This is an intermediate conversion course for C++, suitable for second year computing students who may have learned Java or another language in first year.
This document provides an overview of object-oriented programming concepts in Java including inheritance, polymorphism, abstraction, and encapsulation. It also discusses control structures like if/else statements and switches as well as repetition structures like while, do-while, and for loops. Arithmetic operations in Java like addition, subtraction, multiplication, and division are also mentioned.
The document discusses arrays of objects and pointers to objects in C++. It defines an array of objects as a collection of objects of the same type. Syntax for an array of objects is Class_name object_name[size]. It also defines a pointer to an object as a variable that stores the address of an object. A pointer can be used to access members of a class using dot (.) or arrow (->) operators. The document provides examples of an array of objects, a pointer to an object, and an array of object pointers in C++.
This document discusses various techniques for optimizing computer code, including:
1. Local optimizations that improve performance within basic blocks, such as constant folding, propagation, and elimination of redundant computations.
2. Global optimizations that analyze control flow across basic blocks, such as common subexpression elimination.
3. Loop optimizations that improve performance of loops by removing invariant data and induction variables.
4. Machine-dependent optimizations like peephole optimizations that replace instructions with more efficient alternatives.
The goal of optimizations is to improve speed and efficiency while preserving program meaning and correctness. Optimizations can occur at multiple stages of development and compilation.
n this presentation, Manoj K. has talked about “Regular Expression”. Here he has explained how Regular Expressions are used. He has covered all of the codes and what they are used for. The goal is to teach you how to use regular expressions once and for all.
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The document provides an overview of C# and .NET concepts including:
- C# versions from 1.0 to 5.0 and new features introduced in each version such as generics, LINQ, lambda expressions etc.
- .NET Framework concepts such as Common Language Runtime (CLR), Just-In-Time (JIT) compilation, garbage collection.
- Value types vs reference types, stack vs heap memory.
- Language Integrated Query (LINQ) and expression trees.
- Various C# language concepts are demonstrated through code examples.
Every value in Java has a data type. Java supports two kinds of data types: primitive data types and reference data types. Primitive data types represent atomic, indivisible values. Java has eight Numeric data types: byte, short, int,
An operator is a symbol that is used to perform some type of computation on its operands. Java contains a rich set of
operators. Operators are categorized as unary, binary, or ternary based on the number of operands they take. They are categorized as arithmetic, relational, logical, etc. based on the operation they perform on their operands.
long, float, double, char, and boolean. Literals of primitive data types are constants. Reference data types represent
references of objects in memory. Java is a statically typed programming language. That is, it checks the data types of all values at compile time.
Method overloading in Java allows methods within a class to have the same name but different parameters. It increases readability and allows methods to perform similar tasks with different input parameters. Method overloading is determined by Java by first matching the method name and then the number and type of parameters. It can be done based on the number of parameters, data type of parameters, or sequence of data types in parameters. The main advantage is that it performs tasks efficiently with variations in argument types or numbers under the same method name. A disadvantage is that it can be difficult for beginners and requires more design effort in the parameter architecture.
This document discusses MySQL databases and how to interact with them using PHP. It begins by introducing MySQL as the world's most popular open source database and describes some basic database server concepts. It then provides code examples for how to connect to a MySQL database from PHP, select a database, perform queries to read, insert, update, and delete records, and more. The document is intended as a tutorial for learning the basic functions and syntax for accessing and manipulating data in a MySQL database with PHP.
Object oriented programming is a modular approach to programming that treats data and functions that operate on that data as objects. The basic elements of OOP are objects, classes, and inheritance. Objects contain both data and functions that operate on that data. Classes are templates that define common properties and relationships between objects. Inheritance allows new classes to acquire properties of existing classes. OOP provides advantages like modularity, code reuse, and data abstraction.
The document discusses arrays in Java, including how to declare and initialize one-dimensional and two-dimensional arrays, access array elements, pass arrays as parameters, and sort and search arrays. It also covers arrays of objects and examples of using arrays to store student data and daily temperature readings from multiple cities over multiple days.
Java abstract class & abstract methods,Abstract class in java
Abstract classes are classes that contain one or more abstract methods. An abstract method is a method that is declared, but contains no implementation. Abstract classes may not be instantiated, and require subclasses to provide implementations for the abstract methods.
This document provides an overview of client-server networking concepts in Java. It discusses elements like network basics, ports and sockets. It explains how to implement both TCP and UDP clients and servers in Java using socket classes. Sample code is provided for an echo client-server application using TCP and a quote client-server application using UDP. Exception handling for sockets is also demonstrated.
This document discusses various PHP functions and concepts related to working with databases in PHP, including:
- PHP functions for arrays, calendars, file systems, MySQL, and math
- Using phpMyAdmin to manage MySQL databases
- The GET and POST methods for passing form data
- SQL commands for creating, altering, and manipulating database tables
- Connecting to a MySQL database from PHP using mysql_connect()
It provides code examples for using many of these PHP functions and SQL commands to interact with databases. The document is an overview of key topics for learning PHP database programming.
The document discusses methods in Java programming. It explains that methods can be used to divide large blocks of code into smaller, more manageable pieces by grouping related lines of code into reusable functions. This improves readability and maintainability of programs. The document provides examples of using methods without and with parameters and return values. It also covers defining your own methods and using methods from Java library classes.
Introduction to method overloading & method overriding in java hdmHarshal Misalkar
This document introduces method overloading and method overriding in Java. Method overloading allows a class to have multiple methods with the same name but different parameters. It increases readability. Method overriding allows a subclass to provide a specific implementation of a method declared in the parent class. It is used for runtime polymorphism where the method being called is determined by the object type. The document provides examples of method overloading by changing number/type of arguments and of method overriding where the subclass overrides the parent's display method.
A compiler is a program that translates a program written in one language into an equivalent target language. The front end checks syntax and semantics, while the back end translates the source code into assembly code. The compiler performs lexical analysis, syntax analysis, semantic analysis, code generation, optimization, and error handling. It identifies errors at compile time to help produce efficient, error-free code.
This document discusses implementation of inheritance in Java and C#. It covers key inheritance concepts like simple, multilevel, and hierarchical inheritance. It provides examples of inheritance in Java using keywords like extends, super, this. Interfaces are discussed as a way to achieve multiple inheritance in Java. The document also discusses implementation of inheritance in C# using concepts like calling base class constructors and defining virtual methods.
Python Foundation – A programmer's introduction to Python concepts & styleKevlin Henney
This document provides an overview of a Python Foundation course that introduces Python concepts and programming style. The course covers Python history and culture, multi-paradigm programming in Python including procedural, modular, scripting, object-oriented and functional styles. It also covers Python syntax, logic and flow control, built-in data types, classes and objects. The course includes coding experiments, programming labs and homework assignments.
Inheritance allows a class to inherit properties and methods from another class. A subclass inherits attributes and behavior from a base class without modifying the base class. There is single inheritance, where a subclass inherits from only one superclass, and multiple inheritance, where a subclass can inherit from more than one superclass. When an object is created, it allocates memory for all inherited instance variables from its parent classes.
PHP stands for PHP: Hypertext Preprocessor
PHP is a server-side scripting language, like ASP
PHP scripts are executed on the server
PHP supports many databases (MySQL, Informix, Oracle, Sybase, Solid, PostgreSQL, Generic ODBC, etc.)
PHP is an open source software
PHP is free to download and use
This slide about Object Orientated Programing contains Fundamental of OOP, Encapsulation, Inheritance Abstract Class, Association, Polymorphism, Interface, Exceptional Handling and many more OOP language basic thing.
This document discusses exception handling in Java. It defines exceptions as abnormal conditions that disrupt normal program flow. Exception handling allows programs to gracefully handle runtime errors. The key aspects covered include the exception hierarchy, try-catch-finally syntax, checked and unchecked exceptions, and creating user-defined exceptions.
The document discusses symbol tables, which are data structures used by compilers to track semantic information about identifiers, variables, functions, classes, etc. It provides details on:
- How various compiler phases like lexical analysis, syntax analysis, semantic analysis, code generation utilize and update the symbol table.
- Common data structures used to implement symbol tables like linear lists, hash tables and how they work.
- The information typically stored for different symbols like name, type, scope, memory location etc.
- Organization of symbol tables for block-structured vs non-block structured languages, including using multiple nested tables vs a single global table.
The document discusses tombstone diagrams, which use puzzle pieces to represent language processors and programs. It then explains bootstrapping, which refers to using a compiler to compile itself. This allows obtaining a compiler for a new target machine by first writing a compiler in a high-level language, compiling it on the original machine, and then using the output compiler to compile itself on the new target machine. The document provides examples of using bootstrapping to generate cross-compilers that run on one machine but produce code for another.
Here are some common applications of object-oriented programming and C++:
- Desktop applications like word processors, spreadsheets, etc. The document is an object and formatting, editing operations are methods.
- Game development. Characters, weapons, levels etc. are modeled as objects with behaviors and properties.
- GUI (Graphical User Interface) toolkits like MFC, Qt. Windows, buttons etc. are predefined object classes.
- Web applications and frameworks. Objects represent pages, forms, database entities etc.
- Database connectivity libraries. Objects used to represent rows, columns, connections etc.
- Operating system design. Processes, files, devices modeled as objects.
- Scientific and engineering
Presentation on C++ Programming Languagesatvirsandhu9
This document provides an overview of the C++ programming language. It discusses why C++ is used, how it compares to Fortran, and the basic structure and components of a C++ program. The key topics covered include data types, variables, operators, selection statements, iteration statements, functions, arrays, pointers, input/output, preprocessor instructions, and comments. The document is intended to teach the basics of C++ programming in a structured way over multiple sections.
Method overriding allows a subclass to provide a specific implementation of a method that is already provided by its superclass. The subclass method must have the same name, parameters and return type as the superclass method. This allows the subclass to modify the behavior as needed and is how polymorphism is implemented. The super keyword can be used to call the superclass method from the overriding method.
Windows Sockets (Winsock) enables network communication across protocols. For sockets, a server listens on a port for client connections, while clients connect to servers. Servers must listen before clients can connect. Common steps are to create and bind sockets, listen/accept connections, send/receive data, and disconnect. C# provides classes like TcpListener, TcpClient, and UdpClient to handle sockets, with NetworkStream for data transfer and SocketException for errors. Applications can call socket methods synchronously or asynchronously, with asynchronous allowing other work while waiting for network operations.
Object oriented programming is a modular approach to programming that treats data and functions that operate on that data as objects. The basic elements of OOP are objects, classes, and inheritance. Objects contain both data and functions that operate on that data. Classes are templates that define common properties and relationships between objects. Inheritance allows new classes to acquire properties of existing classes. OOP provides advantages like modularity, code reuse, and data abstraction.
The document discusses arrays in Java, including how to declare and initialize one-dimensional and two-dimensional arrays, access array elements, pass arrays as parameters, and sort and search arrays. It also covers arrays of objects and examples of using arrays to store student data and daily temperature readings from multiple cities over multiple days.
Java abstract class & abstract methods,Abstract class in java
Abstract classes are classes that contain one or more abstract methods. An abstract method is a method that is declared, but contains no implementation. Abstract classes may not be instantiated, and require subclasses to provide implementations for the abstract methods.
This document provides an overview of client-server networking concepts in Java. It discusses elements like network basics, ports and sockets. It explains how to implement both TCP and UDP clients and servers in Java using socket classes. Sample code is provided for an echo client-server application using TCP and a quote client-server application using UDP. Exception handling for sockets is also demonstrated.
This document discusses various PHP functions and concepts related to working with databases in PHP, including:
- PHP functions for arrays, calendars, file systems, MySQL, and math
- Using phpMyAdmin to manage MySQL databases
- The GET and POST methods for passing form data
- SQL commands for creating, altering, and manipulating database tables
- Connecting to a MySQL database from PHP using mysql_connect()
It provides code examples for using many of these PHP functions and SQL commands to interact with databases. The document is an overview of key topics for learning PHP database programming.
The document discusses methods in Java programming. It explains that methods can be used to divide large blocks of code into smaller, more manageable pieces by grouping related lines of code into reusable functions. This improves readability and maintainability of programs. The document provides examples of using methods without and with parameters and return values. It also covers defining your own methods and using methods from Java library classes.
Introduction to method overloading & method overriding in java hdmHarshal Misalkar
This document introduces method overloading and method overriding in Java. Method overloading allows a class to have multiple methods with the same name but different parameters. It increases readability. Method overriding allows a subclass to provide a specific implementation of a method declared in the parent class. It is used for runtime polymorphism where the method being called is determined by the object type. The document provides examples of method overloading by changing number/type of arguments and of method overriding where the subclass overrides the parent's display method.
A compiler is a program that translates a program written in one language into an equivalent target language. The front end checks syntax and semantics, while the back end translates the source code into assembly code. The compiler performs lexical analysis, syntax analysis, semantic analysis, code generation, optimization, and error handling. It identifies errors at compile time to help produce efficient, error-free code.
This document discusses implementation of inheritance in Java and C#. It covers key inheritance concepts like simple, multilevel, and hierarchical inheritance. It provides examples of inheritance in Java using keywords like extends, super, this. Interfaces are discussed as a way to achieve multiple inheritance in Java. The document also discusses implementation of inheritance in C# using concepts like calling base class constructors and defining virtual methods.
Python Foundation – A programmer's introduction to Python concepts & styleKevlin Henney
This document provides an overview of a Python Foundation course that introduces Python concepts and programming style. The course covers Python history and culture, multi-paradigm programming in Python including procedural, modular, scripting, object-oriented and functional styles. It also covers Python syntax, logic and flow control, built-in data types, classes and objects. The course includes coding experiments, programming labs and homework assignments.
Inheritance allows a class to inherit properties and methods from another class. A subclass inherits attributes and behavior from a base class without modifying the base class. There is single inheritance, where a subclass inherits from only one superclass, and multiple inheritance, where a subclass can inherit from more than one superclass. When an object is created, it allocates memory for all inherited instance variables from its parent classes.
PHP stands for PHP: Hypertext Preprocessor
PHP is a server-side scripting language, like ASP
PHP scripts are executed on the server
PHP supports many databases (MySQL, Informix, Oracle, Sybase, Solid, PostgreSQL, Generic ODBC, etc.)
PHP is an open source software
PHP is free to download and use
This slide about Object Orientated Programing contains Fundamental of OOP, Encapsulation, Inheritance Abstract Class, Association, Polymorphism, Interface, Exceptional Handling and many more OOP language basic thing.
This document discusses exception handling in Java. It defines exceptions as abnormal conditions that disrupt normal program flow. Exception handling allows programs to gracefully handle runtime errors. The key aspects covered include the exception hierarchy, try-catch-finally syntax, checked and unchecked exceptions, and creating user-defined exceptions.
The document discusses symbol tables, which are data structures used by compilers to track semantic information about identifiers, variables, functions, classes, etc. It provides details on:
- How various compiler phases like lexical analysis, syntax analysis, semantic analysis, code generation utilize and update the symbol table.
- Common data structures used to implement symbol tables like linear lists, hash tables and how they work.
- The information typically stored for different symbols like name, type, scope, memory location etc.
- Organization of symbol tables for block-structured vs non-block structured languages, including using multiple nested tables vs a single global table.
The document discusses tombstone diagrams, which use puzzle pieces to represent language processors and programs. It then explains bootstrapping, which refers to using a compiler to compile itself. This allows obtaining a compiler for a new target machine by first writing a compiler in a high-level language, compiling it on the original machine, and then using the output compiler to compile itself on the new target machine. The document provides examples of using bootstrapping to generate cross-compilers that run on one machine but produce code for another.
Here are some common applications of object-oriented programming and C++:
- Desktop applications like word processors, spreadsheets, etc. The document is an object and formatting, editing operations are methods.
- Game development. Characters, weapons, levels etc. are modeled as objects with behaviors and properties.
- GUI (Graphical User Interface) toolkits like MFC, Qt. Windows, buttons etc. are predefined object classes.
- Web applications and frameworks. Objects represent pages, forms, database entities etc.
- Database connectivity libraries. Objects used to represent rows, columns, connections etc.
- Operating system design. Processes, files, devices modeled as objects.
- Scientific and engineering
Presentation on C++ Programming Languagesatvirsandhu9
This document provides an overview of the C++ programming language. It discusses why C++ is used, how it compares to Fortran, and the basic structure and components of a C++ program. The key topics covered include data types, variables, operators, selection statements, iteration statements, functions, arrays, pointers, input/output, preprocessor instructions, and comments. The document is intended to teach the basics of C++ programming in a structured way over multiple sections.
Method overriding allows a subclass to provide a specific implementation of a method that is already provided by its superclass. The subclass method must have the same name, parameters and return type as the superclass method. This allows the subclass to modify the behavior as needed and is how polymorphism is implemented. The super keyword can be used to call the superclass method from the overriding method.
Windows Sockets (Winsock) enables network communication across protocols. For sockets, a server listens on a port for client connections, while clients connect to servers. Servers must listen before clients can connect. Common steps are to create and bind sockets, listen/accept connections, send/receive data, and disconnect. C# provides classes like TcpListener, TcpClient, and UdpClient to handle sockets, with NetworkStream for data transfer and SocketException for errors. Applications can call socket methods synchronously or asynchronously, with asynchronous allowing other work while waiting for network operations.
The .NET Framework provides a software development environment, runtime engine, and platform for building and running distributed applications. It includes a comprehensive class library organized into namespaces that is deployed in assemblies. The Common Language Specification and Common Type System allow different programming languages that target the .NET Framework to easily interoperate by sharing common data types.
This huge transformation for Visual Studio to enable the creation of any application is two-fold, on the server and on the client:
On the client side, Visual Studio 2015 provides a solution to create first-class applications for any device including iOS, Android and Windows.
On the server side, just like the rest of the Microsoft platform, Visual Studio is embracing Linux and provides a development environment for creating server applications that run on Linux.
We will also support major platforms in our ALM tooling – with features like cross-platform build and heterogenous release management offered by TFS 2015 and Visual Studio Online
What about “every developer”?
Last year, at our Connect() event we made a significant announcement targeted at individual developers, such as students, start-ups, small businesses.
With VS Community, eligible developers can use a full IDE, equivalent to the current VS Professional edition, for creating applications across the cloud and devices – for free!
But what about Enterprises?
With Visual Studio 2015, we are making it easier for enterprises to acquire and use Visual Studio, with a simpler model that will give developers working in organizations easier and more affordable access to Visual Studio. In this new model, we have introduced a new edition of Visual Studio called Visual Studio Enterprise.
This is an intermediate conversion course for C++, suitable for second year computing students who may have learned Java or another language in first year.
Polymorphism in java, method overloading and method overridingJavaTportal
Polymorphism come from the two Greek words ‘poly’ meaning many and ‘morphs” meaning forms. The ability to exist in different form is called polymorphism. The same variable or method can perform different tasks; the programmer has the advantage of writing flexible code.
- Arrays allow storing multiple values in a single variable. They are useful for problems that require working with several variables at once, like calculating exam averages for 100 students.
- Arrays are initialized with a size and values can be stored and retrieved using indexes. Common issues include accessing indexes outside the array bounds or failing to initialize arrays properly.
- Command line arguments provide a way to pass user input to a program via the command line when it is launched. The arguments are stored in a String array that is initialized for the program.
This document provides an overview and introduction to C#.NET Windows applications, Microsoft Visual Studio, and the .NET framework. It discusses the differences between web and windows applications, how Visual Studio is used as an IDE for development, and key aspects of C# as an object-oriented language that works with .NET. It also outlines the architecture and purpose of the .NET framework as a platform for running managed code in a virtual machine and providing a unified development model. Finally, it proposes a medical store management system as an example C#.NET windows application project.
C# is an elegant and type-safe object-oriented language that enables developers to build a variety of secure and robust applications that run on the .NET Framework. You can use C# to create Windows client applications, XML Web services, distributed components, client-server applications, database applications, and much, much more. Visual C# provides an advanced code editor, convenient user interface designers, integrated debugger, and many other tools to make it easier to develop applications based on the C# language and the .NET Framework.
Learn C#.Net in simplified way.
Our C# expert Eric Lippert provides his take on the psychology of C# analysis, including the business case for C#, developer characteristics and analysis tools.
Intro to Xamarin for Visual Studio: Native iOS, Android, and Windows Apps in C#Xamarin
James Montemagno shows how to use the power of C# and the .NET framework to create, debug, test, and deploy fully native Android, iOS, and Windows apps. With Xamarin for Visual Studio, you use the language and IDE you know and love to get to market fast, sharing one codebase across all platforms.
Watch webinar recording at aka.ms/xamuintrotovs
Explore Xamarin University at xamarin.com/university
The document discusses various window controls in C# .NET including message boxes, forms, buttons, labels, text boxes, check boxes, radio buttons, date/time pickers, progress bars, and dialog boxes. It provides details on how to use each control, its purpose, and relevant properties.
Microsoft Dynamics NAV 2013 R2 Overview and NAV RoadmapSociusPartner
Take a tour of Microsoft Dynamics NAV 2013 and the new features of R2 released last spring. We'll discuss some of the most compelling new features and the benefits these features can bring to selected departments in your company
This document discusses polymorphism in programming. It defines polymorphism as allowing one interface to have multiple implementations so that a method can do different things based on the object. There are two main types of polymorphism in Java: runtime polymorphism (using method overriding) and compile-time polymorphism (using method overloading). Polymorphism is useful because it allows programming in a general way rather than specific, lets programs process objects that share a superclass, and makes systems extensible with new classes that require minimal code changes.
Polymorphism refers to the ability of an object to take on multiple forms. In Java, polymorphism occurs when a reference variable can refer to objects of different subclasses. This allows methods to behave differently depending on the actual object being referred to. There are three main forms of polymorphism in Java: method overriding, abstract method implementation, and interface implementation. Polymorphism provides benefits like simplicity and extensibility by allowing code to interact generically with base types and subclasses without needing specific type details.
Method overloading in Java allows methods within a class to have the same name but different parameter types. When an overloaded method is called, Java determines which version to execute based on the types and number of arguments passed. The example shows three overloaded test() methods that print different messages based on the parameters. Constructor overloading also allows multiple constructors with the same name but different parameters. This implements polymorphism by allowing classes to have multiple forms.
Constructors and functions can be overloaded by having the same name but different parameters, allowing multiple implementations. Function overriding occurs when subclasses define functions of the same name and parameters as the parent class. Abstract classes contain abstract methods that are undefined, preventing object creation, and must be implemented in subclasses.
The document discusses object-oriented programming fundamentals including packages, access specifiers, the this keyword, encapsulation, inheritance, overriding, and polymorphism. A package organizes related classes and interfaces into namespaces. Access specifiers set access levels for classes, variables, methods, and constructors. The this keyword refers to the current object. Encapsulation hides implementation details by making fields private and providing public access methods. Inheritance allows a class to acquire properties of another class. Overriding defines a method with the same signature as a parent method. Polymorphism allows an object to take on multiple forms through method overloading and object references to child classes.
The document discusses a trainee's progress in typing speed and jobs applied over 3 weeks, achieving targets of 21, 23, and 27 words per minute and applying to 3 companies while waiting to hear back on 2 applications. It also provides an overview of method overloading and constructor overloading in Java with examples.
An array is a container that holds a fixed number of values of the same type. An array's length is determined when it is created and cannot be changed. The document then provides an example of creating an integer array called "scores" with 4 elements to store the scores of 4 cricket teams. It demonstrates accessing the elements of the array using indexes and printing the team scores.
This is an intermediate conversion course for C++, suitable for second year computing students who may have learned Java or another language in first year.
1. An algorithm is a step-by-step procedure to solve a problem using a finite number of well-defined instructions and inputs. An algorithm must be unambiguous, have a finite number of steps, and be feasible with available resources.
2. Pseudo code is used to represent algorithms without using a specific programming language syntax. It uses common programming constructs like loops and conditionals. Pseudo code improves readability and acts as a bridge between algorithms and programs.
3. The time and space complexity of an algorithm measures how resources grow as the input size increases. Time complexity is evaluated based on the number of steps, while space complexity depends on memory usage. Common complexities include constant, linear, quadratic, and
This is an intermediate conversion course for C++, suitable for second year computing students who may have learned Java or another language in first year.
Aim of this presentation is not to make you masters in Java 8 Concurrency, but to help you guide towards that goal. Sometimes it helps just to know that there is some API that might be suitable for a particular situation. Make use of the pointers given to search more and learn more on those topics. Refer to books, Java API Documentation, Blogs etc. to learn more. Examples and demos for all cases discussed will be added to my blog www.javajee.com.
Method overloading allows a class to have multiple methods with the same name but different parameters, increasing readability by allowing a single method name to perform similar operations on different inputs. For example, an addition method could be overloaded to take two integers, three integers, or a variable number of arguments. This supports polymorphism by allowing the compiler to determine which version to call based on parameters. Constructors can also be overloaded under the same rules as methods to simplify object creation statements. The "this" keyword can be used to call one constructor from another to avoid code duplication in constructor overloading.
Scripting experts from Inductive Automation cover general best practices that will help you add flexibility and customization to HMI, SCADA, IIoT, and other industrial applications. Some specific tips about using scripting in the Ignition platform will be included as well.
In this webinar, learn more about:
• Common scripting pitfalls and how to avoid them
• The best programming languages to use
• Things to consider before using scripting
• How scripting environments work
• Scripting timesavers
• And more
Reading Notes : the practice of programmingJuggernaut Liu
This document summarizes a study group sharing on programming best practices. It discusses topics like style, design, interfaces, debugging, testing, performance, portability, and notation. The speaker, Juggernaut Liu, has 6 years of C# experience and focuses on ideas like using descriptive variable names, commenting code, designing for interfaces to hide implementations, and writing portable code to improve maintainability. Examples are provided throughout to illustrate techniques for writing clean, efficient code.
Scripting experts from Inductive Automation cover general best practices that will help you add flexibility and customization to HMI, SCADA, IIoT, and other industrial applications. Some specific tips about using scripting in the Ignition platform will be included as well.
In this webinar, learn more about:
• Common scripting pitfalls and how to avoid them
• The best programming languages to use
• Things to consider before using scripting
• How scripting environments work
• Scripting timesavers
• And more
This document discusses design patterns and principles. It begins by defining design patterns as repeatable solutions to common design problems. It then covers several design patterns including Singleton, Strategy, Adapter, Template, Factory, Abstract Factory, and Observer patterns. It also discusses low-level principles like Tell Don't Ask and high-level principles like the Single Responsibility Principle. Finally, it provides examples of how to implement some of the patterns and principles in code.
This document provides an introduction to coding concepts such as variables, data types, arrays, functions, and programming languages. It discusses key topics like:
- Variables store values in programming and must be initialized before use. Different data types include integers, floats, strings, and booleans.
- Arrays allow storing multiple values of the same type and can be iterated over and modified. Functions group reusable blocks of code and can accept parameters and return values.
- Programming languages act as an interface between humans and computers. High-level languages like Python are easier for humans but compiled to low-level machine code.
- Basic Python syntax is demonstrated through examples like printing, arithmetic operations on variables, and
1. The document discusses various ways of creating custom data types in programming languages, including enumerated types, named constants, and arrays. It provides guidelines and examples of creating enumerated types, using named constants, and properly utilizing arrays.
2. Creating custom data types through techniques like enumerated types and typedefs can make code more readable, reliable, and modifiable. It allows one to centralize type definitions for easier maintenance.
3. Guidelines are provided for creating enumerated types, using named constants, properly utilizing arrays, and defining custom data types. Examples are given in languages like C, C++, Pascal, and Ada.
The document provides an introduction to programming in C# including how to write a basic "Hello World" program. It discusses various core programming concepts such as data types, operators, functions, loops, and conditional statements. Examples are given for each concept to illustrate how it works in C#.
This document summarizes key principles for writing clean code as outlined in the book "Clean Code" by Robert C. Martin. It discusses ideas like writing code that is easy to read and understand through use of meaningful names, small functions that do one thing well, and avoiding duplication. It also covers principles for object-oriented design like encapsulation, organization for change, and separation of concerns. Testing philosophies like test-driven development and ensuring tests are fast, independent, repeatable, self-validating, and timely are also emphasized. The overall message is that writing clean code requires attention to structure, naming, formatting and testing to produce software that is simple, well-organized and a pleasure to maintain.
The document discusses various techniques for refactoring code to improve design, focusing on composing methods. It describes extracting methods to break large methods into smaller, focused pieces. Inline methods are used to simplify overly complex method structures. Temporary variables are replaced with query methods to improve readability and flexibility. Explaining variables, splitting variables, and removing parameter assignments also aid clarity. Complex algorithms can be replaced entirely if a simpler solution emerges. The goal is to decompose methods as much as possible through refactoring to better organize and structure existing code.
- Implicit function types are a powerful way to abstract over contexts by defining types that inject implicit values into a scope. This can fundamentally change the code we write by removing boilerplate around passing implicit parameters and configurations.
- Implicit parameters are a core Scala feature that allow removing repetition through parameterization while enabling use cases like proving theorems, establishing context, and implementing type classes. Their scope may be expanded through implicit function types.
- Future Scala versions aim to tighten rules for implicit conversions while introducing features like lazy implicits, multiple implicit parameter lists, and coherence to improve the discoverability and reasoning around implicits.
This is an intermediate conversion course for C++, suitable for second year computing students who may have learned Java or another language in first year.
The document provides an introduction to programming with core Java. It discusses Java terminology like the Java Virtual Machine, Java Development Kit, and Java Runtime Environment. It also covers Java variables and data types, operators, strings, arrays, classes and objects, constructors, polymorphism, keywords like static, this, abstract, super, and final. It lists features of Java 8 and some common applications developed using Java like Spotify, Twitter, and Signal. The conclusion reflects on the learning experience of working with core Java concepts.
Meeple centred design - Board Game AccessibilityMichael Heron
Delivered at the UK Games Expo on Friday 1st of June, 2018 . In this seminar, Dr Michael Heron and Pauline Belford of Meeple Like Us discuss the topic of board game accessibility and why support for people with disabilities within the tabletop gaming community is important - not just for its own sake, but for all of us.
Pages referenced here:
Meeple Like Us: http://meeplelikeus.co.uk
The Game Accessibility Guidelines: http://gameaccessibilityguidelines.com/
Eighteen Months of Meeple Like Us:
http://meeplelikeus.co.uk/eighteen-months-of-meeple-like-us-an-exploration-into-the-state-of-board-game-accessibility/
Meeple Centred Design: http://meeplelikeus.co.uk/meeple-centred-design-a-heuristic-toolkit-for-evaluating-the-accessibility-of-tabletop-games/
This document discusses the challenges of defining and identifying plagiarism in programming coursework submissions. It notes that software engineering best practices like code reuse and standard algorithms/patterns can conflict with academic definitions of plagiarism. It also examines ethics issues around methods for identifying plagiarism in code, and recommends as good practice notifying students of potential mini-vivas in advance and giving them access to annotated transcripts before misconduct hearings. The overall aim is to have a fair and balanced approach that considers the complexities of programming assignments and students' perspectives.
Accessibility Support with the ACCESS FrameworkMichael Heron
The ACCESS Framework aims to improve accessibility support by making it more accessible itself. It uses plug-ins to identify usability issues and automatically make corrections to address them. Users provide feedback to reinforce helpful changes. Evaluation found the framework improved performance on mouse tasks and users understood and accepted its approach after using it. Future work focuses on additional input methods, cross-platform support, and community involvement.
ACCESS: A Technical Framework for Adaptive Accessibility SupportMichael Heron
The document describes ACCESS, an open source framework that aims to provide accessibility support for older and less experienced computer users by automatically configuring the operating system based on a user's interactions. The framework uses plugins that monitor user behavior and can make changes like increasing mouse click thresholds. Experimental results found users found the tool beneficial and non-intrusive. Future work includes adding real-time correction and addressing security/trust issues before broader deployment.
This document discusses authorship and collaboration in multiplayer online text-based games (MUDs). It notes that MUDs have no single author and evolve continuously through contributions from many developers and players over long periods of time. Determining authorial intent is difficult as control and direction change hands frequently. The code infrastructure is built and maintained by many, influencing but not dictating the narrative elements added by others. Players also influence the game's direction through feedback and invested time. Thus MUDs frustrate traditional notions of a fixed work with a single author.
This document discusses object inheritance in systems analysis and design. It covers key concepts like inheritance, composition, aggregation, and the relationships between classes. It explains how inheritance allows classes to inherit attributes and behaviors from parent classes, and how child classes can specialize or extend parent classes through overriding and adding new functionality. The document also discusses the differences between single and multiple inheritance and how inheritance is implemented in languages like Java and .NET.
Rendering involves several steps: identifying visible surfaces, projecting surfaces onto the viewing plane, shading surfaces appropriately, and rasterizing. Rendering can be real-time, as in games, or non-real-time, as in movies. Real-time rendering requires tradeoffs between photorealism and speed, while non-real-time rendering can spend more time per frame. Lighting is an important part of rendering, as the interaction of light with surfaces through illumination, reflection, shading, and shadows affects realism.
This is an intermediate conversion course for C++, suitable for second year computing students who may have learned Java or another language in first year.
This is an intermediate conversion course for C++, suitable for second year computing students who may have learned Java or another language in first year.
This is an intermediate conversion course for C++, suitable for second year computing students who may have learned Java or another language in first year.
This is an intermediate conversion course for C++, suitable for second year computing students who may have learned Java or another language in first year.
This presentation explores code comprehension challenges in scientific programming based on a survey of 57 research scientists. It reveals that 57.9% of scientists have no formal training in writing readable code. Key findings highlight a "documentation paradox" where documentation is both the most common readability practice and the biggest challenge scientists face. The study identifies critical issues with naming conventions and code organization, noting that 100% of scientists agree readable code is essential for reproducible research. The research concludes with four key recommendations: expanding programming education for scientists, conducting targeted research on scientific code quality, developing specialized tools, and establishing clearer documentation guidelines for scientific software.
Presented at: The 33rd International Conference on Program Comprehension (ICPC '25)
Date of Conference: April 2025
Conference Location: Ottawa, Ontario, Canada
Preprint: https://arxiv.org/abs/2501.10037
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Secure Test Infrastructure: The Backbone of Trustworthy Software DevelopmentShubham Joshi
A secure test infrastructure ensures that the testing process doesn’t become a gateway for vulnerabilities. By protecting test environments, data, and access points, organizations can confidently develop and deploy software without compromising user privacy or system integrity.
Mastering Fluent Bit: Ultimate Guide to Integrating Telemetry Pipelines with ...Eric D. Schabell
It's time you stopped letting your telemetry data pressure your budgets and get in the way of solving issues with agility! No more I say! Take back control of your telemetry data as we guide you through the open source project Fluent Bit. Learn how to manage your telemetry data from source to destination using the pipeline phases covering collection, parsing, aggregation, transformation, and forwarding from any source to any destination. Buckle up for a fun ride as you learn by exploring how telemetry pipelines work, how to set up your first pipeline, and exploring several common use cases that Fluent Bit helps solve. All this backed by a self-paced, hands-on workshop that attendees can pursue at home after this session (https://o11y-workshops.gitlab.io/workshop-fluentbit).
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Meet the Agents: How AI Is Learning to Think, Plan, and CollaborateMaxim Salnikov
Imagine if apps could think, plan, and team up like humans. Welcome to the world of AI agents and agentic user interfaces (UI)! In this session, we'll explore how AI agents make decisions, collaborate with each other, and create more natural and powerful experiences for users.
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Scaling GraphRAG: Efficient Knowledge Retrieval for Enterprise AIdanshalev
If we were building a GenAI stack today, we'd start with one question: Can your retrieval system handle multi-hop logic?
Trick question, b/c most can’t. They treat retrieval as nearest-neighbor search.
Today, we discussed scaling #GraphRAG at AWS DevOps Day, and the takeaway is clear: VectorRAG is naive, lacks domain awareness, and can’t handle full dataset retrieval.
GraphRAG builds a knowledge graph from source documents, allowing for a deeper understanding of the data + higher accuracy.
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Exceptional Behaviors: How Frequently Are They Tested? (AST 2025)Andre Hora
Exceptions allow developers to handle error cases expected to occur infrequently. Ideally, good test suites should test both normal and exceptional behaviors to catch more bugs and avoid regressions. While current research analyzes exceptions that propagate to tests, it does not explore other exceptions that do not reach the tests. In this paper, we provide an empirical study to explore how frequently exceptional behaviors are tested in real-world systems. We consider both exceptions that propagate to tests and the ones that do not reach the tests. For this purpose, we run an instrumented version of test suites, monitor their execution, and collect information about the exceptions raised at runtime. We analyze the test suites of 25 Python systems, covering 5,372 executed methods, 17.9M calls, and 1.4M raised exceptions. We find that 21.4% of the executed methods do raise exceptions at runtime. In methods that raise exceptions, on the median, 1 in 10 calls exercise exceptional behaviors. Close to 80% of the methods that raise exceptions do so infrequently, but about 20% raise exceptions more frequently. Finally, we provide implications for researchers and practitioners. We suggest developing novel tools to support exercising exceptional behaviors and refactoring expensive try/except blocks. We also call attention to the fact that exception-raising behaviors are not necessarily “abnormal” or rare.
Not So Common Memory Leaks in Java WebinarTier1 app
This SlideShare presentation is from our May webinar, “Not So Common Memory Leaks & How to Fix Them?”, where we explored lesser-known memory leak patterns in Java applications. Unlike typical leaks, subtle issues such as thread local misuse, inner class references, uncached collections, and misbehaving frameworks often go undetected and gradually degrade performance. This deck provides in-depth insights into identifying these hidden leaks using advanced heap analysis and profiling techniques, along with real-world case studies and practical solutions. Ideal for developers and performance engineers aiming to deepen their understanding of Java memory management and improve application stability.
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What Do Contribution Guidelines Say About Software Testing? (MSR 2025)Andre Hora
Software testing plays a crucial role in the contribution process of open-source projects. For example, contributions introducing new features are expected to include tests, and contributions with tests are more likely to be accepted. Although most real-world projects require contributors to write tests, the specific testing practices communicated to contributors remain unclear. In this paper, we present an empirical study to understand better how software testing is approached in contribution guidelines. We analyze the guidelines of 200 Python and JavaScript open-source software projects. We find that 78% of the projects include some form of test documentation for contributors. Test documentation is located in multiple sources, including CONTRIBUTING files (58%), external documentation (24%), and README files (8%). Furthermore, test documentation commonly explains how to run tests (83.5%), but less often provides guidance on how to write tests (37%). It frequently covers unit tests (71%), but rarely addresses integration (20.5%) and end-to-end tests (15.5%). Other key testing aspects are also less frequently discussed: test coverage (25.5%) and mocking (9.5%). We conclude by discussing implications and future research.
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2. Introduction
• One of the facilities available in modern programming
languages is that of method overloading.
• The ability to have more than one method with the same name in a
particular code space.
• This facility can be use to great effect to permit
consistency of an interface across objects.
• We’ll talk about that today.
3. Method Overloading
• It is not the name of the method which uniquely identifies
a method in C++.
• It’s the method signature.
• It is the combination of:
• The name of the method
• The type and order of parameters.
• This allows us to reuse the same name for a function
many times.
• We’ve already seen this to a degree with constructor methods.
4. Method Overloading
• This allows us to re-use the same method name when
doing so makes logical sense.
• We don’t need two method names:
• add_two_ints (int x, int y);
• add_two_floats (float x, float y)
• We just need one:
• add_two_nums (int x, int y);
• add_two_floats (float x, float y);
5. Method Overloading
• This allows us to reduce the cognitive burden needed to
use our coded objects.
• The fewer methods people have to memorize, the better.
• This comes at a danger:
• Overload methods only when it makes sense to do so.
• When the output is the same, just the parameters differ.
• Don’t use it when there are side-effects to choosing particular
combinations of parameters.
• As far as possible, their execution should be identical.
6. Guidelines for Method Overloading
• Like anything in programming, you can do this well or you
can do it badly.
• We’re going to aim to do it well.
• There are some guidelines for overloading methods
properly.
• Use a consistent return type
• Ensure consistent parameter names
• Ensure consistent parameter orders
• Use internal function redirection
• Don’t overdo them
7. Use A Consistent Return Type
• One of the benefits of method overloading is that it
reduces cognitive burden.
• This benefit is lost when overloaded methods have inconsistent
return types.
• As with most guidelines, this is not an iron-cast rule.
• Sometimes it makes sense, such as methods that perform
arithmetic.
• You don’t want to get an int back when you passed in floats.
8. Ensure Consistent Parameter Names
• If you call a parameter ‘name’ in one overloaded method,
don’t call it ‘obName in another’
• This is something that is not such an issue for external parties, but
has an impact of ease of maintenance.
• Keep the names of your parameters the same.
• Refactor the code to ensure this if necessary.
9. Ensure Consistent Parameter Ordering
• The meaning of parameters should remain consistent
across overloaded methods:
• void do_stuff (int x, int y, int z);
• void do_stuff (int y, int x);
• Mixing and matching the order of parameters is a sure-fire
way to increase both cognitive burden and user
frustration.
• Including your own frustration later!
10. Use Internal Function Redirection
• As far as is possible, your overloaded methods should be
public interfaces only.
• Internally they should act as ‘wrappers’ around some internal
‘worker’ method.
• The wrappers do only the minimal work required to
redirect calls on to the proper method.
• Supplying default values for missing info, doing type conversion,
etc.
11. Don’t Overdo It
• Combinatorial explosion ensures we can’t provide
implementations for all combinations of all parameters.
• Or indeed, that we should attempt it.
• It would be crazy to overload all of the possible
combinations of provided and missing info.
• Instead, we provide overloaded methods for those
combinations that are most likely to make up the majority
of calls.
• We can provide a ‘all you can eat’ version too for those with more
specialised requirements.
12. Why Overload Methods?
• Provides a consistent interface for your objects.
• Reduces cognitive burden on learning new objects.
• Don’t need to learn five methods that do much the same thing.
• This is a feature in many older languages.
• Makes code more readable.
• Makes code more maintainable.
13. Method Overloading Vs Polymorphism
• Method overloading is often characterised as a kind of polymorphism.
• It’s not really polymorphic, but opinions vary.
• It’s closest match is to the idea of ad-hoc polymorphism
• The set of possible support options is finite.
• It is a tightly restricted version of parametric polymorphism.
• Treating all variables without any reference to a specific type.
• C#, Java and C++ all offer facilities to do this.
• But method overloading isn’t it.
14. Method Overloading Vs Polymorphism
• Method overloading can be written in such a way as to
make use of polymorphism.
• But at its core, it does not adapt to the type of parameters it is
given.
• The choice as to which method to invoke is done at
compile time.
• Think of overloading not as a polymorphic facility but as
syntactical sleight of hand.
15. Variadic Functions
• There are several functions in C and C++ that make use of
variable argument lists.
• The printf function in C is probably the best example of this.
• As is the format method of Strings in Java.
• In general this is not a good idea…
• But it does allow for some functionality that is otherwise awkward to
implement.
• This isn’t quite method overloading…
• … but close enough to discuss anyway.
16. Varargs Function
using namespace std;
int add_nums (int count, ...) {
va_list arg;
int sum;
va_start (arg, count);
for (int i = 0; i < count; i++) {
sum += va_arg (arg, int);
}
va_end (arg);
return sum;
}
int main(int argc, char** argv) {
cout << add_nums (2, 2, 3) << endl;
}
17. Why Use Varargs?
• Syntactically nicer to user.
• You don’t need to create arrays when you invoke a function.
• When overloading doesn’t meet our needs.
• Overloading does not always play well with varargs.
• Easier to read and understand the code.
• No messy collection manipulation.
18. Why Not Use Varargs?
• Badly designed functions lead to insecure code.
• Type conversions must be handled manually.
• Type checking can only be done at runtime in many
cases.
• Ideally you want problems to be flagged up by the compiler at
compile-time.
• Doesn’t play nicely with overloading.
19. Varargs in Java
• Java 1.5 made available the varargs system for the first
time.
• It’s syntatically much easier to do.
• Works in largely the same way.
• It’s an autoboxing feature – it creates the array for you.
• Varargs can be used only in the final argument position.
20. Varargs in Java
void sum_numbers (object ... nums) {
int total;
Integer num;
for (Object o : nums) {
num = (Integer)o;
total += o.intValue();
}
return total;
}
21. Summary
• Functions have unique signatures that identify them.
• The signature is the name, and then types and order of parameters.
• Overloading functions means that you can produce more
readable and more maintainable code.
• Variadic functions can be created to deal with situations where
array manipulation would be awkward or costly.