The Best Windows Phone Apps 2013: A Designers CollectionTheresa Neil
The document discusses the research and development process for the second edition of a book about UI patterns for mobile apps. It analyzed hundreds of apps across different platforms to identify patterns for the first edition. For the second edition, it is revising the book and sharing research findings on Flickr as it explores Windows Phone apps. The bulk of the document consists of screenshots and brief descriptions of various Windows Phone apps that exemplify different UI patterns. It aims to be released in January 2014.
This document provides Android UI design tips and best practices. It discusses principles like focusing on the user, visibility, feedback, predictability and fault tolerance. It also covers common patterns like dashboards, action bars, quick actions, search bars and lists. The document recommends following Android guidelines and testing designs with real users. It notes that while the Android market has low-quality apps, good designs can deliver value and drive growth.
The document discusses UI design tips for Android 4.0 Ice Cream Sandwich. It covers major UI changes in ICS like software buttons, the removal of the menu button, and new navigation patterns. It also outlines common app design patterns in ICS like the action bar, split action bars, and multi-pane layouts. The document provides recommendations to use Android design best practices like touch targets of 48dp and handling orientation changes properly, as well as what to avoid like bottom tab bars and non-Android design elements.
This document provides an overview and examples of widgets from the Android Design Support Library, including FloatingActionButton, Snackbar, CoordinatorLayout, AppBarLayout, TabLayout, CollapsingToolbarLayout, and NavigationView. It describes the purpose and key attributes of each widget, and provides sample XML layout code to demonstrate how to implement them. The document also covers topics like applying scrolling behaviors, adding headers and menus to NavigationView, and using TextInputLayout to style edit text fields.
The document discusses the Android Design Support Library which provides components that help developers implement Material Design in their Android apps. It describes key components like the Floating Action Button, Text Input Layout, Snackbar, Tabs, CoordinatorLayout, AppBarLayout, NavigationView and CollapsingToolbarLayout. It provides details on what each component is used for and how it works with examples of usage and code snippets.
The document discusses Material Design and its transition period in Android. It provides code snippets and explanations for implementing various Material Design components like CoordinatorLayout, AppBarLayout, FloatingActionButton, TabLayout, ViewPager, NavigationDrawer, and TextInputLayout. It demonstrates how to setup scrolling behaviors, pinned/collapsing toolbars, navigation menus, and customize styles.
ABC2011 Summer: Android UI and UX for the TabletsNobuya Sato
Android Bazaar and Conference 2011 Summer デザイントラック「Android UI and UX for Tablets」発表資料(2011年7月17日、早稲田大学)
※公開用に一部内容を修正
http://www.android-group.jp/abc2011s/
Getting started with Google Android - OSCON 2008sullis
The document discusses getting started with Google Android, including an overview of the Android platform and its components. The Android software stack includes an operating system, middleware and key applications written in Java and running on the Dalvik virtual machine. The document outlines some of Android's application programming interfaces for areas like the user interface, telephony, and SMS.
Android vs iPhone - Differences in UI Patterns and DesignJeremy Johnson
While there are some common UI elements between Android and iOS apps, there are also many differences in how apps implement navigation, menus, and layouts on each operating system. Some key differences noted are Android apps following more modern "flat" and blocky designs, using left side menus for navigation more often, and having branding incorporated more prominently. The inconsistencies between platforms can sometimes cause confusion for users switching between Android and iOS devices.
Android App Development Company PresentationSystango Ltd
Systango provides custom affordable web design, mobile app development, android app development, ios app development, wordpress app development, game, ecommerce development services for your unique business needs in NY, SFO, Dallas, LA, London.
This document discusses developing an iOS app using Xcode on a Mac. It mentions connecting an iPhone via USB to the Mac for testing the app during development. It also notes that the Xcode window's devices section can be used to select the iPhone as the device to run the app on.
The document provides an overview and agenda for an Android development tutorial being given in Tokyo, Japan in October 2009. It introduces key Android concepts like Activities, Views, Intents, Services, and Notifications. It also outlines the development environment and tools needed, including Ubuntu, Eclipse, and the Android SDK. The document guides attendees through creating their first basic Android map application, including designing the UI, adding elements to the layout, and running the application.
This document outlines the requirements for Part 1 of a 4 part assignment to build an iPhone photo viewing application called Paparazzi. For Part 1, students are asked to:
1) Create a tab bar and navigation controllers to display a list of contacts and recent photos.
2) Build two view controllers to display static lists of people and photos.
3) Build a third view controller to display a photo detail view.
4) Pass data between the view controllers as the user navigates between them.
The document discusses two ways to hack Yahoo! Social - by building open applications or using social APIs. It provides details on the Yahoo! Application Platform (YAP) programming model, how to access user data through YAP, and available Yahoo! social APIs that can be accessed through YQL. The document encourages developers to get started using YML and provides cautions about YAP security and hosting requirements.
This document provides an introduction to developing apps for Android. It discusses key differences between Android and iOS, including Android's open nature and multiple device variants. It covers the Android development tools, testing multiple devices, distributing apps, and important UI patterns and paradigms like navigation conventions. Revision names are based on desserts and the OS aims for a "universal" experience across devices. The document emphasizes Android's lack of central control compared to iOS.
How to create 360 images with google street view app proyectoste
1) This document provides instructions for creating and sharing 360° images using Google Street View app and other apps.
2) It explains how to take 360° photos using the Google Street View app on iOS or Android phones and then view, edit, and share the images.
3) Methods covered for sharing 360° photos include publishing to Google Maps, uploading to websites like RoundMe and Google Photos, and using apps like Spinnable and ThingLink.
This presentation will take on the perspective of the independent developer and what needs to be considered prior to releasing an App onto Apple’s App Store. While the information shared will be useful to larger companies and corporations, the assumed actor will be an individual one person does it all perspective (as larger companies would need to involve communications, marketing and legal representation for many of the steps to a successful launch). The presentation will include such topics as setting up a relationship with Apple, preparing for a web presence, and how to handle user feedback and suggestions. It will also go into device provisioning, pricing, and the use of promo codes when getting people to use your App for the first time.
This document provides an overview of key considerations for mobile user experience (UX) design. It discusses the mobile ecosystem and how it is constantly evolving. It outlines the typical mobile app lifecycle including discovery, design, quality assurance, launch, and ongoing improvements. It emphasizes designing for the unique constraints of mobile like screen sizes and developing effective app flows and navigation. It also stresses the importance of visual design elements like icons, animations, and branding to create positive first impressions for users.
Automating the Gaps of Unit Testing Mobile AppsGeoffrey Goetz
This document provides an overview of various techniques for automating the testing of mobile apps, including unit testing and instrumentation. It discusses using Xcode's Instruments tool to monitor reference counting, battery usage, network activity, and crash reporting. Specific instrumentation techniques covered include the Automation instrument, Calabash, Appium, and UIAutomation. The document also provides tips for testing build/version numbers, deploying to devices, and integrating with DevOps tools like Xcode Server.
The usability test identified several problems with the photo editing app AirBrush:
1. Users were confused about saving photos and accessing recently taken photos.
2. The flow between taking a photo, editing, and sharing was not clear or intuitive.
3. Some icons and features were misleading or unclear in their purpose.
The team proposed solutions to improve the transparency of saving, streamline the editing and sharing flow, simplify camera settings, allow editing multiple photos, and make sharing photos more prominent. These changes aim to reduce confusion and friction for users. A revised prototype was created and additional testing was recommended.
This document provides an overview of UI design tips for Android 4.0 (Ice Cream Sandwich). It discusses major UI changes in ICS like the use of software buttons and the removal of the menu button. It also covers design patterns for navigation, action bars, and multi-pane layouts. The document concludes with recommendations to use Android design conventions and ensure accessibility across devices.
This document discusses the history and implementation of the Android Action Bar user interface pattern. It provides examples of code samples and configurations for different Action Bar implementations, including menus, tabs, contextual bars, and split bars. It also discusses porting the Action Bar to different Android versions and platforms like tablets and Google TV.
This document summarizes key Android UI patterns such as the Action Bar, Multi-Pane Layout, Carousel, Quick Actions, Dashboard, and Workspaces. It provides examples of how each pattern addresses common problems and how they have evolved and been implemented in Android since version 3.0. It also discusses goals for Android UI design and differences in experiences between phones and tablets.
This document summarizes key Android UI patterns such as the Action Bar, Multi-Pane Layout, Carousel, Quick Actions, Dashboard, and Workspaces. It provides examples of how each pattern addresses common problems and how they have evolved and been implemented in Android since version 3.0. It also discusses goals for Android UI design and differences in experiences between phones and tablets.
Dicoding Developer Coaching #21: Android | Cara Membuat Widget di Aplikasi An...DicodingEvent
Dicoding Developer Coaching merupakan webinar, yang membahas tuntas kendala maupun pertanyaan yang sering ditanyakan di Academy Dicoding.
Tema kali ini adalah "Cara Membuat Widget di Aplikasi Androidmu"
Di sini Anda akan belajar mengenai komponen Widget. Widget merupakan komponen untuk menampilkan informasi pada layar home perangkat Android. Dengan menambahkan Widget pada layar home, Anda dapat memprioritaskan informasi penting sehingga informasi tersebut dapat langsung ditindaklanjuti oleh pengguna.
This document summarizes a session on activities and intents from the Android Academy. It covered:
1. Three ways to set listeners on buttons - declaring in XML, inline anonymous classes, and implementing an interface. The observer pattern was used for listeners.
2. Making toasts using the static factory method pattern. Toasts provide simple feedback to the user.
3. Using intents to navigate between activities both explicitly and implicitly. Intents can pass optional extras between activities.
4. Storing persistent data with SharedPreferences which can save data between sessions.
5. Broadcasting messages between loosely coupled components with broadcast receivers. Security concerns with broadcasts were also discussed.
This document provides an overview of topics related to Android application development including the Android environment setup, user interface development, interactive application development, and a brief history of Android. It discusses Android versions from 1.0 to the current version, the open handset alliance, and common UI elements like buttons, text fields, checkboxes and their usage. It also summarizes key Android concepts like activities, intents, views, view groups, different layouts, attributes and adding interactivity using click listeners.
The document provides information about a mobile application development course including the course teacher, outcomes, units covered, textbooks, and key components of an Android application. The course is taught by Mr. Kiran Khandarkar and covers topics like control flow, directory structure, UI design using layouts, and publishing apps. It also describes the logical components, development flow, project structure, and fundamental elements of an Android screen including activities, views, view groups, and common layouts.
Android vs iPhone - Differences in UI Patterns and DesignJeremy Johnson
While there are some common UI elements between Android and iOS apps, there are also many differences in how apps implement navigation, menus, and layouts on each operating system. Some key differences noted are Android apps following more modern "flat" and blocky designs, using left side menus for navigation more often, and having branding incorporated more prominently. The inconsistencies between platforms can sometimes cause confusion for users switching between Android and iOS devices.
Android App Development Company PresentationSystango Ltd
Systango provides custom affordable web design, mobile app development, android app development, ios app development, wordpress app development, game, ecommerce development services for your unique business needs in NY, SFO, Dallas, LA, London.
This document discusses developing an iOS app using Xcode on a Mac. It mentions connecting an iPhone via USB to the Mac for testing the app during development. It also notes that the Xcode window's devices section can be used to select the iPhone as the device to run the app on.
The document provides an overview and agenda for an Android development tutorial being given in Tokyo, Japan in October 2009. It introduces key Android concepts like Activities, Views, Intents, Services, and Notifications. It also outlines the development environment and tools needed, including Ubuntu, Eclipse, and the Android SDK. The document guides attendees through creating their first basic Android map application, including designing the UI, adding elements to the layout, and running the application.
This document outlines the requirements for Part 1 of a 4 part assignment to build an iPhone photo viewing application called Paparazzi. For Part 1, students are asked to:
1) Create a tab bar and navigation controllers to display a list of contacts and recent photos.
2) Build two view controllers to display static lists of people and photos.
3) Build a third view controller to display a photo detail view.
4) Pass data between the view controllers as the user navigates between them.
The document discusses two ways to hack Yahoo! Social - by building open applications or using social APIs. It provides details on the Yahoo! Application Platform (YAP) programming model, how to access user data through YAP, and available Yahoo! social APIs that can be accessed through YQL. The document encourages developers to get started using YML and provides cautions about YAP security and hosting requirements.
This document provides an introduction to developing apps for Android. It discusses key differences between Android and iOS, including Android's open nature and multiple device variants. It covers the Android development tools, testing multiple devices, distributing apps, and important UI patterns and paradigms like navigation conventions. Revision names are based on desserts and the OS aims for a "universal" experience across devices. The document emphasizes Android's lack of central control compared to iOS.
How to create 360 images with google street view app proyectoste
1) This document provides instructions for creating and sharing 360° images using Google Street View app and other apps.
2) It explains how to take 360° photos using the Google Street View app on iOS or Android phones and then view, edit, and share the images.
3) Methods covered for sharing 360° photos include publishing to Google Maps, uploading to websites like RoundMe and Google Photos, and using apps like Spinnable and ThingLink.
This presentation will take on the perspective of the independent developer and what needs to be considered prior to releasing an App onto Apple’s App Store. While the information shared will be useful to larger companies and corporations, the assumed actor will be an individual one person does it all perspective (as larger companies would need to involve communications, marketing and legal representation for many of the steps to a successful launch). The presentation will include such topics as setting up a relationship with Apple, preparing for a web presence, and how to handle user feedback and suggestions. It will also go into device provisioning, pricing, and the use of promo codes when getting people to use your App for the first time.
This document provides an overview of key considerations for mobile user experience (UX) design. It discusses the mobile ecosystem and how it is constantly evolving. It outlines the typical mobile app lifecycle including discovery, design, quality assurance, launch, and ongoing improvements. It emphasizes designing for the unique constraints of mobile like screen sizes and developing effective app flows and navigation. It also stresses the importance of visual design elements like icons, animations, and branding to create positive first impressions for users.
Automating the Gaps of Unit Testing Mobile AppsGeoffrey Goetz
This document provides an overview of various techniques for automating the testing of mobile apps, including unit testing and instrumentation. It discusses using Xcode's Instruments tool to monitor reference counting, battery usage, network activity, and crash reporting. Specific instrumentation techniques covered include the Automation instrument, Calabash, Appium, and UIAutomation. The document also provides tips for testing build/version numbers, deploying to devices, and integrating with DevOps tools like Xcode Server.
The usability test identified several problems with the photo editing app AirBrush:
1. Users were confused about saving photos and accessing recently taken photos.
2. The flow between taking a photo, editing, and sharing was not clear or intuitive.
3. Some icons and features were misleading or unclear in their purpose.
The team proposed solutions to improve the transparency of saving, streamline the editing and sharing flow, simplify camera settings, allow editing multiple photos, and make sharing photos more prominent. These changes aim to reduce confusion and friction for users. A revised prototype was created and additional testing was recommended.
This document provides an overview of UI design tips for Android 4.0 (Ice Cream Sandwich). It discusses major UI changes in ICS like the use of software buttons and the removal of the menu button. It also covers design patterns for navigation, action bars, and multi-pane layouts. The document concludes with recommendations to use Android design conventions and ensure accessibility across devices.
This document discusses the history and implementation of the Android Action Bar user interface pattern. It provides examples of code samples and configurations for different Action Bar implementations, including menus, tabs, contextual bars, and split bars. It also discusses porting the Action Bar to different Android versions and platforms like tablets and Google TV.
This document summarizes key Android UI patterns such as the Action Bar, Multi-Pane Layout, Carousel, Quick Actions, Dashboard, and Workspaces. It provides examples of how each pattern addresses common problems and how they have evolved and been implemented in Android since version 3.0. It also discusses goals for Android UI design and differences in experiences between phones and tablets.
This document summarizes key Android UI patterns such as the Action Bar, Multi-Pane Layout, Carousel, Quick Actions, Dashboard, and Workspaces. It provides examples of how each pattern addresses common problems and how they have evolved and been implemented in Android since version 3.0. It also discusses goals for Android UI design and differences in experiences between phones and tablets.
Dicoding Developer Coaching #21: Android | Cara Membuat Widget di Aplikasi An...DicodingEvent
Dicoding Developer Coaching merupakan webinar, yang membahas tuntas kendala maupun pertanyaan yang sering ditanyakan di Academy Dicoding.
Tema kali ini adalah "Cara Membuat Widget di Aplikasi Androidmu"
Di sini Anda akan belajar mengenai komponen Widget. Widget merupakan komponen untuk menampilkan informasi pada layar home perangkat Android. Dengan menambahkan Widget pada layar home, Anda dapat memprioritaskan informasi penting sehingga informasi tersebut dapat langsung ditindaklanjuti oleh pengguna.
This document summarizes a session on activities and intents from the Android Academy. It covered:
1. Three ways to set listeners on buttons - declaring in XML, inline anonymous classes, and implementing an interface. The observer pattern was used for listeners.
2. Making toasts using the static factory method pattern. Toasts provide simple feedback to the user.
3. Using intents to navigate between activities both explicitly and implicitly. Intents can pass optional extras between activities.
4. Storing persistent data with SharedPreferences which can save data between sessions.
5. Broadcasting messages between loosely coupled components with broadcast receivers. Security concerns with broadcasts were also discussed.
This document provides an overview of topics related to Android application development including the Android environment setup, user interface development, interactive application development, and a brief history of Android. It discusses Android versions from 1.0 to the current version, the open handset alliance, and common UI elements like buttons, text fields, checkboxes and their usage. It also summarizes key Android concepts like activities, intents, views, view groups, different layouts, attributes and adding interactivity using click listeners.
The document provides information about a mobile application development course including the course teacher, outcomes, units covered, textbooks, and key components of an Android application. The course is taught by Mr. Kiran Khandarkar and covers topics like control flow, directory structure, UI design using layouts, and publishing apps. It also describes the logical components, development flow, project structure, and fundamental elements of an Android screen including activities, views, view groups, and common layouts.
Designing and implementing_android_uis_for_phones_and_tabletsCường Doãn
This document discusses UI design for Android phones and tablets. It covers introducing tablets, the Honeycomb visual design, tablet UI patterns using the Honeycomb framework, and a case study of the Google I/O 2011 app. The key topics covered include the action bar, multi-pane layouts using fragments, app navigation patterns, and going beyond traditional lists. Implementation strategies like using different resources for phones and tablets are also discussed.
Socialcam is application of week on AppStore. We at SojoSolutions try to analyze Socialcam and highlight the features that apple team must have considered while selecting this app as App of the week. We at SojoSolutions always recommend our clients and development partners to strongly follow these features as these features will help them in a along way establishing a strong user relations and deliver value to end customers
Android is a mobile operating system based on Linux. It has gone through several versions with new features added over time. The core building blocks of Android are activities, views, intents, services, content providers, fragments, and the AndroidManifest.xml file. This document provides tutorials on how to set up Android in Eclipse, make simple Android apps, and describes some of Android's main UI widgets.
Top Ten Tips for HTML5/Mobile Web DevelopmentSimon Guest
The document provides top 10 tips and tricks for HTML5/mobile web development. It discusses whether to use a mobile web or hybrid approach and recommends considering features like geolocation and offline support when making that decision. It also covers setting up development and testing environments, using client-side JavaScript for navigation and performance, enabling offline support, choosing UI frameworks, handling maps, non-standard elements, packaging, authentication, and optimizing for performance.
Materi yang ada pada slide ini berisi :
Android version
Platform architecture
App Component
Kotlin
Struktur Project
Activity Lifecycle
Melempar Nilai
Layouting LinearLayout
Layouting RelativeLayout
Look And Feel
Custom Buttom
----------------------------------------------------------------------
Keep in touch with me in :
Email : [email protected]
The document discusses the different types of mobile apps, including web apps, native apps, and hybrid apps. It also covers the major platforms (iOS, Android, Windows), tools used for development (Xcode, Eclipse, Visual Studio), and provides a high-level overview of the mobile app development process which includes idea/purpose, sketching, research, UI/UX design, backend development, coding, and testing.
The document discusses several new features and updates in Android, including:
- The menu button is being deprecated in favor of an overflow menu for legacy apps in Jellybean.
- New patterns are emerging for side navigation and notifications.
- Google Now provides information from sources like weather, traffic, and sports.
- Libraries like RoboGuice and Action Bar Sherlock make development more productive by handling tasks like dependency injection and backwards compatibility.
- Testing services like apkudo allow real world testing of apps by humans.
Applico Android Info Session at Columbia UniversityApplico
This document provides an overview of the history and features of the Android operating system. It discusses the evolution from early Android versions 1.6-2.X, the introduction of Honeycomb for tablets, Ice Cream Sandwich which unified the phone and tablet experiences, and compatibility measures for supporting older Android devices. The document also introduces the company Applico and their focus on building mobile apps and systems.
Day 1 Android Apps (Education ICT-Comp Science)morewebber
An Android app is a software application that runs on the Android operating system. Android is an open source, Linux-based OS for mobile devices. It includes APIs for developers to create apps using Java. Apps are developed using a combination of Java code, auto-generated code, string constants, UI layouts, and configuration files. Android supports various app layouts and widgets. The lifecycle of an Android app involves activities that can be paused, resumed, stopped, or destroyed.
The document discusses the evolution of user interfaces from command line interfaces (CLI) to graphical user interfaces (GUI) to natural user interfaces (NUI). It notes that as mobile devices and touchscreens became popular in the late 2000s, usage of personal computers declined while mobile app usage increased. The document outlines several technologies that enabled more natural interfaces, such as gesture and motion control, and provided examples of interfaces using these technologies. It argues that future interfaces will become even more natural and context-aware as new technologies are incorporated.
The document describes Titanium Mobile, a framework for building mobile apps using JavaScript. It allows developing apps that can run on iOS, Android, and Blackberry platforms from the same codebase. Titanium compiles JavaScript code into native mobile applications using native platform APIs. This provides access to device capabilities while allowing for cross-platform development with a single codebase.
This document contains a list of links related to the story of the Three Little Pigs and user interface design. It includes links to retellings of the classic tale, illustrations of characters and settings from the story, as well as references to usability guidelines and principles of interface design. The links cover a wide range of topics but are all connected by their relevance to the children's story or designing easy-to-use digital products.
Sketching User Experience—Video SketchingJustin Lee
This document discusses sketching as a tool for user experience design. It begins with an introduction to the author and their career in design. The main content then covers the relationship between sketching and prototyping, describing sketching as a way to explore ideas and branch out, while prototyping allows for iterative refinement. Tips are provided for creating low-fidelity video sketches using basic techniques. The benefits of video sketching are listed as easy communication, not requiring technical skills, and high-speed production. References conclude the document.
How I Use Google Technology to Enhance Travel ExperienceJustin Lee
Google DevFest 2010 Taipei: Local Demos #2
Justin Lee (李易修) speaked about his experience writing Google Maps Mashup and Chrome Extensions (including PlaceClipr, PrintMyMap, Fourlickr).
The document discusses the career of an innovation researcher including their roles as a graphic designer, web designer, and flash developer. It then provides examples of sustaining innovation, low-end disruptive innovation, and new market disruptive innovations using products like the iPod, Eee PC, and iTunes. Finally, it presents some notes on innovation including formulas and examples from companies like YouTube, Nintendo, and others.
Interaction Design & Industrial Design In 3C IndustryJustin Lee
Industrial design and interaction design are increasingly important for product design as technology advances and user interfaces become more complex. Industrial design focuses on the physical form and ergonomics of a product, while interaction design defines the product's behavior and structure of the user experience. The two disciplines must work together to ensure a seamless integration of form and function from the user's perspective. As technology allows more of the product to be virtualized, interaction design will play an even greater role in defining the user experience.
Museums today are moving away from just showing objects to creating fun, hands-on experiences where visitors can touch, play, and learn. They design exhibits based on who will visit, use stories to make people feel connected, and add technology like virtual reality to make things even more exciting. Museums also make sure everyone, including people with disabilities, can enjoy the exhibits. They use games, teamwork, and regular feedback to keep improving, so visiting a museum becomes a fun and memorable adventure for everyone. Visit our website for more info.:https://www.peachprime.in/services/museum-exhibit-design/
Internet Download Manager Crack Patch Latest IDM Free DownloadDesigner
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A premium Windows tool that maximizes download speeds and manages downloads efficiently. Internet Download Manager (IDM) is a tool to increase download speeds by up to 10 times, resume or schedule downloads and download streaming videos.
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ChimeraTool is a powerful and professional mobile repairing tool for Windows. If you are already involved in mobile repair, then there is no need for you to be told “what ChimeraTool is” and “how it works?”
Venngage’s AI Infographic Generator helps you bring clarity to your content by turning plain text into visually compelling infographics—automatically. Designed with marketers and communicators in mind, it’s built to simplify complex messaging and speed up your workflow.
With just a short prompt, the AI understands your intent and creates a structured infographic that fits your content type—whether you’re outlining a process, comparing features, or mapping out a timeline. The tool selects fonts, icons, layouts, and visual hierarchy for you, taking care of the heavy lifting in seconds.
Once generated, you can fully customize the design to align with your brand—tweak colors, edit text, replace visuals, and adjust layout elements using a simple drag-and-drop editor. The tool supports different infographic styles, making it ideal for internal reports, client presentations, blog content, and social media graphics.
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Whether you're on a tight deadline or just want to simplify your storytelling, Venngage’s AI helps you create high-impact visuals without relying on a designer or starting from scratch.
Generate AI Infographics here: https://venngage.com/ai-tools/infographic-generator
Elevate your wardrobe with this chic abstract print shirt. Featuring a collared V-neck and button-down front, this versatile piece offers a relaxed fit with long sleeves. The striking black and white pattern adds a modern touch to any outfit, perfect for both casual and semi-formal occasions.
36. Common App UI
1.Main Action Bar
2.View Control
3.Content Area
4.Split Action Bar
http://developer.android.com/design/get-started/ui-overview.html
38. New in ICS
1.Navigation Bar
2.Action Bar
3.Multi-pane layouts
4.Selection
http://developer.android.com/design/patterns/new-4-0.html
39. Navigation
Back Up
system & in-app
In-app navigation
navigation
http://developer.android.com/design/patterns/navigation.html
40. Swipe Views
Swiping
Between
Detail Views
Swiping
Between
Tabs
http://developer.android.com/design/patterns/swipe-views.html
41. Action Bar
1.App icon
2.View Control
3.Action Buttons
4.Action overflow
http://developer.android.com/design/patterns/actionbar.html
42. Split Action Bars
1.Main action bar
2.Top bar
3.Bottom Bar
http://developer.android.com/design/patterns/actionbar.html
44. Selection
Contextual action bar
Long press on an item in list to select Dynamically adjust CAB actions
http://developer.android.com/design/patterns/selection.html
47. Do make the large, obvious
tap targets
Touchable UI components are generally laid out along 48dp units.
http://www.slideshare.net/AndroidDev/android-ui-design-tips
http://developer.android.com/design/style/metrics-grids.html
48. Do use screen density
independent units (dp)
not density independent (px)
density independent (dp)
http://developer.android.com/guide/practices/screens_support.html
49. Do create versions of all resources
for high density screens
http://developer.android.com/design/style/devices-displays.html
51. Do follow Android icon guideline
Launcher
Launcher
Action Bar
http://developer.android.com/design/style/iconography.html
52. Don't mimic UI elements
from other platforms
Android
iOS
Windows Phone 7
http://developer.android.com/design/patterns/pure-android.html
53. Don't mimic UI elements
from other platforms
Android
iOS
Windows Phone 7
http://developer.android.com/design/patterns/pure-android.html
54. Don't use bottom tab bars
http://developer.android.com/design/patterns/pure-android.html
55. Don't use labeled back
buttons on action bars
http://developer.android.com/design/patterns/pure-android.html
56. Don't use right-pointing
carets on line items
http://developer.android.com/design/patterns/pure-android.html
58. There is no action bar yet
https://jira.appcelerator.org/browse/TIMOB-2371
59. what to do?
Simulate it Extend the API
Javascript Module Native Module
Javascript Java + Javascript
60. Common JS Module
exports - a free variable within a module, to which multiple properties
may be added to create a public interface
module.exports - an object within a module, which may be
REPLACED by an object representing the public interface to the
module