This document describes code for rendering multiple textured cubes in 3D using RingOpenGL and RingAllegro. It defines a GraphicsApp class that initializes OpenGL and Allegro, loads three bitmap textures, and contains functions to draw the scene with multiple cubes, apply rotations, and handle events. The cubes are drawn by binding each texture and rendering the six faces of each cube with texture coordinates. Rotations are applied around the X, Y and Z axes each frame to animate the scene.