The document discusses computer system buses and how they connect different components. It describes how buses carry data, addresses, and control signals between the CPU, memory, and I/O devices. It explains that buses can be synchronous or asynchronous and include address buses, data buses, and control buses. Common bus types like PCI are also covered.
03 top level view of computer function and interconnectionSher Shah Merkhel
The document summarizes key topics from Chapter 3 of William Stallings' Computer Organization and Architecture textbook, including:
- The components of a computer including the control unit, ALU, main memory, and I/O.
- How programs are executed through an instruction cycle of fetching and executing instructions.
- Mechanisms for flow control including interrupts, program counters, and jumps.
- How the different computer components are interconnected through buses for data, addresses, and control signals.
- Common bus architectures and how arbitration works to allow shared access to buses.
The document provides a top-level overview of the major components and functioning of a computer system. It discusses how programs are executed through instruction cycles that involve fetching and executing instructions from memory. It describes the role of the control unit in coordinating operations and issuing control signals. The major components of a computer - CPU, memory, and I/O - are interconnected through buses that transfer data, addresses, and control signals. Interrupts allow other devices to interrupt normal instruction processing.
For students wk4_computer_function_and_interconnectionlimyamahgoub
This chapter discusses the top-level view of computer function and interconnection. It explains that a program is a sequence of steps and operations that are executed through different control signals. The central processing unit consists of a control unit and arithmetic logic unit. Data and instructions are input and output through input/output components, while temporary storage is provided by main memory. The computer components are interconnected through buses that transfer data, addresses, and control signals between the CPU, memory, and input/output devices.
The document provides an overview of computer function and interconnection. It discusses the basic components of a computer system including the CPU, memory, and I/O devices. It describes the Von Neumann architecture with a single memory to store both instructions and data. It then explains the fetch-execute cycle of instruction processing and how interrupts can alter the normal flow of a program. Finally, it discusses common interconnection structures like bus architectures and the elements involved in bus design.
This document summarizes key points from Chapter 3 of William Stallings' book "Computer Organization and Architecture". It discusses the top-level view of computer function and interconnection. The main components of a computer are the control unit, arithmetic logic unit, main memory, and input/output. Programs are sequences of steps that are executed via control signals. Buses are used to connect these components and transfer data, addresses, and control signals. Interrupts allow other devices to interrupt normal program execution.
03_Top Level View of Computer Function and Interconnection.pptChABiDRazZaQ
This document provides an overview of computer organization and architecture, including:
- The main components of a computer system are the central processing unit (CPU), main memory, and input/output (I/O).
- The CPU fetches instructions from memory and executes them in a fetch-execute cycle, potentially involving data transfer between the CPU and other components.
- Interrupts provide a way for hardware and software signals to be processed immediately by pausing the current process and launching an interrupt handler.
- Buses are used to connect the computer components and allow for transfer of data, addresses, and control signals between processors, memory, and I/O devices.
This chapter discusses input/output (I/O) in computer systems. It covers the challenges posed by different peripheral devices having varying data amounts, speeds, and formats. I/O modules are used to interface between the CPU/memory and peripherals. The chapter describes various I/O module functions and the steps involved in I/O operations. It then discusses three main techniques for I/O - programmed I/O, interrupt-driven I/O, and direct memory access (DMA). Specific I/O components like the 8259A interrupt controller and 8237A DMA controller are also covered. The chapter concludes by examining external device types and I/O communication standards like FireWire and InfiniBand
This document provides information about a computer systems course, including the lecturer, textbook, and recommended reading. It then summarizes the key topics that will be covered in the course, including computer structure, central processing unit components like registers and instruction cycles, memory hierarchy with caches, input/output techniques like programmed I/O and interrupt-driven I/O, and other concepts.
The code clears registers, initializes i and sum, then loops: it loads i, subtracts n, skips if less than 0, else adds i to sum and stores sum, increments i, and repeats the loop, ending when i >= n.
This document summarizes input/output techniques discussed in Chapter 7 of William Stallings' Computer Organization and Architecture textbook. It describes three main techniques for inputting a block of data: programmed I/O, interrupt-driven I/O, and direct memory access (DMA). Programmed I/O involves the CPU directly controlling and waiting for I/O operations. Interrupt-driven I/O allows an I/O module to interrupt the CPU when an operation is complete. DMA allows an I/O module to directly transfer data between a device and memory without CPU involvement. The document also discusses I/O modules, addressing I/O devices, and industry standard interfaces like FireWire and InfiniBand
The document discusses computer system buses and their role in connecting different components of a computer system. It describes the functions of common types of buses like data, address, and control buses. It also explains bus arbitration and timing, interrupt handling, and examples of specific bus architectures like PCI buses. Buses provide a communication pathway that allows the central processing unit (CPU) to transmit data and control signals to other devices like memory and input/output components.
Chapter 3 - Top Level View of Computer / Function and InterconectionCésar de Souza
The document discusses computer system buses and their role in connecting different components of a computer system. It describes the functions of different types of buses including data, address, and control buses. It also explains bus arbitration techniques and timing protocols for synchronous and asynchronous buses. Specific bus architectures like PCI are discussed with details on their components, commands, and arbitration process.
This document discusses computer input/output (I/O) architecture. It describes the challenges posed by peripherals that operate at different speeds and formats than the CPU. I/O modules interface between the CPU/memory and peripherals. They handle control, communication, buffering and error handling. Data can be transferred via programmed I/O where the CPU directly controls transfers, interrupt-driven I/O where devices interrupt the CPU, or direct memory access (DMA) where an I/O controller handles transfers without CPU involvement. Overall the document provides an overview of common I/O techniques and module designs used to interface peripherals with the computer system.
Computer organization & architecture chapter-1Shah Rukh Rayaz
The document provides an introduction to computer organization and architecture. It discusses the structure and function of computers, including data processing, storage, and movement functions. It also explains why this course is studied. The document then outlines the topics that will be covered in subsequent chapters, including computer evolution and performance, basic computer components and functions, and interconnection structures. It provides an overview of cache memory principles and the memory hierarchy in general.
The document discusses the basic components and operation of computers. It describes how a central processing unit (CPU) works with memory and input/output devices using control signals and buses to execute instructions. The CPU fetches and executes instructions in cycles, and can be interrupted by external events using interrupt signals. Buses connect the different components and allow for communication between the CPU, memory, and input/output devices.
The document provides an overview of the basic components and operation of a computer system. It describes the processor, main memory, I/O modules, and system bus. It explains how the processor fetches and executes instructions, and how interrupts allow other modules to interrupt normal program flow to improve processor utilization for I/O-bound operations. The memory hierarchy is discussed, with faster but smaller and more expensive memory levels closer to the processor.
The document discusses various aspects of computer system structures. It describes that a modern computer system consists of a CPU, memory, and device controllers connected through a system bus. I/O devices and the CPU can operate concurrently, with each device controller managing a specific device type. Interrupts are used to signal when I/O operations are complete. Memory is organized in a hierarchy from fastest and smallest registers to slower but larger magnetic disks. Various techniques like caching, paging and virtual memory help bridge differences in speed between CPU and I/O devices. The document also discusses hardware protection mechanisms like dual mode operation, memory protection using base and limit registers, and CPU protection using timers.
The document discusses the components inside a CPU. It describes the motherboard, power supply, cooling fan, and drive bays that are inside the computer case. On the motherboard are the system clock, microprocessor, memory, chipset, and input/output buses. The CPU is made up of a control unit, instruction unit with ALU and FPU, registers, caches, and buses that connect the components. Common CPU components like the clock, control unit, and cache are also explained in detail.
The document provides a top-level overview of the basic components and functions of a computer system. It describes how a central processing unit (CPU) works with memory and input/output devices via buses to execute instructions. Interrupts allow efficient processing by suspending the current program to handle higher priority tasks or events before resuming the original program.
The document provides a top-level overview of the function and interconnection of computer components. It describes how a program is executed through an instruction cycle of fetching and executing instructions. It explains the role of the control unit and how different computer components like the CPU, memory, and I/O devices are interconnected through buses to allow the transfer of data and instructions. Interrupts provide a way to improve processing efficiency and allow different tasks to be interleaved.
Web & Graphics Designing Training at Erginous Technologies in Rajpura offers practical, hands-on learning for students, graduates, and professionals aiming for a creative career. The 6-week and 6-month industrial training programs blend creativity with technical skills to prepare you for real-world opportunities in design.
The course covers Graphic Designing tools like Photoshop, Illustrator, and CorelDRAW, along with logo, banner, and branding design. In Web Designing, you’ll learn HTML5, CSS3, JavaScript basics, responsive design, Bootstrap, Figma, and Adobe XD.
Erginous emphasizes 100% practical training, live projects, portfolio building, expert guidance, certification, and placement support. Graduates can explore roles like Web Designer, Graphic Designer, UI/UX Designer, or Freelancer.
For more info, visit erginous.co.in , message us on Instagram at erginoustechnologies, or call directly at +91-89684-38190 . Start your journey toward a creative and successful design career today!
Vaibhav Gupta BAML: AI work flows without Hallucinationsjohn409870
Shipping Agents
Vaibhav Gupta
Cofounder @ Boundary
in/vaigup
boundaryml/baml
Imagine if every API call you made
failed only 5% of the time
boundaryml/baml
Imagine if every LLM call you made
failed only 5% of the time
boundaryml/baml
Imagine if every LLM call you made
failed only 5% of the time
boundaryml/baml
Fault tolerant systems are hard
but now everything must be
fault tolerant
boundaryml/baml
We need to change how we
think about these systems
Aaron Villalpando
Cofounder @ Boundary
Boundary
Combinator
boundaryml/baml
We used to write websites like this:
boundaryml/baml
But now we do this:
boundaryml/baml
Problems web dev had:
boundaryml/baml
Problems web dev had:
Strings. Strings everywhere.
boundaryml/baml
Problems web dev had:
Strings. Strings everywhere.
State management was impossible.
boundaryml/baml
Problems web dev had:
Strings. Strings everywhere.
State management was impossible.
Dynamic components? forget about it.
boundaryml/baml
Problems web dev had:
Strings. Strings everywhere.
State management was impossible.
Dynamic components? forget about it.
Reuse components? Good luck.
boundaryml/baml
Problems web dev had:
Strings. Strings everywhere.
State management was impossible.
Dynamic components? forget about it.
Reuse components? Good luck.
Iteration loops took minutes.
boundaryml/baml
Problems web dev had:
Strings. Strings everywhere.
State management was impossible.
Dynamic components? forget about it.
Reuse components? Good luck.
Iteration loops took minutes.
Low engineering rigor
boundaryml/baml
React added engineering rigor
boundaryml/baml
The syntax we use changes how we
think about problems
boundaryml/baml
We used to write agents like this:
boundaryml/baml
Problems agents have:
boundaryml/baml
Problems agents have:
Strings. Strings everywhere.
Context management is impossible.
Changing one thing breaks another.
New models come out all the time.
Iteration loops take minutes.
boundaryml/baml
Problems agents have:
Strings. Strings everywhere.
Context management is impossible.
Changing one thing breaks another.
New models come out all the time.
Iteration loops take minutes.
Low engineering rigor
boundaryml/baml
Agents need
the expressiveness of English,
but the structure of code
F*** You, Show Me The Prompt.
boundaryml/baml
<show don’t tell>
Less prompting +
More engineering
=
Reliability +
Maintainability
BAML
Sam
Greg Antonio
Chris
turned down
openai to join
ex-founder, one
of the earliest
BAML users
MIT PhD
20+ years in
compilers
made his own
database, 400k+
youtube views
Vaibhav Gupta
in/vaigup
[email protected]
boundaryml/baml
Thank you!
Ad
More Related Content
Similar to 03_Top Level View of Computer Function and Interconnection.ppt (20)
This document summarizes key points from Chapter 3 of William Stallings' book "Computer Organization and Architecture". It discusses the top-level view of computer function and interconnection. The main components of a computer are the control unit, arithmetic logic unit, main memory, and input/output. Programs are sequences of steps that are executed via control signals. Buses are used to connect these components and transfer data, addresses, and control signals. Interrupts allow other devices to interrupt normal program execution.
03_Top Level View of Computer Function and Interconnection.pptChABiDRazZaQ
This document provides an overview of computer organization and architecture, including:
- The main components of a computer system are the central processing unit (CPU), main memory, and input/output (I/O).
- The CPU fetches instructions from memory and executes them in a fetch-execute cycle, potentially involving data transfer between the CPU and other components.
- Interrupts provide a way for hardware and software signals to be processed immediately by pausing the current process and launching an interrupt handler.
- Buses are used to connect the computer components and allow for transfer of data, addresses, and control signals between processors, memory, and I/O devices.
This chapter discusses input/output (I/O) in computer systems. It covers the challenges posed by different peripheral devices having varying data amounts, speeds, and formats. I/O modules are used to interface between the CPU/memory and peripherals. The chapter describes various I/O module functions and the steps involved in I/O operations. It then discusses three main techniques for I/O - programmed I/O, interrupt-driven I/O, and direct memory access (DMA). Specific I/O components like the 8259A interrupt controller and 8237A DMA controller are also covered. The chapter concludes by examining external device types and I/O communication standards like FireWire and InfiniBand
This document provides information about a computer systems course, including the lecturer, textbook, and recommended reading. It then summarizes the key topics that will be covered in the course, including computer structure, central processing unit components like registers and instruction cycles, memory hierarchy with caches, input/output techniques like programmed I/O and interrupt-driven I/O, and other concepts.
The code clears registers, initializes i and sum, then loops: it loads i, subtracts n, skips if less than 0, else adds i to sum and stores sum, increments i, and repeats the loop, ending when i >= n.
This document summarizes input/output techniques discussed in Chapter 7 of William Stallings' Computer Organization and Architecture textbook. It describes three main techniques for inputting a block of data: programmed I/O, interrupt-driven I/O, and direct memory access (DMA). Programmed I/O involves the CPU directly controlling and waiting for I/O operations. Interrupt-driven I/O allows an I/O module to interrupt the CPU when an operation is complete. DMA allows an I/O module to directly transfer data between a device and memory without CPU involvement. The document also discusses I/O modules, addressing I/O devices, and industry standard interfaces like FireWire and InfiniBand
The document discusses computer system buses and their role in connecting different components of a computer system. It describes the functions of common types of buses like data, address, and control buses. It also explains bus arbitration and timing, interrupt handling, and examples of specific bus architectures like PCI buses. Buses provide a communication pathway that allows the central processing unit (CPU) to transmit data and control signals to other devices like memory and input/output components.
Chapter 3 - Top Level View of Computer / Function and InterconectionCésar de Souza
The document discusses computer system buses and their role in connecting different components of a computer system. It describes the functions of different types of buses including data, address, and control buses. It also explains bus arbitration techniques and timing protocols for synchronous and asynchronous buses. Specific bus architectures like PCI are discussed with details on their components, commands, and arbitration process.
This document discusses computer input/output (I/O) architecture. It describes the challenges posed by peripherals that operate at different speeds and formats than the CPU. I/O modules interface between the CPU/memory and peripherals. They handle control, communication, buffering and error handling. Data can be transferred via programmed I/O where the CPU directly controls transfers, interrupt-driven I/O where devices interrupt the CPU, or direct memory access (DMA) where an I/O controller handles transfers without CPU involvement. Overall the document provides an overview of common I/O techniques and module designs used to interface peripherals with the computer system.
Computer organization & architecture chapter-1Shah Rukh Rayaz
The document provides an introduction to computer organization and architecture. It discusses the structure and function of computers, including data processing, storage, and movement functions. It also explains why this course is studied. The document then outlines the topics that will be covered in subsequent chapters, including computer evolution and performance, basic computer components and functions, and interconnection structures. It provides an overview of cache memory principles and the memory hierarchy in general.
The document discusses the basic components and operation of computers. It describes how a central processing unit (CPU) works with memory and input/output devices using control signals and buses to execute instructions. The CPU fetches and executes instructions in cycles, and can be interrupted by external events using interrupt signals. Buses connect the different components and allow for communication between the CPU, memory, and input/output devices.
The document provides an overview of the basic components and operation of a computer system. It describes the processor, main memory, I/O modules, and system bus. It explains how the processor fetches and executes instructions, and how interrupts allow other modules to interrupt normal program flow to improve processor utilization for I/O-bound operations. The memory hierarchy is discussed, with faster but smaller and more expensive memory levels closer to the processor.
The document discusses various aspects of computer system structures. It describes that a modern computer system consists of a CPU, memory, and device controllers connected through a system bus. I/O devices and the CPU can operate concurrently, with each device controller managing a specific device type. Interrupts are used to signal when I/O operations are complete. Memory is organized in a hierarchy from fastest and smallest registers to slower but larger magnetic disks. Various techniques like caching, paging and virtual memory help bridge differences in speed between CPU and I/O devices. The document also discusses hardware protection mechanisms like dual mode operation, memory protection using base and limit registers, and CPU protection using timers.
The document discusses the components inside a CPU. It describes the motherboard, power supply, cooling fan, and drive bays that are inside the computer case. On the motherboard are the system clock, microprocessor, memory, chipset, and input/output buses. The CPU is made up of a control unit, instruction unit with ALU and FPU, registers, caches, and buses that connect the components. Common CPU components like the clock, control unit, and cache are also explained in detail.
The document provides a top-level overview of the basic components and functions of a computer system. It describes how a central processing unit (CPU) works with memory and input/output devices via buses to execute instructions. Interrupts allow efficient processing by suspending the current program to handle higher priority tasks or events before resuming the original program.
The document provides a top-level overview of the function and interconnection of computer components. It describes how a program is executed through an instruction cycle of fetching and executing instructions. It explains the role of the control unit and how different computer components like the CPU, memory, and I/O devices are interconnected through buses to allow the transfer of data and instructions. Interrupts provide a way to improve processing efficiency and allow different tasks to be interleaved.
Web & Graphics Designing Training at Erginous Technologies in Rajpura offers practical, hands-on learning for students, graduates, and professionals aiming for a creative career. The 6-week and 6-month industrial training programs blend creativity with technical skills to prepare you for real-world opportunities in design.
The course covers Graphic Designing tools like Photoshop, Illustrator, and CorelDRAW, along with logo, banner, and branding design. In Web Designing, you’ll learn HTML5, CSS3, JavaScript basics, responsive design, Bootstrap, Figma, and Adobe XD.
Erginous emphasizes 100% practical training, live projects, portfolio building, expert guidance, certification, and placement support. Graduates can explore roles like Web Designer, Graphic Designer, UI/UX Designer, or Freelancer.
For more info, visit erginous.co.in , message us on Instagram at erginoustechnologies, or call directly at +91-89684-38190 . Start your journey toward a creative and successful design career today!
Vaibhav Gupta BAML: AI work flows without Hallucinationsjohn409870
Shipping Agents
Vaibhav Gupta
Cofounder @ Boundary
in/vaigup
boundaryml/baml
Imagine if every API call you made
failed only 5% of the time
boundaryml/baml
Imagine if every LLM call you made
failed only 5% of the time
boundaryml/baml
Imagine if every LLM call you made
failed only 5% of the time
boundaryml/baml
Fault tolerant systems are hard
but now everything must be
fault tolerant
boundaryml/baml
We need to change how we
think about these systems
Aaron Villalpando
Cofounder @ Boundary
Boundary
Combinator
boundaryml/baml
We used to write websites like this:
boundaryml/baml
But now we do this:
boundaryml/baml
Problems web dev had:
boundaryml/baml
Problems web dev had:
Strings. Strings everywhere.
boundaryml/baml
Problems web dev had:
Strings. Strings everywhere.
State management was impossible.
boundaryml/baml
Problems web dev had:
Strings. Strings everywhere.
State management was impossible.
Dynamic components? forget about it.
boundaryml/baml
Problems web dev had:
Strings. Strings everywhere.
State management was impossible.
Dynamic components? forget about it.
Reuse components? Good luck.
boundaryml/baml
Problems web dev had:
Strings. Strings everywhere.
State management was impossible.
Dynamic components? forget about it.
Reuse components? Good luck.
Iteration loops took minutes.
boundaryml/baml
Problems web dev had:
Strings. Strings everywhere.
State management was impossible.
Dynamic components? forget about it.
Reuse components? Good luck.
Iteration loops took minutes.
Low engineering rigor
boundaryml/baml
React added engineering rigor
boundaryml/baml
The syntax we use changes how we
think about problems
boundaryml/baml
We used to write agents like this:
boundaryml/baml
Problems agents have:
boundaryml/baml
Problems agents have:
Strings. Strings everywhere.
Context management is impossible.
Changing one thing breaks another.
New models come out all the time.
Iteration loops take minutes.
boundaryml/baml
Problems agents have:
Strings. Strings everywhere.
Context management is impossible.
Changing one thing breaks another.
New models come out all the time.
Iteration loops take minutes.
Low engineering rigor
boundaryml/baml
Agents need
the expressiveness of English,
but the structure of code
F*** You, Show Me The Prompt.
boundaryml/baml
<show don’t tell>
Less prompting +
More engineering
=
Reliability +
Maintainability
BAML
Sam
Greg Antonio
Chris
turned down
openai to join
ex-founder, one
of the earliest
BAML users
MIT PhD
20+ years in
compilers
made his own
database, 400k+
youtube views
Vaibhav Gupta
in/vaigup
[email protected]
boundaryml/baml
Thank you!
Technology Trends in 2025: AI and Big Data AnalyticsInData Labs
At InData Labs, we have been keeping an ear to the ground, looking out for AI-enabled digital transformation trends coming our way in 2025. Our report will provide a look into the technology landscape of the future, including:
-Artificial Intelligence Market Overview
-Strategies for AI Adoption in 2025
-Anticipated drivers of AI adoption and transformative technologies
-Benefits of AI and Big data for your business
-Tips on how to prepare your business for innovation
-AI and data privacy: Strategies for securing data privacy in AI models, etc.
Download your free copy nowand implement the key findings to improve your business.
Increasing Retail Store Efficiency How can Planograms Save Time and Money.pptxAnoop Ashok
In today's fast-paced retail environment, efficiency is key. Every minute counts, and every penny matters. One tool that can significantly boost your store's efficiency is a well-executed planogram. These visual merchandising blueprints not only enhance store layouts but also save time and money in the process.
This is the keynote of the Into the Box conference, highlighting the release of the BoxLang JVM language, its key enhancements, and its vision for the future.
IT help desk outsourcing Services can assist with that by offering availability for customers and address their IT issue promptly without breaking the bank.
Mastering Advance Window Functions in SQL.pdfSpiral Mantra
How well do you really know SQL?📊
.
.
If PARTITION BY and ROW_NUMBER() sound familiar but still confuse you, it’s time to upgrade your knowledge
And you can schedule a 1:1 call with our industry experts: https://spiralmantra.com/contact-us/ or drop us a mail at [email protected]
Artificial Intelligence is providing benefits in many areas of work within the heritage sector, from image analysis, to ideas generation, and new research tools. However, it is more critical than ever for people, with analogue intelligence, to ensure the integrity and ethical use of AI. Including real people can improve the use of AI by identifying potential biases, cross-checking results, refining workflows, and providing contextual relevance to AI-driven results.
News about the impact of AI often paints a rosy picture. In practice, there are many potential pitfalls. This presentation discusses these issues and looks at the role of analogue intelligence and analogue interfaces in providing the best results to our audiences. How do we deal with factually incorrect results? How do we get content generated that better reflects the diversity of our communities? What roles are there for physical, in-person experiences in the digital world?
Generative Artificial Intelligence (GenAI) in BusinessDr. Tathagat Varma
My talk for the Indian School of Business (ISB) Emerging Leaders Program Cohort 9. In this talk, I discussed key issues around adoption of GenAI in business - benefits, opportunities and limitations. I also discussed how my research on Theory of Cognitive Chasms helps address some of these issues
Big Data Analytics Quick Research Guide by Arthur MorganArthur Morgan
This is a Quick Research Guide (QRG).
QRGs include the following:
- A brief, high-level overview of the QRG topic.
- A milestone timeline for the QRG topic.
- Links to various free online resource materials to provide a deeper dive into the QRG topic.
- Conclusion and a recommendation for at least two books available in the SJPL system on the QRG topic.
QRGs planned for the series:
- Artificial Intelligence QRG
- Quantum Computing QRG
- Big Data Analytics QRG
- Spacecraft Guidance, Navigation & Control QRG (coming 2026)
- UK Home Computing & The Birth of ARM QRG (coming 2027)
Any questions or comments?
- Please contact Arthur Morgan at [email protected].
100% human made.
Spark is a powerhouse for large datasets, but when it comes to smaller data workloads, its overhead can sometimes slow things down. What if you could achieve high performance and efficiency without the need for Spark?
At S&P Global Commodity Insights, having a complete view of global energy and commodities markets enables customers to make data-driven decisions with confidence and create long-term, sustainable value. 🌍
Explore delta-rs + CDC and how these open-source innovations power lightweight, high-performance data applications beyond Spark! 🚀
Massive Power Outage Hits Spain, Portugal, and France: Causes, Impact, and On...Aqusag Technologies
In late April 2025, a significant portion of Europe, particularly Spain, Portugal, and parts of southern France, experienced widespread, rolling power outages that continue to affect millions of residents, businesses, and infrastructure systems.
Andrew Marnell: Transforming Business Strategy Through Data-Driven InsightsAndrew Marnell
With expertise in data architecture, performance tracking, and revenue forecasting, Andrew Marnell plays a vital role in aligning business strategies with data insights. Andrew Marnell’s ability to lead cross-functional teams ensures businesses achieve sustainable growth and operational excellence.
2. Program Concept
• Hardwired systems are inflexible
• General purpose hardware can do
different tasks, given correct control
signals
• Instead of re-wiring, supply a new set of
control signals
3. What is a program?
• A sequence of steps
• For each step, an arithmetic or logical
operation is done
• For each operation, a different set of
control signals is needed
4. Function of Control Unit
• For each operation a unique code is
provided
—e.g. ADD, MOVE
• A hardware segment accepts the code and
issues the control signals
• We have a computer!
5. Components
• The Control Unit and the Arithmetic and
Logic Unit constitute the Central
Processing Unit
• Data and instructions need to get into the
system and results out
—Input/output
• Temporary storage of code and results is
needed
—Main memory
8. Fetch Cycle
• Program Counter (PC) holds address of
next instruction to fetch
• Processor fetches instruction from
memory location pointed to by PC
• Increment PC
—Unless told otherwise
• Instruction loaded into Instruction
Register (IR)
• Processor interprets instruction and
performs required actions
9. Execute Cycle
• Processor-memory
—data transfer between CPU and main memory
• Processor I/O
—Data transfer between CPU and I/O module
• Data processing
—Some arithmetic or logical operation on data
• Control
—Alteration of sequence of operations
—e.g. jump
• Combination of above
12. Interrupts
• Mechanism by which other modules (e.g.
I/O) may interrupt normal sequence of
processing
• Program
—e.g. overflow, division by zero
• Timer
—Generated by internal processor timer
—Used in pre-emptive multi-tasking
• I/O
—from I/O controller
• Hardware failure
—e.g. memory parity error
14. Interrupt Cycle
• Added to instruction cycle
• Processor checks for interrupt
—Indicated by an interrupt signal
• If no interrupt, fetch next instruction
• If interrupt pending:
—Suspend execution of current program
—Save context
—Set PC to start address of interrupt handler
routine
—Process interrupt
—Restore context and continue interrupted
program
20. Multiple Interrupts
• Disable interrupts
—Processor will ignore further interrupts whilst
processing one interrupt
—Interrupts remain pending and are checked
after first interrupt has been processed
—Interrupts handled in sequence as they occur
• Define priorities
—Low priority interrupts can be interrupted by
higher priority interrupts
—When higher priority interrupt has been
processed, processor returns to previous
interrupt
26. Memory Connection
• Receives and sends data
• Receives addresses (of locations)
• Receives control signals
—Read
—Write
—Timing
27. Input/Output Connection(1)
• Similar to memory from computer’s
viewpoint
• Output
—Receive data from computer
—Send data to peripheral
• Input
—Receive data from peripheral
—Send data to computer
28. Input/Output Connection(2)
• Receive control signals from computer
• Send control signals to peripherals
—e.g. spin disk
• Receive addresses from computer
—e.g. port number to identify peripheral
• Send interrupt signals (control)
29. CPU Connection
• Reads instruction and data
• Writes out data (after processing)
• Sends control signals to other units
• Receives (& acts on) interrupts
30. Buses
• There are a number of possible
interconnection systems
• Single and multiple BUS structures are
most common
• e.g. Control/Address/Data bus (PC)
• e.g. Unibus (DEC-PDP)
31. What is a Bus?
• A communication pathway connecting two
or more devices
• Usually broadcast
• Often grouped
—A number of channels in one bus
—e.g. 32 bit data bus is 32 separate single bit
channels
• Power lines may not be shown
32. Data Bus
• Carries data
—Remember that there is no difference between
“data” and “instruction” at this level
• Width is a key determinant of
performance
—8, 16, 32, 64 bit
33. Address bus
• Identify the source or destination of data
• e.g. CPU needs to read an instruction
(data) from a given location in memory
• Bus width determines maximum memory
capacity of system
—e.g. 8080 has 16 bit address bus giving 64k
address space
34. Control Bus
• Control and timing information
—Memory read/write signal
—Interrupt request
—Clock signals
36. Big and Yellow?
• What do buses look like?
—Parallel lines on circuit boards
—Ribbon cables
—Strip connectors on mother boards
– e.g. PCI
—Sets of wires
38. Single Bus Problems
• Lots of devices on one bus leads to:
—Propagation delays
– Long data paths mean that co-ordination of bus use
can adversely affect performance
– If aggregate data transfer approaches bus capacity
• Most systems use multiple buses to
overcome these problems
41. Bus Types
• Dedicated
—Separate data & address lines
• Multiplexed
—Shared lines
—Address valid or data valid control line
—Advantage - fewer lines
—Disadvantages
– More complex control
– Ultimate performance
42. Bus Arbitration
• More than one module controlling the bus
• e.g. CPU and DMA controller
• Only one module may control bus at one
time
• Arbitration may be centralised or
distributed
43. Centralised or Distributed Arbitration
• Centralised
—Single hardware device controlling bus access
– Bus Controller
– Arbiter
—May be part of CPU or separate
• Distributed
—Each module may claim the bus
—Control logic on all modules
44. Timing
• Co-ordination of events on bus
• Synchronous
—Events determined by clock signals
—Control Bus includes clock line
—A single 1-0 is a bus cycle
—All devices can read clock line
—Usually sync on leading edge
—Usually a single cycle for an event
48. PCI Bus
• Peripheral Component Interconnection
• Intel released to public domain
• 32 or 64 bit
• 50 lines
49. PCI Bus Lines (required)
• Systems lines
—Including clock and reset
• Address & Data
—32 time mux lines for address/data
—Interrupt & validate lines
• Interface Control
• Arbitration
—Not shared
—Direct connection to PCI bus arbiter
• Error lines
50. PCI Bus Lines (Optional)
• Interrupt lines
—Not shared
• Cache support
• 64-bit Bus Extension
—Additional 32 lines
—Time multiplexed
—2 lines to enable devices to agree to use 64-bit
transfer
• JTAG/Boundary Scan
—For testing procedures
51. PCI Commands
• Transaction between initiator (master)
and target
• Master claims bus
• Determine type of transaction
—e.g. I/O read/write
• Address phase
• One or more data phases