This document discusses different types of views and coordinate systems in 3D modeling programs. It explains that perspective views mimic human vision while orthographic views use parallel projection to show objects without convergence or diminishing size. Common views include top, front, side, and perspective. Coordinate systems locate objects in 3D space using perpendicular X, Y and Z axes. The origin is where the axes intersect. Views and coordinate systems are essential for accurately positioning and transforming objects in 3D modeling.