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HORROR FILMS 
Codes and Conventions
CODES 
• Codes are systems of signs, which create meaning. Codes can be 
divided into two categories – technical and symbolic. 
• Technical codes are all the ways in which equipment is used to tell 
the story in a media text, for example the camera work in a film. 
• Symbolic codes show what is beneath the surface of what we see. 
For example, a character's actions show you how the character is 
feeling. 
• Some codes fit both categories – music for example, is both 
technical and symbolic.
CONVENTIONS 
• Conventions are the generally accepted ways of doing something. 
• There are general conventions in any medium, such as the use of 
interviewee quotes in a print article, but conventions are also 
genre specific. 
• All genres of film have certain conventions which the audience will 
expect to see.
COMMON CONVENTIONS IN 
HORROR FILMS
SECLUDED LOCATION 
• Generally, horror movies enjoy placing their characters in a locale 
where there's no one around to help them (i.e. the woods, a ghost 
town, a summer camp, a dormitory during the off season, an 
abandoned amusement park, a house out in the middle of 
nowhere), when the evil comes a callin'. You remember what they 
said about space (Alien 1979).
CHARACTERS FORGET 
ABOUT THREAT 
• Many times, there is danger, death, a curse, or worse and people 
know about it, but they conveniently put it out of their mind. 
• It is almost always a negative thing in a movie.
POWER IS CUT 
• At the scariest moment possible, the lights suddenly go out! An 
ancient staple, probably leading back to a time BEFORE there was 
electricity.
PHONE LINES ARE CUT 
• The killers always take out the phones, even in their own home 
(Misery -1990) so that no one will attract the attention of any pesky 
policemen, concerned civic leaders, or vampire hunters. Almost all 
horror films where a phone can be seen will have the phone lines 
cut. 
• In the recent age of cellular phones, things have changed - a 
phone's battery runs out, the mobile phone is damaged, or goes 
somewhere where there is no service.
SOMEONE INVESTIGATES A 
STRANGE NOISE 
• This is one of the most unbelievable, yet most overused horror 
movie conventions. 
• Let's look at this for a minute: All of your friends have been brutally 
butchered and eaten by an unseen maniac. You hear something 
odd coming from the woods. Is that the sound of someone 
dragging a dead teenaged body across a bridge with exposed 
nails in it? Now would you, even on a dare, walk into the woods 
alone to investigate? I wouldn't either, but it seems every movie 
character would.
SOMEONE RUNS UPSTAIRS INSTEAD OF OUTSIDE 
• Taken word-for-word from Scream, this is when . . . wait, I think 
you get this one. 
• You will frequently see potential victims running past open doors to 
the outside world (and safety) in a desperate attempt to get 
upstairs where they can lock themselves in a ‘safe’ place.
VICTIM COWERS IN FRONT 
OF A WINDOW OR DOOR 
• An old, easy scare in ‘slashers’ is to have someone hiding from the 
killer against a door/wall/window only to have the killer's hand 
break through the door/wall/window and grab them. 
• Or the victim looks out the window (car windows too), sees 
nothing, and when they turn away, the killer jumps through. 
• There are hundreds of possibilities, and this particular scare can 
certainly be done effectively.
VEHICLE WON’T START 
• This can happen with any vehicle, from snowmobiles to 
motorcycles to spaceships to the chain falling off a bicycle or Tim’s 
scooter not starting…
THE FAKE SCARE 
• A Fake Scare is one of the oldest and most over-used conventions in 
horror films. They can take on any shape and size, but in general, 
any scare in a film that is not connected to the threat (a friend jumps 
out, a door slams, someone looks into a mirror, someone new enters 
the room unnoticed, the phone rings, someone bumps into a 
department store mannequin, something falls, someone is tapped on 
the shoulder or grabbed, a policeman knocks on the car window, a 
balloon pops, a bird flies out of the trees, etc.) is a fake one. 
• They are easy to do, and can be very effective or completely stupid.
WARNING GOES 
UNHEEDED 
• It is human nature to go where one is told not to go, and do what 
one is advised against. 
• This can be achieved in many ways: someone has a dream that 
something nasty will befall all who go on that ski-trip (yet they go 
anyway), there is a rumoured curse regarding a discovered object 
(and they take it anyway), there is a sign which clearly states: 
"Portal to Hell nearby, NO SKINNY-DIPPING" (they do it anyway), 
etc.
SOMEONE IS KILLED 
IN THE FIRST 5 MINUTES 
• You know, this isn't really a BAD thing, it's just something that 
happens in some horror movies, and almost all ‘slashers’. 
• When well done (ie Jaws, House, Halloween, or Scream), it's used 
to set the mood of the rest of the film and can be very effective.
X YEARS BEFORE / LATER 
• This indicates either a prologue, setting up the events that 
happened before our story (such as the first couple minutes of 
Halloween or The Descent), or a film where we see the latter 
effects of an incident (like I Know What You Did Last Summer), or 
an extensive flashback used to explain things (why the boarding 
house is haunted, why Jimmy is in the mental institution, why 
Leslie can't remember her parents, what lurks in the crawlspace 
under the house, etc.). 
• Many times (but it is not required), words like "15 Years Later" will 
be superimposed on the screen.
THE STORMY NIGHT 
• Since the days of Victorian Horror, and even before, this has been 
one of the genre's most overused cliches. 
• It may stem from the fact that we have a childhood fear of thunder, 
or that lightning and rain create atmosphere.

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Codes and conventions in horror films

  • 1. HORROR FILMS Codes and Conventions
  • 2. CODES • Codes are systems of signs, which create meaning. Codes can be divided into two categories – technical and symbolic. • Technical codes are all the ways in which equipment is used to tell the story in a media text, for example the camera work in a film. • Symbolic codes show what is beneath the surface of what we see. For example, a character's actions show you how the character is feeling. • Some codes fit both categories – music for example, is both technical and symbolic.
  • 3. CONVENTIONS • Conventions are the generally accepted ways of doing something. • There are general conventions in any medium, such as the use of interviewee quotes in a print article, but conventions are also genre specific. • All genres of film have certain conventions which the audience will expect to see.
  • 4. COMMON CONVENTIONS IN HORROR FILMS
  • 5. SECLUDED LOCATION • Generally, horror movies enjoy placing their characters in a locale where there's no one around to help them (i.e. the woods, a ghost town, a summer camp, a dormitory during the off season, an abandoned amusement park, a house out in the middle of nowhere), when the evil comes a callin'. You remember what they said about space (Alien 1979).
  • 6. CHARACTERS FORGET ABOUT THREAT • Many times, there is danger, death, a curse, or worse and people know about it, but they conveniently put it out of their mind. • It is almost always a negative thing in a movie.
  • 7. POWER IS CUT • At the scariest moment possible, the lights suddenly go out! An ancient staple, probably leading back to a time BEFORE there was electricity.
  • 8. PHONE LINES ARE CUT • The killers always take out the phones, even in their own home (Misery -1990) so that no one will attract the attention of any pesky policemen, concerned civic leaders, or vampire hunters. Almost all horror films where a phone can be seen will have the phone lines cut. • In the recent age of cellular phones, things have changed - a phone's battery runs out, the mobile phone is damaged, or goes somewhere where there is no service.
  • 9. SOMEONE INVESTIGATES A STRANGE NOISE • This is one of the most unbelievable, yet most overused horror movie conventions. • Let's look at this for a minute: All of your friends have been brutally butchered and eaten by an unseen maniac. You hear something odd coming from the woods. Is that the sound of someone dragging a dead teenaged body across a bridge with exposed nails in it? Now would you, even on a dare, walk into the woods alone to investigate? I wouldn't either, but it seems every movie character would.
  • 10. SOMEONE RUNS UPSTAIRS INSTEAD OF OUTSIDE • Taken word-for-word from Scream, this is when . . . wait, I think you get this one. • You will frequently see potential victims running past open doors to the outside world (and safety) in a desperate attempt to get upstairs where they can lock themselves in a ‘safe’ place.
  • 11. VICTIM COWERS IN FRONT OF A WINDOW OR DOOR • An old, easy scare in ‘slashers’ is to have someone hiding from the killer against a door/wall/window only to have the killer's hand break through the door/wall/window and grab them. • Or the victim looks out the window (car windows too), sees nothing, and when they turn away, the killer jumps through. • There are hundreds of possibilities, and this particular scare can certainly be done effectively.
  • 12. VEHICLE WON’T START • This can happen with any vehicle, from snowmobiles to motorcycles to spaceships to the chain falling off a bicycle or Tim’s scooter not starting…
  • 13. THE FAKE SCARE • A Fake Scare is one of the oldest and most over-used conventions in horror films. They can take on any shape and size, but in general, any scare in a film that is not connected to the threat (a friend jumps out, a door slams, someone looks into a mirror, someone new enters the room unnoticed, the phone rings, someone bumps into a department store mannequin, something falls, someone is tapped on the shoulder or grabbed, a policeman knocks on the car window, a balloon pops, a bird flies out of the trees, etc.) is a fake one. • They are easy to do, and can be very effective or completely stupid.
  • 14. WARNING GOES UNHEEDED • It is human nature to go where one is told not to go, and do what one is advised against. • This can be achieved in many ways: someone has a dream that something nasty will befall all who go on that ski-trip (yet they go anyway), there is a rumoured curse regarding a discovered object (and they take it anyway), there is a sign which clearly states: "Portal to Hell nearby, NO SKINNY-DIPPING" (they do it anyway), etc.
  • 15. SOMEONE IS KILLED IN THE FIRST 5 MINUTES • You know, this isn't really a BAD thing, it's just something that happens in some horror movies, and almost all ‘slashers’. • When well done (ie Jaws, House, Halloween, or Scream), it's used to set the mood of the rest of the film and can be very effective.
  • 16. X YEARS BEFORE / LATER • This indicates either a prologue, setting up the events that happened before our story (such as the first couple minutes of Halloween or The Descent), or a film where we see the latter effects of an incident (like I Know What You Did Last Summer), or an extensive flashback used to explain things (why the boarding house is haunted, why Jimmy is in the mental institution, why Leslie can't remember her parents, what lurks in the crawlspace under the house, etc.). • Many times (but it is not required), words like "15 Years Later" will be superimposed on the screen.
  • 17. THE STORMY NIGHT • Since the days of Victorian Horror, and even before, this has been one of the genre's most overused cliches. • It may stem from the fact that we have a childhood fear of thunder, or that lightning and rain create atmosphere.