using web 2.0


Web where interactions are possible
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Web 1.0

Web 2.0

Web 3.0
No confirmed definitions yet Referred to as a semantic web Replace existing
www with universe websites with world web pages with web places

Significance of 3D internet
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3D INTERNET
why?
Replica of the real world Better way to organize data which everybody knows and use New way to reach
Business customers Consumers Co-workers Partners
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3D INTERNET
what?
Cookies are replaced by AVATARS in 3D internet Appearance of the avatar can be determined by the end-user

Parameterized faces would make it easier to develop a personalized, expressive avatar.

Proposed 3D internet architecture

Technical implications and solutions


Internet speed
3G technology provides high data rate communication

Hardware
Use of integrated GPUs 3D goggles and vision stations

Contd..
Latency minimization

1 0

Contd..
Create a real world experience
Latest is Immersive Connected Experiences(ICE) from Intel It is visual connected computing Current examples of ICE are
Simulated environments Augmented reality
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Simulated environment Augmented reality

Multi user graphical Eg: MMORGs and 3D

environments
q

cinema

Combines real and virtual qIs interactive in real time qIs registered in 3d qEg: Google Earth
q

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Desired qualities of future ICE environments


Immersive visuals User generated 3D content Interoperability Robust distributing computing Scalability

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Applications
Education Shopping Embassies Live sports entertainment Gaming Arts
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Conclusion
Web 2.0 transforms into web 3.0 Web 3.0 combines both semantic web and 3D internet Researches have been going on to implement 3D internet ICE is the latest proposed technology for immersive visuals Web 3.0 will trigger an evolution in social networking and life style of the people 17

Reference
www.research.ibm.com/virtualworlds/ Alpcan, Tansu; Bauckhage, Christian; Kotsovinos, Evangelos; Towards 3D Internet: Why, What, and How?.In cyber worlds international conference http://blogs.intel.com/research/ICE/Immersive ConnectedExperiences.pdf http://secondlife.com/ http://www.activeworlds.com/
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Thank you.
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