Martin Pernica presented his experience moving from Unity3D to Unreal Engine 4 as an indie game studio. Some key reasons for the switch were UE4's lower monthly subscription costs, the ability to continue using the engine after canceling a subscription, and UE4's built-in tools for visual scripting and material editing that improved the workflow between designers and programmers. UE4 also provided better visual quality out of the box and access to the source code allowed for customization and hotfixes.