This document discusses developing an immersive game using computer vision and machine learning techniques with minimal hardware requirements. It proposes replicating the "Squid Game" using a camera, OpenCV for image processing, MediaPipe for human pose estimation, Tkinter for the GUI, and multithreading for performance. The system design involves capturing video frames from the camera, analyzing them using MediaPipe to detect the player's movements, and checking if they follow the game's rules. Tkinter is used to display instructions and get user input while multithreading improves latency. The goal is to demonstrate immersive gaming can be low-cost without advanced sensors or consoles.