Jérémie Laval shows how you can fall in love with Android animations and how you can get your users to fall head over heels for your Mono for Android apps.
The document discusses Android animation systems. It describes three main systems: property animation, view animation, and drawable animation. Property animation allows animating any object property over time. View animation tweens view transformations. Drawable animation plays sequential drawables to create traditional frame-by-frame animations. The document also compares property and view animation, noting property animation can target non-views and more properties while view animation is simpler to implement.
This document discusses different types of animation in Android, including property animation, view animation, tween animation, and frame animation. It explains that property animation changes a property value over time, tween animation performs simple transformations on a view, and frame animation shows a sequence of images. It provides details on using XML and code to create animations with elements like alpha, scale, rotate, and translate. The document includes examples of how to specify animation properties in XML and notes that listeners can be used to detect animation start, repeat, and end.
Animation is the process of creating motion and shape change. In this Tutorial we will show how simple animations encourage you to use them more freely and confidently.
This document discusses various animation techniques including conventional animation and digital animation. It describes five types of conventional animation: drawn animation, cut-out animation, stop motion animation, rotoscoping, and limited animation. It also discusses four types of digital animation and provides key terminology used in animation including keyframes, tweening, onion skinning, frame rate, and aspect ratio.
This document summarizes an animation workshop in Swift. It introduces UIView animation using blocks, options, and completion handlers. It demonstrates animating properties like color and frame. Core Animation is covered with examples of animating corner radius and affine transforms. Finally, UIKit Dynamics is introduced for physics-based animation using behaviors like gravity and collision.
The document provides an overview of animation techniques in iOS, including UIView animations which use animatable properties like frame and alpha, CoreAnimation which allows for more control over animations through layers and properties like zPosition, and resources for learning animation such as Apple documentation, WWDC talks, and sample code projects. The document also discusses implicit and explicit animations, animation options, transitions, and keyframe animations.
This document discusses different types of animation including computer animation, 2D animation, and 3D animation. Computer animation offers diverse features for creating animations and 3D animation looks more realistic than 2D. 2D animation is often edited using 2D bitmap or vector graphics software and uses techniques like rotoscoping. 3D animation is created digitally using modeling software and techniques like rigging to create characters, objects, and environments that can interact. Motion capture and cel-shaded animation are also discussed as 3D animation techniques.
Animation is created through the rapid display of sequential static images that minimally differ from each other, giving the illusion of continuous motion. Early animation techniques included zoetropes and stop-motion photography. Computer animation advanced the art form, as seen in the first fully computer-generated feature film Toy Story. Popular software used in animation include Autodesk Maya, 3dsMax, Motion Builder for modeling and animation, and After Effects, Premiere, and Final Cut Pro for editing, visual effects, and compositing. Animation is now used widely in entertainment, advertising, education, and other industries.
Animation is the rapid display of images to create an illusion of movement. It can be created through traditional cel animation where each frame is drawn by hand, or through computer animation using technology. Video is an electronic medium for recording, copying, and displaying moving visual media, and can be either analog using composite signals or digital through encoded data. Common file formats for video include MPEG, MOV, MP4, and AVI.
Development of a 3d animated short film using 3d animation techniqueAfsarah Jahin
This document outlines the process of developing a 3D animated short film. It discusses the motivation, system requirements, and production pipeline which includes pre-production, production, and post-production stages. Pre-production involves concept development, storyboarding, and voice recording. Production includes 3D modeling, rigging, animation, and rendering. Post-production consists of compositing, visual effects, and output of the final film. The document also notes limitations around rendering time and potential optimizations and future applications of 3D animation.
SwiftUI is a declarative UI framework for building iOS apps using Swift. It uses views to represent UI elements, which are composed together declaratively without the use of Interface Builder. Views can contain modifiers that wrap the view in another layer, and the order of modifiers matters. The framework uses implicit and explicit animations to animate state changes. Implicit animations are triggered by state updates and use animatable modifiers. Explicit animations wrap state changes in an animation closure to control animation behavior. Custom animations can be created by making a type conform to the AnimatableModifier protocol.
Animation is the process of generating moving images using computer graphics. It involves creating a storyboard to outline the motion sequences, defining the objects participating in the action, and specifying key frames that define the starting and ending points of transitions. Intermediate frames are generated between key frames through tweening or in-betweening to give the appearance that one image evolves smoothly into the next and create the illusion of motion.
Raster animation is created by displaying a sequence of raster images rapidly to create the illusion of motion. Each raster image is stored as a bitmap in system memory and contains information about individual pixels that make up the image. By refreshing the frame buffer with a new bitmap, raster animation is created. There are two main types - traditional using sprite sheets and modern using programming languages. Raster animation provides more realistic images than vector animation but requires more memory and processing power. It is used for applications like 3D/2D animation, games, and movies.
For visual animation is so funny wee may think its so easy to discover but it includes lot of difficulties. From this presentation the little part of animation which is also held in computer graphics and multimedia subject shows the types and ways in which animation performs.
This document discusses the process of computer animation. It begins by defining computer animation and listing some common applications like video games, cartoons, and mobile phones. It then outlines the main steps for designing an animation sequence, which include storyboard layout, object definitions, key frame specifications, and generating in-between frames. Key frames define the starting and ending points of movements, while in-betweens create the illusion of smooth motion between key frames. Raster animation and general animation functions are also briefly discussed.
This document defines and describes various types of animation. It explains that animation is the illusion of motion created by small changes in static images. It then covers the history of animation and pioneers. The document also details different animation techniques including traditional 2D animation, stop motion, 3D animation, computer animation, and mechanical animation. It provides examples and describes software used for creating animation.
Explain Animation & Types Of Animation In Computer Graphics Vikashkumar2175
In this slide we will learn all about animation in computer graphics …
Explain Animation In Computer Graphics
Explain Application Of Animation
Explain Types Of Animation
Explain 2D Animation With Example
Explain 3D Animation With Example
Explain VFX Animation With Example
Explain Types Of 3D Animation
Software Used In 2D , 3D & VFX Animation
Advantage & Disadvantage Of 2D , 3D & VFX Animation
This document discusses various animation techniques in Android including:
1. Transformations like translation, rotation, scaling and alpha changes that can be applied to animations.
2. Interpolators that control how animations transition over time between keyframes like linear, accelerate and bounce interpolators.
3. Common animation classes like Animator, ValueAnimator, ObjectAnimator and AnimatorSet that can be used to create animations.
4. Additional techniques like AnimationDrawable for frame-by-frame animations, PathData for vector animations, and SharedElementTransition for activity transitions.
The production of an animated film involves three main stages: pre-production, production, and post-production. In pre-production, the story, characters, and animatics are developed. Production includes modeling, texturing, lighting, rigging, and animating the characters. Post-production consists of compositing the elements, adding sound editing, and video editing to finalize the film.
A matchmove artist matches computer generated scenes with live-action footage by re-creating the film set's camera movements and positions in 3D tracking software. They work closely with data technicians and film crews to precisely copy the real camera's position. Matchmove artists need attention to detail to ensure computer generated graphics perfectly align with live shots. It is an entry-level role that can lead to work as a visual effects artist or technical director.
Animation is created by displaying a series of images or frames in rapid succession to create the illusion of movement. Animators use individual images called frames to show movement, presenting them in a sequence at a rate of frames per second. There are different types of animation including traditional 2D animation, 3D animation using CGI, and stop motion animation using real objects. Popular software tools for creating animation include Autodesk Maya, Autodesk 3D Max, and Adobe After Effects. Famous animators include Walt Disney, Hayao Miyazaki, and John Lasseter.
This document discusses various topics related to computer animation including its applications, design of animation sequences, animation functions, raster animations, computer animation languages, key frame systems, motion specifications, morphing, and tweening. It describes computer animation as the process of generating animated images using computers and discusses animation software functions for creating and processing animations. Animation techniques like raster operations, general purpose programming languages, direct and goal-directed motion specifications, kinematics, dynamics, and physically based modeling are also summarized.
This slide can help you to enter the world of match moving or 3D tracking. before start any tracking work you need to know these basics. Here you can learn types of tracking, camera, lens, Survey Data etc which are require for Match moving.
This presentation will help you in understanding the concept of VFX along with some other terminologies that we hear these days like CGI (computer generated images) and Animations. The content and material that have been used in the presentation is very easy and also very self-explanatory. Also there's a video in the last which describes everything really well. Hope you'll enjoy it.
This document discusses different types of animations in Android including frame-by-frame animation, tween animation, interpolators, and layout animation. Frame-by-frame animation involves playing a sequence of images like a flipbook. Tween animation uses interpolators to transition properties like translation, rotation, scale, and alpha over time. Layout animation applies animations when views are added or removed from a layout. The document provides details on creating animation resources in XML and applying them through code.
The document discusses Android animation systems and property animation. It states that there are two animation systems in Android: property animation and view animation, but property animation is preferred as it is more flexible and offers more features. It describes property animation as letting you animate properties of any object over time. It also explains the Animator and ValueAnimator classes used to create property animations programmatically or via XML.
Animation is created through the rapid display of sequential static images that minimally differ from each other, giving the illusion of continuous motion. Early animation techniques included zoetropes and stop-motion photography. Computer animation advanced the art form, as seen in the first fully computer-generated feature film Toy Story. Popular software used in animation include Autodesk Maya, 3dsMax, Motion Builder for modeling and animation, and After Effects, Premiere, and Final Cut Pro for editing, visual effects, and compositing. Animation is now used widely in entertainment, advertising, education, and other industries.
Animation is the rapid display of images to create an illusion of movement. It can be created through traditional cel animation where each frame is drawn by hand, or through computer animation using technology. Video is an electronic medium for recording, copying, and displaying moving visual media, and can be either analog using composite signals or digital through encoded data. Common file formats for video include MPEG, MOV, MP4, and AVI.
Development of a 3d animated short film using 3d animation techniqueAfsarah Jahin
This document outlines the process of developing a 3D animated short film. It discusses the motivation, system requirements, and production pipeline which includes pre-production, production, and post-production stages. Pre-production involves concept development, storyboarding, and voice recording. Production includes 3D modeling, rigging, animation, and rendering. Post-production consists of compositing, visual effects, and output of the final film. The document also notes limitations around rendering time and potential optimizations and future applications of 3D animation.
SwiftUI is a declarative UI framework for building iOS apps using Swift. It uses views to represent UI elements, which are composed together declaratively without the use of Interface Builder. Views can contain modifiers that wrap the view in another layer, and the order of modifiers matters. The framework uses implicit and explicit animations to animate state changes. Implicit animations are triggered by state updates and use animatable modifiers. Explicit animations wrap state changes in an animation closure to control animation behavior. Custom animations can be created by making a type conform to the AnimatableModifier protocol.
Animation is the process of generating moving images using computer graphics. It involves creating a storyboard to outline the motion sequences, defining the objects participating in the action, and specifying key frames that define the starting and ending points of transitions. Intermediate frames are generated between key frames through tweening or in-betweening to give the appearance that one image evolves smoothly into the next and create the illusion of motion.
Raster animation is created by displaying a sequence of raster images rapidly to create the illusion of motion. Each raster image is stored as a bitmap in system memory and contains information about individual pixels that make up the image. By refreshing the frame buffer with a new bitmap, raster animation is created. There are two main types - traditional using sprite sheets and modern using programming languages. Raster animation provides more realistic images than vector animation but requires more memory and processing power. It is used for applications like 3D/2D animation, games, and movies.
For visual animation is so funny wee may think its so easy to discover but it includes lot of difficulties. From this presentation the little part of animation which is also held in computer graphics and multimedia subject shows the types and ways in which animation performs.
This document discusses the process of computer animation. It begins by defining computer animation and listing some common applications like video games, cartoons, and mobile phones. It then outlines the main steps for designing an animation sequence, which include storyboard layout, object definitions, key frame specifications, and generating in-between frames. Key frames define the starting and ending points of movements, while in-betweens create the illusion of smooth motion between key frames. Raster animation and general animation functions are also briefly discussed.
This document defines and describes various types of animation. It explains that animation is the illusion of motion created by small changes in static images. It then covers the history of animation and pioneers. The document also details different animation techniques including traditional 2D animation, stop motion, 3D animation, computer animation, and mechanical animation. It provides examples and describes software used for creating animation.
Explain Animation & Types Of Animation In Computer Graphics Vikashkumar2175
In this slide we will learn all about animation in computer graphics …
Explain Animation In Computer Graphics
Explain Application Of Animation
Explain Types Of Animation
Explain 2D Animation With Example
Explain 3D Animation With Example
Explain VFX Animation With Example
Explain Types Of 3D Animation
Software Used In 2D , 3D & VFX Animation
Advantage & Disadvantage Of 2D , 3D & VFX Animation
This document discusses various animation techniques in Android including:
1. Transformations like translation, rotation, scaling and alpha changes that can be applied to animations.
2. Interpolators that control how animations transition over time between keyframes like linear, accelerate and bounce interpolators.
3. Common animation classes like Animator, ValueAnimator, ObjectAnimator and AnimatorSet that can be used to create animations.
4. Additional techniques like AnimationDrawable for frame-by-frame animations, PathData for vector animations, and SharedElementTransition for activity transitions.
The production of an animated film involves three main stages: pre-production, production, and post-production. In pre-production, the story, characters, and animatics are developed. Production includes modeling, texturing, lighting, rigging, and animating the characters. Post-production consists of compositing the elements, adding sound editing, and video editing to finalize the film.
A matchmove artist matches computer generated scenes with live-action footage by re-creating the film set's camera movements and positions in 3D tracking software. They work closely with data technicians and film crews to precisely copy the real camera's position. Matchmove artists need attention to detail to ensure computer generated graphics perfectly align with live shots. It is an entry-level role that can lead to work as a visual effects artist or technical director.
Animation is created by displaying a series of images or frames in rapid succession to create the illusion of movement. Animators use individual images called frames to show movement, presenting them in a sequence at a rate of frames per second. There are different types of animation including traditional 2D animation, 3D animation using CGI, and stop motion animation using real objects. Popular software tools for creating animation include Autodesk Maya, Autodesk 3D Max, and Adobe After Effects. Famous animators include Walt Disney, Hayao Miyazaki, and John Lasseter.
This document discusses various topics related to computer animation including its applications, design of animation sequences, animation functions, raster animations, computer animation languages, key frame systems, motion specifications, morphing, and tweening. It describes computer animation as the process of generating animated images using computers and discusses animation software functions for creating and processing animations. Animation techniques like raster operations, general purpose programming languages, direct and goal-directed motion specifications, kinematics, dynamics, and physically based modeling are also summarized.
This slide can help you to enter the world of match moving or 3D tracking. before start any tracking work you need to know these basics. Here you can learn types of tracking, camera, lens, Survey Data etc which are require for Match moving.
This presentation will help you in understanding the concept of VFX along with some other terminologies that we hear these days like CGI (computer generated images) and Animations. The content and material that have been used in the presentation is very easy and also very self-explanatory. Also there's a video in the last which describes everything really well. Hope you'll enjoy it.
This document discusses different types of animations in Android including frame-by-frame animation, tween animation, interpolators, and layout animation. Frame-by-frame animation involves playing a sequence of images like a flipbook. Tween animation uses interpolators to transition properties like translation, rotation, scale, and alpha over time. Layout animation applies animations when views are added or removed from a layout. The document provides details on creating animation resources in XML and applying them through code.
The document discusses Android animation systems and property animation. It states that there are two animation systems in Android: property animation and view animation, but property animation is preferred as it is more flexible and offers more features. It describes property animation as letting you animate properties of any object over time. It also explains the Animator and ValueAnimator classes used to create property animations programmatically or via XML.
Android is an open-source software platform built primarily for touchscreen mobile devices like smartphones and tablets. It includes an operating system, middleware, and key applications. The Open Handset Alliance, a consortium of 84 technology companies including Google, hardware manufacturers, and telecommunication companies, was founded in 2007 to develop Android. The Android software development kit includes tools and APIs used to develop applications that can be published through Google Play.
This document summarizes an Android transition talk given by Charlie Tsai. It discusses animations in Android like Animation, Animator, LayoutTransition, and ViewPropertyAnimator. It focuses on the Transitions Framework introduced in API 19, including Scenes, Transitions, and TransitionManager. It also covers transitioning between activities using ActivityOptions.makeSceneTransitionAnimation and setting shared element transitions. The talk included an overview, demo, and live coding of transitions.
The document discusses different animation systems available in Android including view animation, property animation, and drawable animation. View animation allows animating views and can translate, scale, rotate, and change opacity. Property animation applies animations to object properties and offers more flexibility. Drawable animation displays sequential drawables to create animation.
ppt based on android technology with great animationsHriday Garg
it includes introduction to android technology ,its various versions, comparisions between different operating systems, its limitations and conclusions
This document discusses implementing Android design principles in custom views. It begins by outlining principles like "Never lose my stuff" and "Only show what I need when I need it". It then provides examples of implementing these in custom views, such as using a NavigationDrawer or animations. It discusses different types of custom views like compound views that extend existing views. The document also covers performance optimization techniques for custom views like using Canvas versus extending a ViewGroup. Finally, it suggests ideas for implementing the principle of giving "tricks that work everywhere", such as touch gestures.
Material design is not about how to use dazzling colors, best images, and the elevation of the object; it is about how we create the amazing experience to users with the positive brand reality.
TinyOS is an open source operating system designed for wireless sensor networks. It is an event-driven OS written in the nesC programming language. Applications and libraries are built as software components that interact in an event-driven way without preemption. TinyOS uses static linking and has constraints on memory and power due to running on small embedded devices.
Summary of Material Design lesson from Udacity's Advanced Android course. Given at a Raizlabs hosted study session for Udacity's course where we summarized and presented each lesson along w/ tips from our work experience building Native Android apps at our Google Certificated Agency.
You can build School Management System in many different programming languages. I have designed this School Management System project in following programming languages using database:
1.School Management System Final Year Project ideas.
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5. School Management System in C, C++ file handling limited database.
6. School Management System using Perl with database strategy.
7. School Management System using Ruby on Rails programming language.
8. School Management System using ASP.NET or C#(Sharp).
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10. School Management System using MS Access Database Project Idea
11. School Management System using Android development or School Management System Android Application(App) project for final year engineering students.
Hire me to do your programming project and assignment in PHP, Java, MS Access, Android, SQL Server, ASP.net and many more. I will provide you Programming Assignment Help services with 24×7 hrs support. Its my promise you will never regret. Contact me right now!
Android is an open source, Linux-based operating system for mobile devices. It uses Java for application development and compiles code into bytecode that runs on a virtual machine. The Android SDK provides tools for developers to create Android applications, such as required libraries, an emulator, and documentation.
The document discusses Material Design topics for Android including themes, RecyclerView, CardView, colors, Toolbar, Navigation Drawer, elevation, touch feedback/ripple effects, floating action buttons, activity transitions, and scroll effects. It provides code samples and links to libraries and specifications. The presentation is by Ricardo Lecheta and covers many aspects of implementing Material Design in Android applications.
This document provides an overview of Xamarin and reasons for starting to learn it. It discusses the Xamarin ecosystem for building, testing, distributing, and learning mobile development. It also covers the operating systems supported by Xamarin, game engines, and patterns like MVVM. The document explains the differences between Xamarin.Forms and native development and how each approach works. It notes benefits of using C# and shared code as well as some limitations and when Xamarin may be a good fit.
Xamarin is a Microsoft-owned company that allows developers to write native Android and iOS apps using C# with a shared codebase. It provides tools like Visual Studio and Xamarin Studio to build, debug, and deploy mobile apps. Xamarin apps can use native UI controls and APIs, while only having to write the business logic once. This simplifies development for multiple platforms. Xamarin also offers services like Test Cloud for testing apps on many real devices simultaneously in the cloud.
State of Union: Xamarin & Cross-Platform .NET in 2016 and BeyondNick Landry
This document provides a summary of Xamarin and cross-platform .NET development in 2016 and beyond. It discusses Xamarin's unique approach of allowing developers to build native mobile apps using C# with a single shared codebase that provides full access to platform APIs. It highlights new features in 2016 like improved Visual Studio integration and Xamarin Studio updates. It also outlines the roadmap, including improved XAML compilation and expanded Xamarin.Forms capabilities. The document demonstrates how to maximize code sharing between platforms using techniques like plugins.
Las Vegas Code Camp - iOS Development in C# with XamarinJames Montemagno
Xamarin enables developers to create native iOS, Android, and Mac apps in C# and share code across all platforms while providing 100% API coverage on each platform. In this session we will go over all of the products on the Xamarin platform including the development tools and how they work under the hood to leverage the .NET framework in iOS, Android, and Mac apps. We will dive into creating iOS apps in C# inside of Xamarin Studio comparing how it would be done in Objective-C and build our first iOS app in C#. We will cover how to design user interfaces with Xamarin and how to add rich functionality with pre-built components. To finish it off we will cover how to share the code we wrote to reach over 2.6 Billion devices running other platforms such as Android.
Hitchhicker's Guide to Using Xamarin Forms with RESTful ServicesHeather Downing
This document provides an overview of using Xamarin to build mobile applications that consume RESTful web services. It introduces the Xamarin development environment and tools for running emulators. It demonstrates building a basic Xamarin Forms app and connecting it to consume data from a REST API. It also shows how to publish a web API project to Azure. The goal is to help developers get started using Xamarin to build cross-platform mobile apps that retrieve and display data from RESTful backend services.
Xamarin is a cross-platform development environment that allows developers to build native iOS, Android, and Windows apps using C#. It provides tools for building apps using a shared codebase, including integration with Visual Studio, Xamarin Studio, and support for platforms through components. Some key capabilities include building fully native UIs, using platform-specific APIs, and leveraging tools like the component store, NuGet packages, and designers to improve productivity. It also offers monitoring tools like Xamarin Insights to help debug apps.
MobileDev: panoramica sullo sviluppo Mobile e sulle possibili alternative .NetJOULEHUB GMBH
The document discusses mobile development options for .NET developers, including native platforms like iOS, Android, and Windows Phone. It introduces Xamarin, which allows developers to build native mobile apps for all platforms using C# and code sharing. The presentation covers the Xamarin toolset, which includes Mono for Android and MonoTouch for iOS, and how Xamarin enables code reuse while producing native apps. It provides examples of building an app in Xamarin and discusses the benefits of using Xamarin for mobile development.
Mobile Cross-Platform App Development in C# with XamarinNick Landry
Building native applications across multiple platforms is hard. iOS requires knowledge of Xcode, the iOS SDK and Objective-C or Swift. Android requires Eclipse (or Android Studio), the Android SDK and Java. The Windows 10 Universal Windows Platform requires Visual Studio, C# and the WinRT SDK. Are we really expected to learn all of this? You can take the HTML5 & Cordova route, but not all apps should be built using a hybrid approach. If you want to create a truly competitive app with a premium experience, you’ll need to go native. Fortunately, there is a way you can share a lot of your code across mobile platforms and do so using the C# language you already know and love. Xamarin is a powerful toolset that allows developers to write native Android and iOS apps using C#, thanks to the Mono framework – an Open Source project that brings the C# language and .NET to other platforms. This session explores how you can build cross-platform applications for iOS, Android, and Windows using C#. You’ll learn how to get started with a sample cross-platform solution, which tools you can use, how to design a proper user interface for each platform and how to structure your projects for maximum code reuse. We’ll also look at how you can share UI code with Xamarin.Forms. Native mobile development doesn’t have to be so hard. Come learn how your .NET skills can be transformed for true cross-platform development.
"Intro to-xamarin.forms", Кирилл Стативкин, Microsoft Student PartnerAlina Vilk
This document introduces Xamarin.Forms, which allows developers to write native mobile apps using C# that share code across platforms. Xamarin.Forms apps have native performance and access platform APIs while using shared UI code, layouts, and controls defined in C# and XAML. This allows building iOS, Android, and Windows apps with one shared codebase instead of maintaining separate codebases. The document demonstrates building an app with a tabbed page layout and shared login page in XAML, and discusses Xamarin.Forms' included layouts, controls, and platform API coverage on iOS, Android and Windows.
Xamarin.Forms (Northern VA Mobile C# Developers Group 8/13/14)Ed Snider
Xamarin 3 introduces enhancements to the Xamarin platform including a new iOS designer, IDE updates, and Xamarin.Forms. Xamarin.Forms is a set of APIs that allow developers to write cross-platform mobile apps using shared C# code that renders natively on iOS, Android, and Windows Phone. It includes UI elements like pages, layouts and views. The new iOS designer integrated in Xamarin Studio and Visual Studio supports iOS 6/7 storyboards and auto-layout. Xamarin Studio also received updates like NuGet package manager and F# support.
The document discusses the future of mobile apps and the Xamarin platform. It introduces Xamarin as a way to build native iOS and Android apps using C# and shared code, covers developing apps for iOS and Android with Xamarin, and discusses testing apps and monitoring app usage with Xamarin tools. The presentation includes code samples and demos of creating mobile apps with Xamarin.
This document summarizes a presentation on cross-platform mobile development using C# and Xamarin. It introduces the presenters and covers an overview of Xamarin's approach to building native iOS and Android apps with shared code. The presentation discusses Xamarin's architecture, code sharing capabilities using portable class libraries and shared projects, and new features in Xamarin 3 like the Xamarin designer for iOS and Xamarin.Forms for building user interfaces with shared code. Live coding demonstrations are included to showcase these capabilities.
Xamarin in real life: our MVP approach - Daniele Leombruni Antonino Cacace - ...Codemotion
The document summarizes Xamarin, an open source mobile application development platform. It discusses who the presenters are and their experience with Xamarin. It then provides an overview of Xamarin, explaining that it allows developers to build native cross-platform apps with shared C# code and access to full native APIs. The document also discusses the presenters' preferred Model-View-Presenter approach when using Xamarin, how they implement dependency injection, important Xamarin libraries, and the benefits of MVP including improved testability and code sharing. It provides examples of typical code reuse rates and evaluates Xamarin's performance in terms of app size, startup time, and potential downsides.
Slides used at the .NET Zuid Meeting from Glenn Versweyveld at Brunel
https://www.dotnetzuid.nl/Meeting/43/a-lap-around-xamarinforms-shell
Considering the tools to improve the intersection, Xamarin stands out as a gold standard. Then again, after you have decided to build applications on Xamarin and C #, you should make another option. You need to choose between Xamarin. Forms and Xamarin Native. So, how do you know which one is right for you? If you keep reading, you will find it.
This document discusses the traditional and Xamarin.Forms approaches to Xamarin development. It addresses common concerns around Xamarin being expensive, closed source, and not productive. It promotes Xamarin as allowing developers to write their code once and deploy to any platform, with full access to native APIs and performance. It also discusses how Xamarin allows for truly native user interfaces and is not limited, despite claims that it is.
Why is xamarin the most popular framework for business app developmentFullestop
Since Microsoft revealed their purchase of Xamarin, the whole app development industry has been buzzing about the name and its incredible benefits. Now, Xamarin application development is the latest craze in the mobile app development sector, and even non-technical individuals are aware of its popularity.
This document summarizes new features in Xamarin including Xamarin Studio 6, enhancements to Xamarin.iOS and Xamarin.Android, new workbooks, previews, iOS and Android simulator remoting in Visual Studio, test recording, HockeyApp integration, improvements to Xamarin.Forms like the XAML previewer and datapages, themes, native embedding, test cloud integration, HockeyApp updates, mobile DevOps lifecycle tools, and resources for learning more. It was presented by William S. Rodriguez and Angelo Belchior.
Xamarin Test Cloud – Automating Testing EffectivelyAjeet Singh
Xamarin is a cross-platform mobile application development platform which makes it easy for developers to build native apps for Android, iOS and Windows using a single code base written in C#. But this does not simplify the work of developers, still, the developers have to put additional time and effort to ensure that the application runs flawlessly on a wide variety of devices.
Xamarin Test Cloud help enterprises in automating UI acceptance testing effort. Without consuming much of tester’s effort and time, Xamarin Test Cloud assesses the application’s look, feel, functionality and performance across wide variety of devices.
Check out this presentation to get a detailed knowledge about mobile testing using Xamarin Test Cloud :)
Xamarin University Presents: Building Your First Intelligent App with Xamarin...Xamarin
René Ruppert shows you how to easily integrate the power of three different Azure Cognitive Services into a Xamarin application. Given that nobody can decipher René's handwriting, he's going to use the power of Azure to turn it into clear text and use that as input for further processing.
Watch the recording at https://youtu.be/ipeXRXetmFE
Xamarin University Presents: Ship Better Apps with Visual Studio App CenterXamarin
Mark Smith shows you how to automate your app development pipeline with Visual Studio App Center. You’ll walk through how to connect your app to App Center and start improving your development process and your apps immediately.
Watch recording at https://youtu.be/QXLOzdpYPXU
Get the Most Out of iOS 11 with Visual Studio Tools for XamarinXamarin
In this webinar deck Craig Dunn shows what’s new in iOS 11 and how to take advantage of the latest updates – from drag-and-drop for iPad to machine learning and more – 100% in .NET and Visual Studio. Whether you’re building new or updating existing Xamarin.iOS apps, you’ll see how to implement new frameworks, APIs, and UI features, walk-through code samples, get expert tips and tricks, so you can start shipping iOS 11-ready apps to your users.
Watch webinar at https://youtu.be/mXAbpXLT1vo
Get the Most out of Android 8 Oreo with Visual Studio Tools for XamarinXamarin
In this webinar deck Tom Opgenorth dives into what’s new in Android 8 Oreo and shows how to add the latest features – like Picture-in-picture, notification channels, downloadable fonts, and more – to your apps, 100% in .NET and Visual Studio. Whether you’re building new or updating existing Xamarin.Android apps, you’ll get the step-by-step demos, code samples, and expert tips you need to start shipping Android 8 Oreo-ready apps to your users immediately.
Watch webinar at https://youtu.be/qEW6AyUdnKw
Creative Hacking: Delivering React Native App A/B Testing Using CodePushXamarin
This document contains a list of 3 links related to app development: the first links to the Visual Studio app center website, the second links to a GitHub repository for a React conference, and the third links to a blog post about AB testing React Native apps.
Build Better Games with Unity and Microsoft AzureXamarin
David Antognoli shows you how to take your Unity games to the next level with powerful cloud services. He’ll walk through how to connect your apps to Microsoft Azure, adding compelling features that users love, like leaderboards and heatmaps, and demo how new Unity and Visual Studio 2017 features improve your development process and your users' experience.
In the session, you’ll:
• Create and configure a new Unity project and integrate with Azure Easy tables – from scratch
• Reference external packages from NuGet in Unity projects
• Update the Unity Mono security certificate store
• Add leaderboards and use the Azure Mobile Client SDK to save data telemetry
• Analyze heatmap telemetry to improve your game design
• Ask questions and receive guidance from our team of experts
Watch the webinar recording at https://channel9.msdn.com/Events/Xamarin/Recent-Webinars/Build-Better-Games-with-Unity-and-Microsoft-Azure
Exploring UrhoSharp 3D with Xamarin WorkbooksXamarin
In this webinar recording Charles Petzold show how to build a 3D app from the ground up with UrhoSharp and Xamarin Workbooks. UrhoSharp is a powerful, high performance 3D graphics engine suitable for games, animation, and data visualization. UrhoSharp and Xamarin Workbooks give developers a streamlined way to get started with 3D graphics programming quickly.
Regardless whether you're using UrhoSharp to target Android, iOS, macOS, Xamarin.Forms, or Windows, you can use Workbooks to develop and perfect your UrhoSharp code. The Workbooks approach brings an interactive immediacy to 3D graphics that inspires experimentation, exploration, and discovery.
Watch the webinar recording at https://aka.ms/urho-sharp-3d-webinar
Desktop Developer’s Guide to Mobile with Visual Studio Tools for XamarinXamarin
These are the slides from Mark Smith's webinar where he shows how to apply your existing desktop development skills, knowledge, and code to mobile development. With Microsoft’s mobile tools and cloud services, you can start delivering native user experiences without learning new languages.
Mark compares desktop and mobile UI/UX and share best practices for porting existing desktop apps to Android, iOS, and UWP. Whether you’re building apps for consumers, employees, or suppliers, you’ll learn how to overcome common obstacles and get the step-by-step training you need to deliver high quality apps.
Watch the webinar recording at aka.ms/xamu-desktop-devs-video
Developer’s Intro to Azure Machine LearningXamarin
This document provides an introduction to machine learning and demonstrates a machine learning algorithm for predicting house prices. It explains how machine learning algorithms work by finding optimal weights for predictions based on historical data. The demonstration shows how linear regression can be used on house listing data to predict prices based on attributes like square footage and number of bedrooms. It encourages exploring Azure Machine Learning Studio and provides several links for learning more about machine learning and Xamarin University courses.
Rob Gibbens shows you how to build better Xamarin.Forms UI using platform-specific APIs that aren’t directly exposed by the framework. He’ll demo how to integrate native controls and adjust visual properties that are unique to each platform while still sharing the majority of your code across platforms. You’ll leave ready with the step-by-step guidance you need to take full advantage of the latest OS-specific UI patterns and designs.
Watch the webinar recording at aka.ms/xamu-xamarin.forms-ui-video
Explore Xamarin University at xamarin.com/university
Session 4 - Xamarin Partner Program, Events and ResourcesXamarin
This is the presentation slides of video session delivered at the Xamarin Partner Summit 2017. Microsoft speaker Greg Urquhart, describes the Xamarin Partner Program and upcoming changes. Microsoft speaker Francine Anthony, highlights upcoming events and resources for Xamarin Partners.
Watch the session recording at channel9.msdn.com/Events/Xamarin-Partners/Xamarin-Partner-Summit-2017/Xamarin-Partner-Program-Events-and-Resources
Session 3 - Driving Mobile Growth and ProfitabilityXamarin
This is the presentation slides of video session delivered at Xamarin Partner Summit 2017 by Microsoft speakers, Neil Smith, Sebastien Le Calvez, Alex Popp and Matt Larson. It provides practical advice on ways that Xamarin Partners can leverage Microsoft technologies and programs to create further growth and profitability across their mobile practice.
Watch the session recording at channel9.msdn.com/Events/Xamarin-Partners/Xamarin-Partner-Summit-2017/Driving-Moble-Growth-and-Profitability
Session 2 - Emerging Technologies in your Mobile PracticeXamarin
This is the presentation slides of video session delivered at Xamarin Partner Summit 2017 by Microsoft speakers, Jaclyn Stiles, Neil Smith and Matt Larson. It focuses on emerging technologies - such as Cognitive Services, Machine Learning, IOT and more - as key components of a "mobile +" strategy and approach.
Watch the session recording at channel9.msdn.com/Events/Xamarin-Partners/Xamarin-Partner-Summit-2017/Emerging-Technologies-in-your-Mobile-Practice
Session 1 - Transformative Opportunities in Mobile and Cloud Xamarin
The opening keynote address delivered at Xamarin Partner Summit 2017. During the address, Microsoft speakers Greg Urquhart and Erik Polzin explore Xamarin and Microsoft since the acquisition in 2016, the theme of mobile-first, cloud-first and the "mobile +" shift driving greater opportunities for Xamarin Partners. Microsoft speaker and Xamarin technical expert, Colby Williams, also demos Visual Studio Mobile Center.
Watch the session recording at channel9.msdn.com/Events/Xamarin-Partners/Xamarin-Partner-Summit-2017/Transformative-Opportunities-in-Mobile-and-Cloud
SkiaSharp, powered by Google’s Skia graphics library, helps developers extend their Xamarin.Forms apps with compelling 2D graphics. Charles Petzold shows you how to include a SkiaSharp canvas in your Xamarin.Forms apps and make the most of the extensive and versatile SkiaSharp library.
Watch the webinar recording at aka.ms/xamu-skiasharp-video
Explore Xamarin University at xamarin.com/university
Building Games for iOS, macOS, and tvOS with Visual Studio and AzureXamarin
René Ruppert shows you how to use your .NET skills to deliver multi-player games for the latest Apple devices, from iPhone to tvOS. He’ll demo SpriteKit basics, create a mobile version of the popular Connect Four board game, easily integrate with scalable cloud services, and teach best practices for sharing C# game logic, UI, and infrastructure code across platforms.
Watch the webinar recording at aka.ms/xamu-ios-apps-video
Explore Xamarin University at xamarin.com/university
Intro to Xamarin.Forms for Visual Studio 2017Xamarin
Jesse Dietrichson shows you how to take your .NET skills mobile with Xamarin.Forms for Visual Studio 2017. With Xamarin.Forms, you’re able to maximize code reuse and quickly build fully native apps for Android, iOS, and Windows. Jesse will show you how to use the latest Visual Studio features to design, develop, and test your apps faster than ever.
Watch the webinar recording at aka.ms/xamu-vs2017-xamarin.forms-video
Explore Xamarin University at xamarin.com/university
This document discusses how to build connected mobile apps using Microsoft Azure. It provides an overview of Azure services for mobile backends such as REST APIs, offline sync, push notifications, and authentication. It also provides code samples for creating a mobile backend, defining and syncing tables, and querying local data. The document promotes Xamarin for building native and cross-platform mobile apps with shared C# code and recommends resources for getting started with Xamarin on Azure.
Introduction to Xamarin for Visual Studio 2017Xamarin
James Montemagno walks you through how Xamarin for Visual Studio 2017 makes it even easier to deliver fully native Android, iOS, and UWP apps from a single C# codebase. You'll learn what's new, including: the Xamarin Inspector and Profiler, new language features in C# 7, and how Visual Studio 2017 streamlines mobile development for .NET developers everywhere.
Watch webinar recording at https://aka.ms/introtoxamarinvs2017
Building Your First iOS App with Xamarin for Visual StudioXamarin
Anything you can do in Objective-C or Swift and XCode, you can do in C# with Xamarin for Visual Studio. Chris Van Wyk, Xamarin University mobile expert, shows how you can use your .NET skills to build fully native iOS apps — completely in C#.
Watch webinar recording at https://aka.ms/xamuiosappvideo
Explore Xamarin University at xamarin.com/university
AI EngineHost Review: Revolutionary USA Datacenter-Based Hosting with NVIDIA ...SOFTTECHHUB
I started my online journey with several hosting services before stumbling upon Ai EngineHost. At first, the idea of paying one fee and getting lifetime access seemed too good to pass up. The platform is built on reliable US-based servers, ensuring your projects run at high speeds and remain safe. Let me take you step by step through its benefits and features as I explain why this hosting solution is a perfect fit for digital entrepreneurs.
What is Model Context Protocol(MCP) - The new technology for communication bw...Vishnu Singh Chundawat
The MCP (Model Context Protocol) is a framework designed to manage context and interaction within complex systems. This SlideShare presentation will provide a detailed overview of the MCP Model, its applications, and how it plays a crucial role in improving communication and decision-making in distributed systems. We will explore the key concepts behind the protocol, including the importance of context, data management, and how this model enhances system adaptability and responsiveness. Ideal for software developers, system architects, and IT professionals, this presentation will offer valuable insights into how the MCP Model can streamline workflows, improve efficiency, and create more intuitive systems for a wide range of use cases.
TrsLabs - Fintech Product & Business ConsultingTrs Labs
Hybrid Growth Mandate Model with TrsLabs
Strategic Investments, Inorganic Growth, Business Model Pivoting are critical activities that business don't do/change everyday. In cases like this, it may benefit your business to choose a temporary external consultant.
An unbiased plan driven by clearcut deliverables, market dynamics and without the influence of your internal office equations empower business leaders to make right choices.
Getting things done within a budget within a timeframe is key to Growing Business - No matter whether you are a start-up or a big company
Talk to us & Unlock the competitive advantage
This is the keynote of the Into the Box conference, highlighting the release of the BoxLang JVM language, its key enhancements, and its vision for the future.
Quantum Computing Quick Research Guide by Arthur MorganArthur Morgan
This is a Quick Research Guide (QRG).
QRGs include the following:
- A brief, high-level overview of the QRG topic.
- A milestone timeline for the QRG topic.
- Links to various free online resource materials to provide a deeper dive into the QRG topic.
- Conclusion and a recommendation for at least two books available in the SJPL system on the QRG topic.
QRGs planned for the series:
- Artificial Intelligence QRG
- Quantum Computing QRG
- Big Data Analytics QRG
- Spacecraft Guidance, Navigation & Control QRG (coming 2026)
- UK Home Computing & The Birth of ARM QRG (coming 2027)
Any questions or comments?
- Please contact Arthur Morgan at [email protected].
100% human made.
Generative Artificial Intelligence (GenAI) in BusinessDr. Tathagat Varma
My talk for the Indian School of Business (ISB) Emerging Leaders Program Cohort 9. In this talk, I discussed key issues around adoption of GenAI in business - benefits, opportunities and limitations. I also discussed how my research on Theory of Cognitive Chasms helps address some of these issues
Technology Trends in 2025: AI and Big Data AnalyticsInData Labs
At InData Labs, we have been keeping an ear to the ground, looking out for AI-enabled digital transformation trends coming our way in 2025. Our report will provide a look into the technology landscape of the future, including:
-Artificial Intelligence Market Overview
-Strategies for AI Adoption in 2025
-Anticipated drivers of AI adoption and transformative technologies
-Benefits of AI and Big data for your business
-Tips on how to prepare your business for innovation
-AI and data privacy: Strategies for securing data privacy in AI models, etc.
Download your free copy nowand implement the key findings to improve your business.
AI Changes Everything – Talk at Cardiff Metropolitan University, 29th April 2...Alan Dix
Talk at the final event of Data Fusion Dynamics: A Collaborative UK-Saudi Initiative in Cybersecurity and Artificial Intelligence funded by the British Council UK-Saudi Challenge Fund 2024, Cardiff Metropolitan University, 29th April 2025
https://alandix.com/academic/talks/CMet2025-AI-Changes-Everything/
Is AI just another technology, or does it fundamentally change the way we live and think?
Every technology has a direct impact with micro-ethical consequences, some good, some bad. However more profound are the ways in which some technologies reshape the very fabric of society with macro-ethical impacts. The invention of the stirrup revolutionised mounted combat, but as a side effect gave rise to the feudal system, which still shapes politics today. The internal combustion engine offers personal freedom and creates pollution, but has also transformed the nature of urban planning and international trade. When we look at AI the micro-ethical issues, such as bias, are most obvious, but the macro-ethical challenges may be greater.
At a micro-ethical level AI has the potential to deepen social, ethnic and gender bias, issues I have warned about since the early 1990s! It is also being used increasingly on the battlefield. However, it also offers amazing opportunities in health and educations, as the recent Nobel prizes for the developers of AlphaFold illustrate. More radically, the need to encode ethics acts as a mirror to surface essential ethical problems and conflicts.
At the macro-ethical level, by the early 2000s digital technology had already begun to undermine sovereignty (e.g. gambling), market economics (through network effects and emergent monopolies), and the very meaning of money. Modern AI is the child of big data, big computation and ultimately big business, intensifying the inherent tendency of digital technology to concentrate power. AI is already unravelling the fundamentals of the social, political and economic world around us, but this is a world that needs radical reimagining to overcome the global environmental and human challenges that confront us. Our challenge is whether to let the threads fall as they may, or to use them to weave a better future.
Dev Dives: Automate and orchestrate your processes with UiPath MaestroUiPathCommunity
This session is designed to equip developers with the skills needed to build mission-critical, end-to-end processes that seamlessly orchestrate agents, people, and robots.
📕 Here's what you can expect:
- Modeling: Build end-to-end processes using BPMN.
- Implementing: Integrate agentic tasks, RPA, APIs, and advanced decisioning into processes.
- Operating: Control process instances with rewind, replay, pause, and stop functions.
- Monitoring: Use dashboards and embedded analytics for real-time insights into process instances.
This webinar is a must-attend for developers looking to enhance their agentic automation skills and orchestrate robust, mission-critical processes.
👨🏫 Speaker:
Andrei Vintila, Principal Product Manager @UiPath
This session streamed live on April 29, 2025, 16:00 CET.
Check out all our upcoming Dev Dives sessions at https://community.uipath.com/dev-dives-automation-developer-2025/.
Increasing Retail Store Efficiency How can Planograms Save Time and Money.pptxAnoop Ashok
In today's fast-paced retail environment, efficiency is key. Every minute counts, and every penny matters. One tool that can significantly boost your store's efficiency is a well-executed planogram. These visual merchandising blueprints not only enhance store layouts but also save time and money in the process.
UiPath Community Berlin: Orchestrator API, Swagger, and Test Manager APIUiPathCommunity
Join this UiPath Community Berlin meetup to explore the Orchestrator API, Swagger interface, and the Test Manager API. Learn how to leverage these tools to streamline automation, enhance testing, and integrate more efficiently with UiPath. Perfect for developers, testers, and automation enthusiasts!
📕 Agenda
Welcome & Introductions
Orchestrator API Overview
Exploring the Swagger Interface
Test Manager API Highlights
Streamlining Automation & Testing with APIs (Demo)
Q&A and Open Discussion
Perfect for developers, testers, and automation enthusiasts!
👉 Join our UiPath Community Berlin chapter: https://community.uipath.com/berlin/
This session streamed live on April 29, 2025, 18:00 CET.
Check out all our upcoming UiPath Community sessions at https://community.uipath.com/events/.
Noah Loul Shares 5 Steps to Implement AI Agents for Maximum Business Efficien...Noah Loul
Artificial intelligence is changing how businesses operate. Companies are using AI agents to automate tasks, reduce time spent on repetitive work, and focus more on high-value activities. Noah Loul, an AI strategist and entrepreneur, has helped dozens of companies streamline their operations using smart automation. He believes AI agents aren't just tools—they're workers that take on repeatable tasks so your human team can focus on what matters. If you want to reduce time waste and increase output, AI agents are the next move.
6. Property Animations
-New in Android 3.1
-Generalized framework for animations
-Custom property support
-Complete instrumentation API
Xamarin
7. Layout animations
-Easy to use ( just add android:animateLayoutChanges="true" )
-Fade in/Fade out + Slide in/Slide out
effects
-Nice for transition between element
states
Xamarin
10. Xamarin
Seminar
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14th February 2013