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HUMAN / PEOPLE TRACKING SYSTEM
We present an approach to track several subjects from video sequences
acquired by multiple cameras in real time. We address the key concerns of real
time performance and continuity of tracking in overlapping and non-overlapping
fields of view. Each human subject is represented by a parametric ellipsoid having
a state vector that encodes its position, velocity and height. We also encode
visibility and persistence to tackle problems of distraction and short-period
occlusion. To improve likelihood computation from different viewpoints, including
the relocation of subjects after network blind spots, the colored and textured
surface of each ellipsoid is learned progressively as the subject moves through the
scene. This is combined with the information about subject position and velocity to
perform camera handoff. For real time performance, the boundary of the ellipsoid
can be projected several hundred times per frame for comparison with the
observation image. Further, our implementation employs a particle filter,
developed for parallel implementation on a graphics processing unit. We have
evaluated our algorithm on standard data sets using metrics for multiple object
tracking accuracy (MOTA) and speed of processing, and can show significant
improvements in comparison with published work.
People or human tracking system
People or human tracking system

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People or human tracking system

  • 1. HUMAN / PEOPLE TRACKING SYSTEM We present an approach to track several subjects from video sequences acquired by multiple cameras in real time. We address the key concerns of real time performance and continuity of tracking in overlapping and non-overlapping fields of view. Each human subject is represented by a parametric ellipsoid having a state vector that encodes its position, velocity and height. We also encode visibility and persistence to tackle problems of distraction and short-period occlusion. To improve likelihood computation from different viewpoints, including the relocation of subjects after network blind spots, the colored and textured surface of each ellipsoid is learned progressively as the subject moves through the scene. This is combined with the information about subject position and velocity to perform camera handoff. For real time performance, the boundary of the ellipsoid can be projected several hundred times per frame for comparison with the observation image. Further, our implementation employs a particle filter, developed for parallel implementation on a graphics processing unit. We have evaluated our algorithm on standard data sets using metrics for multiple object tracking accuracy (MOTA) and speed of processing, and can show significant improvements in comparison with published work.