1. The document discusses Java inheritance and how it allows classes to extend existing classes to reuse fields and methods without rewriting code.
2. Inheritance allows the creation of subclasses that are more specific versions of the parent class. Subclasses inherit all non-private fields and methods from the parent class and can override methods.
3. Polymorphism allows code to treat objects of different subclasses the same by referring to their common parent class. This allows code to work with any subclass without knowing the specific type.
Inheritance allows classes to extend existing classes, reusing and customizing their attributes and behaviors. A subclass inherits all fields and methods from its parent class. Polymorphism allows code to work with general types without knowing their specific subclasses, as subclasses can override parent methods. Interfaces define method signatures without implementations, allowing classes to support multiple interfaces through multiple inheritance.
chapter 5 concepts of object oriented programmingWondimuBantihun1
The document discusses the basic concepts of object-oriented programming in Java, including objects, classes, abstraction, encapsulation, inheritance, and polymorphism. It provides examples of objects versus classes, creating objects, access modifiers, constructors, encapsulation with getter and setter methods, single inheritance, abstract classes and interfaces for abstraction, and method overloading and overriding for polymorphism.
This document provides an overview of advanced object-oriented programming concepts in Java, including method overloading, inheritance, abstract classes, interfaces, polymorphism, packages, and visibility modifiers. It includes examples and explanations of how to implement these concepts through code samples. The document also discusses using comments and JavaDoc to document code.
Programming approaches include procedural and object-oriented. The procedural approach breaks problems into smaller parts and solves each part separately. The object-oriented approach views problems as collections of real-world objects and their relationships.
Object-oriented programming terms include object, class, attribute, method, abstraction, inheritance, encapsulation, and polymorphism. Classes define common attributes and behaviors for objects. Inheritance allows classes to extend and generalize behaviors. Encapsulation hides unnecessary details from users. Polymorphism allows objects to behave differently in different contexts.
This presentation provides an overview of object-oriented programming (OOP) concepts including:
- Encapsulation which hides unnecessary implementation details from users.
- Association which represents relationships between objects that have independent lifecycles.
- Inheritance which enables new objects to take on properties of existing objects.
- Polymorphism which allows objects to take different forms through method overloading and overriding.
- Exception handling which provides control transfer when exceptions occur using try, catch, throw, and finally.
- Abstract classes and interfaces which define behaviors without providing implementation.
OOP provides advantages like simplicity, modularity, extensibility, maintainability, and reusability.
This document provides an overview of object-oriented programming (OOP) concepts including objects, classes, encapsulation, inheritance, polymorphism, and abstraction. It explains that OOP allows decomposition of programs into objects that contain both data and functions. Classes act as blueprints for objects and define their properties and behaviors.
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This document provides an overview of object-oriented programming concepts and the Java programming language. It discusses how classes will be structured in the course, compares object-oriented and procedural programming approaches, and lists advantages of OOP. It then introduces Java, covering its design goals, features, and development environments. Finally, it explains how to build a basic Java class, including class headers, identifiers, blocks of code, indentation, and methods.
The document provides an introduction to Java 8 streams. It discusses intermediate and terminal stream operations such as filter(), sorted(), forEach(), and reduce(). It describes reductions like max(), min(), sum(), count(), and average(). It covers find methods, match methods, and Optional. It also discusses limiting, skipping, and distinct elements in streams.
- The document discusses object-oriented programming concepts such as classes, objects, attributes, methods, and constructors. It emphasizes that OOP is an approach to program decomposition and building on previous programming skills.
- Key concepts are introduced like classes having attributes and methods, objects being instances of classes, and the use of constructors. Relationships between classes through objects and inheritance are also covered.
- Challenges of teaching OOP in Python are noted, since Python does not require declarations and has dynamic typing unlike languages like Java.
This document provides an overview of object-oriented programming concepts including classes, objects, inheritance, encapsulation, and polymorphism. It also discusses Java programming fundamentals such as primitive data types, variables, flow control, arrays, and methods. Additionally, it covers object-oriented principles in Java like abstraction, interfaces, exceptions, and collections.
This document provides information about a CS 213 object oriented programming course in Java. It lists the instructors, lecture times and groups, assessment model, and course outline. The outline covers an overview of Java, basic syntax including classes, objects, and methods, variables, operators, loops, strings, arrays, exceptions, inheritance, polymorphism, and more. It also includes documentation on Java identifiers, keywords, comments, modifiers, and variables.
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This document discusses classes and objects in Python programming. It covers key concepts like class attributes, instantiating classes to create objects, using constructors and destructors, composition where objects have other objects as attributes, and referencing objects. The document uses examples like a Time class to demonstrate class syntax and how to define attributes and behaviors for classes.
Programming approaches include procedural and object-oriented. The procedural approach breaks problems into smaller parts and solves each part separately. The object-oriented approach views problems as collections of real-world objects and their relationships.
Object-oriented programming terms include object, class, attribute, method, abstraction, inheritance, encapsulation, and polymorphism. Classes define common attributes and behaviors for objects. Inheritance allows classes to extend and generalize behaviors. Encapsulation hides unnecessary details from users. Polymorphism allows objects to behave differently in different contexts.
This presentation provides an overview of object-oriented programming (OOP) concepts including:
- Encapsulation which hides unnecessary implementation details from users.
- Association which represents relationships between objects that have independent lifecycles.
- Inheritance which enables new objects to take on properties of existing objects.
- Polymorphism which allows objects to take different forms through method overloading and overriding.
- Exception handling which provides control transfer when exceptions occur using try, catch, throw, and finally.
- Abstract classes and interfaces which define behaviors without providing implementation.
OOP provides advantages like simplicity, modularity, extensibility, maintainability, and reusability.
This document provides an overview of object-oriented programming (OOP) concepts including objects, classes, encapsulation, inheritance, polymorphism, and abstraction. It explains that OOP allows decomposition of programs into objects that contain both data and functions. Classes act as blueprints for objects and define their properties and behaviors.
OOPS in java | Super and this Keyword | Memory Management in java | pacakages...Sagar Verma
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This document discusses design patterns and principles. It begins by defining design patterns as repeatable solutions to common design problems. It then covers several design patterns including Singleton, Strategy, Adapter, Template, Factory, Abstract Factory, and Observer patterns. It also discusses low-level principles like Tell Don't Ask and high-level principles like the Single Responsibility Principle. Finally, it provides examples of how to implement some of the patterns and principles in code.
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If you are preparing to appear for Oracle Certified Professional Java SE 8 Programmer (OCPJP 8) certification exam, this a reference card (sort of long cheat sheet) meant to help you. You may want to print this reference card for your easy and quick reference when you prepare for your exam.
This chapter discusses inheritance, exceptions, and exception handling in Java. It covers inheritance relationships between superclasses and subclasses, overriding and calling superclass methods, abstract classes and methods, and composition. The chapter also examines Java's exception hierarchy and different types of exceptions. Finally, it explores exception handling techniques like try/catch blocks and throwing, rethrowing, and creating custom exceptions.
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This document provides an overview of object-oriented programming in LotusScript. It begins by explaining the benefits of object-oriented programming such as reduced code volume, increased code reuse, and simplified complex applications. It then covers object-oriented basics in LotusScript like defining classes, creating class instances, and extending classes. The document demonstrates these concepts through examples and provides tips for best practices. It also discusses considerations for designing large object-oriented projects in LotusScript.
This document provides an overview of object-oriented programming concepts and the Java programming language. It discusses how classes will be structured in the course, compares object-oriented and procedural programming approaches, and lists advantages of OOP. It then introduces Java, covering its design goals, features, and development environments. Finally, it explains how to build a basic Java class, including class headers, identifiers, blocks of code, indentation, and methods.
The document provides an introduction to Java 8 streams. It discusses intermediate and terminal stream operations such as filter(), sorted(), forEach(), and reduce(). It describes reductions like max(), min(), sum(), count(), and average(). It covers find methods, match methods, and Optional. It also discusses limiting, skipping, and distinct elements in streams.
- The document discusses object-oriented programming concepts such as classes, objects, attributes, methods, and constructors. It emphasizes that OOP is an approach to program decomposition and building on previous programming skills.
- Key concepts are introduced like classes having attributes and methods, objects being instances of classes, and the use of constructors. Relationships between classes through objects and inheritance are also covered.
- Challenges of teaching OOP in Python are noted, since Python does not require declarations and has dynamic typing unlike languages like Java.
This document provides an overview of object-oriented programming concepts including classes, objects, inheritance, encapsulation, and polymorphism. It also discusses Java programming fundamentals such as primitive data types, variables, flow control, arrays, and methods. Additionally, it covers object-oriented principles in Java like abstraction, interfaces, exceptions, and collections.
This document provides information about a CS 213 object oriented programming course in Java. It lists the instructors, lecture times and groups, assessment model, and course outline. The outline covers an overview of Java, basic syntax including classes, objects, and methods, variables, operators, loops, strings, arrays, exceptions, inheritance, polymorphism, and more. It also includes documentation on Java identifiers, keywords, comments, modifiers, and variables.
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Transforming grammars and regular expressions
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Dear SICPA Team,
Please find attached a document outlining my professional background and experience.
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LIFO Principle,
Stack as an ADT,
Representation and Implementation of Stack using Sequential and Linked Organization.
Applications of Stack- Simulating Recursion using Stack,
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Fluid mechanics is the branch of physics concerned with the mechanics of fluids (liquids, gases, and plasmas) and the forces on them. Originally applied to water (hydromechanics), it found applications in a wide range of disciplines, including mechanical, aerospace, civil, chemical, and biomedical engineering, as well as geophysics, oceanography, meteorology, astrophysics, and biology.
It can be divided into fluid statics, the study of various fluids at rest, and fluid dynamics.
Fluid statics, also known as hydrostatics, is the study of fluids at rest, specifically when there's no relative motion between fluid particles. It focuses on the conditions under which fluids are in stable equilibrium and doesn't involve fluid motion.
Fluid kinematics is the branch of fluid mechanics that focuses on describing and analyzing the motion of fluids, such as liquids and gases, without considering the forces that cause the motion. It deals with the geometrical and temporal aspects of fluid flow, including velocity and acceleration. Fluid dynamics, on the other hand, considers the forces acting on the fluid.
Fluid dynamics is the study of the effect of forces on fluid motion. It is a branch of continuum mechanics, a subject which models matter without using the information that it is made out of atoms; that is, it models matter from a macroscopic viewpoint rather than from microscopic.
Fluid mechanics, especially fluid dynamics, is an active field of research, typically mathematically complex. Many problems are partly or wholly unsolved and are best addressed by numerical methods, typically using computers. A modern discipline, called computational fluid dynamics (CFD), is devoted to this approach. Particle image velocimetry, an experimental method for visualizing and analyzing fluid flow, also takes advantage of the highly visual nature of fluid flow.
Fundamentally, every fluid mechanical system is assumed to obey the basic laws :
Conservation of mass
Conservation of energy
Conservation of momentum
The continuum assumption
For example, the assumption that mass is conserved means that for any fixed control volume (for example, a spherical volume)—enclosed by a control surface—the rate of change of the mass contained in that volume is equal to the rate at which mass is passing through the surface from outside to inside, minus the rate at which mass is passing from inside to outside. This can be expressed as an equation in integral form over the control volume.
The continuum assumption is an idealization of continuum mechanics under which fluids can be treated as continuous, even though, on a microscopic scale, they are composed of molecules. Under the continuum assumption, macroscopic (observed/measurable) properties such as density, pressure, temperature, and bulk velocity are taken to be well-defined at "infinitesimal" volume elements—small in comparison to the characteristic length scale of the system, but large in comparison to molecular length scale
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3. Introduction (OOP)
• OOP is a programming paradigm that represents
concepts as "objects" that have data fields
(attributes that describe the object) and
associated procedures known as methods
3
4. Advantages of OOP
• Provides a clear modular structure for programs
• OOP makes it easy to maintain and modify existing
code (new objects can be created with small
differences to existing ones)
• OOP provides a good framework for code libraries
• Software components can be easily adapted and
modified by the programmer.
4
6. Exercise
• Identify suitable state and behaviors (Attributes and
methods) for the following
– Student
– Bank Account
– Book
– Employee
– Sales Summary
– Course
– Result
7/11/2015 Budditha Hettige ([email protected]) 6
7. Concepts of OOP
• Objects
• Classes
• Encapsulation
• Inheritance
• Polymorphism
• Data Abstraction
7
8. What is an Objects?
• Object is a software bundle of related state and
behavior
• Characteristics:
– state and behavior
8
9. What is a class?
• A Java class is a group of Java methods and
variables
• Object is an instance of a class
• Example
class Person
{
// Methods
// Variables
}
9
12. Java Programming: OOP 12
Class Modifiers
• public: anyone can create an object of the defined
class.
– only one public class per file, must have same
name as the file (this is how Java finds it!).
• default: is non-public (if you don't specify "public").
13. Java Programming: OOP 13
Class Modifiers
• abstract: modifier means that the class can be used
as a superclass only.
– no objects of this class can be created.
• final: if its definition is complete and no subclasses
are desired or required
– a final class never has any subclasses, the
methods of a final class are never overridden
15. Java Programming: OOP 15
Field Modifiers
• public: any method (in any class) can access the
field.
• protected: any method in the same package can
access the field, or any derived class.
• private: only methods in the class can access the
field.
• Default: is that only methods in the same package
can access the field.
16. Java Programming: OOP 16
Field Modifiers
• Static: Fields declared static are called class fields
(class variables). others are called instance fields. There
is only one copy of a static field, no matter how many
objects are created.
• Final:class and instance variables (static and non-
static fields) may be declared final. The keyword final
means: once the value is set, it can never be changed
– static final int BUFSIZE=100;
– final double PI=3.14159;
17. Method Modifiers
• public
• protected
• none or package or default
• private
• final
• abstract
• static
• native
• synchronized
17
18. Java Programming: OOP 18
Method Modifiers
• private/protected/public:
– same idea as with fields.
• abstract: no implementation given, must be
supplied by subclass.
– the class itself must also be declared
abstract
19. Java Programming: OOP 19
Method Modifiers
• static: the method is a class method, it
doesn't depend on any instance fields or
methods, and can be called without first
creating an object.
• final: the method cannot be changed by a
subclass (no alternative implementation
can be provided by a subclass).
20. Java Programming: OOP 20
Method Modifiers
• native: the method is written in some
local code (C/C++) - the implementation is
not provided in Java.
• synchronized: only one thread at a time
can call the method.
21. Java Programming: OOP 21
Method Overloading
• You can overload methods:
– same method name, different parameters.
– you can't just change return type, the
parameters need to be different.
• Method overloading is resolved at compile
time. int CounterValue() {
return counter;
}
double CounterValue() {
return (double) counter;
}
Won't Work!
22. All Possible Combinations of Features
and Modifiers
22
Modifier Class Variable Method
public yes yes yes
protected no yes yes
None (default) yes yes yes
private no yes yes
final yes yes yes
abstract yes no yes
static no yes yes
native no no yes
transient no yes no
volatile no yes no
synchronized no no yes
strictfp yes no yes
23. Example
• Create a class “Student” with following methods
– print();
– input()
• Create a class “Length” with following methods
– Print()
– input()
– Add(Lenth1, Length2)
23
24. Example contd.
• Create a class Name with 3 attribute (First name, middle
name and last name) and include following methods
– Print();
– input()
• Create a class name Date with 3 attribute (Day, Month
and year) and include following methods
– print()
– Input()
– printFormat1() // 23.5.2015
– PrintFormat2() // 23rd May 2015
24