This slide about Object Orientated Programing contains Fundamental of OOP, Encapsulation, Inheritance Abstract Class, Association, Polymorphism, Interface, Exceptional Handling and many more OOP language basic thing.
This document provides an overview of object-oriented programming concepts in Java including inheritance, polymorphism, abstraction, and encapsulation. It also discusses control structures like if/else statements and switches as well as repetition structures like while, do-while, and for loops. Arithmetic operations in Java like addition, subtraction, multiplication, and division are also mentioned.
An abstract class is a class that is declared abstract —it may or may not include abstract methods. Abstract classes cannot be instantiated, but they can be subclassed. When an abstract class is subclassed, the subclass usually provides implementations for all of the abstract methods in its parent class.
The document discusses Java wrapper classes. Wrapper classes wrap primitive data types like int, double, boolean in objects. This allows primitive types to be used like objects. The main wrapper classes are Byte, Short, Integer, Long, Character, Boolean, Double, Float. They provide methods to convert between primitive types and their wrapper objects. Constructors take primitive values or strings to create wrapper objects. Methods like parseInt() convert strings to primitive types.
Access modifiers in Java control the accessibility and inheritance of classes, methods, and fields. There are three main access modifiers: private, protected, and public. Private members can only be accessed within their own class, protected within the package and subclasses, and public anywhere. Access modifiers also impact inheritance, with private members not being inherited by subclasses while protected and public can be.
The document discusses method overloading and overriding in Java. It defines method overloading as having multiple methods with the same name but different parameters, while overriding involves subclasses providing specific implementations of methods in the parent class. It provides examples of overloading methods by changing parameters and data types, and explains why overriding is not possible by only changing the return type due to ambiguity. The use of the super keyword to refer to parent class members is also explained.
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Object oriented programming is a modular approach to programming that treats data and functions that operate on that data as objects. The basic elements of OOP are objects, classes, and inheritance. Objects contain both data and functions that operate on that data. Classes are templates that define common properties and relationships between objects. Inheritance allows new classes to acquire properties of existing classes. OOP provides advantages like modularity, code reuse, and data abstraction.
This document discusses templates in C++. Templates allow functions and classes to work with multiple data types without writing separate code for each type. There are two types of templates: class templates, which define a family of classes that operate on different data types, and function templates, which define a family of functions that can accept different data types as arguments. Examples of each template type are provided to demonstrate how they can be used to create reusable and flexible code.
The document discusses object-oriented programming concepts in C#, including defining classes, constructors, properties, static members, interfaces, inheritance, and polymorphism. It provides examples of defining a simple Cat class with fields, a constructor, properties, and methods. It also demonstrates using the Dog class by creating dog objects, setting their properties, and calling their bark method.
This document provides an overview of Java I/O including different types of I/O, how Java supports I/O through streams and classes like File, serialization, compression, Console, and Properties. It discusses byte and character streams, buffered streams, reading/writing files, and preferences. Key points are that Java I/O uses streams as an abstraction, byte streams operate on bytes while character streams use characters, and buffered streams improve efficiency by buffering reads/writes.
Generics in Java allows the creation of generic classes and methods that can work with different data types. A generic class uses type parameters that appear within angle brackets, allowing the class to work uniformly with different types. Generic methods also use type parameters to specify the type of data upon which the method operates. Bounded type parameters allow restricting the types that can be passed to a type parameter.
Interfaces in Java declare methods but do not provide method implementations. A class can implement multiple interfaces but extend only one class. Interfaces are used to define common behaviors for unrelated classes and allow classes to assume multiple roles. Nested interfaces group related interfaces and must be accessed through the outer interface or class.
Type casting involves assigning a value of one data type to a variable of another type. There are two types of casting: widening (implicit) and narrowing (explicit). Widening casting converts data to a broader type without needing explicit casting, like converting an int to a long. Narrowing casting converts to a narrower data type and requires explicit casting, such as converting a double to a long.
Strings in Java are objects of the String class that represent sequences of characters. Strings are immutable, meaning their contents cannot be modified once created. The StringBuffer class represents mutable strings that can be modified by methods like append(), insert(), delete(), and replace(). Some key String methods include length(), charAt(), equals(), concat(), and indexOf(), while common StringBuffer methods allow modifying the string through insertion, deletion, replacement and reversal of characters.
This document discusses various control flow statements in Java including branching statements, looping statements, and jump statements. It provides examples of if, if-else, if-else-if statements, switch statements, for loops, while loops, do-while loops, break, continue, and return statements. Key points include:
- Branching statements like if, if-else, if-else-if are used to control program flow based on boolean conditions. Switch statements provide an alternative for multiple if-else statements.
- Looping statements like for, while, do-while repeat a block of code while/until a condition is met.
- Jump statements like break and continue control flow within loops, while
Virtual functions allow functions to be overridden in derived classes. The virtual keyword before a function in the base class specifies that the function can be overridden. When a virtual function is called using a base class pointer, the version from the most derived class will be executed due to late binding. This allows runtime polymorphism where the function call is resolved based on the actual object type rather than the pointer variable type.
This document discusses exception handling in Java. It defines exceptions as events that disrupt normal program flow. It describes try/catch blocks for handling exceptions and lists advantages like separating error handling code. It discusses different exception types like checked exceptions that must be declared, unchecked exceptions for logic errors, and Errors for JVM problems. It provides best practices like throwing exceptions for broken contracts and guidelines for when to catch exceptions. It also describes antipatterns to avoid, like catching generic exceptions, and exception logging and chaining techniques.
Interfaces provide a common behavior that can be shared among multiple classes through implementation. An interface is a collection of abstract methods that are implemented by classes. Interfaces can contain constants, default methods, static methods, and nested types, but only default and static methods have method bodies. A class implements an interface to inherit its abstract methods. Unlike classes, interfaces cannot be instantiated, do not have constructors, and all methods are implicitly abstract and public.
The document provides an overview of exceptions in Java. It defines errors and exceptions, describes different types of exceptions including checked and unchecked exceptions, and explains key exception handling keywords like try, catch, throw, throws, and finally. The document aims to help programmers better understand exceptions and how to properly handle errors in their Java code.
Streams are used to transfer data between a program and source/destination. They transfer data independently of the source/destination. Streams are classified as input or output streams depending on the direction of data transfer, and as byte or character streams depending on how the data is carried. Common stream classes in Java include FileInputStream, FileOutputStream, FileReader, and FileWriter for reading from and writing to files. Exceptions like FileNotFoundException may occur if a file cannot be opened.
This document provides an overview of object-oriented programming concepts including classes, objects, inheritance, abstraction, encapsulation, and polymorphism. It defines OOP as an engineering approach for building software systems based on modeling real-world entities as classes and objects that exchange messages. Key concepts are explained such as classes defining attributes and behaviors of objects, objects being instances of classes, and communication between objects occurring through messages. The four main principles of OOP - inheritance, abstraction, encapsulation, and polymorphism - are also summarized.
SQLite is a C-language library that implements a small, fast, self-contained, high-reliability, full-featured, SQL database engine. It is often used for local/client storage in applications. Key points:
- Created by D. Richard Hipp, it provides a lightweight disk-based database that doesn't require a separate server process and allows accessing the database using SQL queries.
- The entire database is stored in a single cross-platform file and can be as small as 0.5MB, making it suitable for embedded and mobile applications.
- It supports common data types like NULL, INTEGER, REAL, TEXT, and BLOB and is used in standalone apps, local
The document discusses encapsulation in object-oriented programming. It defines encapsulation as combining data and functions into a single unit called a class, with data only accessible through class functions. This provides secure and consistent results by hiding implementation details and restricting access. An example C++ program demonstrates encapsulation by defining a class with private data members that can only be accessed and modified through public member functions. The advantages of encapsulation include easier application maintenance, improved understandability, and enhanced security.
Static Data Members and Member FunctionsMOHIT AGARWAL
Static data members and static member functions in C++ classes are shared by all objects of that class. Static data members are initialized to zero when the first object is created and shared across all instances, while static member functions can only access other static members and are called using the class name and scope resolution operator. The example program demonstrates a class with a static data member "count" that is incremented and accessed by multiple objects to assign increasing code values, and a static member function "showcount" that prints the shared count value.
This document discusses polymorphism and inheritance concepts in Java. It defines polymorphism as an object taking on many forms, and describes method overloading and overriding. Method overloading allows classes to have multiple methods with the same name but different parameters. Method overriding allows subclasses to provide a specific implementation of a method in the parent class. The document also discusses abstract classes and interfaces for abstraction in Java, and explains access modifiers like public, private, protected, and default.
The document discusses exception handling in Java. It defines exceptions as runtime errors that occur during program execution. It describes different types of exceptions like checked exceptions and unchecked exceptions. It explains how to use try, catch, throw, throws and finally keywords to handle exceptions. The try block contains code that might throw exceptions. The catch block catches and handles specific exceptions. The finally block contains cleanup code that always executes regardless of exceptions. The document provides examples of exception handling code in Java.
This document discusses exception handling in Java. It defines an exception as an abnormal condition that can occur during program execution. Exception handling is a mechanism for gracefully handling runtime errors. The key benefits of exception handling are that it allows the normal flow of a program to continue after dealing with the error. Try and catch blocks are used to handle exceptions, with code in the try block protected from exceptions that are caught in the catch block. An example shows an ArrayIndexOutOfBoundsException being caught after trying to access an element outside the bounds of an array.
This document discusses templates in C++. Templates allow functions and classes to work with multiple data types without writing separate code for each type. There are two types of templates: class templates, which define a family of classes that operate on different data types, and function templates, which define a family of functions that can accept different data types as arguments. Examples of each template type are provided to demonstrate how they can be used to create reusable and flexible code.
The document discusses object-oriented programming concepts in C#, including defining classes, constructors, properties, static members, interfaces, inheritance, and polymorphism. It provides examples of defining a simple Cat class with fields, a constructor, properties, and methods. It also demonstrates using the Dog class by creating dog objects, setting their properties, and calling their bark method.
This document provides an overview of Java I/O including different types of I/O, how Java supports I/O through streams and classes like File, serialization, compression, Console, and Properties. It discusses byte and character streams, buffered streams, reading/writing files, and preferences. Key points are that Java I/O uses streams as an abstraction, byte streams operate on bytes while character streams use characters, and buffered streams improve efficiency by buffering reads/writes.
Generics in Java allows the creation of generic classes and methods that can work with different data types. A generic class uses type parameters that appear within angle brackets, allowing the class to work uniformly with different types. Generic methods also use type parameters to specify the type of data upon which the method operates. Bounded type parameters allow restricting the types that can be passed to a type parameter.
Interfaces in Java declare methods but do not provide method implementations. A class can implement multiple interfaces but extend only one class. Interfaces are used to define common behaviors for unrelated classes and allow classes to assume multiple roles. Nested interfaces group related interfaces and must be accessed through the outer interface or class.
Type casting involves assigning a value of one data type to a variable of another type. There are two types of casting: widening (implicit) and narrowing (explicit). Widening casting converts data to a broader type without needing explicit casting, like converting an int to a long. Narrowing casting converts to a narrower data type and requires explicit casting, such as converting a double to a long.
Strings in Java are objects of the String class that represent sequences of characters. Strings are immutable, meaning their contents cannot be modified once created. The StringBuffer class represents mutable strings that can be modified by methods like append(), insert(), delete(), and replace(). Some key String methods include length(), charAt(), equals(), concat(), and indexOf(), while common StringBuffer methods allow modifying the string through insertion, deletion, replacement and reversal of characters.
This document discusses various control flow statements in Java including branching statements, looping statements, and jump statements. It provides examples of if, if-else, if-else-if statements, switch statements, for loops, while loops, do-while loops, break, continue, and return statements. Key points include:
- Branching statements like if, if-else, if-else-if are used to control program flow based on boolean conditions. Switch statements provide an alternative for multiple if-else statements.
- Looping statements like for, while, do-while repeat a block of code while/until a condition is met.
- Jump statements like break and continue control flow within loops, while
Virtual functions allow functions to be overridden in derived classes. The virtual keyword before a function in the base class specifies that the function can be overridden. When a virtual function is called using a base class pointer, the version from the most derived class will be executed due to late binding. This allows runtime polymorphism where the function call is resolved based on the actual object type rather than the pointer variable type.
This document discusses exception handling in Java. It defines exceptions as events that disrupt normal program flow. It describes try/catch blocks for handling exceptions and lists advantages like separating error handling code. It discusses different exception types like checked exceptions that must be declared, unchecked exceptions for logic errors, and Errors for JVM problems. It provides best practices like throwing exceptions for broken contracts and guidelines for when to catch exceptions. It also describes antipatterns to avoid, like catching generic exceptions, and exception logging and chaining techniques.
Interfaces provide a common behavior that can be shared among multiple classes through implementation. An interface is a collection of abstract methods that are implemented by classes. Interfaces can contain constants, default methods, static methods, and nested types, but only default and static methods have method bodies. A class implements an interface to inherit its abstract methods. Unlike classes, interfaces cannot be instantiated, do not have constructors, and all methods are implicitly abstract and public.
The document provides an overview of exceptions in Java. It defines errors and exceptions, describes different types of exceptions including checked and unchecked exceptions, and explains key exception handling keywords like try, catch, throw, throws, and finally. The document aims to help programmers better understand exceptions and how to properly handle errors in their Java code.
Streams are used to transfer data between a program and source/destination. They transfer data independently of the source/destination. Streams are classified as input or output streams depending on the direction of data transfer, and as byte or character streams depending on how the data is carried. Common stream classes in Java include FileInputStream, FileOutputStream, FileReader, and FileWriter for reading from and writing to files. Exceptions like FileNotFoundException may occur if a file cannot be opened.
This document provides an overview of object-oriented programming concepts including classes, objects, inheritance, abstraction, encapsulation, and polymorphism. It defines OOP as an engineering approach for building software systems based on modeling real-world entities as classes and objects that exchange messages. Key concepts are explained such as classes defining attributes and behaviors of objects, objects being instances of classes, and communication between objects occurring through messages. The four main principles of OOP - inheritance, abstraction, encapsulation, and polymorphism - are also summarized.
SQLite is a C-language library that implements a small, fast, self-contained, high-reliability, full-featured, SQL database engine. It is often used for local/client storage in applications. Key points:
- Created by D. Richard Hipp, it provides a lightweight disk-based database that doesn't require a separate server process and allows accessing the database using SQL queries.
- The entire database is stored in a single cross-platform file and can be as small as 0.5MB, making it suitable for embedded and mobile applications.
- It supports common data types like NULL, INTEGER, REAL, TEXT, and BLOB and is used in standalone apps, local
The document discusses encapsulation in object-oriented programming. It defines encapsulation as combining data and functions into a single unit called a class, with data only accessible through class functions. This provides secure and consistent results by hiding implementation details and restricting access. An example C++ program demonstrates encapsulation by defining a class with private data members that can only be accessed and modified through public member functions. The advantages of encapsulation include easier application maintenance, improved understandability, and enhanced security.
Static Data Members and Member FunctionsMOHIT AGARWAL
Static data members and static member functions in C++ classes are shared by all objects of that class. Static data members are initialized to zero when the first object is created and shared across all instances, while static member functions can only access other static members and are called using the class name and scope resolution operator. The example program demonstrates a class with a static data member "count" that is incremented and accessed by multiple objects to assign increasing code values, and a static member function "showcount" that prints the shared count value.
This document discusses polymorphism and inheritance concepts in Java. It defines polymorphism as an object taking on many forms, and describes method overloading and overriding. Method overloading allows classes to have multiple methods with the same name but different parameters. Method overriding allows subclasses to provide a specific implementation of a method in the parent class. The document also discusses abstract classes and interfaces for abstraction in Java, and explains access modifiers like public, private, protected, and default.
The document discusses exception handling in Java. It defines exceptions as runtime errors that occur during program execution. It describes different types of exceptions like checked exceptions and unchecked exceptions. It explains how to use try, catch, throw, throws and finally keywords to handle exceptions. The try block contains code that might throw exceptions. The catch block catches and handles specific exceptions. The finally block contains cleanup code that always executes regardless of exceptions. The document provides examples of exception handling code in Java.
This document discusses exception handling in Java. It defines an exception as an abnormal condition that can occur during program execution. Exception handling is a mechanism for gracefully handling runtime errors. The key benefits of exception handling are that it allows the normal flow of a program to continue after dealing with the error. Try and catch blocks are used to handle exceptions, with code in the try block protected from exceptions that are caught in the catch block. An example shows an ArrayIndexOutOfBoundsException being caught after trying to access an element outside the bounds of an array.
The document discusses exception handling in C and C++. It covers exception fundamentals, and techniques for handling exceptions in C such as return values, global variables, goto statements, signals, and termination functions. It also discusses exception handling features introduced in C++ such as try/catch blocks and exception specifications.
The document discusses exception handling in Java. It defines exceptions as abnormal conditions that occur during program execution. Java provides keywords like try, catch, throw and finally to handle exceptions. The document explains different types of exceptions like checked exceptions that must be handled and unchecked exceptions. It also covers how to define custom exception classes, throw and propagate exceptions, and use multiple catch blocks to handle different exception types.
String objects are immutable in Java, so any operation that modifies a String value actually creates a new String object. The StringBuffer and StringBuilder classes provide mutable alternatives to String that have similar methods but do not create new objects with each modification. When a String literal value is used in code, it is stored in the String constant pool to promote reuse of these immutable objects.
Exceptions indicate problems during program execution and can be handled to allow programs to continue running or notify users. There are different levels where exceptions can occur including hardware, operating systems, languages, and within programs. Exception handling uses try, catch, and throw blocks. A try block encloses code that could throw an exception. If an exception occurs, control transfers to the matching catch block. The catch block handles the exception to resolve it. Exceptions not caught will terminate the program.
OOP is a programming paradigm that uses objects and classes to structure programs. Key concepts include classes, objects, methods, inheritance, abstraction, polymorphism, encapsulation. Popular OOP languages include Java, C++, C#, Python. OOP provides flexibility by allowing code reuse through inheritance and polymorphism. Classes define common properties and behaviors of objects through abstraction and encapsulation.
This document provides an overview of object-oriented programming concepts. It discusses the need for OOP, defining classes and objects, class hierarchies and inheritance, method binding and overriding, exceptions, and abstraction mechanisms. The key concepts covered are objects, classes, encapsulation, inheritance, polymorphism, and abstraction.
Object Oriented Programming - Polymorphism and InterfacesHabtamu Wolde
This document discusses polymorphism and interfaces in Java. Polymorphism allows objects to take many forms and be treated as their parent class. There are two types of polymorphism: method overloading, which occurs at compile time based on parameters, and method overriding, which occurs at runtime when a child class overrides a parent method. Interfaces provide a blueprint of methods without implementations, and classes implement interfaces to inherit their abstract methods. Interfaces cannot be instantiated and contain only abstract methods, while classes extend interfaces and provide implementations.
This document defines object-oriented programming and compares it to structured programming. It outlines the main principles of OOP including encapsulation, abstraction, inheritance, and polymorphism. Encapsulation binds code and data together for security and consistency. Abstraction hides implementation details and provides functionality. Inheritance allows classes to acquire properties from other classes in a hierarchy. Polymorphism enables different types to perform the same methods.
The document provides information about Java interview questions for freshers, including questions about why Java is platform independent, why Java is not 100% object-oriented, different types of constructors in Java, why pointers are not used in Java, the difference between arrays and array lists, what maps and classloaders are in Java, access modifiers, defining a Java class, creating objects, runtime and compile time polymorphism, abstraction, interfaces, inheritance, method overloading and overriding, multiple inheritance, encapsulation, servlet lifecycles, session management in servlets, JDBC drivers and JDBC API components.
This document provides an introduction to object-oriented programming (OOP) concepts. It defines OOP as a design philosophy that groups everything as self-sustainable objects. The key OOP concepts discussed are objects, classes, encapsulation, abstraction, inheritance, polymorphism, method overloading, method overriding, and access modifiers. Objects are instances of classes that can perform related activities, while classes are blueprints that describe objects. Encapsulation hides implementation details within classes, and abstraction focuses on what objects are rather than how they are implemented.
The document provides an overview of object-oriented programming (OOP) fundamentals in .NET, including definitions and examples of key OOP concepts like objects, classes, encapsulation, inheritance, polymorphism, and design patterns. It discusses how objects are instances of classes, and how classes define attributes and behaviors. The document also covers class relationships like association and aggregation, and distinguishes between abstract classes and interfaces.
The document provides definitions and explanations of various C# concepts including polymorphism, abstract methods, virtual methods, objects, classes, static methods, inheritance, virtual keyword, abstract classes, sealed modifiers, interfaces, pure virtual functions, access modifiers, reference types, overloading, overriding, encapsulation, arrays, array lists, hash tables, queues, stacks, early binding, late binding, sorted lists, and delegates. Key points covered include the differences between abstract and virtual methods, what defines a class versus an object, when to use static versus non-static methods, inheritance implementation in C#, and the purpose of interfaces.
This document provides an overview of object-oriented programming concepts and Java programming. It discusses key OOP concepts like classes, objects, encapsulation, inheritance, and polymorphism. It then covers the history and development of Java, describing how it was initially created at Sun Microsystems in the 1990s to be a platform-independent language for programming consumer electronics. The document outlines some of Java's key features like being simple, secure, portable, robust, and architecture-neutral. It also discusses Java's object-oriented nature and support for multithreading.
This document contains answers to 57 questions about object-oriented programming in ABAP. Some key points covered include:
- The differences between interfaces, abstract classes, polymorphism and inheritance in ABAP.
- How to define classes, methods, events and interfaces in ABAP.
- Techniques like inheritance, polymorphism, encapsulation and abstraction can be implemented in ABAP.
- Details on singleton classes, reference variables, constructors and static vs instance methods.
SAP ABAP Latest Interview Questions with Answers by Garuda TrainingsGaruda Trainings
SAP ABAP Latest Interview Questions with Answers by Garuda Trainings
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Object-oriented programming organizes programs around objects and interfaces rather than functions and logic. Key concepts include classes, objects, encapsulation, inheritance, and polymorphism. Procedural programs follow procedures to execute instructions sequentially, while OOP programs use objects that combine data and code. Procedural programs expose data while OOP programs keep data private within objects.
This presentation provides an introduction to Java programming, covering key concepts like object-oriented programming (OOP) principles of objects, classes, inheritance, polymorphism, abstraction, and encapsulation. It also discusses Java features like platform independence and portability. Additionally, it defines common Java elements like data types, variables, methods, constructors, and operators.
This document provides an overview of common object-oriented programming (OOP) concepts and interview questions. It discusses key OOP concepts like classes, objects, encapsulation, inheritance, polymorphism, and abstraction. It also explains common OOP-related interview questions on topics such as constructors, destructors, access modifiers, exception handling, and differences between abstract classes and interfaces. The document aims to help prepare for OOP-focused technical interviews.
This document provides an overview of object-oriented programming concepts in Java including encapsulation, inheritance, polymorphism, and abstraction. It also discusses key Java features like classes, interfaces, access modifiers, and differences between abstract classes and interfaces. Object-oriented principles like encapsulation, inheritance and polymorphism are explained along with examples. Common questions about Java concepts are also addressed at the end.
Master of Computer Application (MCA) – Semester 4 MC0078Aravind NC
An interface is a specification for methods that a class must implement, while an abstract class can contain both implemented and non-implemented methods. The main differences are that interface methods are implicitly abstract, variables in interfaces are final by default, and interfaces can only extend other interfaces while abstract classes can extend classes and implement interfaces. Exception handling in Java uses try/catch blocks to handle exceptions, with checked exceptions requiring handling at compile time. Abstract classes are incomplete classes that cannot be instantiated directly but can serve as base classes, while object adapters use delegation to adapt existing classes to new interfaces. Sockets in Java allow reading/writing between client and server programs, with the server creating a ServerSocket to listen for client connections.
This document provides an introduction to key Java concepts including objects, classes, encapsulation, inheritance, polymorphism, and more. It defines objects as representations of real-world things that can have attributes and behaviors. Classes are templates for creating objects, and encapsulation hides implementation details within classes. Inheritance allows code reuse through subclasses. Polymorphism enables different object types to have common interfaces.
Blockchain Technology and its Business ApplicationPritom Chaki
The document provides an overview of blockchain technology, its history and applications in business. It discusses how blockchain works using hashing and distributed networks. Examples are given of using blockchain for recruitment and HR systems. The document also outlines legal, economic and security issues associated with blockchain, and provides examples of countries implementing blockchain applications.
Applications of matrices are found in most scientific fields. In every branch of physics, including classical mechanics, optics, electromagnetism, quantum mechanics, and quantum electrodynamics, they are used to study physical phenomena, such as the motion of rigid bodies.
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Privacy concerns with social networking services is a subset of data privacy, involving the right of mandating personal privacy concerning storing, re-purposing, provision to third parties, and displaying of information pertaining to oneself via the Internet.
Lord Krishna happens to be one of the most revered and liked gods of the Hindu pantheon. Looked at from a management point of view, he is the great decision maker and a leader par excellence. Apart from God, he is a true friend, philosopher, guide, motivator, problem solver and path shower to the mankind. Each incident of his life teaches us a great lesson.
Global and local alignment (bioinformatics)Pritom Chaki
A general global alignment technique is the Needleman–Wunsch algorithm, which is based on dynamic programming. Local alignments are more useful for dissimilar sequences that are suspected to contain regions of similarity or similar sequence motifs within their larger sequence context.
Transmission media (data communication)Pritom Chaki
Transmission media is the material pathway that connects computers, different kinds of devices and people on a network. It can be compared to a superhighway carrying lots of information. Transmission media uses cables or electromagnetic signals to transmit data.
The Open Systems Interconnection model (OSI model) is a conceptual model that characterizes and standardizes the communication functions of a telecommunication or computing system without regard to their underlying internal structure and technology. Its goal is the interoperability of diverse communication systems with standard protocols. The model partitions a communication system into abstraction layers. The original version of the model defined seven layers.
This slide about presentation of Object Oriented Programing or OOP contains Fundamental of OOP
Encapsulation
Inheritance
Abstract Class
Association
Polymorphism
Interface
Exceptional Handling
and more.
Raish Khanji GTU 8th sem Internship Report.pdfRaishKhanji
This report details the practical experiences gained during an internship at Indo German Tool
Room, Ahmedabad. The internship provided hands-on training in various manufacturing technologies, encompassing both conventional and advanced techniques. Significant emphasis was placed on machining processes, including operation and fundamental
understanding of lathe and milling machines. Furthermore, the internship incorporated
modern welding technology, notably through the application of an Augmented Reality (AR)
simulator, offering a safe and effective environment for skill development. Exposure to
industrial automation was achieved through practical exercises in Programmable Logic Controllers (PLCs) using Siemens TIA software and direct operation of industrial robots
utilizing teach pendants. The principles and practical aspects of Computer Numerical Control
(CNC) technology were also explored. Complementing these manufacturing processes, the
internship included extensive application of SolidWorks software for design and modeling tasks. This comprehensive practical training has provided a foundational understanding of
key aspects of modern manufacturing and design, enhancing the technical proficiency and readiness for future engineering endeavors.
This paper proposes a shoulder inverse kinematics (IK) technique. Shoulder complex is comprised of the sternum, clavicle, ribs, scapula, humerus, and four joints.
International Journal of Distributed and Parallel systems (IJDPS)samueljackson3773
The growth of Internet and other web technologies requires the development of new
algorithms and architectures for parallel and distributed computing. International journal of
Distributed and parallel systems is a bimonthly open access peer-reviewed journal aims to
publish high quality scientific papers arising from original research and development from
the international community in the areas of parallel and distributed systems. IJDPS serves
as a platform for engineers and researchers to present new ideas and system technology,
with an interactive and friendly, but strongly professional atmosphere.
ADVXAI IN MALWARE ANALYSIS FRAMEWORK: BALANCING EXPLAINABILITY WITH SECURITYijscai
With the increased use of Artificial Intelligence (AI) in malware analysis there is also an increased need to
understand the decisions models make when identifying malicious artifacts. Explainable AI (XAI) becomes
the answer to interpreting the decision-making process that AI malware analysis models use to determine
malicious benign samples to gain trust that in a production environment, the system is able to catch
malware. With any cyber innovation brings a new set of challenges and literature soon came out about XAI
as a new attack vector. Adversarial XAI (AdvXAI) is a relatively new concept but with AI applications in
many sectors, it is crucial to quickly respond to the attack surface that it creates. This paper seeks to
conceptualize a theoretical framework focused on addressing AdvXAI in malware analysis in an effort to
balance explainability with security. Following this framework, designing a machine with an AI malware
detection and analysis model will ensure that it can effectively analyze malware, explain how it came to its
decision, and be built securely to avoid adversarial attacks and manipulations. The framework focuses on
choosing malware datasets to train the model, choosing the AI model, choosing an XAI technique,
implementing AdvXAI defensive measures, and continually evaluating the model. This framework will
significantly contribute to automated malware detection and XAI efforts allowing for secure systems that
are resilient to adversarial attacks.
In tube drawing process, a tube is pulled out through a die and a plug to reduce its diameter and thickness as per the requirement. Dimensional accuracy of cold drawn tubes plays a vital role in the further quality of end products and controlling rejection in manufacturing processes of these end products. Springback phenomenon is the elastic strain recovery after removal of forming loads, causes geometrical inaccuracies in drawn tubes. Further, this leads to difficulty in achieving close dimensional tolerances. In the present work springback of EN 8 D tube material is studied for various cold drawing parameters. The process parameters in this work include die semi-angle, land width and drawing speed. The experimentation is done using Taguchi’s L36 orthogonal array, and then optimization is done in data analysis software Minitab 17. The results of ANOVA shows that 15 degrees die semi-angle,5 mm land width and 6 m/min drawing speed yields least springback. Furthermore, optimization algorithms named Particle Swarm Optimization (PSO), Simulated Annealing (SA) and Genetic Algorithm (GA) are applied which shows that 15 degrees die semi-angle, 10 mm land width and 8 m/min drawing speed results in minimal springback with almost 10.5 % improvement. Finally, the results of experimentation are validated with Finite Element Analysis technique using ANSYS.
π0.5: a Vision-Language-Action Model with Open-World GeneralizationNABLAS株式会社
今回の資料「Transfusion / π0 / π0.5」は、画像・言語・アクションを統合するロボット基盤モデルについて紹介しています。
拡散×自己回帰を融合したTransformerをベースに、π0.5ではオープンワールドでの推論・計画も可能に。
This presentation introduces robot foundation models that integrate vision, language, and action.
Built on a Transformer combining diffusion and autoregression, π0.5 enables reasoning and planning in open-world settings.
"Feed Water Heaters in Thermal Power Plants: Types, Working, and Efficiency G...Infopitaara
A feed water heater is a device used in power plants to preheat water before it enters the boiler. It plays a critical role in improving the overall efficiency of the power generation process, especially in thermal power plants.
🔧 Function of a Feed Water Heater:
It uses steam extracted from the turbine to preheat the feed water.
This reduces the fuel required to convert water into steam in the boiler.
It supports Regenerative Rankine Cycle, increasing plant efficiency.
🔍 Types of Feed Water Heaters:
Open Feed Water Heater (Direct Contact)
Steam and water come into direct contact.
Mixing occurs, and heat is transferred directly.
Common in low-pressure stages.
Closed Feed Water Heater (Surface Type)
Steam and water are separated by tubes.
Heat is transferred through tube walls.
Common in high-pressure systems.
⚙️ Advantages:
Improves thermal efficiency.
Reduces fuel consumption.
Lowers thermal stress on boiler components.
Minimizes corrosion by removing dissolved gases.
Lidar for Autonomous Driving, LiDAR Mapping for Driverless Cars.pptxRishavKumar530754
LiDAR-Based System for Autonomous Cars
Autonomous Driving with LiDAR Tech
LiDAR Integration in Self-Driving Cars
Self-Driving Vehicles Using LiDAR
LiDAR Mapping for Driverless Cars
The Fluke 925 is a vane anemometer, a handheld device designed to measure wind speed, air flow (volume), and temperature. It features a separate sensor and display unit, allowing greater flexibility and ease of use in tight or hard-to-reach spaces. The Fluke 925 is particularly suitable for HVAC (heating, ventilation, and air conditioning) maintenance in both residential and commercial buildings, offering a durable and cost-effective solution for routine airflow diagnostics.
Concept of Problem Solving, Introduction to Algorithms, Characteristics of Algorithms, Introduction to Data Structure, Data Structure Classification (Linear and Non-linear, Static and Dynamic, Persistent and Ephemeral data structures), Time complexity and Space complexity, Asymptotic Notation - The Big-O, Omega and Theta notation, Algorithmic upper bounds, lower bounds, Best, Worst and Average case analysis of an Algorithm, Abstract Data Types (ADT)
Sorting Order and Stability in Sorting.
Concept of Internal and External Sorting.
Bubble Sort,
Insertion Sort,
Selection Sort,
Quick Sort and
Merge Sort,
Radix Sort, and
Shell Sort,
External Sorting, Time complexity analysis of Sorting Algorithms.
3. Group Members
Pritom Chaki ID: 151-15-453
Nur E Nahain Shanto ID:151-15-245
Kumol Khanto Bhoumik ID:151-15-254
Mokabbir Alam Sani ID: 151-15-240
4. Topics
Fundamental of OOP
Encapsulation
Inheritance
Abstract Class
Association
Polymorphism
Interface
Exceptional Handling
5. Fundamental of OOP
To know the Object Oriented Programming we
should know two things:
Object
Class
6. Object
Objects are key to understanding object-oriented technology
Definition: An object is a bundle of variables and related
methods.
An object has two property:
1. Has property
2. Does Property
7. Example:
For Tourist Guide App:
Has Property: Tourists, Places, Transports, Hotel;
Does Property: Search for Places, Login, Search or Booking Transport
and Hotel
8. Class
Software “blueprints” for objects are called classes
Definition:
A class is a blueprint or prototype that defines the variables and
methods common to all objects of a certain kind
Each object has a class which defines its data(Has property) and
behavior(Does property).
9. Encapsulation
Encapsulation is the mechanism that binds the data &
function in one form known as class.
The data & function may be private or public.
Data fields are private.
Constructors and assessors are defined (getters and setters).
11. Encapsulation Cont….
Ensures that structural changes remain local:
Changing the class internals does not affect any code
outside of the class
Changing methods' implementation
does not reflect the clients using them
Encapsulation allows adding some logic when
accessing client's data
Hiding implementation details reduces complexity
easier maintenance
12. Inheritance
Definition: Inheritance is transitive relation, allow classes to be defined
in terms of other classes
A derived class extends its base class
It can add new members but cannot remove derived ones
Declaring new members with the same name or signature
hides the inherited ones
A class can declare virtual methods and properties
Derived classes can override the implementation of these members
14. Abstract Class
An abstract class is a class that is declared abstract —it may
or may not include abstract methods.
Abstract classes cannot be instantiated, but they can be
subclassed.
When an abstract class is subclassed, the subclass usually
provides implementations for all of the abstract methods in
its parent class.
16. Association
Association establish relationship between two classes
through their objects.
The relationship can be one to one, One to many, many
to one and many to many.
18. Polymorphism
“Poly”= Many, “Morphism”= forms
Polymorphism is the ability of an object to take on many
forms.
The most common use of polymorphism in OOP occurs
when a parent class reference is used to refer to a child
class object.
.
19. Polymorphism Cont…
Polymorphism ability to take more than one form
(objects have more than one type)
A class can be used through its parent interface
A child class may override some of the behaviors of the
parent class
Polymorphism allows abstract operations to be defined
and used
Abstract operations are defined in the base class'
interface and implemented in the child classes
21. Interface
An interface in java is a blueprint of a class. It has static
constants and abstract methods only.
The interface in java is a mechanism to achieve fully
abstraction. There can be only abstract methods in the java
interface not method body. It is used to achieve fully abstraction
and multiple inheritance in Java.
Java Interface also represents a relationship.
It cannot be instantiated just like abstract class.
22. Use of Java interface
It is used to achieve fully abstraction.
By interface, we can support the functionality of multiple
inheritance.
It can be used to achieve loose coupling.
24. Exception Handling
The exception handling in java is one of the powerful mechanism
to handle the runtime errors so that normal flow of the
application can be maintained.
There are three types of Exception Handling
I. Checked Exception
II. Unchecked Exception
III. Error
25. Exception Handling Cont….
1) Checked Exception: The classes that extend Throwable class except
RuntimeException and Error are known as checked exceptions e.g. IOException,
SQLException etc. Checked exceptions are checked at compile-time.
2) Unchecked Exception: The classes that extend RuntimeException are known as
unchecked exceptions e.g. ArithmeticException, NullPointerException,
ArrayIndexOutOfBoundsException etc. Unchecked exceptions are not checked at
compile-time rather they are checked at runtime.
3) Error: Error is irrecoverable e.g. OutOfMemoryError, VirtualMachineError,
AssertionError etc.
26. Exception Handling Cont….
There are 5 keywords used in java exception handling.
I. Try
II. Catch
III. Finally
IV. Throw
V. Throws