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Influencers:
The Opportunity and Responsibility
Saralyn Smith
Global Director of Community Development
Twitter @saralynsmith
Adweek
June 14, 2016
Forbes
April 17, 2016
eMarketer
February 9, 2016
Huffington Post
May 2, 2016
Wall Street Journal
April 28, 2016
“Influencers”
Content
Creators
Event
Talent
Community
Leaders
Franchise
Advocates
Trump Gillyweed BoozyPelican Alex
“OMG I just made three bucks playing
games!”
“I can’t afford to take today off…” “I want to grow something bigger than
myself.”
Promising Established Mainstream
• Experimental
• Optimistic
• Learning talent
• Committed to channel
• Nervous; fragility
• Improving talent
• Committed to business
• Nervous about long term
• Spreading talent
Adapted from Next Big Sound
Know the regulations.
Regulations
• Consumer protection
• Truth-in-advertising
• Clear and conspicuous disclosure
“You’re disclosure must be unavoidable. You must disclose if
you have received compensation. You must disclose if you
are financially involved in the game in any way. And you
must disclose in a way that can’t be missed.”
~ TotalBiscuit
Set strategy.
C T
Reach
Diverse
AL
C T C C
C T C T C C C C C LT C C A C
Long Tail
C T C T C C C C CT C CC C C
Considerations:
• Product lifecycle stage
• Resources
• Channels
• Player segments
Promising
ALC T C T C C C C C LT C C
Creators
Talent
Leaders
Advocates
Program
Relationship
Investment
Collaborations
Relationship Investment
Elements • Ongoing dialogue, touchpoints
• Private channels/forums
• Playtests, feedback sessions
• Invitation to hosted activities/events
• Previews and exclusives
• Business development support
Sample Goals • Grow monthly outreach to 50 individuals
• Host 10+ community leaders by year end
Needs • Headcount capacity
• Tracking and knowledge sharing tool
Considerations • Differences: games, platforms, and regions
Hosting:
• Relationship building
• Preview of upcoming content/milestone
• Gather feedback
• Respond to questions
• Great content for launch
Popularity of Activities:
Gameplay Capture
Interviews
Meeting Other Influencers
Breakout Sessions
Meeting Developers
Preview New Content
Not Important Neutral Important
Collaborations
Elements • Earned or paid
• For discrete, multiple, or time based efforts
• Idea generation and brainstorming
Sample Goals • Double the number of video collaborations by Q3
• Average one weekly promotion of community
content
Needs • Budget
• Contract management
Considerations • Ownership of content
• Perception of favoritism
• Protecting authenticity
• Bidding war
Community Lifecycle
Announce Beta Post LaunchLaunch
Inception Establishment Maturity Mitosis
• Approach established and
mainstream creators that
are relevant to your target
audiences
• Likely paid collaborations
• Identify and support earned
creators
• Select opportunities for paid
collaborations for launch milestones
• Continue to identify and support
earned creators
• Identify and support leaders and
advocates
• Identify and support earned
specialized creators, talent,
leaders, and advocates
• Continue to support creators,
talent, leaders, advocates
Decline
Adapted from Richard Millington’s “Buzzing Communities”
Views 1.15M
Avg (N=10) 225k
Collaborations
Elements • Earned or paid
• For discrete, multiple, or time based efforts
• Idea generation and brainstorming
Sample Goals • Double the number of video collaborations by Q3
• Average one weekly promotion of community
content
Needs • Budget
• Contract management
Considerations • Ownership of content
• Perception of favoritism
• Protecting authenticity
• Bidding war
Collaborations
Elements • Earned or paid
• For discrete, multiple, or time based efforts
• Idea generation and brainstorming
Sample Goals • Double the number of video collaborations by Q3
• Average one weekly promotion of community
content
Needs • Budget
• Contract management
Considerations • Ownership of content
• Perception of favoritism
• Protecting authenticity
• Bidding war
Program
Elements • Game access
• Swag and giveaways
• Event access
• Promotion
• Platform specific asset packages, flare
• In-game items, identifiers
Sample Goals • Grow promising video creator channel subs by 10% by
EOY
• Increase streamer program participation by 20% by May
Needs • Definition & development
• Fulfillment
Considerations • Verification accuracy
• Parity
• Behavioral guidelines and consequences
• Bidding war
Develop guiding principles.
Guiding Principles
Examples: The
relationship
is the
foundation
Authenticity is
paramount
Really know
them
Invest in their
Success
Be accessible
Be humble
The relationship is the foundation.
This comes first - we build relationships then consider mutually beneficial opportunities.
Relationships are the foundation to better understand each other, to build trust and
respect for boundaries.
Authenticity is paramount.
Look for those who have passion for our game, are relevant and credible to our
playerbase. We need to be mindful of their relationship with their fans.
Really know them.
Relationships are stronger with regular attention. We want to know the individual, their
content and perspectives, their history, their audience, and their needs.
Invest in their success.
Our success is intertwined with their success. We support growing their audiences,
quality, and business.
Be accessible.
Business hours don’t apply. We will reach out and be responsive regardless of current
collaborations. We will use the mediums that best facilitate the relationship.
Be humble.
It’s quite remarkable when someone invests deeply in our brand. We need to remember
that and come from a place of gratitude.
Other considerations
• Publisher level framework
• Crisis management
• Lifecycle
• Support the community supporting your game
• Expose great content to more people
• Positively impact someone’s life
• Long and short term business value
OPPORTUNITY RESPONSIBILITY
• Know the regulations
• Set strategy
• Develop guiding principles
• Implement knowledge sharing and tracking
tool/process
&
User generated
content is
50%
more trusted by
internet users
than traditional
media*
*Source = Nielsen
Relationship
Economy
Age of the
Consumer
Rise of Influencers
Key Resources:
• eBook and Slideshare: “The Digital Social Contract” by Jeremy Katz et al at Ogilvy & Mather
• Article: “Get rich or die vlogging: the sad economics of internet fame” by Gaby Dun at Fusion
• PDF: “The FTC’s Endorsement Guides: What People are Asking” on FTC.gov
• www.ftc.gov/news-events/social-media
• Site: www.ftc.gov/policy/international/competition-consumer-protection-authorities-worldwide
• Video: “The ins and outs of proper disclosure” by TotalBiscuit on YouTube
• Article: “Pay for Play: The ethics of paying for YouTuber coverage” by Mike Rose on Gamasutra
• Doddleodle video about “brands don’t get it”: https://www.youtube.com/watch?v=PPChNyCwMEo
• www.youtube.com/ftcvideos
Twitter @saralynsmith Artist: Cute But Deadly
“Cheers, Love!”

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Influencers: The Opportunity and Responsibility | Saralyn Smith

  • 1. Influencers: The Opportunity and Responsibility Saralyn Smith Global Director of Community Development Twitter @saralynsmith
  • 2. Adweek June 14, 2016 Forbes April 17, 2016 eMarketer February 9, 2016 Huffington Post May 2, 2016 Wall Street Journal April 28, 2016
  • 4. “OMG I just made three bucks playing games!” “I can’t afford to take today off…” “I want to grow something bigger than myself.” Promising Established Mainstream • Experimental • Optimistic • Learning talent • Committed to channel • Nervous; fragility • Improving talent • Committed to business • Nervous about long term • Spreading talent Adapted from Next Big Sound
  • 6. Regulations • Consumer protection • Truth-in-advertising • Clear and conspicuous disclosure “You’re disclosure must be unavoidable. You must disclose if you have received compensation. You must disclose if you are financially involved in the game in any way. And you must disclose in a way that can’t be missed.” ~ TotalBiscuit
  • 8. C T Reach Diverse AL C T C C C T C T C C C C C LT C C A C Long Tail C T C T C C C C CT C CC C C Considerations: • Product lifecycle stage • Resources • Channels • Player segments Promising ALC T C T C C C C C LT C C Creators Talent Leaders Advocates
  • 10. Relationship Investment Elements • Ongoing dialogue, touchpoints • Private channels/forums • Playtests, feedback sessions • Invitation to hosted activities/events • Previews and exclusives • Business development support Sample Goals • Grow monthly outreach to 50 individuals • Host 10+ community leaders by year end Needs • Headcount capacity • Tracking and knowledge sharing tool Considerations • Differences: games, platforms, and regions Hosting: • Relationship building • Preview of upcoming content/milestone • Gather feedback • Respond to questions • Great content for launch Popularity of Activities: Gameplay Capture Interviews Meeting Other Influencers Breakout Sessions Meeting Developers Preview New Content Not Important Neutral Important
  • 11. Collaborations Elements • Earned or paid • For discrete, multiple, or time based efforts • Idea generation and brainstorming Sample Goals • Double the number of video collaborations by Q3 • Average one weekly promotion of community content Needs • Budget • Contract management Considerations • Ownership of content • Perception of favoritism • Protecting authenticity • Bidding war
  • 12. Community Lifecycle Announce Beta Post LaunchLaunch Inception Establishment Maturity Mitosis • Approach established and mainstream creators that are relevant to your target audiences • Likely paid collaborations • Identify and support earned creators • Select opportunities for paid collaborations for launch milestones • Continue to identify and support earned creators • Identify and support leaders and advocates • Identify and support earned specialized creators, talent, leaders, and advocates • Continue to support creators, talent, leaders, advocates Decline Adapted from Richard Millington’s “Buzzing Communities”
  • 13. Views 1.15M Avg (N=10) 225k Collaborations Elements • Earned or paid • For discrete, multiple, or time based efforts • Idea generation and brainstorming Sample Goals • Double the number of video collaborations by Q3 • Average one weekly promotion of community content Needs • Budget • Contract management Considerations • Ownership of content • Perception of favoritism • Protecting authenticity • Bidding war
  • 14. Collaborations Elements • Earned or paid • For discrete, multiple, or time based efforts • Idea generation and brainstorming Sample Goals • Double the number of video collaborations by Q3 • Average one weekly promotion of community content Needs • Budget • Contract management Considerations • Ownership of content • Perception of favoritism • Protecting authenticity • Bidding war
  • 15. Program Elements • Game access • Swag and giveaways • Event access • Promotion • Platform specific asset packages, flare • In-game items, identifiers Sample Goals • Grow promising video creator channel subs by 10% by EOY • Increase streamer program participation by 20% by May Needs • Definition & development • Fulfillment Considerations • Verification accuracy • Parity • Behavioral guidelines and consequences • Bidding war
  • 17. Guiding Principles Examples: The relationship is the foundation Authenticity is paramount Really know them Invest in their Success Be accessible Be humble The relationship is the foundation. This comes first - we build relationships then consider mutually beneficial opportunities. Relationships are the foundation to better understand each other, to build trust and respect for boundaries. Authenticity is paramount. Look for those who have passion for our game, are relevant and credible to our playerbase. We need to be mindful of their relationship with their fans. Really know them. Relationships are stronger with regular attention. We want to know the individual, their content and perspectives, their history, their audience, and their needs. Invest in their success. Our success is intertwined with their success. We support growing their audiences, quality, and business. Be accessible. Business hours don’t apply. We will reach out and be responsive regardless of current collaborations. We will use the mediums that best facilitate the relationship. Be humble. It’s quite remarkable when someone invests deeply in our brand. We need to remember that and come from a place of gratitude.
  • 18. Other considerations • Publisher level framework • Crisis management • Lifecycle
  • 19. • Support the community supporting your game • Expose great content to more people • Positively impact someone’s life • Long and short term business value OPPORTUNITY RESPONSIBILITY • Know the regulations • Set strategy • Develop guiding principles • Implement knowledge sharing and tracking tool/process & User generated content is 50% more trusted by internet users than traditional media* *Source = Nielsen
  • 21. Key Resources: • eBook and Slideshare: “The Digital Social Contract” by Jeremy Katz et al at Ogilvy & Mather • Article: “Get rich or die vlogging: the sad economics of internet fame” by Gaby Dun at Fusion • PDF: “The FTC’s Endorsement Guides: What People are Asking” on FTC.gov • www.ftc.gov/news-events/social-media • Site: www.ftc.gov/policy/international/competition-consumer-protection-authorities-worldwide • Video: “The ins and outs of proper disclosure” by TotalBiscuit on YouTube • Article: “Pay for Play: The ethics of paying for YouTuber coverage” by Mike Rose on Gamasutra • Doddleodle video about “brands don’t get it”: https://www.youtube.com/watch?v=PPChNyCwMEo • www.youtube.com/ftcvideos Twitter @saralynsmith Artist: Cute But Deadly “Cheers, Love!”

Editor's Notes

  • #2: Hello Casual Connect Appreciate the opportunity to add a topic like this to our list of content today There is a lot that could be talked about so to keep this to 25 minutes I am skipping the WHY. I hope we are years passed needing to explain the value of WOMM and the power of influencers when there are Nielsen studies that say 84% of customers trust recommendations from friends and family the most
  • #3: There have been a lot of recent headlines acknowledging the rise of influencers, and even more recently calling out the costs I want to talk about how Blizzard is approaching this space currently and offer suggestions for you. Some may seem simple, but for those of you doing more in this space I bet like us you are finding a lot of hidden complexity and nuance particularly when efforts are spread across your organization.
  • #4: Aligning on vocab lead to a breakthrough in role clarity “Influencers” is such an umbrella term it pretty quickly loses meaning. Caveat that these are people with names (in fact several), preference to address them that way Further clarify this large group in categories like this… Content creators: Streamers, YouTubers/VODs, Artists, Podcasters, Mod creators Writers/bloggers (continue to be highly influential in KR!) Merchandise/product creators Talent: They are all talented, but… Cosplayers, Casters, Hosts, Pro players Leaders: …and organizers Reddit moderators Guild/team leaders Club/group leaders (e.g., college club) Grassroots event hosts/managers (e.g., BarCrafts, Innkeepers for FSGs, viewing parties, launch parties) Advocates: Forum MVPs, Social klout
  • #5: Looking at the lifecycle of creators and talent, consider a three tier system. There certainly could be many tiers as your framework and needs gain sophistication. What this system is illustrating is the changing state, mindset, and needs of these tiers. The largest group is Tier 3: Tier 2: More of the Established group This is a serious commitment now. For streamers easily 60 hours or more a week. Needs to pay the bills, insecure time. At the mercy of others. Have heard this can be an isolating time as well They are refining and expanding their talent. Tier 1: Top tier is Mainstream and Epic They have a team, a business It’s no longer about paying the bills but now about sustainability, scalability
  • #6: How should brands be navigating this space? First and critically important is your understanding and compliance with regulations Recent headlines about Warner Brothers, and assuming positive intent, it keeps seeming clear that many of us do not know the regulations FTC, Bureau of Consumer Protection, ESRB, European Health and Consumer Directorate, China’s Ministry of Commerce
  • #7: FOCUS ON DISCLOSURES “If there’s a connection… that consumers would not expect and it would affect how consumers evaluate the endorsement, that connection should be disclosed.” Proximity and prominence This is not a checkbox, not one-and-done, this is evergreen consideration and effort After 1 violation, must end relationship with influencer In flux – “sponsored by” and “fair use” As reliance on digital influencers grows, so does Federal Trade Commission enforcement Note: If your company’s country of origin is the US this applies to your company everywhere
  • #9: Prioritizing reach – the most expensive strategy. But makes sense during product announcement and perhaps launch. The Long Tail is an example of how we approached content creators for Overwatch recently. Blizzard had never made an FPS before and didn’t have relationships with big players there, so we used our networks for current content creators and found connections. We invited FPS creators and had them come do early playtests, give us feedback, meet the dev teams. Thankfully Overwatch is a great game and they felt that way too, many of them are creating content for us now. But we also were paying attention to undiscovered new faces showing up. The first video I ever saw of TacticalKoala was humorous, touching, and the game teams wanted to meet him. We keep in frequent touch with him now and he is making tons of great content almost daily. Promising as a strategy is time intensive but low cost for a brand. Sometimes this is your best option, like we think it is for Heroes of the Storm currently. Heroes is in a very competitive gaming genre and we have had creators with us from technical alpha so we are investing in them. We want to support and build them up, as a thanks for their passion for our franchise and of course we all benefit as they grow. My favorite strategy is Diverse. Four types of various lifecycle stages. We are closest here with WoW, with a very large community that’s existed for over ten years. Very active cosplayer community, fan sites, forum posters, guild leaders… it’s a robust and thriving ecosystem. We can always do better but the focus is to support the community supporting us.
  • #10: Shifting now into activities – I think of them in three buckets. Ratio of staff
  • #12: Earned or paid depends on lifecycle of your product
  • #17: It’s important to bookend your compliance program with some sort of guiding principles, be it a values framework, manifesto, beliefs, etc. The point is you want to agree upon and socializing fundamental truths that will help inform the many small and big decisions made by your teams We have some examples for you, these don’t represent anything finalized or formal within Blizzard, just the conversation starters The discussions we have around principles and truths has illustrated a lot of nuance and while there is big benefit from aligning and finalizing them, this is a situation where the journey is also powerful and valuable
  • #18: Doodleoddle video ranting about brands “You don’t seem to understand social media or that we do”
  • #19: Beta invites, not approaching them but supporting what they want
  • #20: To summarize, tremendous opportunity in this space. Studies report every $1 invested in influencers brings back $2 to $20 in value! But also this is about supporting the community supporting your game, and isn’t that the right thing to do Balance that with responsible internal education and compliance efforts.
  • #21: Perfect storm upon us Rise of influencers – influencers old concept but the pool has grown as well as the channels and content. A lot more sophisticated. Age of the consumer – Ability for any user to become a viewer, creator, and publisher fundamentally changed the rules Relationship economy – successful brands are investing in relationships, it’s the new currency Perfect storm… caught in the storm? Crashing on the rocks? Ride the momentum to the benefit of our brands and players.
  • #22: Thank you, I hope this was helpful!