Personal Information
Organization / Workplace
Korea Korea, South
Industry
Technology / Software / Internet
Website
wildcard-co.com
About
I have been working as a game designer and developer for more than 10 years. Since 2009, I have been working as an evangelist related social games and game platforms in Korea.
During the process, I have planned and created the biggest game start-up event and conference.
Tags
gamenext
socialgame
sgpkor
sng
mobile game
korean game industry
smartphone
korea game industry
startup company
wildcard
sss 2nd
wildcardconsulting
app marketing
smartphones
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venture capital
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nhn
nexon
gamevil
ndc
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sns
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korea
zynga
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ndc11
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microsoft
investment
skcomms
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gameindustry
fiksu
tapjoy
sngshow
cross promotion
2012
latis
game platform
cj e&m
app
jspark
hotdog studio
flaskon
igaworks
facebook
mobile
jellybus
online game
jamo
dano lee
ad platform
appsasia
waplestore
sundaytoz
lifedefrager
cyworld
globalcollect
starfruits
sngpark
the korean game industry
metaps
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showcase
mobile internet
playhaven
sss
latisglobal
loadcomplete
naver social apps
bryan kim
mobilegame
polycube
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x-promo
boogab
platform
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o2jam
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ntsphere
mategame
digimix
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middleware
server framework
conferences
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gbdp
maylee
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happyelements
maxcom
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vivagame
hur
crazyfish
ucc
sketchpan
social apps
zaraza
com2us
bluemetal
japan
pg
bitcash
seunghyun.son
flowgamez
soo
sollmo
occ
ticketmonster
xmon games
playforum
moyasoft
humanity japan
playjuny
redegg
adpopcorn
dotty
appjump
papricalab
big4games
neoswell
surnia
hannal
makotopanda
bumping bear
lifedefraer
ndc_11
microtalk
acom
triplestudio
aozora
nate
gaiaonline
kinx
imseong
bluecloud
justinjwpark
rhythm game
momocorps
momo
music game
supasounds
k.cha
puzzle game
lifointeractive
harawish
fb
lovedev
nowcom
everyfarm
feverstudio
everytown
qprize
qualcomm ventures
qualcomm
qcv
stonebridge
jwpark
incross
hangame jp
jjsong
sk telecom
skt
playpiegames
naver
x-mon games
linktomorrow
wind runner
adfresca
patistudio
pati studio
i love coffee
vb
vanilla breeze
david hahn
kakao
chris akhaven
byulbram
tiger3
asura cross
ndc13
biz trip
b2b
miic
sagamore
mom
playnery
henry park
andy lee
yodo1
ideabox games
ideabox
my movie star
bluefinger
knightly adventure
zoovale
pangalore
racoonsoft
clan wars
clanwars
qbig
qbig studio
buffstone
4plat
south korea
digital law
jamojoy
dnm
lacheers
nelly
mobile games
yoonsang kim
gamnext
gamenext; wildcard ; lecode ; lecode000 ; korean g
asia game market
gaming
한국모바일게임협회
pokopang
pusan
treenod
pokopoko
poko
busan
max
gdc
gamenext; wildcard ; lecode ; lecode000 ;
gns
m&a
황성익
neoarea
game publishing
enp games; enp ; mobile game; korean game industry
k-cube ventures
k-cube
kcube
microsoft korea
한국마이크로소프트
syntasia
nettention
grepgames
polycode
aza games
aza
videogame
the rich man
lbs
game industry
james chang
chiina
hide ebihara
cav korea
cyberagent
cyber agent ventures
roi
app store
touch island
irontree
dena
invite
tcg
gacha
kimsangha
gree
koreangame
seoul
quesera21
hyungsup.yoon
apps
malangstudio
malang
alarmmon
dancinganchovy
brixon
kuno
kunointeractive
console platforms
windows phone 8
ms
netmarble
platfrom
richman
fobikr
asakusa games
andrew park
pixelammo
japanese mobile market
sejoong kim
neowin
neowin games
happy elements
may lee
k cube ventures
jimmyrim
dooub
박성민
cookapps
masaca
son yang
sonyang
chukong
dnf
aiming
tnk
tnk factory
shall we ad
hunter
rocketstaff
smart tv
고영욱
kou
mobile biz
jayesh easwaramony
inmobi
unity korea
dustin
unity3d
unity
asia market
brian doxtator
rocketoz
jeffrey lim
a-kong
See more
Presentations
(184)Documents
(3)Likes
(54)Game Studio Leadership: You Can Do It
Jesse Schell
•
8 years ago
Vietnam Mobile Report Q1 2016
Appota Group
•
9 years ago
Mobile Is Eating the World (2016)
a16z
•
9 years ago
일본 게임 시장의 현황과 가능성
KIM SANG HA
•
9 years ago
Optimizing unity games (Google IO 2014)
Alexander Dolbilov
•
10 years ago
Mobile App Marketing: The Ultimate Guide to Success
Pappas Group a DMI Company
•
11 years ago
[Gastudy.net] Mobile app analytics fundamentals
SeHeung Oh
•
10 years ago
スマホマーケットの概要と、マーケティングの失敗例と改善 (アナリティクス アソシエーション 特別セミナー)
Tokoroten Nakayama
•
11 years ago
김동건, 게임팅커가 되자, 2015년 데브캣 스튜디오 워크샵
devCAT Studio, NEXON
•
10 years ago
NDC 2015. 한 그루 한 그루 심지 않아도 돼요. 생태학에 기반한 [야생의 땅: 듀랑고]의 절차적 생성 생태계
Imseong Kang
•
10 years ago
ゲーム企画書の書き方? ~大久保磨編~ ver.1.4.0
Osamu Ohkubo
•
11 years ago
魔法使いと黒猫のウィズ ガチャ問題
allyouneediskill
•
11 years ago
ゲームサーバ開発現場の考え方
Daisaku Mochizuki
•
11 years ago
Eric Seufert - 5 Mobile Gaming Trends 2015 - PwC Outlook Conference October 2014
Eric Seufert
•
10 years ago
[인모비] 모바일 앱 수익창출의 현황
inmobikorea
•
10 years ago
Korean mobile game marketing trend and strategy
Kyung-a Park
•
10 years ago
[IGAWorks] 2014년 Google Play 게임 카테고리 총결산 1부
igaworks
•
10 years ago
コミック系アプリの分析とマーケティング戦略について
株式会社メタップスホールディングス
•
10 years ago
How Google Works
Eric Schmidt
•
10 years ago
mobidays_M report 10월 호
Sang Yong Shim
•
10 years ago
[BLT] 게임 개발사가 알아야 할 저작권, 게임특허, 상표권
JEONG HAN Eom
•
10 years ago
mobidays_M report 9월 호
Sang Yong Shim
•
10 years ago
Game system design using Table
David Byun
•
11 years ago
[adfresca] 크로스-프로모션을 통한 유기적 성장 전략
GAMENEXT Works
•
13 years ago
[NDC14] 타임라인 던전 포스트모템 - 스마트폰 시대의 머드게임과 SNS
Younger Jo
•
11 years ago
[NDC 발표] 모바일 게임데이터분석 및 실전 활용
Tapjoy X 5Rocks
•
11 years ago
게임 분산 서버 구조
Hyunjik Bae
•
11 years ago
[Marketing Trend] 2014 상반기 Marketing Trend
fmcommunications
•
11 years ago
The 7 Principles of Conversion Centered Design
Kissmetrics on SlideShare
•
11 years ago
Seven Technology Trends Changing Consumer Behavior
Kyle Lacy
•
11 years ago
Personal Information
Organization / Workplace
Korea Korea, South
Industry
Technology / Software / Internet
Website
wildcard-co.com
About
I have been working as a game designer and developer for more than 10 years. Since 2009, I have been working as an evangelist related social games and game platforms in Korea.
During the process, I have planned and created the biggest game start-up event and conference.
Tags
gamenext
socialgame
sgpkor
sng
mobile game
korean game industry
smartphone
korea game industry
startup company
wildcard
sss 2nd
wildcardconsulting
app marketing
smartphones
vc
venture capital
game
nhn
nexon
gamevil
ndc
social
startup
sns
wildcard consulting
socialgameshowcase
korea
zynga
gamification
publishing
ndc11
china gaming market
kakao game
microsoft
investment
skcomms
social game
japanese gaming market
gameindustry
fiksu
tapjoy
sngshow
cross promotion
2012
latis
game platform
cj e&m
app
jspark
hotdog studio
flaskon
igaworks
facebook
mobile
jellybus
online game
jamo
dano lee
ad platform
appsasia
waplestore
sundaytoz
lifedefrager
cyworld
globalcollect
starfruits
sngpark
the korean game industry
metaps
game-next
showcase
mobile internet
playhaven
sss
latisglobal
loadcomplete
naver social apps
bryan kim
mobilegame
polycube
ad fresca
x-promo
boogab
platform
ad
o2jam
netwrok
ntsphere
mategame
digimix
neofect
middleware
server framework
conferences
start up
gbdp
maylee
china
happyelements
maxcom
newfo
vivagame
hur
crazyfish
ucc
sketchpan
social apps
zaraza
com2us
bluemetal
japan
pg
bitcash
seunghyun.son
flowgamez
soo
sollmo
occ
ticketmonster
xmon games
playforum
moyasoft
humanity japan
playjuny
redegg
adpopcorn
dotty
appjump
papricalab
big4games
neoswell
surnia
hannal
makotopanda
bumping bear
lifedefraer
ndc_11
microtalk
acom
triplestudio
aozora
nate
gaiaonline
kinx
imseong
bluecloud
justinjwpark
rhythm game
momocorps
momo
music game
supasounds
k.cha
puzzle game
lifointeractive
harawish
fb
lovedev
nowcom
everyfarm
feverstudio
everytown
qprize
qualcomm ventures
qualcomm
qcv
stonebridge
jwpark
incross
hangame jp
jjsong
sk telecom
skt
playpiegames
naver
x-mon games
linktomorrow
wind runner
adfresca
patistudio
pati studio
i love coffee
vb
vanilla breeze
david hahn
kakao
chris akhaven
byulbram
tiger3
asura cross
ndc13
biz trip
b2b
miic
sagamore
mom
playnery
henry park
andy lee
yodo1
ideabox games
ideabox
my movie star
bluefinger
knightly adventure
zoovale
pangalore
racoonsoft
clan wars
clanwars
qbig
qbig studio
buffstone
4plat
south korea
digital law
jamojoy
dnm
lacheers
nelly
mobile games
yoonsang kim
gamnext
gamenext; wildcard ; lecode ; lecode000 ; korean g
asia game market
gaming
한국모바일게임협회
pokopang
pusan
treenod
pokopoko
poko
busan
max
gdc
gamenext; wildcard ; lecode ; lecode000 ;
gns
m&a
황성익
neoarea
game publishing
enp games; enp ; mobile game; korean game industry
k-cube ventures
k-cube
kcube
microsoft korea
한국마이크로소프트
syntasia
nettention
grepgames
polycode
aza games
aza
videogame
the rich man
lbs
game industry
james chang
chiina
hide ebihara
cav korea
cyberagent
cyber agent ventures
roi
app store
touch island
irontree
dena
invite
tcg
gacha
kimsangha
gree
koreangame
seoul
quesera21
hyungsup.yoon
apps
malangstudio
malang
alarmmon
dancinganchovy
brixon
kuno
kunointeractive
console platforms
windows phone 8
ms
netmarble
platfrom
richman
fobikr
asakusa games
andrew park
pixelammo
japanese mobile market
sejoong kim
neowin
neowin games
happy elements
may lee
k cube ventures
jimmyrim
dooub
박성민
cookapps
masaca
son yang
sonyang
chukong
dnf
aiming
tnk
tnk factory
shall we ad
hunter
rocketstaff
smart tv
고영욱
kou
mobile biz
jayesh easwaramony
inmobi
unity korea
dustin
unity3d
unity
asia market
brian doxtator
rocketoz
jeffrey lim
a-kong
See more